3.5e Spells
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Spells
Name | School | Level | Description |
---|---|---|---|
3.5e Spell Preload | |||
A Life For A Life | You sacrifice one life for another. | ||
Aarnott's Epidemic | The target comes down with a disease of your choice, which with some coaxing can be accelerated rapidly. | ||
Ablative Jacket | Create a magical vest which grants a bit of temporary hit points. | ||
Abolishing Flames | You hurl a mass of divine fire at your enemy that expands into an explosive burst. | ||
Abominable Form | Turn into an eldritch abomination. | ||
Absorb Undead | Absorb your undead minions into your body, empowering you, or dismiss it to summon your army back to your command. Also serves as a form of death throes. | ||
Accelerate Time | A much more powerful version of haste, but limited to a single creature and one round. | ||
Acceleration Ring | You create a barrier which accelerates allies and projectiles passing through, and hampers opponents moving through it. With time, you can use it to launch yourself far distances. | ||
Accept Soul | Like Reincarnate, but all in your head. The target is reincarnated as a Sentient Illusion. | ||
Acid Bomb | This spell creates a sphere of acid that flies towards the target. | ||
Acid Rain | You conjure a cloud of acidic precipitation that melts down whatever is caught inside. | ||
Acid Sheath | Cover yourself in acid, resist acid damage, hurt attackers. | ||
Adam's Apple Agony | Adam's Apple expands suddenly, causing damage. | ||
Adipose Armor | Gain great defenses, but become heavily encumbered. | ||
Advancing Beast | Advance Animal Companions and Familiars | ||
Aetherion Blast | Blast of aetherion detonates in a 20-ft.-radius spread | ||
Aetherion Burst | Burst of aetherion deals damage in a 15-ft. cone | ||
Aetherion Orb | Blast of aetherion energy that targets a single creature | ||
Aethernova | Nova of generated aetherion detonates in a 40-ft.-radius spread and deals massive damage. | ||
Agony Pin | Stab a creature with a magic pin which causes pain to the user. | ||
Air Dry | Wet clothes are such a drag. Dry clothes are where it's at. | ||
Airtight Architecture | Render a structure airtight and free from the hazards outside. Just don't open the door. | ||
Albedo Armor | Gain snow armor which reflects light and ablates fire. | ||
Alchemyst | Turn a potion, oil or alchemical item into a cloud of mist. | ||
Alestorm | Throw down the sky an hell of a party. | ||
Alhazarde Lance | A bolt of energy which only harms extraplanar beings and outsiders. On a critical hit, it might dismiss them as well. | ||
Alhazarde's Sword | Your weapon gains the properties similar to starmetalCW, becoming super-effective against creatures not native to your plane. | ||
Alien Limb | The enemy grows a violent tentacle which immediately attempts to slaughter its unwilling host. | ||
Aligned Water Bomb | Convert thrown water into the appropriate aligned water on the fly. Cheaper, but costs spell slots. | ||
Alignment Aura Dowsing | You use a stick to find alignment auras. | ||
All in the Family | Spread a condition, buff, or debuff to all members of the same type closeby. | ||
Alter Form | This spell transforms the target's minor and significant physical qualities at the caster's choosing… perhaps forever. | ||
Alter Gravity | Increase or decrease gravity on a target. | ||
Alter Memory | A different version of modify memory. | ||
Alter Physiognomy | A more powerful transmutation version of disguise self. | ||
Alter Spell | You alter a spell with a metamagic effect. | ||
Alternative | Your music inspires desperate action in allies. | ||
Altimeter | You always know what altitude you are at compared to sea level. | ||
Amphibiate | You turn someone into a toad. | ||
An Eternal Curse Upon Thee | Dying curses are feared for good reason; this spell is an exceptionally powerful and permanent one. | ||
Analyze Event | You enhance a crystal orb to record a 360 scene for you in full detail. | ||
Analyze Object | A greater form of identify which works on non-magical objects and delivers a more detailed mundane information. | ||
Analyze Teleportation | Learn details of where your foes teleported to, without going there yourself. | ||
Ancestral Armory | You create multiple weapon which you can change between or fire them at targets. | ||
Ancestral Weapon | You create a weapon wielded by your ancestors and imbued with their strength. | ||
Aneis's Blood Cone | Deal damage and knock creatures out with a cone of blood. | ||
Aneis's Blood Revolt | Cause target blood to revolt, paralyzing it. | ||
Angelic Lance | A powerful lance of holy light strikes down through all enemies. | ||
Animal Cohort | They laughed at your chicken animal companion, but then he turned into a ninja and they never laughed again. | ||
Animal Convoking | Like animal messenger, but rather than send a message it seeks out a target and brings them to you. | ||
Animate Blessed Dead | Raise an undead a nonhostile servant of good. | ||
Animate Body Pillow | Are you missing your beloved while gone on an adventure? Here's a solution! Kind of. | ||
Animate Graft | Animated graft attacks its owner. | ||
Animate Jelly | Target jelly gains semblance of life and mobility. | ||
Animate Objects, Variant | A remake of the animate objects spell. | ||
Animate Scarecrow | Infuse a spark of life in ragged scarecrows. | ||
Animate Statues | You turn some statues into your minions. | ||
Annihilation | The power of nothing, in the palm of my hands! | ||
Anthropomorphize Animal | Make an animal more humanoid. | ||
Anti-Technology Field | This spell create a field which cause technological equipment to fail. | ||
Antibite | You imbue your fangs with disintegrative power. | ||
Antimagic Field | A version of the spell without as many questionable cases. | ||
Antimagic Ward | Shields a creature from magic at the expense of denying its own magic. | ||
