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Revision as of 04:49, 28 November 2016

Disambiguation.png This article is about Spell
For other uses of Spell, see Spell (disambiguation).

The following is a sortable list of spells for 5th ed. (SRD and Homebrew).

NameLevelSchoolAction TypeRangeComponentSummary
5e Spell List
5e Spells
Abi-Dalzim's Horrid Wilting8NecromancyAction150 feetV,S,MSuck the moisture from everything in the area.

Absorb Elements1AbjurationReactionSelfSResistance to a type of damage after being hit.

Acid Stream1EvocationActionSelf (30-foot line)V,S,MTarget takes ongoing acid damage

Adaptive Ward1TransmutationOther60ftV,SA low-level reactionary Stoneskin, meant to replace Absorb Elements.

Afterimage Dodge1IllusionOtherSelfS,MA low-level, reactive Mirror Image

Aganazzar's Scorcher2EvocationAction30 feetV,S,MYou create a line of fire to damage enemies.

Agonizing Word1NecromancyOther60V
Air Bubble2ConjurationAction60 feetSCreates an breathable air bubble around a willing creature's head

Alwin's Arcane Virus4NecromancyActionSelf (20-ft cone)S,MInfect a caster's spell. A nuisance in the short term, but can turn deadly if left untreated.

Alwin's Spell Siphon4AbjurationReaction60 feetSA riskier version of Counterspell that can recover spell slots

Antagonize3EnchantmentAction30 feetV,S,MCause psychic damage and force the target to attack another creature.

Arc LoopCantripEvocationAction30ftV,SA small bolt of lightning that bounces from target to target.

Arcane BucklerCantripAbjurationBonus ActionSelfV,S,MUseful but modest update of 3.5e's Shield to 5e.

Arcane Gate6ConjurationAction500 feetV,SCreate teleportation gate

Arcane Weapon1TransmutationBonus ActionSelfV,S!Deprecated! Creates temporary magic weapon with extra elemental damage

Arcing BladeCantripEvocationActionSelf (5ft Radius)S,MHit an enemy, causing lightning to lash out at other enemies close to them.

Armor of Agathys1AbjurationActionSelfV,S,MGain temporary hit points and damages close combat attackers

Arms of Hadar1ConjurationActionSelf (10 foot radius)V,SCreates energy tentacles that attack those in range.

Artifice AssistantCantripConjurationAction30 feetV,SCreates a small construct that can manipulate objects.

Ashardalon's Stride3TransmutationBonus ActionSelfV,SFlames jet from your feet, increasing your speed and damaging nearby creatures.

Assassin's Draft6TransmutationAction20 feetV,S,MPoisons food or drink

Astral SealCantripConjurationAction30ftV,SMark a target, to heal your allies when it is struck if it is strong, or to suffer additional damage if it is weak.

Aura of Life4AbjurationActionSelf (30 foot radius)VProvides necrotic resistance and regeneration to friends in area.

Aura of Purity4AbjurationActionSelf (30 foot radius)VResistance to poison resistance to some other conditions.

Aura of Vitality3EvocationActionSelf (30 foot radius)VCreates an area of healing.

Banishing Smite5AbjurationBonus ActionSelfVAdditional force damage and chance to banish it.

Beast Bond1DivinationActionTouchV,S,MGain animal companion while spell lasts.

Beast Sense2DivinationActionTouchSFor the duration you can use your action to use the senses of a target beast.

Blackthorn ArrowCantripNecromancyActionSelf (60ft Radius)V,S,MRanged "Blade" cantrip; Target can't heal for 1 round.

Blade WardCantripAbjurationActionSelfV,SGain resistance to weapon attacks.

Blade of Disaster9ConjurationBonus Action60 feetV,SCreates a temporary magic blade that can make 2 attacks per turn causing force damage.

Blades of Vanquished Armies4ConjurationActionSelf (10ft Radius)V,S,MConjure spectral warrior spirits to swirl around you, harming those who come close. You can also command them to surge forth and strike your foes for you.

Blazing Rebirth5EvocationOther30ftV,S,MReactive Revivify, with some fire damage and extra healing.

Blinding Smite3EvocationBonus ActionSelfVWhen you hit with a melee weapon attack, you deal radiant damage and have a chance to blind your target.

Bodyguard1NecromancyOther30ftV,S,MA defensive spell for a school of magic that is criminally underdeveloped at lower levels.

Bone PuppetCantripNecromancyAction60ftV,S,MA flavorful cantrip for a school of magic that is criminally underdeveloped at lower levels.

Bones of the Earth6TransmutationAction120 feetV,SCreates stone pillars

Booming BladeCantripEvocationActionSelf (5-foot radius)M,SYou attack with a melee weapon. If you hit, the target takes thunder damage if it moves.

Boreal Wind3EvocationAction90 feetV,S,MYou create a fierce gust of freezing wind that is 20 feet high and 20 feet wide.

Borrowed Knowledge2DivinationActionSelfV,S,MGain temporary proficiency in a skill.

Breathing RoomCantripEvocationActionSelf (10ft Cone)SA quick boop to get enemies away from you.

Cadaver Bomb2NecromancyAction60ftV,S,MAn offensive AOE spell for a school of magic that is criminally underdeveloped at lower levels.

