5e Spell List
From Dungeons and Dragons Wiki
This article is about Spell | |
For other uses of Spell, see Spell (disambiguation). |
The following is a sortable list of 689 spells for 5th ed. (SRD, Canon (5e), and Homebrew (5e Spell)).
Name | Level | School | Action Type | Range | Component | Summary |
---|---|---|---|---|---|---|
Abi-Dalzim's Horrid Wilting | 8 | Necromancy | Action | 150 feet | V,S,M | Suck the moisture from everything in the area. |
Absorb Elements | 1 | Abjuration | Reaction | Self | S | Resistance to a type of damage after being hit. |
Acid Arrow | 2 | Evocation | Action | 90 feet | V,S,M | Magical arrow bursts in a spray of acid |
Acid Splash | Cantrip | Conjuration | Action | 60 feet | V,S | Conjures bubble of acid that can hit 2 creatures within 5 feet of each other |
Acid Stream | 1 | Evocation | Action | Self (30-foot line) | V,S,M | Target takes ongoing acid damage |
Adaptive Ward | 1 | Transmutation | Other | 60ft | V,S | A low-level reactionary Stoneskin, meant to replace Absorb Elements. |
Afterimage Dodge | 1 | Illusion | Other | Self | S,M | A low-level, reactive Mirror Image |
Aganazzar's Scorcher | 2 | Evocation | Action | 30 feet | V,S,M | You create a line of fire to damage enemies. |
Agonizing Word | 1 | Necromancy | Other | 60 | V | |
Aid | 2 | Abjuration | Other | 30 feet | V,S,M | Increases max. hit points and hitpoints. |
Air Bubble | 2 | Conjuration | Action | 60 feet | S | Creates an breathable air bubble around a willing creature's head |
Alarm | 1 | Abjuration | Other | 30 feet | V,S,M | You set an alarm against unwanted intrusion. |
Alter Self | 2 | Transmutation | Action | Self | V,S | |
Alwin's Arcane Virus | 4 | Necromancy | Action | Self (20-ft cone) | S,M | Infect a caster's spell. A nuisance in the short term, but can turn deadly if left untreated. |
Alwin's Spell Siphon | 4 | Abjuration | Reaction | 60 feet | S | A riskier version of Counterspell that can recover spell slots |
Animal Friendship | 1 | Enchantment | Action | 30 feet | V,S,M | |
Animal Messenger | 2 | Enchantment | Action | 30 feet | V,S,M | |
Animal Shapes | 8 | Transmutation | Action | 30 feet | V,S | |
Animate Dead | 3 | Necromancy | Other | 10 feet | V,S,M | |
Animate Objects | 5 | Transmutation | Action | 120 feet | V,S | |
Antagonize | 3 | Enchantment | Action | 30 feet | V,S,M | Cause psychic damage and force the target to attack another creature. |
Antilife Shell | 5 | Abjuration | Action | Self (10-foot radius) | V,S | |
Antimagic Field | 8 | Abjuration | Action | Self (10-foot-radius sphere) | V,S,M | |
Antipathy/Sympathy | 8 | Enchantment | Other | 50 feet | V,S,M | |
Arc Loop | Cantrip | Evocation | Action | 30ft | V,S | A small bolt of lightning that bounces from target to target. |
Arcane Buckler | Cantrip | Abjuration | Bonus Action | Self | V,S,M | Useful but modest update of 3.5e's Shield to 5e. |
Arcane Eye | 4 | Divination | Action | 30 feet | V,S,M | |
Arcane Gate | 6 | Conjuration | Action | 500 feet | V,S | Create teleportation gate |
Arcane Hand | 5 | Evocation | Action | 120 feet | V,S,M | |
Arcane Lock | 2 | Abjuration | Action | Touch | V,S,M | |
Arcane Sword | 7 | Evocation | Action | 60 feet | V,S,M | |
Arcane Weapon | 1 | Transmutation | Bonus Action | Self | V,S | !Deprecated! Creates temporary magic weapon with extra elemental damage |
Arcanist's Magic Aura | 2 | Illusion | Action | Touch | V,S,M | |
Arcing Blade | Cantrip | Evocation | Action | Self (5ft Radius) | S,M | Hit an enemy, causing lightning to lash out at other enemies close to them. |
