5e Spell List
From Dungeons and Dragons Wiki
This article is about Spell | |
For other uses of Spell, see Spell (disambiguation). |
The following is a sortable list of spells for 5th ed. (SRD and Homebrew).
Name | Level | School | Action Type | Range | Component | Summary |
---|---|---|---|---|---|---|
Abi-Dalzim's Horrid Wilting | 8 | Necromancy | Action | 150 feet | V,S,M | Suck the moisture from everything in the area. |
Absorb Elements | 1 | Abjuration | Reaction | Self | S | Resistance to a type of damage after being hit. |
Acid Stream | 1 | Evocation | Action | Self (30-foot line) | V,S,M | Target takes ongoing acid damage |
Adaptive Ward | 1 | Transmutation | Other | 60ft | V,S | A low-level reactionary Stoneskin, meant to replace Absorb Elements. |
Afterimage Dodge | 1 | Illusion | Other | Self | S,M | A low-level, reactive Mirror Image |
Aganazzar's Scorcher | 2 | Evocation | Action | 30 feet | V,S,M | You create a line of fire to damage enemies. |
Agonizing Word | 1 | Necromancy | Other | 60 | V | |
Air Bubble | 2 | Conjuration | Action | 60 feet | S | Creates an breathable air bubble around a willing creature's head |
Alwin's Arcane Virus | 4 | Necromancy | Action | Self (20-ft cone) | S,M | Infect a caster's spell. A nuisance in the short term, but can turn deadly if left untreated. |
Alwin's Spell Siphon | 4 | Abjuration | Reaction | 60 feet | S | A riskier version of Counterspell that can recover spell slots |
Antagonize | 3 | Enchantment | Action | 30 feet | V,S,M | Cause psychic damage and force the target to attack another creature. |
Arc Loop | Cantrip | Evocation | Action | 30ft | V,S | A small bolt of lightning that bounces from target to target. |
Arcane Buckler | Cantrip | Abjuration | Bonus Action | Self | V,S,M | Useful but modest update of 3.5e's Shield to 5e. |
Arcane Gate | 6 | Conjuration | Action | 500 feet | V,S | Create teleportation gate |
Arcane Weapon | 1 | Transmutation | Bonus Action | Self | V,S | !Deprecated! Creates temporary magic weapon with extra elemental damage |
Arcing Blade | Cantrip | Evocation | Action | Self (5ft Radius) | S,M | Hit an enemy, causing lightning to lash out at other enemies close to them. |
Armor of Agathys | 1 | Abjuration | Action | Self | V,S,M | Gain temporary hit points and damages close combat attackers |
Arms of Hadar | 1 | Conjuration | Action | Self (10 foot radius) | V,S | Creates energy tentacles that attack those in range. |
Artifice Assistant | Cantrip | Conjuration | Action | 30 feet | V,S | Creates a small construct that can manipulate objects. |
Ashardalon's Stride | 3 | Transmutation | Bonus Action | Self | V,S | Flames jet from your feet, increasing your speed and damaging nearby creatures. |
Assassin's Draft | 6 | Transmutation | Action | 20 feet | V,S,M | Poisons food or drink |
Astral Seal | Cantrip | Conjuration | Action | 30ft | V,S | Mark a target, to heal your allies when it is struck if it is strong, or to suffer additional damage if it is weak. |
Aura of Life | 4 | Abjuration | Action | Self (30 foot radius) | V | Provides necrotic resistance and regeneration to friends in area. |
Aura of Purity | 4 | Abjuration | Action | Self (30 foot radius) | V | Resistance to poison resistance to some other conditions. |
Aura of Vitality | 3 | Evocation | Action | Self (30 foot radius) | V | Creates an area of healing. |
Banishing Smite | 5 | Abjuration | Bonus Action | Self | V | Additional force damage and chance to banish it. |
Beast Bond | 1 | Divination | Action | Touch | V,S,M | Gain animal companion while spell lasts. |
Beast Sense | 2 | Divination | Action | Touch | S | For the duration you can use your action to use the senses of a target beast. |
Blackthorn Arrow | Cantrip | Necromancy | Action | Self (60ft Radius) | V,S,M | Ranged "Blade" cantrip; Target can't heal for 1 round. |
Blade Ward | Cantrip | Abjuration | Action | Self | V,S | Gain resistance to weapon attacks. |
Blade of Disaster | 9 | Conjuration | Bonus Action | 60 feet | V,S | Creates a temporary magic blade that can make 2 attacks per turn causing force damage. |
Blades of Vanquished Armies | 4 | Conjuration | Action | Self (10ft Radius) | V,S,M | Conjure spectral warrior spirits to swirl around you, harming those who come close. You can also command them to surge forth and strike your foes for you. |
Blazing Rebirth | 5 | Evocation | Other | 30ft | V,S,M | Reactive Revivify, with some fire damage and extra healing. |
Blinding Smite | 3 | Evocation | Bonus Action | Self | V | When you hit with a melee weapon attack, you deal radiant damage and have a chance to blind your target. |
Bodyguard | 1 | Necromancy | Other | 30ft | V,S,M | A defensive spell for a school of magic that is criminally underdeveloped at lower levels. |
Bone Puppet | Cantrip | Necromancy | Action | 60ft | V,S,M | A flavorful cantrip for a school of magic that is criminally underdeveloped at lower levels. |
Bones of the Earth | 6 | Transmutation | Action | 120 feet | V,S | Creates stone pillars |
Booming Blade | Cantrip | Evocation | Action | Self (5-foot radius) | M,S | You attack with a melee weapon. If you hit, the target takes thunder damage if it moves. |
Boreal Wind | 3 | Evocation | Action | 90 feet | V,S,M | You create a fierce gust of freezing wind that is 20 feet high and 20 feet wide. |
Borrowed Knowledge | 2 | Divination | Action | Self | V,S,M | Gain temporary proficiency in a skill. |
Breathing Room | Cantrip | Evocation | Action | Self (10ft Cone) | S | A quick boop to get enemies away from you. |
Cadaver Bomb | 2 | Necromancy | Action | 60ft | V,S,M | An offensive AOE spell for a school of magic that is criminally underdeveloped at lower levels. |
Calamitous Curse | 5 | Enchantment | Action | 60ft | V,S | A stronger version of Jinx, forcing the creature's next d20 roll to fail catastrophically. |