Calamitous Curse5EnchantmentAction60ftV,SA stronger version of Jinx, forcing the creature's next d20 roll to fail catastrophically.

Call SteedCantripDivinationActionEntire planeV,SCall a mount you've bonded with to travel to your location.

Catapult1TransmutationAction150 feetSHurls an object, may cause damage.

Catnap3EnchantmentAction30 feetS,MWilling creatures sleep for the duration and get the benefits of a short rest.

Cause Fear1NecromancyAction60 feetV,SLiving creatures must save or become frightened

Ceremony1AbjurationOtherTouchV,S,MCan perform one of a number of ceremonies - attonement, bless water, comming of age, dedication, funeral rite, or wedding.

Chaos Bolt1EvocationAction120 feetV,SShoots a bolt of energy that does random damage type and has a chance to chain to another enemy.

Charm Monster4EnchantmentAction30 feetV,SPlace a charm on a creature.

Chilling BladeCantripEvocationActionSelf (5ft Radius)S,MHit an enemy and grow crystal armor temporarily.

Chromatic Orb1EvocationAction90 feetV,S,MCreates an orb that damages creatures with a chosen damage type.

Circle of Power5AbjurationActionSelf (30 foot range)VCreates an area that benefits you and allies against magical attacks.

Cloud of Daggers2ConjurationAction60 feetV,S,MYou create an area around you filled with magical daggers that damage enemies.

Column of Ice4ConjurationAction50 feetV,S,MConjures one column of ice, 10-ft. radius and 35 ft in height

Compelled Duel1EnchantmentBonus Action30 feetVPlace consequences on an enemy if it attacks anyone but you.

Conjure Barlgura4ConjurationAction60 feetV,SDeprecated! Summons a Barlgura.

Conjure Barrage3ConjurationActionSelf (60 foot cone)V,S,MMultiplies your projectiles or thrown weapons mid-air.

Conjure Creature1ConjurationAction90 feetV,S
Conjure Hezrou7ConjurationAction60 feetV,S,MConjures a Hezrou, (CR 8 Demon).

Conjure Minor CreatureCantripConjurationAction90 feetV,S
Conjure Shadow Demon4ConjurationAction60 feetV,S,MConjures a Shadow Demon, (CR 4 Demon).

Conjure Volley5ConjurationAction150 feetV,S,MMultiplies your projectiles or thrown weapons mid-air. (More powerful version of Conjure Barrage (5e))

Conjure Vrock5ConjurationAction60 feetV,S,MConjures a Vrock, (CR 6 Demon).

Conjurer's BladeCantripConjurationBonus ActionSelfV,S,MA simple cantrip to create a melee weapon.

Control FlamesCantripTransmutationAction60 feetSManipulate existing flames in an area

Control Winds5TransmutationAction300 feetV,SControl winds in area - gusts, updrafts and downdrafts

Cordon of Arrows2TransmutationAction5 feetV,S,MEnchant ammunition to attack creatures that come near.

Corrosive GraspCantripTransmutationOtherTouchV,S,M3.5e conversion of Rusting Grasp; Smack your targets to corrode their flesh, armor and weapons.

Crashing Stone1TransmutationAction60ftV,S,MToss a pebble that turns into a boulder mid-flight.

Create BonfireCantripConjurationAction60 feetV,SCreate a stationary fire in an area.

Create Homunculus6TransmutationOtherTouchV,S,MYou create a Homunculus.

Create Magen7TransmutationOthertouchV,S,MCreates a Magen, a type of construct

Create Spelljamming Helm5TransmutationActionTouchV,S,MCreates a Spelljamming Helm.

Creeping Cold2TransmutationAction30 feetV,S,MYou turn a creature's sweat and the air's ambient moisture to ice, creating blisters as the ice forms on and inside the skin.

Crown of Madness2EnchantmentAction120 feetV,SCreate a crown that forces the target to attack the creature of your choice.

Crown of Stars7EvocationActionSelfV,SYou create a number of tiny stars that circle your head. You can spend a bonus action to hurl them one at a time at an enemy, doing radiant damage if they hit. The stars also shed light.

Crumbling Curse2EnchantmentAction60ftV
Crusader's Mantle3EvocationActionSelfVAdds radiant damage to attacks from allies in area.

Crystal BladeCantripAbjurationActionSelf (5ft Radius)S,MHit an enemy and grow crystal armor temporarily.

Danse Macabre5NecromancyAction60 feetV,SYou animate a number of corpses to create skeletons or zombies that you control.

Dawn5EvocationAction60 feetV,S,MCreates a cylinder of sunlight that causes radiant damage to creatures inside it.

DazeCantripEnchantmentAction30 feetV,MMomentarily disorient a creature

Decay1NecromancyOther90 ftV,SCause the slow but inevitable decay of matter over time, dealing 1d6 necrotic damage per round.

Destructive Wave5EvocationActionSelf (30 foot radius)VCreates an omni-directional wave of energy that does thunder and radiant or necrotic damage to enemies.

Dissonant Whispers1EnchantmentAction50 feetVYour opponent hears whispers that damages their psyche

Divisive Challenge2EnchantmentActionSelf (30ft Radius)V,SChallenge your opponents, Goading those that are Worthy, while Frightening those that are not.

Draconic Transformation7TransmutationBonus ActionSelfV,S,MYou transform yourself with draconic features: Blindsight, Breath Weapon, and Wings.