Armor of Agathys | 1 | Abjuration | Action | Self | V,S,M | Gain temporary hit points and damages close combat attackers |
Arms of Hadar | 1 | Conjuration | Action | Self (10 foot radius) | V,S | Creates energy tentacles that attack those in range. |
Artifice Assistant | Cantrip | Conjuration | Action | 30 feet | V,S | Creates a small construct that can manipulate objects. |
Ashardalon's Stride | 3 | Transmutation | Bonus Action | Self | V,S | Flames jet from your feet, increasing your speed and damaging nearby creatures. |
Assassin's Draft | 6 | Transmutation | Action | 20 feet | V,S,M | Poisons food or drink |
Astral Projection | 9 | Necromancy | Other | 10 feet | V,S,M | |
Astral Seal | Cantrip | Conjuration | Action | 30ft | V,S | Mark a target, to heal your allies when it is struck if it is strong, or to suffer additional damage if it is weak. |
Augury | 2 | Divination | Other | Self | V,S,M | |
Aura of Life | 4 | Abjuration | Action | Self (30 foot radius) | V | Provides necrotic resistance and regeneration to friends in area. |
Aura of Purity | 4 | Abjuration | Action | Self (30 foot radius) | V | Resistance to poison resistance to some other conditions. |
Aura of Vitality | 3 | Evocation | Action | Self (30 foot radius) | V | Creates an area of healing. |
Awaken | 5 | Transmutation | Other | Touch | V,S,M | |
Bane | 1 | Enchantment | Action | 30 feet | V,S,M | Up to 3 creatures must subtract d4 from attacks & saves |
Banishing Smite | 5 | Abjuration | Bonus Action | Self | V | Additional force damage and chance to banish it. |
Banishment | 4 | Abjuration | Action | 60 feet | V,S,M | |
Barkskin | 2 | Transmutation | Action | Touch | V,S,M | |
Beacon of Hope | 3 | Abjuration | Action | 30 feet | V,S | |
Beast Bond | 1 | Divination | Action | Touch | V,S,M | Gain animal companion while spell lasts. |
Beast Sense | 2 | Divination | Action | Touch | S | For the duration you can use your action to use the senses of a target beast. |
Bestow Curse | 3 | Necromancy | Action | Touch | V,S | |
Black Tentacles | 4 | Conjuration | Action | 90 feet | V,S,M | |
Blackthorn Arrow | Cantrip | Necromancy | Action | Self (60ft Radius) | V,S,M | Ranged "Blade" cantrip; Target can't heal for 1 round. |
Blade Barrier | 6 | Evocation | Action | 90 feet | V,S | |
Blade Ward | Cantrip | Abjuration | Action | Self | V,S | Gain resistance to weapon attacks. |
Blade of Disaster | 9 | Conjuration | Bonus Action | 60 feet | V,S | Creates a temporary magic blade that can make 2 attacks per turn causing force damage. |
Blades of Vanquished Armies | 4 | Conjuration | Action | Self (10ft Radius) | V,S,M | Conjure spectral warrior spirits to swirl around you, harming those who come close. You can also command them to surge forth and strike your foes for you. |
Blazing Rebirth | 5 | Evocation | Other | 30ft | V,S,M | Reactive Revivify, with some fire damage and extra healing. |
Bless | 1 | Enchantment | Action | 30 feet | V,S,M | |
Blight | 4 | Necromancy | Action | 30 feet | V,S | |
Blinding Smite | 3 | Evocation | Bonus Action | Self | V | When you hit with a melee weapon attack, you deal radiant damage and have a chance to blind your target. |
Blindness/Deafness | 2 | Necromancy | Action | 30 feet | V | |
Blink | 3 | Transmutation | Action | Self | V,S | |
Blur | 2 | Illusion | Action | Self | V | |
Bodyguard | 1 | Necromancy | Other | 30ft | V,S,M | A defensive spell for a school of magic that is criminally underdeveloped at lower levels. |