Call Steed | Cantrip | Divination | Action | Entire plane | V,S | Call a mount you've bonded with to travel to your location. |
Catapult | 1 | Transmutation | Action | 150 feet | S | Hurls an object, may cause damage. |
Catnap | 3 | Enchantment | Action | 30 feet | S,M | Willing creatures sleep for the duration and get the benefits of a short rest. |
Cause Fear | 1 | Necromancy | Action | 60 feet | V,S | Living creatures must save or become frightened |
Ceremony | 1 | Abjuration | Other | Touch | V,S,M | Can perform one of a number of ceremonies - attonement, bless water, comming of age, dedication, funeral rite, or wedding. |
Chaos Bolt | 1 | Evocation | Action | 120 feet | V,S | Shoots a bolt of energy that does random damage type and has a chance to chain to another enemy. |
Charm Monster | 4 | Enchantment | Action | 30 feet | V,S | Place a charm on a creature. |
Chilling Blade | Cantrip | Evocation | Action | Self (5ft Radius) | S,M | Hit an enemy and grow crystal armor temporarily. |
Chromatic Orb | 1 | Evocation | Action | 90 feet | V,S,M | Creates an orb that damages creatures with a chosen damage type. |
Circle of Power | 5 | Abjuration | Action | Self (30 foot range) | V | Creates an area that benefits you and allies against magical attacks. |
Cloud of Daggers | 2 | Conjuration | Action | 60 feet | V,S,M | You create an area around you filled with magical daggers that damage enemies. |
Column of Ice | 4 | Conjuration | Action | 50 feet | V,S,M | Conjures one column of ice, 10-ft. radius and 35 ft in height |
Compelled Duel | 1 | Enchantment | Bonus Action | 30 feet | V | Place consequences on an enemy if it attacks anyone but you. |
Conjure Barlgura | 4 | Conjuration | Action | 60 feet | V,S | Deprecated! Summons a Barlgura. |
Conjure Barrage | 3 | Conjuration | Action | Self (60 foot cone) | V,S,M | Multiplies your projectiles or thrown weapons mid-air. |
Conjure Creature | 1 | Conjuration | Action | 90 feet | V,S | |
Conjure Hezrou | 7 | Conjuration | Action | 60 feet | V,S,M | Conjures a Hezrou, (CR 8 Demon). |
Conjure Minor Creature | Cantrip | Conjuration | Action | 90 feet | V,S | |
Conjure Shadow Demon | 4 | Conjuration | Action | 60 feet | V,S,M | Conjures a Shadow Demon, (CR 4 Demon). |
Conjure Volley | 5 | Conjuration | Action | 150 feet | V,S,M | Multiplies your projectiles or thrown weapons mid-air. (More powerful version of Conjure Barrage (5e)) |
Conjure Vrock | 5 | Conjuration | Action | 60 feet | V,S,M | Conjures a Vrock, (CR 6 Demon). |
Conjurer's Blade | Cantrip | Conjuration | Bonus Action | Self | V,S,M | A simple cantrip to create a melee weapon. |
Control Flames | Cantrip | Transmutation | Action | 60 feet | S | Manipulate existing flames in an area |
Control Winds | 5 | Transmutation | Action | 300 feet | V,S | Control winds in area - gusts, updrafts and downdrafts |
Cordon of Arrows | 2 | Transmutation | Action | 5 feet | V,S,M | Enchant ammunition to attack creatures that come near. |
Corrosive Grasp | Cantrip | Transmutation | Other | Touch | V,S,M | 3.5e conversion of Rusting Grasp; Smack your targets to corrode their flesh, armor and weapons. |
Crashing Stone | 1 | Transmutation | Action | 60ft | V,S,M | Toss a pebble that turns into a boulder mid-flight. |
Create Bonfire | Cantrip | Conjuration | Action | 60 feet | V,S | Create a stationary fire in an area. |
Create Homunculus | 6 | Transmutation | Other | Touch | V,S,M | You create a Homunculus. |
Create Magen | 7 | Transmutation | Other | touch | V,S,M | Creates a Magen, a type of construct |
Create Spelljamming Helm | 5 | Transmutation | Action | Touch | V,S,M | Creates a Spelljamming Helm. |
Creeping Cold | 2 | Transmutation | Action | 30 feet | V,S,M | You turn a creature's sweat and the air's ambient moisture to ice, creating blisters as the ice forms on and inside the skin. |
Crown of Madness | 2 | Enchantment | Action | 120 feet | V,S | Create a crown that forces the target to attack the creature of your choice. |
Crown of Stars | 7 | Evocation | Action | Self | V,S | You create a number of tiny stars that circle your head. You can spend a bonus action to hurl them one at a time at an enemy, doing radiant damage if they hit. The stars also shed light. |
Crumbling Curse | 2 | Enchantment | Action | 60ft | V | |
Crusader's Mantle | 3 | Evocation | Action | Self | V | Adds radiant damage to attacks from allies in area. |
Crystal Blade | Cantrip | Abjuration | Action | Self (5ft Radius) | S,M | Hit an enemy and grow crystal armor temporarily. |
Danse Macabre | 5 | Necromancy | Action | 60 feet | V,S | You animate a number of corpses to create skeletons or zombies that you control. |
Dawn | 5 | Evocation | Action | 60 feet | V,S,M | Creates a cylinder of sunlight that causes radiant damage to creatures inside it. |
Daze | Cantrip | Enchantment | Action | 30 feet | V,M | Momentarily disorient a creature |
Decay | 1 | Necromancy | Other | 90 ft | V,S | Cause the slow but inevitable decay of matter over time, dealing 1d6 necrotic damage per round. |
Destructive Wave | 5 | Evocation | Action | Self (30 foot radius) | V | Creates an omni-directional wave of energy that does thunder and radiant or necrotic damage to enemies. |
Dissonant Whispers | 1 | Enchantment | Action | 50 feet | V | Your opponent hears whispers that damages their psyche |
Divisive Challenge | 2 | Enchantment | Action | Self (30ft Radius) | V,S | Challenge your opponents, Goading those that are Worthy, while Frightening those that are not. |
Draconic Transformation | 7 | Transmutation | Bonus Action | Self | V,S,M | You transform yourself with draconic features: Blindsight, Breath Weapon, and Wings. |
Dragon's Breath | 2 | Transmutation | Bonus Action | Touch | V,S,M | Until the spell ends a target creature can exhale a cone of energy doing acid, cold, fire, lightning, or poison damage. |