Dragon's Breath2TransmutationBonus ActionTouchV,S,MUntil the spell ends a target creature can exhale a cone of energy doing acid, cold, fire, lightning, or poison damage.

Dreadtheft2NecromancyActionSelf (30ft Line)V,SCreate a beam of life-draining energy, withering foes and healing yourself.

Dream of the Blue Veil7ConjurationAction20 feetV,S,MYou and others can view and transport to another world on the Material Plane.

Druid Grove6AbjurationOtherTouchV,S,MYou crate awarded area that has a number of effects including fog, grasping vines, and animated trees to guard the area.

Druid Grove6AbjurationTouchV,S,MYou crate awarded area that has a number of effects including fog, grasping vines, and animated trees to guard the area.
Dust Devil Spell2ConjurationAction60 feetV,S,MCreates a spinning mass of air that damages creatures in its area.

Earth Tremor5EvocationActionSelf (10 foot radius)V,SWithin an area, the ground shakes and it may cause damage, knock someone prone, and create difficult terrain

Earthbind2TransmutationAction300 feetVPrevents the target from flying

Earthwalk2TransmutationActionTouchS,MGain a burrowspeed and tremorsense

Ego Whip4EnchantmentAction30 feetV!Deprecated! Create dispair in one creature.

Ekbom's Imaginary Insects5EnchantmentAction30 FeetMTarget hallucinates insects all over their body and attacks themselves.

Elemental Bane4TransmutationAction90 feetV,SRemoves resistance and deals extra damage of a chosen damage type.

Elemental Rebuke1EvocationOther60ftV,SHellish Rebuke buff. Use at your own risk.

Elemental Weapon3TransmutationActionTouchV,SYou make a weapon temporarily become a magic weapon that does acid, cold, fire, lightning, or thunder damage.

Emberflash ArrowCantripEvocationActionSelf (60ft Radius)V,S,MRanged "Blade" cantrip; Target catches fire for 1 round.

Encode Memories1DivinationActionselfS
Endure Elements3AbjurationActionTouchV,SA creature protected by endure elements suffers much less harm from being in a hot or cold environment.

Enemies Abound3EnchantmentAction120 feetV,STarget sees all creatures as enemies and must attack a random one.

Enervation5NecromancyAction60 feetV,SA tentacle of dark energy reaches out to touch an enemy doing necrotic damage to the target and healing you.

Ensnaring Strike1ConjurationBonus ActionSelfVWhen you hit a creature, it is entwined with thorny vines.

Erupting Earth3TransmutationAction120 feetV,S,MCreates an area that spouts earth and stone, damaging those in the area.

Extinguishing Strike3NecromancyBonus ActionSelfV
Fangblight ArrowCantripTransmutationActionSelf (60ft Radius)V,S,MRanged "Blade" cantrip; Weapon constricts target for 1 round.

Far Step5ConjurationBonus ActionSelfVYou teleport a short distance. While the spell is active, you may use a bonus action each turn to do it again.

Feign Death3NecromancyActionTouchV,S,MTarget appears to be dead and gains protection from damage, disease, and poison.

Find Greater Steed4ConjurationOther30 feetV,S
FissureCantripTransmutationActionSelf (10ft Line)SPunch the ground, sending out a line-shaped shockwave.

Fizban's Platinum Shield6AbjurationBonus Action60 feetV,S,MYou shield a creature which gains cover, damage resistance, and evasion

Flame Arrows3TransmutationActionTouchV,SSelects a number of arrows that ignite when shot doing fire damage.

Flashing BladeCantripEvocationActionSelf (5ft Radius)S,MHit an enemy and hinder its vision.

Focus Breaker2AbjurationAction60 feetV,S,MShatters focus and concentration

Freezing Strike2EvocationBonus ActionSelfVMuch in the line of the Smite spells, imbue your weapon with the power to freeze a foe in its tracks.

FriendsCantripEnchantmentActionSelfV,MGives you advantage on social skills against the target.

Frost Fingers1EvocationActionSelf (15-foot cone)V,SIcy blast causes cold damage to creatures in a cone.

FrostbiteCantripEvocationAction60 feetV,STarget must save or take cold damage and have disadvantage on attack rolls

Gift of Recovery1EvocationActionTouchV,SA little bit different take on healing; Basically fast healing from 3.5e.

Glyph of Oath-binding5AbjurationOtherTouchV,S,MYou inscribe a glyph on one or more willing person to enforce an oath or contract.

Grasping Vine4ConjurationBonus Action30 feetV,SCreates a vine that drags a target creature toward it on a failed save.

Green-Flame BladeCantripEvocationActionSelf (5-foot radius)S,MYou attack with a melee weapon. If you hit, a nearby creature (and the target at higher levels) suffers fire damage.

Guardian of Nature4TransmutationBonus ActionSelfVYou take on aspects of a great beast or tree, giving you buffing some abilities and attacks.

Guiding Hand1DivinationOther5 feetV,SCreates a floating hand that point and moves toward a landmark you specify.

GustCantripTransmutationAction30 feetV,SCreates wind effects that can push objects or other minor effects.

Hail of Thorns1ConjurationBonus ActionSelfVWhen you hit with a ranged attack, it explodes with a shower of thorns that cause damage.

HammerCantripEvocationAction60ftV,SBludgeoning damage: The cantrip.

