3.5e Open Game Content
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This is a resource for material published under the Open Game License.
|Complete Gear||Using the rules here, players truly are once more in control of their equipment in a way that's both meaningful and balanced, and DMs don't have to come up with long lists of items that are both meaningful and balanced.|
|Dread Codex||This supplement is a toolbox of undead-themed material for the busy GM.|
|Dread Codex 2||Dread Codex II: The Necromancer's Tome includes more necromancy-themed content, including dozens of new spells, 4 new prestige classes (bloodbound, bonewielder, savant of the dead, and plaguebearer), magic items included cursed items and artifacts, 4 new monsters, a new template, and writeups for several NPCs.|
|Grim-N-Gritty||Tired of players who lack fear of death and wade into the thick of battle without batting an eye? Want to add a sense of danger to your game? Do you want your monsters to be MONSTERS?|
|Renegade Cleric's Tome||A compendium of spells for Clerics, and some for other classes too!|
|The Quintessential Human||Humans, one of the most popular of character races, has long been neglected, rarely receiving a distinctive treatment of their own. This 128-page d20 sourcebook brings them back to the fore with a slew of character concepts and prestige classes, together with tricks of the trade that concentrate on humans' versatility and individuality.|
|Unearthed Arcana||Unearthed Arcana exposes you to more variant rules and alternative methods of gaming than anyone can hope to use in a single campaign. On top of those, a bunch of House Rule sidebars written by various members of the Wizards of the Coast R&D department describe personal variants they’ve used in their home campaigns. In fact, there’s probably more in here than you could reasonably use in a dozen campaigns, and some of it you probably won’t ever get around to actually introducing to your game.|
|Untapped Potential||Unlock the potential of the mind! Untapped Potential is a full sourcebook for 3.5 psionics, and its 170-plus pages are packed full of new options for DMs and players alike.|
|World of Warcraft: The Role Playing Game||This book, a revision and expansion of the first edition Warcraft RPG, translates the hugely successful Warcraft RTS game series and World of Warcraft MMORPG into a pen-and-paper roleplaying game world based on the most popular rules for high fantasy gaming!|
|Prestige Races||The Dungeons & Dragons rules create a world where heroes can experience rapid advances in their skills and power. Surviving adventure and risk-taking are real learning experiences that cause physical and mental change. In this kind of world, creatures might even alter their forms by gaining experience. The Oathbound campaign setting, produced by Bastion Press, presented the concept of "prestige races," allowing characters to do just that. By expending XP, any creature can alter its form and gain new abilities., You have the ability to modify the essence of your being.|
Compiled OGL Lists
- 3.5e OGL Classes - Bases classes, prestige classes.
- 3.5e OGL Character Options - Feats, substitution levels, alternate class features and more.
- 3.5e OGL Class Ability Components - Spells, powers, invocations, vestiges, maneuvers and more.
- 3.5e OGL Feats - Feats for your character.
- 3.5e OGL Variant Rules - Variants on core or supplemental rules.
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