3.5e Psychic Spells

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This page contains the homebrew class spell list for the Psychic class from Pathfinder.

Psychic Spells

0th-Level Psychic Spells

Air Dry: Wet clothes are such a drag. Dry clothes are where it's at.

Egg Timer: Creates a small ball of light that slowly empties until disappearing.


1st-Level Psychic Spells

Cautious Reposition: Cautiously reposition yourself out of (or into) a more dangerous position.

Dampen Impact: Gain DR 10/magic and reduce impact damage by 10 per caster level.

Hurl Debris: You pick up and throw thrash and rocks telekinetically. It can be undercast.

Palm Reading: You divine the future of the target by reading its palm.

Telekinetic Lift: You use telekinesis to enhance your movement and lift yourself into the air.

Thought Seed: You insert a thought in the mind of the target, who may believe it her own.

War Wizard's Parry: A more effective, but also more limited variant on the shield spell.


2nd-Level Psychic Spells

Gravitational Distortion: You cause a gravitational distortion which bend incoming ranged attacks and line and is dangerous to go through.

Telegraphed Firecracker: Shoot a slow moving ball of energy at someone that explodes, potentially blinding them briefly.


3rd-Level Psychic Spells

Accelerate Time: A much more powerful version of haste, but limited to a single creature and one round.

Kinetic Mine: You create a orb of kinetic force, which explode dramatically.

Null Barrier: You create a vortex which turn non-physical damage into a magical barrier.

Reveal Doom: You overload your target's mind with harmful forbidden knowledge.

Verdant Bolt: Shoot arrows of light that harm, bind, and inconvenience a foe.

Vibrokinetic Tremor: Cause a powerful vibration in the ground, dealing bludgeoning and sonic damage and knock your affected creatures prone.

Vision of the Future: You gain an incomplete vision of future events.


4th-Level Psychic Spells

Destructive Disruption: Dispel magic doesn't make things explode. This does. Obviously the superior option.

Telekinetic Redirection: You redirect incoming attacks with telekinesis.


5th-Level Psychic Spells

Brain Overload: You fill the target’s brain with useless information, preventing them from acting and inflicting intelligence drain.

Brainwash Wave: You send a wave of mental energy, which turns enemies into allies.

Greater Accelerate Time: A much more powerful version of haste, but limited to a single creature and one round.

Phoenix Flight: Create a bird of flame that flies through swathes of foes. Its gooey center is an explosion.

Quantum Clone: You create a duplicate of yourself, which shares your abilities and resources.

Starstorm: You call down a meteor to obliterate your enemies.

Supersonic Flight: You fly through the air at extreme speed, covering miles in a short span of time.

Temporal Hold: You stop a target in time, causing it freeze mid movement and it perception of time to halt.

Unending Flame Twister: A tornado of fire that gains power as it consumes.


6th-Level Psychic Spells

Aura Pressure: You radiate an aura which make it difficult for creatures weaker than you from approaching, and might debilitate those much weaker.

Enlightened Fist: You deliver a ki-enhanced attack per caster level.

Psychokinetic Beam: You fire a beam of psychic energy, which gravely damages enemies.

Restore Past: Send an area to how it was in the past.


7th-Level Psychic Spells

Cerebral Invasion: You extract information directly from a target's brain, but damaging them if you don't allow them to lie to you.

Hypersphere: You fold space into a sphere, creating a prison of infinite space which can violently explode if disrupted.


8th-Level Psychic Spells

Devitron Beam: A terrible spell which warps reality and tears opponents apart.

Lobotomize: You turn a creature in a mindless husk of themselves.

Telekinetic Flight: You gain the ability to fly at incredible speed with only mental effort.

Temporal Wormhole: You summon your future self, and both act at once for 1 round.


9th-Level Psychic Spells

Cyclonic Blast: A fire a blast of air which damage opponents and reposition them.

Omnicide Beam: A spell designed to exterminate a large number of creatures.

Phantasmal Existence: The caster becomes an illusion, allowing her to shrug off most damage.

Project Image, Greater: As project image but with infinite range and greater duration.

Spirit Fission: An esoteric spell which allows the caster to separate two creatures fused as one, possession or separate a body from its soul.



Adding New Spells

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