Dreadtheft | 2 | Necromancy | Action | Self (30ft Line) | V,S | Create a beam of life-draining energy, withering foes and healing yourself. |
Dream of the Blue Veil | 7 | Conjuration | Action | 20 feet | V,S,M | You and others can view and transport to another world on the Material Plane. |
Druid Grove | 6 | Abjuration | Other | Touch | V,S,M | You crate awarded area that has a number of effects including fog, grasping vines, and animated trees to guard the area. |
Druid Grove | 6 | Abjuration | Touch | V,S,M | You crate awarded area that has a number of effects including fog, grasping vines, and animated trees to guard the area. | |
Dust Devil Spell | 2 | Conjuration | Action | 60 feet | V,S,M | Creates a spinning mass of air that damages creatures in its area. |
Earth Tremor | 5 | Evocation | Action | Self (10 foot radius) | V,S | Within an area, the ground shakes and it may cause damage, knock someone prone, and create difficult terrain |
Earthbind | 2 | Transmutation | Action | 300 feet | V | Prevents the target from flying |
Earthwalk | 2 | Transmutation | Action | Touch | S,M | Gain a burrowspeed and tremorsense |
Ego Whip | 4 | Enchantment | Action | 30 feet | V | !Deprecated! Create dispair in one creature. |
Ekbom's Imaginary Insects | 5 | Enchantment | Action | 30 Feet | M | Target hallucinates insects all over their body and attacks themselves. |
Elemental Bane | 4 | Transmutation | Action | 90 feet | V,S | Removes resistance and deals extra damage of a chosen damage type. |
Elemental Rebuke | 1 | Evocation | Other | 60ft | V,S | Hellish Rebuke buff. Use at your own risk. |
Elemental Weapon | 3 | Transmutation | Action | Touch | V,S | You make a weapon temporarily become a magic weapon that does acid, cold, fire, lightning, or thunder damage. |
Emberflash Arrow | Cantrip | Evocation | Action | Self (60ft Radius) | V,S,M | Ranged "Blade" cantrip; Target catches fire for 1 round. |
Encode Memories | 1 | Divination | Action | self | S | |
Endure Elements | 3 | Abjuration | Action | Touch | V,S | A creature protected by endure elements suffers much less harm from being in a hot or cold environment. |
Enemies Abound | 3 | Enchantment | Action | 120 feet | V,S | Target sees all creatures as enemies and must attack a random one. |
Enervation | 5 | Necromancy | Action | 60 feet | V,S | A tentacle of dark energy reaches out to touch an enemy doing necrotic damage to the target and healing you. |
Ensnaring Strike | 1 | Conjuration | Bonus Action | Self | V | When you hit a creature, it is entwined with thorny vines. |
Erupting Earth | 3 | Transmutation | Action | 120 feet | V,S,M | Creates an area that spouts earth and stone, damaging those in the area. |
Extinguishing Strike | 3 | Necromancy | Bonus Action | Self | V | |
Fangblight Arrow | Cantrip | Transmutation | Action | Self (60ft Radius) | V,S,M | Ranged "Blade" cantrip; Weapon constricts target for 1 round. |
Far Step | 5 | Conjuration | Bonus Action | Self | V | You teleport a short distance. While the spell is active, you may use a bonus action each turn to do it again. |
Feign Death | 3 | Necromancy | Action | Touch | V,S,M | Target appears to be dead and gains protection from damage, disease, and poison. |
Find Greater Steed | 4 | Conjuration | Other | 30 feet | V,S | |
Fissure | Cantrip | Transmutation | Action | Self (10ft Line) | S | Punch the ground, sending out a line-shaped shockwave. |
Fizban's Platinum Shield | 6 | Abjuration | Bonus Action | 60 feet | V,S,M | You shield a creature which gains cover, damage resistance, and evasion |
Flame Arrows | 3 | Transmutation | Action | Touch | V,S | Selects a number of arrows that ignite when shot doing fire damage. |
Flashing Blade | Cantrip | Evocation | Action | Self (5ft Radius) | S,M | Hit an enemy and hinder its vision. |
Focus Breaker | 2 | Abjuration | Action | 60 feet | V,S,M | Shatters focus and concentration |
Freezing Strike | 2 | Evocation | Bonus Action | Self | V | Much in the line of the Smite spells, imbue your weapon with the power to freeze a foe in its tracks. |
Friends | Cantrip | Enchantment | Action | Self | V,M | Gives you advantage on social skills against the target. |
Frost Fingers | 1 | Evocation | Action | Self (15-foot cone) | V,S | Icy blast causes cold damage to creatures in a cone. |
Frostbite | Cantrip | Evocation | Action | 60 feet | V,S | Target must save or take cold damage and have disadvantage on attack rolls |
Gift of Recovery | 1 | Evocation | Action | Touch | V,S | A little bit different take on healing; Basically fast healing from 3.5e. |
Glyph of Oath-binding | 5 | Abjuration | Other | Touch | V,S,M | You inscribe a glyph on one or more willing person to enforce an oath or contract. |
Grasping Vine | 4 | Conjuration | Bonus Action | 30 feet | V,S | Creates a vine that drags a target creature toward it on a failed save. |
Green-Flame Blade | Cantrip | Evocation | Action | Self (5-foot radius) | S,M | You attack with a melee weapon. If you hit, a nearby creature (and the target at higher levels) suffers fire damage. |
Guardian of Nature | 4 | Transmutation | Bonus Action | Self | V | You take on aspects of a great beast or tree, giving you buffing some abilities and attacks. |
Guiding Hand | 1 | Divination | Other | 5 feet | V,S | Creates a floating hand that point and moves toward a landmark you specify. |
Gust | Cantrip | Transmutation | Action | 30 feet | V,S | Creates wind effects that can push objects or other minor effects. |
Hail of Thorns | 1 | Conjuration | Bonus Action | Self | V | When you hit with a ranged attack, it explodes with a shower of thorns that cause damage. |
Hammer | Cantrip | Evocation | Action | 60ft | V,S | Bludgeoning damage: The cantrip. |
Hand of Blight | Cantrip | Necromancy | Action | Self (30ft) | S | Launch clawing hands of necrotic energy at your foes. |