Antimaneuver Field | Like antimagic field, for maneuvers. | ||
Apocalypse | Channels dark power to damage and inflict incredible feelings of futility. | ||
Apocalypse From The Sky | Call down destruction on a wide radius. | ||
Apocalyptic Swarm | Recreate divine plagues, and ravage the land with an endless swarm of insects. | ||
Aqua Snake | Create a water snake which runs into enemies on the ground and tries to knock them down. | ||
Arboreal Imprisonment | A limited version of trap the soul, which imprison the target within a tree. | ||
Arcane Aura | You encase yourself in raw arcane power to injure foes that you grapple. | ||
Arcane Bane | Ray weakens ability for creature to use magical abilities. | ||
Arcane Grace | Armor interrupts your casting less. | ||
Arcane Key | Create a key that can automatically open an arcane lock for its holder. | ||
Arcane Psionics | Convert spell slots into psionic powers. | ||
Arcane Ray | Projects a beam of raw arcana that intensifies when focused over time. | ||
Arcane Sentry | Creates a floating magical sentry that attacks your enemies with elemental power. | ||
Arcane Space Program | Launch yourself into orbit, traveling long distances rapidly. | ||
Arcane Stasis | |||
Arcane Theft | Touch attack steals magical capabilities. | ||
Archangelic Lance | A blazing storm of holy lances of light rain down and strike through all enemies. | ||
Area Teleport | Teleport an entire ship, castle, or town. | ||
Area Ward | You construct a mystical diagram that imposes a permanent spell effect on either an area or any creature which enters it. | ||
Armor of Helplessness | A spell that makes you seem like a less threatening opponent on purpose, making it hard for foes to attack you. | ||
Arms of the Tyrant Lizard | Not quite what you were expecting, this dual use spell either acts as a curse, or a strange blessing. Wither enemy arms and bolter the strength of your own! | ||
Arrow of Inevitability | Fire an arrow that flies slowly but will surely hit its target. | ||
Arrow of White Bloom | Imbues an arrow drawn with the clearest frost. | ||
Art of the Gigantes | You cause the target of the spell to grow one size category per five caster levels. | ||
Art of the Lilliputian | You cause the target of the spell to shrink one size category per five caster levels. | ||
Artificial Life | Create positive energy undead | ||
Ascended Form | You release your inner ki and become extremely powerful for a short time. | ||
Asepsis | Creature touched becomes immune to non-magical diseases. | ||
Asepsis, Mass | As asepsis, with multiple targets and improved protection. | ||
Ashe's Mind Lance | Deal damage, interrupt spell. | ||
Ashe's Spell Seizure | Ray that strips away spells. | ||
Ashe's Transformative Counterspell | You create a barrier that dispels magical effects. | ||
Assassin's Escape | When you attack, you teleport back to safety. | ||
Asterfete's Return Scrying | One scrying sensor that appears in the area also becomes a window back to its source. | ||
Asterfete's Scry Trace | Hijack a divination sensor to see who sent it. | ||
Astral Assistance | Protect an area, so that if it is ever invaded you can summon yourself to protect it without threat of death. | ||
Astral Fugue | Travel to the astral in your sleep, allowing you to continue activities such as crafting while resting. | ||
Astral Invader | Summon yourself into the area of your target so you may assassinate him, without the threat of death of yourself. | ||
Astral Protector | Protect an area, so that if it is ever invaded, you can summon yourself to protect it without threat of death. | ||
Asura | You transform your likeness into the six-armed, three headed form of a fierce god. | ||
Atmospheric Press | Crush the opponent with the weight of the entire atmosphere. | ||
Atmospheric Visualizer | You can visualize the sky as if it was clear and at any time. | ||
Atomic Blaster | You mix evocation and transmutation to create a sphere of nuclear fire, dealing high-amounts of fire damage as well as subjecting your target to heavy radiation. | ||
Aura Pressure | You radiate an aura which make it difficult for creatures weaker than you from approaching, and might debilitate those much weaker. | ||
Aura Pulse | You fire a ray made of your aura, dealing magic bludgeoning damage. | ||
Aura of Doom | Enemies that approach you take a -2 penalty on their saving throws. | ||
Aurora Assault | Conjure the aurora borealis to shock foes into submission. | ||
Authoritative Word | A replacement for the dictum spell, which invokes divine power words to punish the opposing alignment. | ||
Avasculate | You purge the enemy's blood vessels from their body, causing them to become violent, hostile tentacles. | ||
Avasculate, Greater | You purge the enemy's blood vessels from their body even more violently, potentially killing them and causing the blood vessels to attempt to kill their former hosts. | ||
Avian Observers | Compel a small flock of birds to report on something specific occurring in the area, but only after the effect has happened. | ||
Awaken Construct, Variant | You grant the target construct intelligence and its own free will. | ||
Awaken Mediocrity | Turn one target into an ordinary peasant. | ||
Awaken Warrior Spirit | Awaken a creature's fighting abilities, granting several beneficial buffs. | ||
Awakened Seal | Seals away the target’s power permanently with a cursed seal. | ||
Awesome Light | Show your opponents the light of your god, inspiring awe... or fear. | ||
Axe of Perun | An electrical supreme variant of ice axe that draws upon the power of Perun, leader of the Slavic pantheon and deity of thunder and lightning. | ||
Azore's Invisible Ink | This spell renders nonmagical writing invisible for the duration of the spell. | ||
Azore's Speaking Tome | Targeted book or scroll reads its contents aloud. | ||
Azore's Trick Candle | This spell alters a small source of flame so that it resists being put out. | ||