Hand of BlightCantripNecromancyActionSelf (30ft)SLaunch clawing hands of necrotic energy at your foes.

Hand of RadianceCantripEvocationActionSelf (5 foot radius)V,SYour hand creates a beam of radiance that damages a target.

Hastening Strike3TransmutationBonus ActionSelfVMuch in the line of the Smite spells, steal your opponent's time.

Healing Elixir1ConjurationOtherSelfV,S,MCreates an elixir that heals hit points

Healing Spirit2ConjurationBonus Action60 feetV,SYou create an area that heals creatures within it. You may use a bonus action to move the area each turn.

Heartripper4EvocationAction60ftSAn update of a 3.5e spell, you use a targeted bolt of force to push a creature's heart out of its body.

Heat Drain5NecromancyActionSelf(30 foot radius)V,S,MThe heat in the room seems to rush toward you, leaving everyone around you in bone chilling pain while you feel amazingly refreshed and alive.

Sanguine Siphon1NecromancyOther30ftV,SUse your reaction to suck the blood out of your enemies.

Mass Sanguine Siphon3NecromancyOther30ftV,SUse your reaction to suck the blood out of even more enemies.

Hex1EnchantmentBonus Action90 feetV,S,MTarget creature has disadvantage on ability checks (of your choice) for the spell's duration. Also, you cause necrotic damage if you hit it with an attack.

Holy Weapon5EvocationBonus ActionTouchV,SYour weapon becomes magical and deals extra radiant damage. You may end the spell causing damage in an area around you.

House of Cards3ConjurationOtherTouchV,S,MConjures a structure made of giant playing cards that can provide cover.

Hunger of Hadar3ConjurationAction150 feetV,S,MCreates a sphere of magical darkness that damages those within.

Hymn of Recovery1EvocationAction30ftV,SA Channeled healing spell. Don't worry, it's not broken.

Ice Crystal Phalanx1ConjurationOther30 ft lineV,SFire a line of freezing ice, that leaves spikes behind in its wake.

Ice Knife1ConjurationAction60 feetS,MCasts an exploding icicle that causes cold damage the target and those near the it.

Id Insinuation1EnchantmentAction60 feetV,S!Deprecated! Project conflicting desires

Illusory Dragon8IllusionAction120 feetSCreates an illusion of a dragon that can do actual damage from its breath weapon.

Immolation5EvocationAction90 feetVEnvelopes target creature in flames causing damage for the spell's duration.

Impaling ConjurationCantripConjurationAction60ftV,S,MBriefly summon spears, arrows, and other piercing projectiles to impale your enemies.

Incite Rage1EnchantmentAction60ftVThe Goad version of Cause Fear, with one extra twist.

Infernal Calling5ConjurationOther90 feetV,S,MSummons a devil. The devil may or may not follow your command.

Infernal Spheres2ConjurationActionSelfV,SConjure sphere of flame to protect you, striking those that harm you.

InfestationCantripConjurationAction30 feetV,S,MInfests a target with insect parasites that cause poison damage and forces the target to move a short distance.

Inflame3EnchantmentActionSelf (30ft Radius)V,S,MAn AoE Goad, in the vein of the 3rd-level Fear spell.

Intellect Fortress3AbjurationAction30 feetVGrants resistance to psychic damage and boosts Int, Wis, and Cha saves.

Investiture of Flame6TransmutationActionSelfV,SYou cover yourself with flames that provide protection from fire and cold and can project this fire in a line to damage a target.

Investiture of Ice6TransmutationActionSelfV,SEncases you in ice that provides protection from cold and fire damage, as well as creating an area of difficult terrain, and allowing you to form a blast of cold air that damages enemies.

Investiture of Stone6TransmutationActionSelfV,SEncases you in stone that provides protection from bludgeoning, piercing, and slashing from nonmagical attacks. Allows you to create an area effect that can knock others prone. And allows you to move through stone.

Investiture of Wind6TransmutationActionSelfV,SEncases you in wind that protects you from ranged weapon attacks and gives a flying speed. You can also create blasts of air to damage opponents.

Invulnerability9AbjurationActionSelfV,S,MYou become immune to all damage.

IrkCantripEnchantmentActionTouchSTouch your opponent to annoy them; The opposite of Guidance.

JinxCantripEnchantmentAction30ftV,SCurse your target with instant bad luck, dealing random damage to them as something abrupt and painfully inconvenient happens to them.

Kinetic BladeCantripEvocationActionSelf (5ft Radius)S,MPush an enemy around the battlefield by bonking it over the head.

Kinetic Jaunt2TransmutationBonus ActionSelfSYou gain a number of movement enhancements for the duration.

Kiss of VantiCantripNecromancyActionTouch with ReachS,MPsychic Vampirism

Life Transference3NecromancyAction30 feetV,SYou take necrotic damage and heal a creature of choice by double the amount.

Lightning Arrow3TransmutationBonus ActionSelfV,SYour next ranged weapon attack does lightning damage to the target and nearby creatures.

Lightning LureCantripEvocationActionSelf (15-foot radius)VYou create an electrical arch that draws an enemy toward you and causes lightning damage.

Lithic BlockCantripTransmutationAction30ftV,SRaise a 5ft cube out of the ground to hide behind; More cubes as you gain levels.