Hand of Radiance | Cantrip | Evocation | Action | Self (5 foot radius) | V,S | Your hand creates a beam of radiance that damages a target. |
Hastening Strike | 3 | Transmutation | Bonus Action | Self | V | Much in the line of the Smite spells, steal your opponent's time. |
Healing Elixir | 1 | Conjuration | Other | Self | V,S,M | Creates an elixir that heals hit points |
Healing Spirit | 2 | Conjuration | Bonus Action | 60 feet | V,S | You create an area that heals creatures within it. You may use a bonus action to move the area each turn. |
Heartripper | 4 | Evocation | Action | 60ft | S | An update of a 3.5e spell, you use a targeted bolt of force to push a creature's heart out of its body. |
Heat Drain | 5 | Necromancy | Action | Self(30 foot radius) | V,S,M | The heat in the room seems to rush toward you, leaving everyone around you in bone chilling pain while you feel amazingly refreshed and alive. |
Sanguine Siphon | 1 | Necromancy | Other | 30ft | V,S | Use your reaction to suck the blood out of your enemies. |
Mass Sanguine Siphon | 3 | Necromancy | Other | 30ft | V,S | Use your reaction to suck the blood out of even more enemies. |
Hex | 1 | Enchantment | Bonus Action | 90 feet | V,S,M | Target creature has disadvantage on ability checks (of your choice) for the spell's duration. Also, you cause necrotic damage if you hit it with an attack. |
Holy Weapon | 5 | Evocation | Bonus Action | Touch | V,S | Your weapon becomes magical and deals extra radiant damage. You may end the spell causing damage in an area around you. |
House of Cards | 3 | Conjuration | Other | Touch | V,S,M | Conjures a structure made of giant playing cards that can provide cover. |
Hunger of Hadar | 3 | Conjuration | Action | 150 feet | V,S,M | Creates a sphere of magical darkness that damages those within. |
Hymn of Recovery | 1 | Evocation | Action | 30ft | V,S | A Channeled healing spell. Don't worry, it's not broken. |
Ice Crystal Phalanx | 1 | Conjuration | Other | 30 ft line | V,S | Fire a line of freezing ice, that leaves spikes behind in its wake. |
Ice Knife | 1 | Conjuration | Action | 60 feet | S,M | Casts an exploding icicle that causes cold damage the target and those near the it. |
Id Insinuation | 1 | Enchantment | Action | 60 feet | V,S | !Deprecated! Project conflicting desires |
Illusory Dragon | 8 | Illusion | Action | 120 feet | S | Creates an illusion of a dragon that can do actual damage from its breath weapon. |
Immolation | 5 | Evocation | Action | 90 feet | V | Envelopes target creature in flames causing damage for the spell's duration. |
Impaling Conjuration | Cantrip | Conjuration | Action | 60ft | V,S,M | Briefly summon spears, arrows, and other piercing projectiles to impale your enemies. |
Incite Rage | 1 | Enchantment | Action | 60ft | V | The Goad version of Cause Fear, with one extra twist. |
Infernal Calling | 5 | Conjuration | Other | 90 feet | V,S,M | Summons a devil. The devil may or may not follow your command. |
Infernal Spheres | 2 | Conjuration | Action | Self | V,S | Conjure sphere of flame to protect you, striking those that harm you. |
Infestation | Cantrip | Conjuration | Action | 30 feet | V,S,M | Infests a target with insect parasites that cause poison damage and forces the target to move a short distance. |
Inflame | 3 | Enchantment | Action | Self (30ft Radius) | V,S,M | An AoE Goad, in the vein of the 3rd-level Fear spell. |
Intellect Fortress | 3 | Abjuration | Action | 30 feet | V | Grants resistance to psychic damage and boosts Int, Wis, and Cha saves. |
Investiture of Flame | 6 | Transmutation | Action | Self | V,S | You cover yourself with flames that provide protection from fire and cold and can project this fire in a line to damage a target. |
Investiture of Ice | 6 | Transmutation | Action | Self | V,S | Encases you in ice that provides protection from cold and fire damage, as well as creating an area of difficult terrain, and allowing you to form a blast of cold air that damages enemies. |
Investiture of Stone | 6 | Transmutation | Action | Self | V,S | Encases you in stone that provides protection from bludgeoning, piercing, and slashing from nonmagical attacks. Allows you to create an area effect that can knock others prone. And allows you to move through stone. |
Investiture of Wind | 6 | Transmutation | Action | Self | V,S | Encases you in wind that protects you from ranged weapon attacks and gives a flying speed. You can also create blasts of air to damage opponents. |
Invulnerability | 9 | Abjuration | Action | Self | V,S,M | You become immune to all damage. |
Irk | Cantrip | Enchantment | Action | Touch | S | Touch your opponent to annoy them; The opposite of Guidance. |
Jinx | Cantrip | Enchantment | Action | 30ft | V,S | Curse your target with instant bad luck, dealing random damage to them as something abrupt and painfully inconvenient happens to them. |
Kinetic Blade | Cantrip | Evocation | Action | Self (5ft Radius) | S,M | Push an enemy around the battlefield by bonking it over the head. |
Kinetic Jaunt | 2 | Transmutation | Bonus Action | Self | S | You gain a number of movement enhancements for the duration. |
Kiss of Vanti | Cantrip | Necromancy | Action | Touch with Reach | S,M | Psychic Vampirism |
Life Transference | 3 | Necromancy | Action | 30 feet | V,S | You take necrotic damage and heal a creature of choice by double the amount. |
Lightning Arrow | 3 | Transmutation | Bonus Action | Self | V,S | Your next ranged weapon attack does lightning damage to the target and nearby creatures. |
Lightning Lure | Cantrip | Evocation | Action | Self (15-foot radius) | V | You create an electrical arch that draws an enemy toward you and causes lightning damage. |
Lithic Block | Cantrip | Transmutation | Action | 30ft | V,S | Raise a 5ft cube out of the ground to hide behind; More cubes as you gain levels. |