Azure Light | Create a sourceless azure light, which diminishes the effect of spells. | ||
Babble | Curse a creature to never be understood again. | ||
Backup Construct | Clone for constructs. | ||
Bacon | Get them bacon... | ||
Baleform Burst | This spell transforms several nearby targets into an animal of the caster's choosing for a short time. | ||
Baleform Chain | Channel polymorph magic through a cascade of enemies! | ||
Baleform Transmogrification | Disfigures the target in many possible ways. | ||
Baleful Polyray | A variant of the Baleful Polymorph spell. | ||
Baleful Reduce Person | A particularly disadvantageous version of reduce person, but with a reduced duration. | ||
Ball Lightning | You create a massive ball of electricity that damages foes it crosses. | ||
Bamf | Lets you teleport short distances once per round. | ||
Bang Rounds | Create cherrybomb-like caltrops to either throw out immediately as explosives, or set as a trap. | ||
Necromantic Iron | You suffuse your magic with the power of Necromantic Iron, a brutal and negative energy charged style. | ||
Beam of Radiance | The Paladin shoots bright lasers from his eyes, causing discomfort. | ||
Bear's Endurance, Greater | Subject gains a great boost to constitution. | ||
Bearpocalypse | Infinite bear works! Summon ALL of the bears in a swarm within a huge area. | ||
Bel's Ambush | Reduce a creature's initiative so you and your allies can go first. | ||
Belarpithorpe's Self-Illusion | There is a disappointing lack of illusions that affect the caster. This seeks to remedy that some. | ||
Belladone's Curse of Inconvenience | Minor curses which are really annoying, and mostly temporary. | ||
Belladone's Curse of Stolen Boons | You curse a creature so that the next beneficial spell that is cast upon them affects you instead. | ||
Belladone's Death Curse of Snakes | A bolt of killing green light reduces the target to snakes. | ||
Belladone's Fiendish Defender | Summon a fiendish warrior, though they are contained to an area. | ||
Belladone's Shared Fortune/Misfortune | If you have bad luck on your rolls, you can share it with others. Or share your good luck instead. | ||
Belladone's Spore Wind | Release a wind which spreads a cloud of spores that carry random baneful effects. | ||
Bestow Flaw | If you can't find an exploitable flaw in your enemy, then give them one. | ||
Bestow Sentience | Target animate object, golem, or similar creature gains sentience. | ||
Bestow Voice | You grant a touched object the ability to think, feel, and speak. | ||
Big Head Mode | The subject's head grows disproportionately large, granting sensory bonuses, but also encumbering them. | ||
Bind Elemental | You condense elemental energy into a gem usable for crafting. | ||
Bind Thrall | You bind a creature to yourself, altering its will so that it willingly serves as if dominated until the end of its days. | ||
Binding Contract | Make a powerful magical contract between two creatures. | ||
Binding Pact | Create a magical alliance between sentient creatures that informs all pact members when you defect, or die. | ||
Bio | Target takes 1d6 damage/level (max 10d6), 2 Constitution damage. | ||
Bio, Mass | As bio, but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage. | ||
Biogel Mimic | Create a biogel mimic, a harmless creature that duplicates organic flesh to the point of being an effective simulacrum for it. | ||
Biting Mist | A fog bank that slowly digests everything inside it. | ||
Black Blood Chains | Create strands of black hooks and chains to latch onto and pull opponents out of the sky or closer towards you. | ||
Black Chains of Durance | Chains of shadowstuff ensnare the target, preventing it from fleeing. | ||
Black Iron Stormdust Dragon's Body | Summon part of the Black Iron Stormdust Dragon's Body, later you will be able to summon him as a whole. | ||
Blacksun Arrow Blessing | You turn arrows into powerful magical arrows. Alternatively, you may bless a bow to only fire powerful magic arrows. | ||
Blacksun Midnight Blade | You create a blade made of darklight, a powerful weapon dealing magical damage and especially damage to creatures weak to light. | ||
Blazestorm | You summon a storm of fiery blaze, which scorch everything in it way. | ||
Blessing of the Nine | You turn someone into a devil-like creature. | ||
Blinking Mirror Image | Combination of blink and mirror image. | ||
Blizzard | You bring about a giant blizzard. | ||
Blood Brotherhood | Creatures permanently share a life total. | ||
Blood Brothers | You take the target's blood and transform into a creature of his type and vice versa. | ||
Blood Jorum | Remove your blood from your body, rendering yourself immune to several effects. Keep the location of your blood safe, or you may die. | ||
Blood Melt | Transform your opponent's blood into acid, killing them and leaving a caustic pool in its wake. | ||
Blood Storm | Fills an area with a horrible downpour of dark red, necromantic blood. | ||
Blood to Adrenaline | Turn the blood of a creature into adrenaline. | ||
Bloodied Chains of Pyrrhos | Nefarious cursed energy chains tether you physically, mentally and spiritually to another creature, sharing all pain, afflictions and even death. | ||
Bloodless Decapitation | Pull someone's head off and they won't die, reattach later or put on some other body. | ||
Bloody Spirit | Summon a spectral and bloodied claw from a mirror to inflict bleeding wounds. | ||
Blossom of Razors | Your foe's organs cut them apart from the inside. | ||
Blue Fire | You unleash a bout of terrible blue flame which deal high fire damage and causes affected creature to catch on fire. | ||
Blue Flare | You cause a conflagration of blue flame, damaging and staggering all caught inside. | ||
Boiling Sphere | You conjure a hovering, superheated, steaming, boiling sphere of water that occupies a 5 foot square. | ||