Bone Puppet | Cantrip | Necromancy | Action | 60ft | V,S,M | A flavorful cantrip for a school of magic that is criminally underdeveloped at lower levels. |
Bones of the Earth | 6 | Transmutation | Action | 120 feet | V,S | Creates stone pillars |
Booming Blade | Cantrip | Evocation | Action | Self (5-foot radius) | M,S | You attack with a melee weapon. If you hit, the target takes thunder damage if it moves. |
Boreal Wind | 3 | Evocation | Action | 90 feet | V,S,M | You create a fierce gust of freezing wind that is 20 feet high and 20 feet wide. |
Borrowed Knowledge | 2 | Divination | Action | Self | V,S,M | Gain temporary proficiency in a skill. |
Branding Smite | 2 | Evocation | Bonus Action | Self | V | |
Breathing Room | Cantrip | Evocation | Action | Self (10ft Cone) | S | A quick boop to get enemies away from you. |
Burning Hands | 1 | Evocation | Action | Self (15-foot cone) | V,S | |
Cadaver Bomb | 2 | Necromancy | Action | 60ft | V,S,M | An offensive AOE spell for a school of magic that is criminally underdeveloped at lower levels. |
Calamitous Curse | 5 | Enchantment | Action | 60ft | V,S | A stronger version of Jinx, forcing the creature's next d20 roll to fail catastrophically. |
Call Lightning | 3 | Conjuration | Action | 120 feet | V,S | |
Call Steed | Cantrip | Divination | Action | Entire plane | V,S | Call a mount you've bonded with to travel to your location. |
Calm Emotions | 2 | Enchantment | Action | 60 feet | V,S | |
Catapult | 1 | Transmutation | Action | 150 feet | S | Hurls an object, may cause damage. |
Catnap | 3 | Enchantment | Action | 30 feet | S,M | Willing creatures sleep for the duration and get the benefits of a short rest. |
Cause Fear | 1 | Necromancy | Action | 60 feet | V,S | Living creatures must save or become frightened |
Ceremony | 1 | Abjuration | Other | Touch | V,S,M | Can perform one of a number of ceremonies - attonement, bless water, comming of age, dedication, funeral rite, or wedding. |
Chain Lightning | 6 | Evocation | Action | 150 feet | V,S,M | |
Chaos Bolt | 1 | Evocation | Action | 120 feet | V,S | Shoots a bolt of energy that does random damage type and has a chance to chain to another enemy. |
Charm Monster | 4 | Enchantment | Action | 30 feet | V,S | Place a charm on a creature. |
Charm Person | 1 | Enchantment | Action | 30 feet | V,S | |
Chill Touch | Cantrip | Necromancy | Action | 120 feet | V,S | |
Chilling Blade | Cantrip | Evocation | Action | Self (5ft Radius) | S,M | Hit an enemy and grow crystal armor temporarily. |
Chromatic Orb | 1 | Evocation | Action | 90 feet | V,S,M | Creates an orb that damages creatures with a chosen damage type. |
Circle of Death | 6 | Necromancy | Action | 150 feet | V,S,M | |
Circle of Power | 5 | Abjuration | Action | Self (30 foot range) | V | Creates an area that benefits you and allies against magical attacks. |
Clairvoyance | 3 | Divination | Other | 1 mile | V,S,M | |
Clone | 8 | Necromancy | Other | Touch | V,S,M | |
Cloud of Daggers | 2 | Conjuration | Action | 60 feet | V,S,M | You create an area around you filled with magical daggers that damage enemies. |
Cloudkill | 5 | Conjuration | Action | 120 feet | V,S | |
Color Spray | 1 | Illusion | Action | Self (15-foot cone) | V,S,M | |
Column of Ice | 4 | Conjuration | Action | 50 feet | V,S,M | Conjures one column of ice, 10-ft. radius and 35 ft in height |
Command | 1 | Enchantment | Action | 60 feet | V | |
Commune | 5 | Divination | Other | Self | V,S,M | |
Commune with Nature | 5 | Divination | Other | Self | V,S | |