Lunging Maw2ConjurationAction60ftV,S,MConjure a giant mouth to swallow your enemies.

Maddening Darkness8EvocationAction150 feetV,MCreates an area of darkness that causes psychic damage to those within. Darkvision can't see through it and it cannot be illuminated by magical means.

Maelstrom5EvocationAction120 feetV,S,MCreates a waterspout that is difficult terrain and damages creatures in its area.

Mass Mage Armor3AbjurationOther30 ft.V,S,MGives Mage Armor to a number of creatures for 1 minute

Magic StoneCantripTransmutationBonus ActionTouchV,SEnchant stones to do damage if thrown or launched from a sling (as a ranged spell attack).

Mass Revivify5NecromancyAction30ftV,S,MRevivify 3 targets with 1 action, get more with upcasting.

Mass Swift Barrier3AbjurationOther30ftV,SA mass version of my Shield rework.

Maximilian's Earthen Grasp2TransmutationAction30 feetV,S,MCreates a man-sized hand that can grasp and crush enemies.

Melf's Minute Meteors3EvocationActionSelfV,S,MCreates a number of fiery sparks that surround you. You can use a bonus action to hurl them at a target doing area fire damage.

Mental Barrier2AbjurationReactionSelfV!Deprecated! Boosts mental saving throws and provides resistance to psychic damage.

Mental Prison6IllusionAction60 feetSTarget takes psychic damage and is restrained for the spell's duration.

Mighty Fortress8ConjurationOther1 mileV,S,MCreates a stone fortress with furnishings and invisible servants.

Mind SliverCantripEnchantmentAction60 feetVCauses psychic damage and saving throw debuff

Mind Spike2DivinationAction60 feetSYou cause psychic damage to a target. For the duration of the spell you know where the target is, even if hidden or invisible.

Mind Thrust2EnchantmentBonus Action60 feetV,SCauses psychic damage and limits target's actions

Mire Fly3ConjurationAction120 feetV,MProduce a fly that exudes a poisonous gas.

Mold EarthCantripTransmutationAction30SAllows you to move earth, shape it, or create difficult terrain.

Nathair's Mischief2IllusionAction60 feetS,MYou create a cube filled with illusion and sensory effects

Necrotic AwarenessCantripNecromancyAction30 feetS,VDetect the presence of necrotic cysts

Necrotic Burst4NecromancyAction100 feetV,S,MEncysted subject killed, cyst begins to roam.

Necrotic Cyst2NecromancyActionTouchV,S,MInfect the subject with an undead sac of tissue.

Necrotic Scrying3NecromancyOtherUnlimitedV,S,MHear or see encysted subject at a distance.

Negative Energy Flood5NecromancyAction60 feetV,MCauses necrotic damage to target. If target dies, it becomes a zombie. If target was undead, it gives temporary hit points instead.

Oleander's KissCantripEvocationAction25 feetS,MBreathe poisonous gas.

Otherworldly Form6TransmutationActionSelfV,S,MGain specified immunities, flight, AC bonus, extra attack, and your weapon attacks are magical.

Phantasmal Force2IllusionAction60 feetV,S,MCreates an illusion with visual, sound, and temperature stimuli, convincing enough to deal psychic damage.

Mass Polymorph9TransmutationAction120 feetV,S,MChanges up to 10 creatures into beasts of the caster's choice.

Power Word Heal9EvocationActionTouchV,SRestores all hit points and removes some conditions from target creature.

Power Word Pain7EnchantmentAction60 feetVTarget experiences excruciating pain, hampering its movement, attack rolls, ability checks, saving throws, and spellcasting.

Presumed Affliction1IllusionAction30 feetV,S,MCreates an illusion of being wounded, diseased, or dead.

Primal SavageryCantripTransmutationActionSelfSCreate acid glands in nails and teeth and make an melee spell attack.

Primordial Ward6AbjurationActionSelfV,SYou gain resistance to acid, cold, fire, lightning, and thunder damage. You can trade for immunity to one type for 1 round.

Prismatic Burst1EvocationAction30ftV,SA pop of bright color with various debilitating effects for those that roll a 1.

Psionic Blast3EvocationActionSelf (30-foot cone)V!Deprecated! Mental blast of force that pushes the target.

Psychic Crush6EnchantmentAction60 feetV,S!Deprecated! Causes psychic damage and stuns the target.

Psychic Scream9EnchantmentAction90 feetSYou magically attack up to 10 creatures that take psychic damage and are stunned.

Puppet1EnchantmentAction120 feetSForce one creature to move in a direction you choose.

Pyrotechnics2TransmutationAction60 feetV,SCreates firework display or smoke to blind enemies or obscure yourself.

Quickening BladeCantripTransmutationActionSelf (5ft Radius)S,MHit an enemy and hasten your reaction time.

Raulothim's Psychic Lance4EnchantmentAction120 feetVYou damage a creature with psychic energy

Ray of Sickness1NecromancyAction60 feetV,SThis ray does poison damage and poisons the target.

Recast Form4TransmutationAction30 feetV,MForces a shapechanged creature to revert to their true form

Redirecting Rift1ConjurationOther30ftV,S,MA low-level reactive Conjuration spell to throw an attack somewhere else.

Reflexive Foresight1DivinationOtherSelfVA low-level reactive defense spell, utilizing the painfully utilitarian school of Divination.