Bolster Spirit | Bravery and morale surges through you, carrying you towards victory in battle. | ||
Bolster Spirit, Greater | Yet more bravery and morale surges through you, carrying faster you towards victory in battle. | ||
Bolt of Azter | Summon a bolt of horrifying unholy energy that reap the blood out of your targets. | ||
Bolt of Bones | You conjure a line of bone, which damage creatures and create skeletons. | ||
Bolt of Creation | Create a bolt of lightning that forms into a commoner. | ||
Bolt of Indra | Conjures an intense bolt of black lightning that staggers and cripples its targets, arcing to nearby creatures. | ||
Bond of the Harden Crusader | Learn to model your martial techniques with magic. | ||
Bond of the Obnoxious Commander | A spirit of an ancient legend of war guides your martial maneuvers. | ||
Bone Shape | Morph bone into any shape you desire, or use it to fuse a skeleton solid and paralyze your victim. | ||
Bone Spurs | Generate painful bone spurs over your body. They hurt you, but they hurt the enemy more. | ||
Bonesplinter | Weakens a creature's skeleton so that the next hit it takes will be fatal. | ||
Bonetitan Frame | Encase yourself in bone power armor and crush your opponents with melee might. | ||
Bonfire's Rest | Magically infuse a bonfire or larger fires to increase rest's effectiveness. | ||
Bookworm | You curse a spellbook with a magic worm that tells you what spells the owner memorizes and allows you to siphon their magic. | ||
Boomshine | A burst of light damages opponents and leaves them blinded and deafened. | ||
Borrowed Life | Temporarily raises one creature from the dead as a pseudo-zombie using the caster's own life force. | ||
Borrowed Life, Greater | Temporarily raises one creature from the dead as a pseudo-vampire using the caster's own life force. | ||
Bot Interface | Conjure a phantom console which you can use to interact with the Bot subtype. | ||
Boulder Cannon | Fire a large high speed boulder that knocks everything in its way down. | ||
Bouncy Jelly Boots | Target's feet are covered with jelly, providing a boost to movement and jumps. | ||
Brain Overload | You fill the target’s brain with useless information, preventing them from acting and inflicting intelligence drain. | ||
Brainwash Wave | You send a wave of mental energy, which turns enemies into allies. | ||
Brambleroot | Thorny bushes spring up, damaging and providing difficult terrain. If damaged, they explode into needles. | ||
Brand Heretic | You mark a target creature as an alignment of your choosing. | ||
Brand of Sacrifice | Use a powerful necromancy spell to slay a creature and summon a fiend under you control. | ||
Brand of the Dark Sigil | Gain a dark symbol that revives you from the dead endlessly, at the low cost of your sanity. | ||
Braveheart | Provides a morale bonus to attack rolls, save DCs, and damage rolls. | ||
Braveheart, Mass | As braveheart, but affects up to one creature per caster level. | ||
Break Morale | The target takes as many daunt levels as their HD. | ||
Brick Break | Focus yourself, so that your next attack against an object ignores some hardness. | ||
Brilliant Blade | The Paladin blesses a melee weapon with bonus damage against armored targets. | ||
Brilliant Blade, Greater | The Paladin gives his weapons Brilliant Energy. | ||
Brooke's Lupine Transformation | This spell transform the user into a terrible wolf-like creature. | ||
Brown Note | It was only a matter of time before someone devised a spell to make people crap themselves. | ||
Bubble Shield | Create a barrier which absorbed damage going through it. | ||
Burden | Weighs the target down with a magical load. | ||
Burden of Sin | Your opponent's sins weight them down. | ||
Burning Sunlight Greatblade | You conjure a blade of pure sunlight. | ||
Bury the Dead | If you die, you are automatically buried and given blessings. | ||
Cain's Curse of Covetousness | Designate an object, which attracts creatures and causes them to fight over it. | ||
Call Minion | Call a humanoid with 1 HD or less to perform a task for you. | ||
Call from Afar | Send a phantasmal figure to draw a target towards you. | ||
Call of the Reaper | Calling forth a Reaper, a mystical being beyond time, you bargain for a soul. | ||
Call the Shadow Wilds | You summon twisted unnatural terrain that torment your foes. | ||
Came Back Wrong | You briefly return the target to the living... but they've come back wrong. | ||
Candy Beam | A version of disintegrate which turn the target into delicious candy. | ||
Cat Pile | So many kittens! They're all so adorable! Crush your opponents under kittens, and make them fascinated. | ||
Cat's Grace, Greater | Subject gains a great boost to dexterity. | ||
Catalyst Ray | Channel through a wand, rod, or staff to produce a simple bolt of energy. | ||
Catch Breath | Dispels caster’s fatigue or reduces caster’s exhaustion. | ||
Cautious Reposition | Cautiously reposition yourself out of (or into) a more dangerous position. | ||
Celestial Lance | A piercing lance of light rains down and strikes through all enemies. | ||
Cerebral Invasion | You extract information directly from a target's brain, but damaging them if you don't allow them to lie to you. | ||
Cerulean Ward | A swirling blue protection which offers an higher touch AC. | ||
Chain Solar Bolt | You fire a bolt of harmful positive energy that roast people alive and hurt undead a lot more. Arc to other targets. | ||
Challenging Hand | A sharp, resounding slap to challenge any opponent and get their attention while fazing them for a moment. | ||
Channeled Fireball | A channeled version of the fireball. | ||
Chantry of Goog | Summon an altar to the forgotten deity Goog, gaining divinations based on the public knowledge of others. | ||
Chaos Beam Blossom | You spin around shooting lasers in all directions indiscriminately. | ||
Chaos Blaze | A highly random fire spell that can hurt a lot or barely do anything, who knows. | ||