Lunging Maw | 2 | Conjuration | Action | 60ft | V,S,M | Conjure a giant mouth to swallow your enemies. |
Maddening Darkness | 8 | Evocation | Action | 150 feet | V,M | Creates an area of darkness that causes psychic damage to those within. Darkvision can't see through it and it cannot be illuminated by magical means. |
Maelstrom | 5 | Evocation | Action | 120 feet | V,S,M | Creates a waterspout that is difficult terrain and damages creatures in its area. |
Mass Mage Armor | 3 | Abjuration | Other | 30 ft. | V,S,M | Gives Mage Armor to a number of creatures for 1 minute |
Magic Stone | Cantrip | Transmutation | Bonus Action | Touch | V,S | Enchant stones to do damage if thrown or launched from a sling (as a ranged spell attack). |
Mass Revivify | 5 | Necromancy | Action | 30ft | V,S,M | Revivify 3 targets with 1 action, get more with upcasting. |
Mass Swift Barrier | 3 | Abjuration | Other | 30ft | V,S | A mass version of my Shield rework. |
Maximilian's Earthen Grasp | 2 | Transmutation | Action | 30 feet | V,S,M | Creates a man-sized hand that can grasp and crush enemies. |
Melf's Minute Meteors | 3 | Evocation | Action | Self | V,S,M | Creates a number of fiery sparks that surround you. You can use a bonus action to hurl them at a target doing area fire damage. |
Mental Barrier | 2 | Abjuration | Reaction | Self | V | !Deprecated! Boosts mental saving throws and provides resistance to psychic damage. |
Mental Prison | 6 | Illusion | Action | 60 feet | S | Target takes psychic damage and is restrained for the spell's duration. |
Mighty Fortress | 8 | Conjuration | Other | 1 mile | V,S,M | Creates a stone fortress with furnishings and invisible servants. |
Mind Sliver | Cantrip | Enchantment | Action | 60 feet | V | Causes psychic damage and saving throw debuff |
Mind Spike | 2 | Divination | Action | 60 feet | S | You cause psychic damage to a target. For the duration of the spell you know where the target is, even if hidden or invisible. |
Mind Thrust | 2 | Enchantment | Bonus Action | 60 feet | V,S | Causes psychic damage and limits target's actions |
Mire Fly | 3 | Conjuration | Action | 120 feet | V,M | Produce a fly that exudes a poisonous gas. |
Mold Earth | Cantrip | Transmutation | Action | 30 | S | Allows you to move earth, shape it, or create difficult terrain. |
Nathair's Mischief | 2 | Illusion | Action | 60 feet | S,M | You create a cube filled with illusion and sensory effects |
Necrotic Awareness | Cantrip | Necromancy | Action | 30 feet | S,V | Detect the presence of necrotic cysts |
Necrotic Burst | 4 | Necromancy | Action | 100 feet | V,S,M | Encysted subject killed, cyst begins to roam. |
Necrotic Cyst | 2 | Necromancy | Action | Touch | V,S,M | Infect the subject with an undead sac of tissue. |
Necrotic Scrying | 3 | Necromancy | Other | Unlimited | V,S,M | Hear or see encysted subject at a distance. |
Negative Energy Flood | 5 | Necromancy | Action | 60 feet | V,M | Causes necrotic damage to target. If target dies, it becomes a zombie. If target was undead, it gives temporary hit points instead. |
Oleander's Kiss | Cantrip | Evocation | Action | 25 feet | S,M | Breathe poisonous gas. |
Otherworldly Form | 6 | Transmutation | Action | Self | V,S,M | Gain specified immunities, flight, AC bonus, extra attack, and your weapon attacks are magical. |
Phantasmal Force | 2 | Illusion | Action | 60 feet | V,S,M | Creates an illusion with visual, sound, and temperature stimuli, convincing enough to deal psychic damage. |
Mass Polymorph | 9 | Transmutation | Action | 120 feet | V,S,M | Changes up to 10 creatures into beasts of the caster's choice. |
Power Word Heal | 9 | Evocation | Action | Touch | V,S | Restores all hit points and removes some conditions from target creature. |
Power Word Pain | 7 | Enchantment | Action | 60 feet | V | Target experiences excruciating pain, hampering its movement, attack rolls, ability checks, saving throws, and spellcasting. |
Presumed Affliction | 1 | Illusion | Action | 30 feet | V,S,M | Creates an illusion of being wounded, diseased, or dead. |
Primal Savagery | Cantrip | Transmutation | Action | Self | S | Create acid glands in nails and teeth and make an melee spell attack. |
Primordial Ward | 6 | Abjuration | Action | Self | V,S | You gain resistance to acid, cold, fire, lightning, and thunder damage. You can trade for immunity to one type for 1 round. |
Prismatic Burst | 1 | Evocation | Action | 30ft | V,S | A pop of bright color with various debilitating effects for those that roll a 1. |
Psionic Blast | 3 | Evocation | Action | Self (30-foot cone) | V | !Deprecated! Mental blast of force that pushes the target. |
Psychic Crush | 6 | Enchantment | Action | 60 feet | V,S | !Deprecated! Causes psychic damage and stuns the target. |
Psychic Scream | 9 | Enchantment | Action | 90 feet | S | You magically attack up to 10 creatures that take psychic damage and are stunned. |
Puppet | 1 | Enchantment | Action | 120 feet | S | Force one creature to move in a direction you choose. |
Pyrotechnics | 2 | Transmutation | Action | 60 feet | V,S | Creates firework display or smoke to blind enemies or obscure yourself. |
Quickening Blade | Cantrip | Transmutation | Action | Self (5ft Radius) | S,M | Hit an enemy and hasten your reaction time. |
Raulothim's Psychic Lance | 4 | Enchantment | Action | 120 feet | V | You damage a creature with psychic energy |
Ray of Sickness | 1 | Necromancy | Action | 60 feet | V,S | This ray does poison damage and poisons the target. |
Recast Form | 4 | Transmutation | Action | 30 feet | V,M | Forces a shapechanged creature to revert to their true form |
Redirecting Rift | 1 | Conjuration | Other | 30ft | V,S,M | A low-level reactive Conjuration spell to throw an attack somewhere else. |
Reflexive Foresight | 1 | Divination | Other | Self | V | A low-level reactive defense spell, utilizing the painfully utilitarian school of Divination. |