Compelled Duel | 1 | Enchantment | Bonus Action | 30 feet | V | Place consequences on an enemy if it attacks anyone but you. |
Comprehend Languages | 1 | Divination | Action | Self | V,S,M | |
Compulsion | 4 | Enchantment | Action | 30 feet | V,S | |
Cone of Cold | 5 | Evocation | Action | Self (60-foot cone) | V,S,M | |
Confusion | 4 | Enchantment | Action | 90 feet | V,S,M | |
Conjure Animals | 3 | Conjuration | Action | 60 feet | V,S | |
Conjure Barlgura | 4 | Conjuration | Action | 60 feet | V,S | Deprecated! Summons a Barlgura. |
Conjure Barrage | 3 | Conjuration | Action | Self (60 foot cone) | V,S,M | Multiplies your projectiles or thrown weapons mid-air. |
Conjure Celestial | 7 | Conjuration | Other | 90 feet | V,S | |
Conjure Creature | 1 | Conjuration | Action | 90 feet | V,S | |
Conjure Elemental | 5 | Conjuration | Other | 90 feet | V,S,M | |
Conjure Minor Elementals | 4 | Conjuration | Other | 90 feet | V,S | |
Conjure Fey | 6 | Conjuration | Action | 90 feet | V,S | |
Conjure Hezrou | 7 | Conjuration | Action | 60 feet | V,S,M | Conjures a Hezrou, (CR 8 Demon). |
Conjure Minor Creature | Cantrip | Conjuration | Action | 90 feet | V,S | |
Conjure Shadow Demon | 4 | Conjuration | Action | 60 feet | V,S,M | Conjures a Shadow Demon, (CR 4 Demon). |
Conjure Volley | 5 | Conjuration | Action | 150 feet | V,S,M | Multiplies your projectiles or thrown weapons mid-air. (More powerful version of Conjure Barrage (5e)) |
Conjure Vrock | 5 | Conjuration | Action | 60 feet | V,S,M | Conjures a Vrock, (CR 6 Demon). |
Conjure Woodland Beings | 4 | Conjuration | Action | 60 feet | V,S,M | |
Conjurer's Blade | Cantrip | Conjuration | Bonus Action | Self | V,S,M | A simple cantrip to create a melee weapon. |
Contact Other Plane | 5 | Divination | Other | Self | V | |
Contagion | 5 | Necromancy | Action | Touch | V,S | |
Contingency | 6 | Evocation | Other | Self | V,S,M | |
Continual Flame | 2 | Evocation | Action | Touch | V,S,M | |
Control Flames | Cantrip | Transmutation | Action | 60 feet | S | Manipulate existing flames in an area |
Control Water | 4 | Transmutation | Action | 300 feet | V,S,M | |
Control Weather | 8 | Transmutation | Other | Self (5-mile radius) | V,S,M | |
Control Winds | 5 | Transmutation | Action | 300 feet | V,S | Control winds in area - gusts, updrafts and downdrafts |
Cordon of Arrows | 2 | Transmutation | Action | 5 feet | V,S,M | Enchant ammunition to attack creatures that come near. |
Corrosive Grasp | Cantrip | Transmutation | Other | Touch | V,S,M | 3.5e conversion of Rusting Grasp; Smack your targets to corrode their flesh, armor and weapons. |
Counterspell | 3 | Abjuration | Other | 60 feet | S | |
Crashing Stone | 1 | Transmutation | Action | 60ft | V,S,M | Toss a pebble that turns into a boulder mid-flight. |
Create Bonfire | Cantrip | Conjuration | Action | 60 feet | V,S | Create a stationary fire in an area. |
Create Food and Water | 3 | Conjuration | Action | 30 feet | V,S | |
Create Homunculus | 6 | Transmutation | Other | Touch | V,S,M | You create a Homunculus. |
Create Magen | 7 | Transmutation | Other | touch | V,S,M | Creates a Magen, a type of construct |
Create Spelljamming Helm | 5 | Transmutation | Action | Touch | V,S,M | Creates a Spelljamming Helm. |
Create Undead | 6 | Necromancy | Other | 10 feet | V,S,M | |
Create or Destroy Water | 1 | Transmutation | Action | 30 feet | V,S,M | |
Creation | 5 | Illusion | Other | 30 feet | V,S,M | |
Creeping Cold | 2 | Transmutation | Action | 30 feet | V,S,M | You turn a creature's sweat and the air's ambient moisture to ice, creating blisters as the ice forms on and inside the skin. |