Chaos Dimension | Impose the insanity of the Far Realm onto the material plane in an area. | ||
Chaos Spinner | Entrap targets in spinning warped space, causing them to be forcefully moved, sickened, nauseated, or confused. | ||
Chapalu's Desert Control | Manipulate sand to form waves and moving dunes that can attack, reposition, reshape, and bury. | ||
Charge of Darkness | Charge at your enemy cross-country, encountering them harder than a Rhino. | ||
Charm of Apathy | Makes one person apathetic to you. | ||
Chicken Scratch | By uttering the ancient chant, you unleash the wrath of a terrible being upon your enemy... "Cock a doodle DAMN YOU!" | ||
Chill Horde | Summon several Small Ice elementals to freeze something or someone. | ||
Chill Object | Can chill cloth, wood, metal, stone, water, earth, air - and fire. | ||
Choking Death | With a curl of your tail, you cause your victim to gasp for air, their lungs and stomach being crushed to a pulp. | ||
Clockstopper | Stop time as long as you focus on it. Your options are limited, but it lets you gather your surroundings, and durations continue to run. | ||
Cloister | Keep out most magical travel and ward creatures except those of a designated type. | ||
Cloth Shape | Like wood shape but for cloth objects. | ||
Clothes Swap | Enchant a set of clothing so you can switch quickly between outfits. | ||
Cloudshape | Become a fog | ||
Cocoon of Quick Rest | By manipulating quantum energy you infuse the bed with accelaration that is released into the body of who sleeps in it, allowing a rapid and restful sleep. | ||
Cold Comfort | Seal yourself in a protective layer of ice which heals you, but leaves you helpless. | ||
Cold Gem | Gem radiates progressively stronger waves of cold. | ||
Cold Intolerance | Affected creatures are convinced they are freezing to death, taking Dex damage and perhaps dying. | ||
Cold Touch | Cause pain to a touched creature with a cold touch. | ||
Collect Crystal | Create auracrystal | ||
Collect Humidity | Leech the humidity from an area, making it less humid and making water. | ||
Color Spray | A re-balanced version of color spray. | ||
Color Spray, Eiji | Another re-balanced version of color spray. | ||
Colorize | Change the color of something using a material pigment. | ||
Colors Trap | Conjures painted symbols of various colours that affect creatures in all sorts of different ways. | ||
Comet Flight | You turn into a freaking comet of spellfire. | ||
Command Will of the Forest | Cause a number of animals to take on your will and personality, though it does not impart direct control. | ||
Commune with Spirits | A replacement for the wu jen spell commune with lesser spirits, it lets you speak to the world around you (or to things classified as spirits) and learn new things. | ||
Communication Transmission | Pull a Matrix and move through communication channels, both mundane phone lines and magical spell effects. | ||
Compelling Script | Affected writing is obeyed by all who read it. | ||
Complete Hypnotism | Gain control of the target's every sense. | ||
Complete Restoration | Removes all damage and negative effects from a creature. | ||
Concealing Sphere | Create a bubble where the events inside are unseen by those on the outside. | ||
Concordant Stream | You summon an air stream with a will of it own under your control. | ||
Concussive Blast | Create a shockwave that knocks targets away. | ||
Condemning Smite | You condemn someone to be smote, and smote they shall be if you can hit them. | ||
Condition | Combines the effects of Status and Deathwatch | ||
Conductor of Storms | Surround yourself in a protective shield as you rain lightning from above. | ||
Cone of Cold, Lesser | The little brother of cone of cold, a reliable spell for low-level casters. | ||
Cone of Melted Butter | Exactly what it says on the the tin. | ||
Cone of Pebbles | Fire pebbles at your foes | ||
Cone of Rubble | Create a blast of rubble that stays behind as difficult terrain. | ||
Cone of Rust | Create a cone of rust to destroy metal | ||
Cone of Searing Wax | Fire a cone of searing wax to damage your opponents and immobilize them. | ||
Cone of Steam | Release a burst of superheated steam, leaving a cloud of mist in its wake. | ||
Congealing Consumption | Creatures within the area of effect become nauseated. | ||
Conjure Anvil | Summon an anvil, either for its traditional use or to drop upon the heads of your enemies. | ||
Conjure Ghostly Kamikaze | You create a bunch of explosive ghosts. | ||
Conjure Tools | Summon a masterwork tool for your purposes. | ||
Constant Lightning | This acts like call lightning, but uncapped and without need for actions to focus on. | ||
Constant Lightning Storm | This acts like call lightning storm, but uncapped and without need for actions to focus on. | ||
Consumptive Field | You radiate an aura that kills wounded people and harvests their souls. | ||
Consumptive Field, Greater | As consumptive field, but works even out of turn. | ||
Contagion, Greater | Like contagion, but more spells to choose from. | ||
Contagious Fireball | Those hit by this fireball become explosive, and can detonate into other fireballs as well. | ||
Contingency Other | You set up a spell to be cast as though cast by the target when some trigger occurs. | ||
Continual Shade | A black continual flame which radiates darkness. | ||
Contract | You write up a contract, and anyone who breaks it feels very guilty. | ||
Contract Seal | Touched creature immediately loses all contracts with called creatures. | ||
Contract of the Completed Fate | Bind a magical contract with a creature you want. | ||
Control Undead, GT Variant | Controlling undead is not, not, NOT LAME! | ||
Cook | Cook food to make a delicious meal. | ||
Corpse Bomb | A nearby corpse or corpse creature explodes for 1d8 damage/caster level. | ||