Rekindling Touch | 1 | Necromancy | Action | Touch | V,S | |
Revitalizing Word | 1 | Evocation | Bonus Action | 60ft | V | A Healing Word that is good for something other than a cheap way to bring up a downed ally. |
Rime's Binding Ice | 2 | Evocation | Action | Self (30-foot cone) | S,M | Projects a cone of cold that damages creatures and hinders movement. |
Roaring Arrow | Cantrip | Evocation | Action | Self (60ft Radius) | V,S,M | Ranged "Blade" cantrip; Deals minor AoE Thunder damage. |
Acid Arrow | 2 | Evocation | Action | 90 feet | V,S,M | Magical arrow bursts in a spray of acid |
Acid Splash | Cantrip | Conjuration | Action | 50 feet | V,S | Conjures bubble of acid that can hit 2 creatures within 5 feet of each other |
Aid | 2 | Abjuration | Other | 30 feet | V,S,M | Increases max. hit points and hitpoints. |
Alarm | 1 (ritual) | Abjuration | Other | 30 feet | V,S,M | You set an alarm against unwanted intrusion. |
Alter Self | 2 | Transmutation | Action | Self | V,S | |
Animal Friendship | 1 | Enchantment | Action | 30 feet | V,S,M | |
Animal Messenger | 2 (ritual) | Enchantment | Action | 30 feet | V,S,M | |
Bane | 1 | Enchantment | Action | 30 feet | V,S,M | Up to 3 creatures must subtract d4 from attacks & saves |
Eldritch Blast | Cantrip | Evocation | Action | 120 feet | V,S | A beam of crackling energy streaks toward a creature within range. |
Feather Fall | 1 | Transmutation | Reaction | 60 feet | V,M | Slows falling and reduces fall damage. |
Fire Bolt | Cantrip | Evocation | Action | 120 feet | V,S | |
Fireball | 3 | Evocation | Action | 150 feet | V,S,M | |
Greater Invisibility | 4 | Illusion | Action | Touch | V,S | |
Invisibility | 2 | Illusion | Action | Touch | V,S,M | Cause a creature to become Invisible |
Light | Cantrip | Evocation | Action | Touch | V,M | Creates light |
Lightning Bolt | 3 | Evocation | Action | Self (100-foot line) | V,S,M | |
Mage Armor | 1 | Abjuration | Action | Touch | V,S,M | |
Mage Hand | Cantrip | Conjuration | Action | 30 feet | V,S | A spectral, floating hand appears at a point you choose |
Magic Missile | 1 | Evocation | Action | 120 feet | V,S | |
Mending | Cantrip | Transmutation | Other | Touch | V,S,M | Repairs an item |
Ray of Frost | Cantrip | Evocation | Action | 60 feet | V,S | Projects a damaging cold ray |
Scorching Ray | 2 | Evocation | Action | 120 feet | V,S | Shoot 3 burning rays |
Shield | 1 | Abjuration | Reaction | Self | V,S | |
Sanguine Forge | Cantrip | Transmutation | Other | Touch | V,S,M | Transform materials from dead creatures into a weapon or ammunition. |
Saving Grace | 1 | Evocation | Other | 60ft | V | |
Scald | 1 | Evocation | Action | Touch | V,S | Your touch causes fire damage and suspends hit point recovery. |
Scatter | 6 | Conjuration | Action | 30 feet | V | You teleport 6 creatures up to 120 feet away. |
Searing Smite | 1 | Evocation | Bonus Action | Self | V | Causes fire damage and sets target on fire when you hit with a melee attack. |
Sense Emotion | 1 | Divination | Action | Self | V,S | You can sense the emotion of 1 humanoid each turn. |
Shadow | Cantrip | Transmutation | Action | Touch | M,S | Creates a zone of shadow |
Shadow Blade | 2 | Illusion | Bonus Action | Self | V,S | You create a magical sword, made of shadow, that deals psychic damage. It has advantage in dim light and darkness. |
Shadow of Moil | 4 | Necromancy | Action | Self | V,S,M | Obscuring shadows surround you darkening the area around you and doing necrotic damage to those who attack you from nearby. They also protect you from radiant damage. |
Shafts of Radiance | Cantrip | Evocation | Action | 60ft | V,S | Briefly summon spears, arrows, and other piercing projectiles to impale your enemies. |
Shape Water | Cantrip | Transmutation | Action | 30 feet | S | You can shape a volume of water, change its color, move or change the direction it flows, or change it to ice. |
Shout | 4 | Evocation | Action | Self (30ft Cone) | V | An update of a 3.5e spell. |
Sickening Radiance | 4 | Evocation | Action | 120 | V,S | Creates an area of light that does radiant damage and causes temporary exhaustion. |
Silvery Barbs | 1 | Enchantment | Reaction | 60 feet | V | |
Skill Empowerment | 5 | Transmutation | Action | Touch | V,S | Temporarily doubles the proficiency bonus one one skill of the target creature. |
Skybolt | 1 | Conjuration | Action | 120ft | V,S | A long-ranged small AoE Lightning spell. Too many fire spells these days... |
Skywrite | 2 | Transmutation | Other | Sight | V,S | Writes a short message in the sky using clouds. |
Slow Healing | 1 | Evocation | Other | Touch | V,S | Recover hp slowly over time. |
Snare | 1 | Abjuration | Other | Touch | V,S,M | Creates a magical trap that will restrain a creature. |
Snilloc's Snowball Swarm | 2 | Evocation | Action | 90 feet | V,S,M | Creates a barrage of snowballs dealing cold damage. |
Soul Cage | 6 | Necromancy | Reaction | 60 feet | V,S,M | You trap the soul of a humanoid and can use it for a number of effects. |
Soul Summons | 3 | Conjuration | Action | Self | V,S | You look within yourself to conjure your own soul, which separates from your body and takes its own form. |
Sound Burst | 2 | Evocation | Action | 30ft | V,S,M | An update of a 3.5e spell. |
Sovereign's Leash | 7 | Enchantment | Action | 80 feet | V,S,M | Restrain and force target to move as you direct on subsequent turns. |
Spectral Stampede | 4 | Conjuration | Action | Self (100-foot line) | V,S,M | Remember that scene from The Lion King? Now with force ghosts. |
Spirit Shroud | 3 | Necromancy | Bonus Action | Self | V,S | You gain an aura that slows a creature and deals extra damage when you hit with an attack. |
Spirit of Death | 4 | Necromancy | Action | 60 feet | V,S,M | Target a creature and summon a Reaper Spirit |
