5.56 NATO Machine Gun (3.5e Equipment)

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Author: Fluffykittens (talk)
Date Created: 14/8/14
Status: Any help appreciated,
esp. clarity, fluff, and balance.
Editing: Clarity edits only please
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5.56x45 Machine Gun

Exotic Two-Handed Projectile

Cost: 500 gp
Damage (Small): 1d6 (.22 rim)
Damage (Medium)1: 1d8
Critical: 20/×2
Range Increment: 150'
Weight2: 10 lbs
Type3: Bludgeoning and Piercing
HP4: 20
Hardness: 10

1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.


5.56x45 is a common caliber, seen in firearms worldwide, in the hands of many countries. This particular model happens to be a machine gun, capable of constantly firing as long as the trigger is held.

This model is fed by an ammo box, good for 100 attacks before having to be reloaded. This takes a swift action, or a free action with rapid reload, but non-proficient users take two rounds to do it, or one round with rapid reload. You may fire the weapon in one of three ways:

Semi-auto: You attack as normal. You deal additional damage equal to your Dex modifier, and have a Crit modifier of 18-20/×2. This does not stack with any other effect that adds your Dex modifier to damage. This is considered an "attack", and can be used with any ability that relies on making an "attack" (such as Siege Shot or Ranged Threat).

Directed Burst (auto): You gain the benefits of Rapid Shot, regardless of whether you meet the prerequisites. If you actually have Rapid Shot, and have a BAB of +6 or better, you gain the benefits of Manyshot and Greater Manyshot.

Suppressing fire (auto): As a full-round action, you may attack one creature or object in a number of contiguous 5-foot squares equal to your BAB at a −8 penalty to hit. In addition, when a creature attempts to enter one of the squares targeted, they must immediately make a reflex save (DC 10+1/2 HD+DEX) or immediately lose a move action and end their current action. Creatures who do not have a move action remaining this round end their current action and fall prone. This effect lasts until the start of your next turn, uses 2 ammo per square suppressed, and does not affect creatures immune to morale penalties.



Back to Main Page3.5e HomebrewEquipmentModern Weapons

AuthorFluffykittens +
ClassProjectile +
Cost500 gp +
Critical20/×2 +
Damage1d8 +
Damage TypeBludgeoning + and Piercing +
Hardness10 +
Hit Points20 +
Identifier3.5e Equipment +
ProficiencyExotic +
Range150 +
Rated ByEiji-kun +, Ghostwheel + and Spanambula +
RatingRating Pending +
SizeTwo-Handed +
Title5.56 NATO Machine Gun +
Weight10 +