Corpse Patrol | With a few silent gestures, the corpse of the guard you just quietly dispatched gets up and resumes his rounds, fooling casual onlookers into thinking everything's normal. | ||
Corpse Puppet | Briefly make a skeleton or zombie under your control. Cheaper than animate dead, but only for a short time. | ||
Corpse Reanimation | A cheaper necromantic raise dead. | ||
Countdown | You mark your words, all your opponents will be dead within 1 minute, so help you... | ||
Covert Transposition | Two target creatures swap positions and assume each other's likenesses at the same time. | ||
Coward's Reprieve | Escape into extradimensional maze. | ||
Cramping Doom | Gotta go, gotta go, gotta go right now... | ||
Crashing Lightning | A massive lightning bolt cracks down, dealing massive electrical damage and a subsequent deafening sonic shockwave. | ||
Crawl Away Head | This spell causes the target's head to detach and grow limbs. | ||
Create Alchemical Items | Create mundane alchemical items which last 24 hours. | ||
Create Anchor Sigil | Create or strengthen an anchor sigil more quickly than if you used the normal ritual | ||
Create Corpse | Creates a fake corpse of a pre-existing creature, which can fool others who do not make the Disguise check. | ||
Create Hypercube | Create a cube of rock that exists on multiple planes. | ||
Create Jelly | You create enough jelly to feed one person for one meal, the jelly can have any flavor that you want. | ||
Create Life | You have finally achieved it, the power to create true life through magic. | ||
Create Plague Kansen | Transform a disease into a rampaging, malicious spirit. | ||
Create Shrine | This creates a shrine dedicated to your god, which you can use for other things. | ||
Create Synthetic Soul | Creates a Synthetic Soul for use within a base creature. | ||
Create Thrall | Take over the minds of weaker individuals who are obviously possessed by your influence. | ||
Create Ultimate Undead | Make basically any undead creature. Then allow it access to its own portion undead followers. | ||
Create Undead, GT Variant | |||
Create Wooden Door | Create a wooden door fit for a hallway, or up against a wall. | ||
Creeping Chills | You curse your foe with a slow-killing cold that spreads throughout their body. | ||
Creeping Darkness | Muffle your presence, and phase out within the darkness. | ||
Crippling Blow | Reduce a target to 1 hp with extreme vile damage. | ||
Cross Explosion | This spell causes an explosion which creates two lines, damaging foes and knocking them away and off their feet. | ||
Crush Will | You deliver a crushing monologue which affect your opponent based on how many hit points they have. | ||
Crushing Sphere | A horrifying version of resilient sphere. | ||
Cryospray | Release a constant stream of freezing cold which can ice over your opponents. | ||
Cryostasis | Freeze a creature into a state of stasis. It can be used for utility, or offensively. | ||
Crystal Shape | Shape glass and precious stones. | ||
Crystalline Beam | You invoke the power of a gem to create a line of force. | ||
Cull Undead | Deal the grim cost to undead creatures. | ||
Curative Touch | A rework of cure spells, designed to be more effective in and out of combat. | ||
Cure Deadly Wounds | Fifth level Cure Wounds spell; can heal post-death | ||
Cure Extended Wounds | Cures 5d8 damage +1/level (max +25). | ||
Cure Fatal Wounds | Cures 8d8 damage +1/level (max +40). | ||
Cure Friendly Fire | Heal the target of friendly fire damage incurred since the previous round. | ||
Cure Light Magic Missile | What is magic missile was positive energy instead? | ||
Cure Massive Wounds | Cures 6d8 damage +1/level (max +30). | ||
Cure Surgical Wounds | Cures 7d8 damage +1/level (max +35). | ||
Cure Wounds | Repair hp damage with a touch. Designed to replace the cure series of spells. | ||
Cure Wounds - Zhen Variant | |||
Curse Fruit Tree | Just like Jesus, you doom a tree to never bear fruit again. | ||
Curse Object | Curse an object (or a track of land). Those who touch said object are subject to bestow curse. | ||
Curse Transfer | You extract a curse from a creature and cast it on another creature | ||
Curse of Acting Manually | Curse your opponent with incompetence, so that they cannot focus on seeing and walking or other multiple tasks at the same time. | ||
Curse of Aeons | You accelerate a creature's passage through time, causing its body to rapidly age and decay. | ||
Curse of Cacophonous Chorus | You curse the target to be hounded by a terrible noise almost 24/7. They simply cannot concentrate. | ||
Curse of Ineptitude | Instead of a penalty to your rolls, this spell forces you to roll smaller dice. | ||
Curse of Misfortune | You force the target of this spell to reroll many dices and | ||
Curse of Qwop | You make the target unable to control their body right. They will need extreme dexterity just to walk right again. | ||
Curse of Spell Allergy | Those affected go into sneezing and coughing fits when around magic. | ||
Curse of the Annoying Speech Impediment | You doom someone to speak in an annoying way. | ||
Curse of the Burned Hands | A curse that makes the hands of the cursed one hot if he touches metal. | ||
Curse of the Dust Body | The body of the target vanishes of fine dust as the time past. | ||
Curse of the Kender | You curse a creature to the most miserable experience of all time: living with a kender. | ||
Curse of the Silent | The target will lose hp and spells until it casts a spell. | ||
Curse of the Tortured Sleep | |||
Cursed One | The target is struck with a terrible streak of bad luck that will never end. | ||
Cuttlefish Hypnotic Camouflage | You take the camouflaging properties of a cuttlefish. | ||
Cyclonic Blast | A fire a blast of air which damage opponents and reposition them. | ||
Damnation of the Earth | Through an intense rapture, you save the soul of good-aligned creature, punish evil-aligned one and them into walking corpses. | ||
Dampen Impact | Gain DR 10/magic and reduce impact damage by 10 per caster level. | ||