Spray of Cards | 2 | Conjuration | Action | 15 foot cone | V,S,M | You produce a spray of cards that blind or damage your target |
Staggering Smite | 4 | Evocation | Bonus Action | Self | V | When you hit with a melee attack, the target creatue takes psychic damage, and is hampered on attacks, ability checks and reactions. |
Steel Wind Strike | 5 | Conjuration | Action | 30 feet | S,M | You attack up to 5 creatures within range, doing force damage, and teleport near one of them. |
Storm Sphere | 4 | Evocation | Action | 150 feet | V,S | Creates a storm in a contained area that can cause damage by buffeting winds. Also may use a bonus action to hurl lightning from and within the storm. |
Stubborn Roots | Cantrip | Conjuration | Action | 30 feet | S | Help a creature you touch to avoid being moved or become prone. |
Sudden Awakening | 1 | Enchantment | Bonus Action | 10 feet | V | Sleeping creatures in range awake and may stand up. |
Summon Aberration | 4 | Conjuration | Action | 90 feet | V,S,M | You summon an Aberrant Spirit. |
Summon Beast | 2 | Conjuration | Action | 90 feet | V,S,M | You summon an Bestial Spirit. |
Summon Celestial | 5 | Conjuration | Action | 90 feet | V,S,M | You summon an Celestial Spirit. |
Summon Construct | 4 | Conjuration | Action | 90 feet | V,S,M | You summon an Construct Spirit. |
Summon Draconic Spirit | 5 | Conjuration | Action | 60 feet | V,S,M | Calls forth a spirit in the form of a dragon. |
Summon Elemental | 4 | Conjuration | Action | 90 feet | V,S,M | You summon an Elemental Spirit. |
Summon Fey | 3 | Conjuration | Action | 90 feet | V,S,M | You summon an Fey Spirit. |
Summon Fiend | 6 | Conjuration | Action | 90 feet | V,S,M | You summon an Fiendish Spirit. |
Summon Greater Demon | 4 | Conjuration | Action | 60 feet | V,S,M | You summon a CR 5 or less demon and have it attack other creatures. |
Summon Lesser Demons | 3 | Conjuration | Action | 60 feet | V,S,M | Summons a number of demons of CR 1 or less. |
Summon Shadowspawn | 3 | Conjuration | Action | 90 feet | V,S,M | You summon an Shadow Spirit. |
Summon Undead | 3 | Necromancy | Action | 90 feet | V,S,M | Summons a Undead Spirit |
Summon Warrior Spirit | 3 | Conjuration | Action | 90 feet | V,S,M | Produces a Warrior Spirit |
Swift Barrier | 1 | Abjuration | Other | 30ft | V,S | A Shield replacement that is more versatile and less annoying. |
Swift Quiver | 5 | Transmutation | Bonus Action | Touch | V,S,M | Your quiver becomes magical and does not run out of ammo during the spell. Also you may use a bonus action to make 2 attacks from the quiver. |
Sword Burst | Cantrip | Conjuration | Action | 5 feet | V | Create an area of force blades that damages creatures in it. |
Sword Burst | Cantrip | Conjuration | Action | 5 feet | V | Create an area of force blades that damages creatures in it. |
Synaptic Static | 5 | Enchantment | Action | 120 feet | V,S | Creates a damaging area of psychic energy that also may hinder attack rolls, ability checks, and concentration saves. |
Séance | 2 | Conjuration | Other | 5ft (15ft Radius) | V,S,M | A lower-level, riskier alternative to Speak With Dead. As detailed as it is verbose. |
Tasha's Caustic Brew | 1 | Evocation | Action | Self (30-foot line) | V,S,M | Create a stream of acid that causes continuing acid damage. |
Tasha's Mind Whip | 2 | Enchantment | Action | 90 feet | V | Causes psychic damage and may suppress a creature |
Tasha's Otherworldly Guise | 6 | Transmutation | Bonus Action | Self | V,S,M | You transform yourself to gain a number of buffs. |
Telepathy | 8 | Evocation | Action | Unlimited | V,S,M | You create a telepathic link with another creature on the same plane. You can send and receive sights, sounds, words, etc. |
Temple of the Gods | 7 | Conjuration | Other | 120 feet | V,S,M | Creates a magical temple that protects against celestials, elementals, fey, fiends, and/or undead as well as scrying. Also buffs healing spells cast inside it. |
Tenser's Transformation | 6 | Transmutation | Action | Self | V,S,M | For the duration of the spell, you trade spellcasting for the proficiencies and attacks of a Fighter, as well as gain temporary hit points. |
Terraform | 7 | Transmutation | Other | 60 feet | V,S,M | Reshape the earth and stone around you into simple objects and structures. |
Thorn Whip | Cantrip | Transmutation | Action | 30 feet | V,S,M | Creates a thorny vine that damages the target and pulls it toward the caster. |
Thought Shield | 2 | Abjuration | Action | Touch | V,S | !Deprecated! Shields mind from telepathy and mind reading. |
Thousandfold Strike | 5 | Transmutation | Bonus Action | Self | V | Much in the line of the Smite spells, hit your foe with a multitude of attacks across dozens of timelines. |
Thunder Step | 3 | Conjuration | Action | 90 feet | V | You teleport within range, causing thunder damage to creatures near where you left. |
Thunderburst | 6 | Evocation | Action | 300 feet | V,M | You produce an extremely loud noise that causes thunder damage and can deafen those near it. |
Thunderclap | Cantrip | Evocation | Action | Self (5-foot radius) | S | You create a tremendous sound that causes thunder damage to creatures near you. |
Thunderous Smite | 1 | Evocation | Bonus Action | Self | V | When you hit with a melee weapon attack, it deals extra thunder damage and pushes the target. |
Tidal Wave | 3 | Conjuration | Action | 120 feet | V,S,M | Create a moving wall of water that causes damage and knocks creatures prone |
Tiny Servant | 3 | Transmutation | Other | Touch | V,S | Transforms a tiny object into an anthropormorphic, animated construct that follows your mental commands. |
Toll the Dead | Cantrip | Necromancy | Action | 60 feet | V,S | A bell tolls and a creature you target takes necrotic damage; more if below its hit point maximum. |
Toxic Blade | Cantrip | Transmutation | Action | Self (5ft Radius) | S,M | Hit an enemy and hinder its actions. |
