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Revision as of 22:51, 28 February 2015

Back to Main Page3.5e HomebrewClass Ability Components

Add your own spell to Dungeons & Dragons Wiki by clicking the link and following the instructions.

Homebrew Spell Lists by Class

SRD Classes Non-SRD Classes Homebrew Classes

Complete Homebrew Spell List

Name School Level Description Article Balance
3.5e Spell Preload
A Life For A Life Necromancy Sylvan Occultist 4, Death Delver 4 You sacrifice one life for another. Very High
Aarnott's Epidemic Transmutation Blackguard 1, Cleric 1, Druid 1, Sorcerer/Wizard 1, Plague 1 The target comes down with a disease of your choice, which with some coaxing can be accelerated rapidly. Very High
Ablative Jacket Conjuration Cleric 2, Paladin 1, Sorcerer/Wizard 2, Artificer 1 Create a magical vest which grants a bit of temporary hit points. High
Abolishing Flames Evocation Cleric 7 You hurl a mass of divine fire at your enemy that expands into an explosive burst. Moderate
Abominable Form Transmutation Dark Insight 8 Turn into an eldritch abomination. Very High
Absorb Undead Necromancy Cleric 5, Sorcerer/Wizard 5 Absorb your undead minions into your body, empowering you, or dismiss it to summon your army back to your command. Also serves as a form of death throes. High
Accelerate Time Transmutation Bard 3, Sorcerer/Wizard 3, Psychic 3 A much more powerful version of haste, but limited to a single creature and one round. Very High
Acceleration Ring Transmutation Sorcerer/Wizard 3 You create a barrier which accelerates allies and projectiles passing through, and hampers opponents moving through it. With time, you can use it to launch yourself far distances. High
Accept Soul Illusion Druid 5, Cleric 5, Sylvan Occultist 4 Like Reincarnate, but all in your head. The target is reincarnated as a Sentient Illusion.
Acid Bomb Conjuration Sorcerer/Wizard 1, Warmage 1 This spell creates a sphere of acid that flies towards the target. Moderate
Acid Rain Conjuration Sorcerer/Wizard 3, Acid 3 You conjure a cloud of acidic precipitation that melts down whatever is caught inside. Very High
Acid Sheath Evocation Acid 2, Sorcerer/Wizard 2 Cover yourself in acid, resist acid damage, hurt attackers. Very High
Adam's Apple Agony Necromancy Sorcerer/Wizard 0 Adam's Apple expands suddenly, causing damage. Low
Adipose Armor Transmutation Druid 3, Sorcerer/Wizard 3, Ki Master 3, Gastronomy 3 Gain great defenses, but become heavily encumbered. High
Advancing Beast - - Advance Animal Companions and Familiars None Assigned
Aetherion Blast Conjuration Sorcerer/Wizard 5 Blast of aetherion detonates in a 20-ft.-radius spread
Aetherion Burst Conjuration Sorcerer/Wizard 3 Burst of aetherion deals damage in a 15-ft. cone
Aetherion Orb Conjuration Sorcerer/Wizard 2 Blast of aetherion energy that targets a single creature
Aethernova Conjuration Sorcerer/Wizard 9 Nova of generated aetherion detonates in a 40-ft.-radius spread and deals massive damage.
Agony Pin Necromancy Blackguard 1, Cleric 1 Stab a creature with a magic pin which causes pain to the user. High
Air Dry Transmutation Sorcerer 0, Wizard 0, Cleric 0, Psychic 0, Druid 0, Bard 0 Wet clothes are such a drag. Dry clothes are where it's at. Moderate
Airtight Architecture Abjuration Sorcerer/Wizard 4 Render a structure airtight and free from the hazards outside. Just don't open the door. Moderate
Albedo Armor Abjuration Druid 2, Ranger 2, Sorcerer/Wizard 2 Gain snow armor which reflects light and ablates fire. High
Alchemyst Conjuration, Transmutation Alchemy 2 Turn a potion, oil or alchemical item into a cloud of mist. Very High
Alestorm Conjuration Bard 6, Beer 9 Throw down the sky an hell of a party. Very High
Alhazarde Lance Abjuration Cleric 3, Sorcerer/Wizard 4 A bolt of energy which only harms extraplanar beings and outsiders. On a critical hit, it might dismiss them as well. High