Crown of Madness | 2 | Enchantment | Action | 120 feet | V,S | Create a crown that forces the target to attack the creature of your choice. |
Crown of Stars | 7 | Evocation | Action | Self | V,S | You create a number of tiny stars that circle your head. You can spend a bonus action to hurl them one at a time at an enemy, doing radiant damage if they hit. The stars also shed light. |
Crumbling Curse | 2 | Enchantment | Action | 60ft | V | |
Crusader's Mantle | 3 | Evocation | Action | Self | V | Adds radiant damage to attacks from allies in area. |
Crystal Blade | Cantrip | Abjuration | Action | Self (5ft Radius) | S,M | Hit an enemy and grow crystal armor temporarily. |
Cure Wounds | 1 | Evocation | Action | Touch | V,S | |
Mass Cure Wounds | 5 | Evocation | Action | 60 feet | V,S | |
Dancing Lights | Cantrip | Evocation | Action | 120 feet | V,S,M | |
Danse Macabre | 5 | Necromancy | Action | 60 feet | V,S | You animate a number of corpses to create skeletons or zombies that you control. |
Darkness | 2 | Evocation | Action | 60 feet | V,M | |
Darkvision | 2 | Transmutation | Action | Touch | V,S,M | |
Dawn | 5 | Evocation | Action | 60 feet | V,S,M | Creates a cylinder of sunlight that causes radiant damage to creatures inside it. |
Daylight | 3 | Evocation | Action | 60 feet | V,S | |
Daze | Cantrip | Enchantment | Action | 30 feet | V,M | Momentarily disorient a creature |
Death Ward | 4 | Abjuration | Other | Touch | V,S | |
Decay | 1 | Necromancy | Other | 90 ft | V,S | Cause the slow but inevitable decay of matter over time, dealing 1d6 necrotic damage per round. |
Demiplane | 8 | Conjuration | Action | 60 feet | S | |
Destructive Wave | 5 | Evocation | Action | Self (30 foot radius) | V | Creates an omni-directional wave of energy that does thunder and radiant or necrotic damage to enemies. |
Detect Evil and Good | 1 | Divination | Action | Self | V,S | |
Detect Magic | 1 | Divination | Action | Self | V,S | |
Detect Poison and Disease | 1 | Divination | Action | Self | V,S,M | |
Detect Thoughts | 2 | Divination | Action | Self | V,S,M | |
Dimension Door | 4 | Conjuration | Action | 500 feet | V | |
Disguise Self | 1 | Illusion | Action | Self | V,S | |
Disintegrate | 6 | Transmutation | Action | 60 feet | V,S,M | |
Dispel Evil and Good | 5 | Abjuration | Action | Self | V,S,M | |
Dispel Magic | 3 | Abjuration | Action | 120 feet | V,S | |
Dissonant Whispers | 1 | Enchantment | Action | 50 feet | V | Your opponent hears whispers that damages their psyche |
Divination | 4 | Divination | Action | Self | V,S,M | |
Divine Favor | 1 | Evocation | Bonus Action | Self | V,S | |
Divine Word | 7 | Evocation | Bonus Action | 30 feet | V | |
Divisive Challenge | 2 | Enchantment | Action | Self (30ft Radius) | V,S | Challenge your opponents, Goading those that are Worthy, while Frightening those that are not. |
Dominate Beast | 4 | Enchantment | Action | 60 feet | V,S | |
Dominate Monster | 8 | Enchantment | Action | 60 feet | V,S | |
Dominate Person | 5 | Enchantment | Action | 60 feet | V,S | |
Draconic Transformation | 7 | Transmutation | Bonus Action | Self | V,S,M | You transform yourself with draconic features: Blindsight, Breath Weapon, and Wings. |
Dragon's Breath | 2 | Transmutation | Bonus Action | Touch | V,S,M | Until the spell ends a target creature can exhale a cone of energy doing acid, cold, fire, lightning, or poison damage. |
Dreadtheft | 2 | Necromancy | Action | Self (30ft Line) | V,S | Create a beam of life-draining energy, withering foes and healing yourself. |