Rekindling Touch1NecromancyActionTouchV,S
Revitalizing Word1EvocationBonus Action60ftVA Healing Word that is good for something other than a cheap way to bring up a downed ally.

Rime's Binding Ice2EvocationActionSelf (30-foot cone)S,MProjects a cone of cold that damages creatures and hinders movement.

Roaring ArrowCantripEvocationActionSelf (60ft Radius)V,S,MRanged "Blade" cantrip; Deals minor AoE Thunder damage.

SRD5 Spell List
Acid Arrow2EvocationAction90 feetV,S,MMagical arrow bursts in a spray of acid

Acid SplashCantripConjurationAction50 feetV,SConjures bubble of acid that can hit 2 creatures within 5 feet of each other

Aid2AbjurationOther30 feetV,S,MIncreases max. hit points and hitpoints.

Alarm1 (ritual)AbjurationOther30 feetV,S,MYou set an alarm against unwanted intrusion.

Alter Self2TransmutationActionSelfV,S
Animal Friendship1EnchantmentAction30 feetV,S,M
Animal Messenger2 (ritual)EnchantmentAction30 feetV,S,M
Bane1EnchantmentAction30 feetV,S,MUp to 3 creatures must subtract d4 from attacks & saves

Eldritch BlastCantripEvocationAction120 feetV,SA beam of crackling energy streaks toward a creature within range.

Feather Fall1TransmutationReaction60 feetV,MSlows falling and reduces fall damage.

Fire BoltCantripEvocationAction120 feetV,S
Fireball3EvocationAction150 feetV,S,M
Greater Invisibility4IllusionActionTouchV,S
Invisibility2IllusionActionTouchV,S,MCause a creature to become Invisible

LightCantripEvocationActionTouchV,MCreates light

Lightning Bolt3EvocationActionSelf (100-foot line)V,S,M
Mage Armor1AbjurationActionTouchV,S,M
Mage HandCantripConjurationAction30 feetV,SA spectral, floating hand appears at a point you choose

Magic Missile1EvocationAction120 feetV,S
MendingCantripTransmutationOtherTouchV,S,MRepairs an item

Ray of FrostCantripEvocationAction60 feetV,SProjects a damaging cold ray

Scorching Ray2EvocationAction120 feetV,SShoot 3 burning rays

Shield1AbjurationReactionSelfV,S
Spells
Sanguine ForgeCantripTransmutationOtherTouchV,S,MTransform materials from dead creatures into a weapon or ammunition.

Saving Grace1EvocationOther60ftV
Scald1EvocationActionTouchV,SYour touch causes fire damage and suspends hit point recovery.

Scatter6ConjurationAction30 feetVYou teleport 6 creatures up to 120 feet away.

Searing Smite1EvocationBonus ActionSelfVCauses fire damage and sets target on fire when you hit with a melee attack.

Sense Emotion1DivinationActionSelfV,SYou can sense the emotion of 1 humanoid each turn.

ShadowCantripTransmutationActionTouchM,SCreates a zone of shadow

Shadow Blade2IllusionBonus ActionSelfV,SYou create a magical sword, made of shadow, that deals psychic damage. It has advantage in dim light and darkness.

Shadow of Moil4NecromancyActionSelfV,S,MObscuring shadows surround you darkening the area around you and doing necrotic damage to those who attack you from nearby. They also protect you from radiant damage.

Shafts of RadianceCantripEvocationAction60ftV,SBriefly summon spears, arrows, and other piercing projectiles to impale your enemies.

Shape WaterCantripTransmutationAction30 feetSYou can shape a volume of water, change its color, move or change the direction it flows, or change it to ice.

Shout4EvocationActionSelf (30ft Cone)VAn update of a 3.5e spell.

Sickening Radiance4EvocationAction120V,SCreates an area of light that does radiant damage and causes temporary exhaustion.

Silvery Barbs1EnchantmentReaction60 feetV
Skill Empowerment5TransmutationActionTouchV,STemporarily doubles the proficiency bonus one one skill of the target creature.

Skybolt1ConjurationAction120ftV,SA long-ranged small AoE Lightning spell. Too many fire spells these days...

Skywrite2TransmutationOtherSightV,SWrites a short message in the sky using clouds.

Slow Healing1EvocationOtherTouchV,SRecover hp slowly over time.

Snare1AbjurationOtherTouchV,S,MCreates a magical trap that will restrain a creature.

Snilloc's Snowball Swarm2EvocationAction90 feetV,S,MCreates a barrage of snowballs dealing cold damage.

Soul Cage6NecromancyReaction60 feetV,S,MYou trap the soul of a humanoid and can use it for a number of effects.

Soul Summons3ConjurationActionSelfV,SYou look within yourself to conjure your own soul, which separates from your body and takes its own form.

Sound Burst2EvocationAction30ftV,S,MAn update of a 3.5e spell.

Sovereign's Leash7EnchantmentAction80 feetV,S,MRestrain and force target to move as you direct on subsequent turns.

Spectral Stampede4ConjurationActionSelf (100-foot line)V,S,MRemember that scene from The Lion King? Now with force ghosts.

Spirit Shroud3NecromancyBonus ActionSelfV,SYou gain an aura that slows a creature and deals extra damage when you hit with an attack.