Alhazarde's Sword Transmutation Cleric 3 Your weapon gains the properties similar to starmetalCW, becoming super-effective against creatures not native to your plane. Moderate
Alien Limb Transmutation Blackguard 2, Cleric 3, Sorcerer/Wizard 3, Vivisection 3 The enemy grows a violent tentacle which immediately attempts to slaughter its unwilling host. High
Aligned Water Bomb Transmutation Blackguard 1, Cleric 1, Paladin 1 Convert thrown water into the appropriate aligned water on the fly. Cheaper, but costs spell slots. Moderate
Alignment Aura Dowsing Divination Sylvan Occultist 1 You use a stick to find alignment auras.
All in the Family Universal Cleric 4, Family 4, Sorcerer/Wizard 4 Spread a condition, buff, or debuff to all members of the same type closeby. Very High
Alter Form Transmutation Transmogrification 3 This spell transforms the target's minor and significant physical qualities at the caster's choosing… perhaps forever. High
Alter Gravity Transmutation Druid 1, Sorcerer/Wizard 1, Duskblade 1, Ki Master 1 Increase or decrease gravity on a target. High
Alter Memory Enchantment Assassin 4, Bard 4 A different version of modify memory. Unquantifiable
Alter Physiognomy Transmutation Druid 2, Hairbinder 2 A more powerful transmutation version of disguise self. Moderate
Alter Spell Universal Sorcerer/Wizard 1 You alter a spell with a metamagic effect. Very High
Alternative Enchantment Bard 2 Your music inspires desperate action in allies.
Altimeter Divination Cleric 0, Druid 0, Sorcerer/Wizard 0 You always know what altitude you are at compared to sea level. High
Amphibiate Transmutation Sylvan Occultist 3 You turn someone into a toad. Very High
An Eternal Curse Upon Thee Necromancy Sorcerer/Wizard 9, Cleric 9 Dying curses are feared for good reason; this spell is an exceptionally powerful and permanent one. Very High
Analyze Event Divination, Illusion Assassin 4, Bard 4, Cleric 5, Sorcerer/Wizard 5 You enhance a crystal orb to record a 360 scene for you in full detail. High
Analyze Object Divination Bard 1, Cleric 2, Druid 1, Sorcerer/Wizard 2 A greater form of identify which works on non-magical objects and delivers a more detailed mundane information. High
Analyze Teleportation Divination Sorcerer/Wizard 5 Learn details of where your foes teleported to, without going there yourself. High
Ancestral Armory Conjuration Duskblade 3 You create multiple weapon which you can change between or fire them at targets. Very High
Ancestral Weapon Conjuration Cleric 1, Family 1, Sorcerer/Wizard 1, Duskblade 1 You create a weapon wielded by your ancestors and imbued with their strength. Very High
Aneis's Blood Cone Evocation Blood Magus 6 Deal damage and knock creatures out with a cone of blood.
Aneis's Blood Revolt Transmutation Blood Magus 5 Cause target blood to revolt, paralyzing it.
Angelic Lance Evocation Cleric 6 A powerful lance of holy light strikes down through all enemies. High
Animal Cohort Transmutation Druid 3, Wizard 3, Sorcerer 3 They laughed at your chicken animal companion, but then he turned into a ninja and they never laughed again. Very High

Epic Spells

Please see the Epic Spells page.

Domains

Please see the Cleric Domains page.

Adding Items

Spells and class spell lists that you add to the wiki will add themselves to these lists as long as they belong to the right categories. The page should appear in the appropriate lists within 24 hours. Please contact an admin if you have any problems.

New Class Lists

Class spell lists must belong to Category:Navigation, Category:3.5e, and Category:Class Spell List. If it is a homebrew class, it should belong to Category:User as well.

New Spells

New spells must belong to Category:3.5e, Category:Spell, and Category:User. This is all taken care of automatically if you use our handy preload.



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