Dream | 5 | Illusion | Other | Special | V,S,M | |
Dream of the Blue Veil | 7 | Conjuration | Action | 20 feet | V,S,M | You and others can view and transport to another world on the Material Plane. |
Druid Grove | 6 | Abjuration | Other | Touch | V,S,M | You crate awarded area that has a number of effects including fog, grasping vines, and animated trees to guard the area. |
Druid Grove | 6 | Abjuration | Touch | V,S,M | You crate awarded area that has a number of effects including fog, grasping vines, and animated trees to guard the area. | |
Druidcraft | Cantrip | Transmutation | Action | 30 | V,S | |
Dust Devil Spell | 2 | Conjuration | Action | 60 feet | V,S,M | Creates a spinning mass of air that damages creatures in its area. |
Earth Tremor | 5 | Evocation | Action | Self (10 foot radius) | V,S | Within an area, the ground shakes and it may cause damage, knock someone prone, and create difficult terrain |
Earthbind | 2 | Transmutation | Action | 300 feet | V | Prevents the target from flying |
Earthquake | 8 | Evocation | Action | 600 feet | V,S,M | |
Earthwalk | 2 | Transmutation | Action | Touch | S,M | Gain a burrowspeed and tremorsense |
Ego Whip | 4 | Enchantment | Action | 30 feet | V | !Deprecated! Create dispair in one creature. |
Ekbom's Imaginary Insects | 5 | Enchantment | Action | 30 Feet | M | Target hallucinates insects all over their body and attacks themselves. |
Eldritch Blast | Cantrip | Evocation | Action | 120 feet | V,S | |
Elemental Bane | 4 | Transmutation | Action | 90 feet | V,S | Removes resistance and deals extra damage of a chosen damage type. |
Elemental Rebuke | 1 | Evocation | Other | 60ft | V,S | Hellish Rebuke buff. Use at your own risk. |
Elemental Weapon | 3 | Transmutation | Action | Touch | V,S | You make a weapon temporarily become a magic weapon that does acid, cold, fire, lightning, or thunder damage. |
Emberflash Arrow | Cantrip | Evocation | Action | Self (60ft Radius) | V,S,M | Ranged "Blade" cantrip; Target catches fire for 1 round. |
Encode Memories | 1 | Divination | Action | self | S | |
Endure Elements | 3 | Abjuration | Action | Touch | V,S | A creature protected by endure elements suffers much less harm from being in a hot or cold environment. |
Enemies Abound | 3 | Enchantment | Action | 120 feet | V,S | Target sees all creatures as enemies and must attack a random one. |
Enervation | 5 | Necromancy | Action | 60 feet | V,S | A tentacle of dark energy reaches out to touch an enemy doing necrotic damage to the target and healing you. |
Enhance Ability | 2 | Transmutation | Action | Touch | V,S,M | |
Enlarge/Reduce | 2 | Transmutation | Action | 30 feet | V,S,M | |
Ensnaring Strike | 1 | Conjuration | Bonus Action | Self | V | When you hit a creature, it is entwined with thorny vines. |
Entangle | 1 | Conjuration | Action | 90 feet | V,S | |
Enthrall | 2 | Enchantment | Action | 60 feet | V,S | |
Erupting Earth | 3 | Transmutation | Action | 120 feet | V,S,M | Creates an area that spouts earth and stone, damaging those in the area. |
Etherealness | 7 | Transmutation | Action | Self | V,S | |
Expeditious Retreat | 1 | Transmutation | Bonus Action | Self | V,S | |
Extinguishing Strike | 3 | Necromancy | Bonus Action | Self | V | |
Eyebite | 6 | Necromancy | Action | Self | V,S | |
Fabricate | 4 | Transmutation | Other | 120 feet | V,S | |
Faerie Fire | 1 | Evocation | Action | 60 feet | V | |
Faithful Hound | 4 | Conjuration | Action | 30 feet | V,S,M | |
False Life | 1 | Necromancy | Other | Self | V,S,M | |