Spirit of Death4NecromancyAction60 feetV,S,MTarget a creature and summon a Reaper Spirit

Spray of Cards2ConjurationAction15 foot coneV,S,MYou produce a spray of cards that blind or damage your target

Staggering Smite4EvocationBonus ActionSelfVWhen you hit with a melee attack, the target creatue takes psychic damage, and is hampered on attacks, ability checks and reactions.

Steel Wind Strike5ConjurationAction30 feetS,MYou attack up to 5 creatures within range, doing force damage, and teleport near one of them.

Storm Sphere4EvocationAction150 feetV,SCreates a storm in a contained area that can cause damage by buffeting winds. Also may use a bonus action to hurl lightning from and within the storm.

Stubborn RootsCantripConjurationAction30 feetSHelp a creature you touch to avoid being moved or become prone.

Sudden Awakening1EnchantmentBonus Action10 feetVSleeping creatures in range awake and may stand up.

Summon Aberration4ConjurationAction90 feetV,S,MYou summon an Aberrant Spirit.

Summon Beast2ConjurationAction90 feetV,S,MYou summon an Bestial Spirit.

Summon Celestial5ConjurationAction90 feetV,S,MYou summon an Celestial Spirit.

Summon Construct4ConjurationAction90 feetV,S,MYou summon an Construct Spirit.

Summon Draconic Spirit5ConjurationAction60 feetV,S,MCalls forth a spirit in the form of a dragon.

Summon Elemental4ConjurationAction90 feetV,S,MYou summon an Elemental Spirit.

Summon Fey3ConjurationAction90 feetV,S,MYou summon an Fey Spirit.

Summon Fiend6ConjurationAction90 feetV,S,MYou summon an Fiendish Spirit.

Summon Greater Demon4ConjurationAction60 feetV,S,MYou summon a CR 5 or less demon and have it attack other creatures.

Summon Lesser Demons3ConjurationAction60 feetV,S,MSummons a number of demons of CR 1 or less.

Summon Shadowspawn3ConjurationAction90 feetV,S,MYou summon an Shadow Spirit.

Summon Undead3NecromancyAction90 feetV,S,MSummons a Undead Spirit

Summon Warrior Spirit3ConjurationAction90 feetV,S,MProduces a Warrior Spirit

Swift Barrier1AbjurationOther30ftV,SA Shield replacement that is more versatile and less annoying.

Swift Quiver5TransmutationBonus ActionTouchV,S,MYour quiver becomes magical and does not run out of ammo during the spell. Also you may use a bonus action to make 2 attacks from the quiver.

Sword BurstCantripConjurationAction5 feetVCreate an area of force blades that damages creatures in it.

Sword BurstCantripConjurationAction5 feetVCreate an area of force blades that damages creatures in it.

Synaptic Static5EnchantmentAction120 feetV,SCreates a damaging area of psychic energy that also may hinder attack rolls, ability checks, and concentration saves.

Séance2ConjurationOther5ft (15ft Radius)V,S,MA lower-level, riskier alternative to Speak With Dead. As detailed as it is verbose.

Tasha's Caustic Brew1EvocationActionSelf (30-foot line)V,S,MCreate a stream of acid that causes continuing acid damage.

Tasha's Mind Whip2EnchantmentAction90 feetVCauses psychic damage and may suppress a creature

Tasha's Otherworldly Guise6TransmutationBonus ActionSelfV,S,MYou transform yourself to gain a number of buffs.

Telepathy8EvocationActionUnlimitedV,S,MYou create a telepathic link with another creature on the same plane. You can send and receive sights, sounds, words, etc.

Temple of the Gods7ConjurationOther120 feetV,S,MCreates a magical temple that protects against celestials, elementals, fey, fiends, and/or undead as well as scrying. Also buffs healing spells cast inside it.

Tenser's Transformation6TransmutationActionSelfV,S,MFor the duration of the spell, you trade spellcasting for the proficiencies and attacks of a Fighter, as well as gain temporary hit points.

Terraform7TransmutationOther60 feetV,S,MReshape the earth and stone around you into simple objects and structures.

Thorn WhipCantripTransmutationAction30 feetV,S,MCreates a thorny vine that damages the target and pulls it toward the caster.

Thought Shield2AbjurationActionTouchV,S!Deprecated! Shields mind from telepathy and mind reading.

Thousandfold Strike5TransmutationBonus ActionSelfVMuch in the line of the Smite spells, hit your foe with a multitude of attacks across dozens of timelines.

Thunder Step3ConjurationAction90 feetVYou teleport within range, causing thunder damage to creatures near where you left.

Thunderburst6EvocationAction300 feetV,MYou produce an extremely loud noise that causes thunder damage and can deafen those near it.

ThunderclapCantripEvocationActionSelf (5-foot radius)SYou create a tremendous sound that causes thunder damage to creatures near you.

Thunderous Smite1EvocationBonus ActionSelfVWhen you hit with a melee weapon attack, it deals extra thunder damage and pushes the target.

Tidal Wave3ConjurationAction120 feetV,S,MCreate a moving wall of water that causes damage and knocks creatures prone

Tiny Servant3TransmutationOtherTouchV,STransforms a tiny object into an anthropormorphic, animated construct that follows your mental commands.

Toll the DeadCantripNecromancyAction60 feetV,SA bell tolls and a creature you target takes necrotic damage; more if below its hit point maximum.