Transmute Rock | 5 | Transmutation | Action | 120 feet | V,S,M | Change rock to mud or mud to rock. May restrain those in the rock/mud. |
True Dodge | Cantrip | Divination | Other | 30 feet | S | Sense your foe's next attack and preemptively evade it. |
True Strike, Variant | Cantrip | Divination | Bonus Action | Self | S | A variant to true strike that attempts to fix the problems with the original. |
Tsunami | 8 | Conjuration | Other | Sight | V,S | Creates a wave of water that repeatedly traverses an area causing bludgeoning damage to creatures within it. |
Twisted Magic Field | 7 | Abjuration | Action | Self (30-foot radius) | V | You manipulate and twist magic around you |
Twisting Blade | Cantrip | Evocation | Action | Self (5ft Radius) | S,M | Hit an enemy, and immediately move without provoking your foe's wrath. |
Unearthly Chorus | 1 | Illusion | Action | Self (30-foot radius) | V | Your music gives advantage on charisma checks against targets that fail a save. |
Vampiric Smite | 2 | Necromancy | Bonus Action | Self | V | Empowers your weapon with life-draining force. |
Vampiric Weapon | 3 | Necromancy | Action | Touch | V,S | |
Vanishing Strike | 1 | Illusion | Bonus Action | Self | V | Much in the line of the Smite spells, charge up, and vanish the moment you strike. |
Venomous Strike | 2 | Transmutation | Bonus Action | Self | V | Much in the line of the Smite spells, imbue your weapon with deadly poison. |
Vexing Word | 1 | Enchantment | Other | 60ft | V | A Silvery Barbs replacement that doesn't break the RNG. |
Viperous Volley | 1 | Conjuration | Action | Self (30-foot cone) | V,S,M | You produce a spray of poisonous spirit-snakes that strike all creatures in a cone. |
Virtue | Cantrip | Abjuration | Action | Touch | V,S | Target creature gains temporary hit points. |
Vitriolic Sphere | 4 | Evocation | Action | 150 feet | V,S,M | Acid fills an area damaging creatures in it. The acid may continue to do damage for a turn. |
Vortex Warp | 2 | Conjuration | Action | 90 feet | V,S | Teleport a target creature to an unoccupied space. |
Wall of Light | 5 | Evocation | Action | 120 feet | V,S,M | Creates a wall made of light that blinds and causes radiant damage. Caster may create a damaging light beam from it, at the cost of shortening the wall. |
Wall of Sand | 3 | Evocation | Action | 90 feet | V,S,M | Creates a wall of sand that blocks line of sight and impedes movement. |
Wall of Sound | 3 | Evocation | Action | 90 feet | V,S,M | Creates a wall of sand that blocks line of sight and impedes movement. |
Wall of Water | 3 | Evocation | Action | 60 feet | V,S,M | Creates a wall of water that is difficult to shoot and move through. |
Warding Wind | 2 | Evocation | Action | Self | V | Creates a constant wind that is difficult to move and shoot through. It also deafens those who enter it and prevest fog, mist, etc. from crossing it. |
Warp Wood | 2 | Transmutation | Action | 60 ft | V,S | Distort a wooden object |
Warping Strike | 2 | Conjuration | Bonus Action | Self | V | Much in the line of the Smite spells, hit your target and teleport away. |
Watery Sphere | 4 | Conjuration | Action | 90 feet | V,S,M | Creates a sphere of water that the caster can move. It restrains those caught in it. |
Whirlwind | 7 | Evocation | Action | 300 feet | V,M | Creates a small tornado that sucks targets into it, causing them bludgeoning damage and restraining them. The caster may move the whirlwind. |
Wild Cunning | 1 | Transmutation | Action | 120 feet | V,S | Seek the spirits' help in a number of things: tracking, making or breaking camp, finding food & water, & finding shelter. |
Windshear | Cantrip | Evocation | Action | 30ft | V,S | Cut your enemies with a solidified razor of high-speed wind. |
Witch Bolt | 1 | Evocation | Action | 30 feet | V,S,M | Creates a bolt of lightning that damages a target. Caster may use its action each turn to continue damaging the target. |
Wither and Bloom | 2 | Necromancy | Action | 60 feet | V,S,M | |
Withering Blade | Cantrip | Necromancy | Action | Self (5ft Radius) | S,M | Hit an enemy and stop them from healing. |
Woodwisp Arrow | Cantrip | Transmutation | Action | Self (60ft Radius) | V,S,M | Ranged "Blade" cantrip; Ignores cover from wooden objects. |
Word of Radiance | Cantrip | Evocation | Action | 5 feet | V,S,M | Creates a radiant around the caster that damages opponents. |
Wrath of Nature | 5 | Evocation | Action | 120 feet | V,S | Creates an area of animated natural terrain that damages and hampers enemies in numerous ways. |
Wrathful Smite | 1 | Evocation | Bonus Action | Self | V | When you hit a target with a melee weapon attack, it take;s extra psychic damage and is frightened. |
Z's Compelled Duel | 1 | Enchantment | Bonus Action | 30ft | V | A rework of Compelled Duel using the Goaded condition. |
Z's Cure Wounds | 1 | Evocation | Action | Touch | V,S | My redux of Cure Wounds. Can't heal targets above half HP. |
Z's False Life | 1 | Necromancy | Action | Self | V,S,M | A rework of False Life that gets stronger the weaker you are. Y'know... So there's actually a reason to pick it over Armor of Agathys. |
Z's Healing Word | 1 | Evocation | Bonus Action | 60ft | V | A Healing Word that is good for something other than a cheap way to bring up a downed ally. Can't heal targets above half HP. |
Z's Toll the Dead | Cantrip | Necromancy | Action | 60ft | V,S | |
Z's Witch Bolt | 1 | Evocation | Action | 30ft | V,S,M | A rework of a bad spell, using my Channeling variant rule. |
Zephyr Strike | 1 | Transmutation | Bonus Action | Self | V | You have a free disengage while the spell is active. You may make 1 attack with advantage that deals extra force damage and greatly increases your movement that turn. |
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