Dangerous Divination | An arcane divination which is dangerous for the user. | ||
Dark Chaser | Release a line of negative energy that chases down opponents for 3 rounds. | ||
Dark Edge | You imbue your weapon with shadow magic, making it deal more damage and allowing it to strike incorporeal creatures. | ||
Dark Healing | Use your dark insight for a powerful burst of healing. | ||
Dark Reckoning | A massive emanation of purest darkness blinds, deafens and destroys all that you consider as infidels. | ||
Dark Scholar's Insight | Gain a massive bonus to knowledge or dark insight at the cost of your sanity. | ||
Dark Seeker | Conjure a unliving mass of negative energy to chase your opponent down. | ||
Dark Shadows | A basic darkness spell that creates non-magical darkness. | ||
Dark Symmetry | Subject becomes unable to move, unless mimicking caster's movements when the caster desires. | ||
Darkstorm | Fire a mote of darkness which damage creature and darken the area. | ||
Data Form | Turn into a incorporeal form of yourself made of pure information. You cannot die from hit point damage while in this state. | ||
Data Mine | The more you knoooow.... the more this spell will hurt. | ||
Daunting Ray | A ray which breaks your opponent's will to fight. | ||
Daze Dragons | Your magic can give even the most mighty monsters pause, if only for a moment. | ||
Dazzle Ward | Ward against bright light with some cool eye protection. | ||
Dead King's Dance | Perform a magical song and dance that mindless undead join along with. | ||
Death Field | A pulsating zone of negative energy deals 3d6 + CL damage to everyone in a 30 ft radius around you for multiple rounds. | ||
Death Metal | Your music creates a destructive darkness in your allies hearts. | ||
Death Ray | A ray that deals negative energy damage, can be concentrated on, and prevent stabilization. | ||
Death Throes | Make a creature explode when it dies for 1d10 damage/level. | ||
Death's Cloak | You become transparent. | ||
Death's Door | Touched creature can survive at up to –20 hit points. | ||
Deathball | This is a powerful blast of negative energy that animates the creatures that die as the result of this spell | ||
Deathxtreme! | You summon an armageddon of flaming skulls to crash down unto your enemies. | ||
Decalification | Gives target instant and severe calcium deficiency. | ||
Decaying Touch | With a single touch you cause decay and destruction. | ||
Decency | Willing target sees veil over nude creatures. | ||
Defiance | Harden your body against foes, or make them regret outnumbering you. | ||
Deform Body | Acquire the benefits of a Deformity feat you qualify for, ignoring the Willing Deformity requirement. | ||
Defuse Hostilities | Peace out, dude. | ||
Degenerate | With a touch you cause a body to start eating away at itself. | ||
Dehydrating Ray | A spell which dehydrate a creature into powder which can be hydrated to bring back the creature. | ||
Deific Light | You call beams of light from the heaven, allowing you to heal or damage creatures. | ||
Delilah's Dispersal Current | A massive blast of electricity that cannot be contained by a single target, either spreading to others or causing debilitating side effects. | ||
Dementia | Target creature's wisdom is reduced to 1. | ||
Demise Unseen | Destroy a creature and transform it into a controlled ghoul. | ||
Demonic Megiddo | Nuke your surroundings with raw darkness. | ||
Denial | You deny a creature use of its special abilities, or deny an object its intended function. | ||
Dense Weapon | Make a weapon very dense, increasing damage but making you unbalanced after attacks. | ||
Density | Either enlarge and weaken an object, or shrink and harden. | ||
Density Control | Increase or decrease the density and size of an object. | ||
Desaturated Spray | A spray of beams bursts forth, ranging in value from white to black, but having no saturation. Each value has a different effect on targets. | ||
Desiccate | You destroy plants and dessicate soil within the area of effect. | ||
Desolate | |||
Desolate, Greater | Enchant a weapon to do increased damage to creatures without any allies. | ||
Desolate, Lesser | |||
Destructive Bark | You slam your tail downwards, smack the ground, and bark, destroying and deafening all in your path. | ||
Destructive Disruption | Dispel magic doesn't make things explode. This does. Obviously the superior option. | ||
Destructive Teleport | You teleport and cause incredible destruction upon arrival. | ||
Destructo Disc | A golden buzzsaw attacks all targets in a line, potentially decapitating them. | ||
Detect Alignment | All the alignment detection spells rolled into one. | ||
Detect Disease | You determine whether a creature, object, or area is diseased. | ||
Detect Evil, Variant | You detect the evil inside a creature, divining it strength and possibly exposing evil intentions. | ||
Detect Heat | You detect heat sources visually. | ||
Detect Laws | Determine the rules in the nearest settlement. | ||
Detect Lifeforce | See hit dice/hit points of people viewed | ||
Detect Mineral | Detect a particular mineral or element in the ground. | ||
Detect Parentage | Disc determines if subjects are parent and child. | ||
Detect Perfect Gift | You detect the perfect gift for a creature. | ||
Detect Power Level | You sense the presence of life force in an area. | ||
Detect Radiation | Detect radioactive material at range. | ||
Detect Survivors | You hunt down those pesky little survivors that try to hide from you. | ||
Detect Virgin | A favorite of princess-kidnapping dragons, suspicious kings with princesses, evil cultists looking for sacrifices, and juvenile wizards in school. Detects if a creature is a virgin. | ||
Detect Voltage | You can detect the electrical networks around you. | ||
Detonating Grasp | A grasping hand that injures those it grabs, it has high mobility and ultimately explodes at the end. | ||