Toxic BladeCantripTransmutationActionSelf (5ft Radius)S,MHit an enemy and hinder its actions.

Transmute Rock5TransmutationAction120 feetV,S,MChange rock to mud or mud to rock. May restrain those in the rock/mud.

True DodgeCantripDivinationOther30 feetSSense your foe's next attack and preemptively evade it.

True Strike, VariantCantripDivinationBonus ActionSelfSA variant to true strike that attempts to fix the problems with the original.

Tsunami8ConjurationOtherSightV,SCreates a wave of water that repeatedly traverses an area causing bludgeoning damage to creatures within it.

Twisted Magic Field7AbjurationActionSelf (30-foot radius)VYou manipulate and twist magic around you

Twisting BladeCantripEvocationActionSelf (5ft Radius)S,MHit an enemy, and immediately move without provoking your foe's wrath.

Unearthly Chorus1IllusionActionSelf (30-foot radius)VYour music gives advantage on charisma checks against targets that fail a save.

Vampiric Smite2NecromancyBonus ActionSelfVEmpowers your weapon with life-draining force.

Vampiric Weapon3NecromancyActionTouchV,S
Vanishing Strike1IllusionBonus ActionSelfVMuch in the line of the Smite spells, charge up, and vanish the moment you strike.

Venomous Strike2TransmutationBonus ActionSelfVMuch in the line of the Smite spells, imbue your weapon with deadly poison.

Vexing Word1EnchantmentOther60ftVA Silvery Barbs replacement that doesn't break the RNG.

Viperous Volley1ConjurationActionSelf (30-foot cone)V,S,MYou produce a spray of poisonous spirit-snakes that strike all creatures in a cone.

VirtueCantripAbjurationActionTouchV,STarget creature gains temporary hit points.

Vitriolic Sphere4EvocationAction150 feetV,S,MAcid fills an area damaging creatures in it. The acid may continue to do damage for a turn.

Vortex Warp2ConjurationAction90 feetV,STeleport a target creature to an unoccupied space.

Wall of Light5EvocationAction120 feetV,S,MCreates a wall made of light that blinds and causes radiant damage. Caster may create a damaging light beam from it, at the cost of shortening the wall.

Wall of Sand3EvocationAction90 feetV,S,MCreates a wall of sand that blocks line of sight and impedes movement.

Wall of Sound3EvocationAction90 feetV,S,MCreates a wall of sand that blocks line of sight and impedes movement.

Wall of Water3EvocationAction60 feetV,S,MCreates a wall of water that is difficult to shoot and move through.

Warding Wind2EvocationActionSelfVCreates a constant wind that is difficult to move and shoot through. It also deafens those who enter it and prevest fog, mist, etc. from crossing it.

Warp Wood2TransmutationAction60 ftV,SDistort a wooden object

Warping Strike2ConjurationBonus ActionSelfVMuch in the line of the Smite spells, hit your target and teleport away.

Watery Sphere4ConjurationAction90 feetV,S,MCreates a sphere of water that the caster can move. It restrains those caught in it.

Whirlwind7EvocationAction300 feetV,MCreates a small tornado that sucks targets into it, causing them bludgeoning damage and restraining them. The caster may move the whirlwind.

Wild Cunning1TransmutationAction120 feetV,SSeek the spirits' help in a number of things: tracking, making or breaking camp, finding food & water, & finding shelter.

WindshearCantripEvocationAction30ftV,SCut your enemies with a solidified razor of high-speed wind.

Witch Bolt1EvocationAction30 feetV,S,MCreates a bolt of lightning that damages a target. Caster may use its action each turn to continue damaging the target.

Wither and Bloom2NecromancyAction60 feetV,S,M
Withering BladeCantripNecromancyActionSelf (5ft Radius)S,MHit an enemy and stop them from healing.

Woodwisp ArrowCantripTransmutationActionSelf (60ft Radius)V,S,MRanged "Blade" cantrip; Ignores cover from wooden objects.

Word of RadianceCantripEvocationAction5 feetV,S,MCreates a radiant around the caster that damages opponents.

Wrath of Nature5EvocationAction120 feetV,SCreates an area of animated natural terrain that damages and hampers enemies in numerous ways.

Wrathful Smite1EvocationBonus ActionSelfVWhen you hit a target with a melee weapon attack, it take;s extra psychic damage and is frightened.

Z's Compelled Duel1EnchantmentBonus Action30ftVA rework of Compelled Duel using the Goaded condition.

Z's Cure Wounds1EvocationActionTouchV,SMy redux of Cure Wounds. Can't heal targets above half HP.

Z's False Life1NecromancyActionSelfV,S,MA rework of False Life that gets stronger the weaker you are. Y'know... So there's actually a reason to pick it over Armor of Agathys.

Z's Healing Word1EvocationBonus Action60ftVA Healing Word that is good for something other than a cheap way to bring up a downed ally. Can't heal targets above half HP.

Z's Toll the DeadCantripNecromancyAction60ftV,S
Z's Witch Bolt1EvocationAction30ftV,S,MA rework of a bad spell, using my Channeling variant rule.

Zephyr Strike1TransmutationBonus ActionSelfVYou have a free disengage while the spell is active. You may make 1 attack with advantage that deals extra force damage and greatly increases your movement that turn.

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