Detonation of Blood | You raise the blood pressure of a creature, turning them into an explosive bomb. | ||
Devastation Inhalation | With a gigantic breath, you release an earth-shaking belch and a gout of acidic gas. | ||
Devil's Pact | You bargain with a powerful devil to bring a fallen companion back to life. | ||
Devilish Spew | You breath a cone of fire and brimstone all over the place. | ||
Devitron Beam | A terrible spell which warps reality and tears opponents apart. | ||
Devolve Person | You send a creature back through its evolutionary history until it becomes a blob of bacteria that dissolves into cellular components. | ||
Devour Soul | You literally eat your opponent's soul. | ||
Diamond Body | You turn your body into raw diamonds. | ||
Dibonation | Lets you critical hit or sneak attack creatures normally immune to such. | ||
Dig Your Own Grave | You command the opponent to dig their own grave, and they do so. If permitted to complete the task, they shall soon die. | ||
Digestive Fluids | The creature's bite attack drips with acid which persists after the bite has been made. | ||
Dimension Pathway | Lesser teleportation circle, with the range of dimension door. | ||
Dimension Pop | A low-level teleportation spell that is quick, but short-ranged and dangerous to use. | ||
Dimension Shift | Close-range noncombat teleport | ||
Dimensional Transference | The target's weapons go through portals to make attacking more or less efficient, depending on your desires. | ||
Diode of Force | As wall of force, but only one way. | ||
Dire Wound | The affected target appears to be much worse off than they think, causing them to change their tactics. | ||
Directional Shielding | A six sided barrier appears around you, ablating damage and providing protection against flankers. | ||
Disable Vehicle | Disable to use of one or more powered vehicles for the duration. | ||
Disappointing Runes | Minor rune goes off with a plip of daunting disappointment. | ||
Discern Ancestry | Determine if a creature has a specific ancestor. | ||
Discern Birthdays | Reveals birthdays | ||
Discern Lighting Level | Determine how bright of light is shining on you | ||
Discern Portal Destination | Find the destination of a portal | ||
Disenchant | You attempt to remove or counter a spell. | ||
Disguise Form | This spell transforms the target's minor physical qualities at the caster's choosing, with some risk. | ||
Disintegrating Burst | Area suffers effects of disintegration | ||
Dispater's Tower | Surround yourself with protective iron walls, even though it hampers your own ability to attack. | ||
Disruption Sphere | An explosion of holy energy which injures undead. | ||
Disruptive Interference | Higher level magic may be used to interfere with your enemies. | ||
Disturbing Visage | You grow a hideous cancer upon you which is so horrifying opponents cannot take aim at your hideousness. | ||
Dividing Driver | Split the skies, divide the earth, and rip your foes asunder with a single slash of a vorpal weapon. | ||
Divine Brand | Your holy symbol burns the impure. | ||
Divine Chant | Chant and unleash a powerful wave of energy after it charged. | ||
Divine Lightning | Call upon a divine bolt of lightning, which can stun foes. | ||
Divine Mount | Summons a steed from the outer planes to serve as your mount. | ||
Divine Retribution | A massive column of divine light descends to judge everyone and everything you consider to be an enemy. | ||
Divine Shield | The Paladin shields himself from everything. | ||
Divine Spear Fragments | A incomplete version of the divine spears spell, this spell fire spearheads made of light. | ||
Divine Spears | You summon a row of divine spears which pierce from the ground, impaling your foes. | ||
Divine Swords Storm | You summon a hail of swords made of light, which damage foes and can be used as a weapon. | ||
Diving Spider's Bubble | Create a bubble of air on your head to breathe underwater. | ||
Dominating Dogma | Alter the alignment of a target to that of your own. It may spell atonement for the creature, or rebellion. | ||
Dopple Arms | You gain an extra pair of arms. | ||
DraconicMan/Catastrophe | Cats. | ||
DraconicMan/Counterspell | Cancel the spell of another spell caster. | ||
DraconicMan/Echo | Casters can echo their voices off each other making a powerful spell. | ||
DraconicMan/Teleport | Teleport a short distance with a small delay. | ||
Dragon Form | The target assumes the form of a huge dragon. | ||
Dragon Roar | Roar with the might of a dragon, instilling fear in your weaker foes. | ||
Dragon's Breath | You bequeath upon a target the breath of a dragon. | ||
Dragon's Breath, NW | You breathe out a blast of energy. | ||
Drain Critical Energy | Pull positive energy from your target. | ||
Drain Light Energy | Pull positive energy from your target. | ||
Drain Moderate Energy | Pull positive energy from your target. | ||
Drain Serious Energy | Pull positive energy from your target. | ||
Dreadful Affliction | You inflict permanent massive ability penalties to all ability scores of the target. | ||
Dream Conjuration | You conjure a creature, object or force made of dreamstuff. | ||
Dream Conjuration, Greater | You conjure a creature, object or force made of dreamstuff. | ||
Dream Evocation | You replicate an evocation spell using dreamstuff. | ||
Dream Evocation, Greater | You replicate an evocation spell using dreamstuff. | ||
Dream Hypnosis | You enter a creature's dream and attempt to alter their disposition. | ||
Drillbeam Cannon | A powerful ray of ki, which is capable of going through multiple creatures. | ||
Drillbee Infestation | Summon a swarm of drill-tipped bees which bore into the bodies of those they injure and cause internal problems. | ||
Drown | Create water inside the target's lungs. | ||
Drowsing Hypnosis | You hypnotize and put creatures to sleep. |
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