Fangblight Arrow | Cantrip | Transmutation | Action | Self (60ft Radius) | V,S,M | Ranged "Blade" cantrip; Weapon constricts target for 1 round. |
Far Step | 5 | Conjuration | Bonus Action | Self | V | You teleport a short distance. While the spell is active, you may use a bonus action each turn to do it again. |
Fear | 3 | Illusion | Action | Self (30 foot cone) | V,S,M | |
Feather Fall | 1 | Transmutation | Reaction | 60 feet | V,M | Slows falling and reduces fall damage. |
Feeblemind | 8 | Enchantment | Action | 150 feet | V,S,M | |
Feign Death | 3 | Necromancy | Action | Touch | V,S,M | Target appears to be dead and gains protection from damage, disease, and poison. |
Find Familiar | 1 | Conjuration | Other | 10 feet | V,S,M | |
Find Greater Steed | 4 | Conjuration | Other | 30 feet | V,S | |
Find Steed | 2 | Conjuration | Other | 30 feet | V,S | |
Find Traps | 2 | Divination | Action | 120 feet | V,S | |
Find the Path | 6 | Divination | Other | Self | V,S,M | |
Finger of Death | 7 | Necromancy | Action | 60 feet | V,S | |
Fire Bolt | Cantrip | Evocation | Action | 120 feet | V,S | |
Fire Shield | 4 | Evocation | Action | Self | V,S,M | |
Fire Storm | 7 | Evocation | Action | 150 feet | V,S | |
Fireball | 3 | Evocation | Action | 150 feet | V,S,M | |
Delayed Blast Fireball | 7 | Evocation | Action | 150 feet | V,S,M | |
Fissure | Cantrip | Transmutation | Action | Self (10ft Line) | S | Punch the ground, sending out a line-shaped shockwave. |
Fizban's Platinum Shield | 6 | Abjuration | Bonus Action | 60 feet | V,S,M | You shield a creature which gains cover, damage resistance, and evasion |
Flame Arrows | 3 | Transmutation | Action | Touch | V,S | Selects a number of arrows that ignite when shot doing fire damage. |
Flame Blade | 2 | Evocation | Bonus Action | Self | V,S,M | |
Flame Strike | 5 | Evocation | Action | 60 feet | V,S,M | |
Flaming Sphere | 2 | Conjuration | Action | 60 feet | V,S,M | |
Flashing Blade | Cantrip | Evocation | Action | Self (5ft Radius) | S,M | Hit an enemy and hinder its vision. |
Flesh to Stone | 6 | Transmutation | Action | 60 feet | V,S,M | |
Floating Disk | 1 | Conjuration | Action | 30 feet | V,S,M | |
Fly | 3 | Transmutation | Action | Touch | V,S,M | |
Focus Breaker | 2 | Abjuration | Action | 60 feet | V,S,M | Shatters focus and concentration |
Fog Cloud | 1 | Conjuration | Action | 120 feet | V,S | |
Forbiddance | 6 | Abjuration | Other | Touch | V,S,M | |
Forcecage | 7 | Evocation | Action | 100 feet | V,S,M | |
Foresight | 9 | Divination | Other | Touch | V,S,M | |
Freedom of Movement | 4 | Abjuration | Action | Touch | V,S,M | |
Freezing Sphere | 6 | Evocation | Action | 300 feet | V,S,M | |
Freezing Strike | 2 | Evocation | Bonus Action | Self | V | Much in the line of the Smite spells, imbue your weapon with the power to freeze a foe in its tracks. |
Friends | Cantrip | Enchantment | Action | Self | V,M | Gives you advantage on social skills against the target. |
Frost Fingers | 1 | Evocation | Action | Self (15-foot cone) | V,S | Icy blast causes cold damage to creatures in a cone. |
Frostbite | Cantrip | Evocation | Action | 60 feet | V,S | Target must save or take cold damage and have disadvantage on attack rolls |
Gaseous Form | 3 | Transmutation | Action | Touch | V,S,M | |
Gate | 9 | Conjuration | Action | 60 feet | V,S,M | |
Geas | 5 | Enchantment | Other | 60 feet | V | |
Gentle Repose | 2 | Necromancy | Action | Touch | V,S,M | |
Giant Insect | 4 | Transmutation | Action | 30 feet | V,S | |
Gift of Recovery | 1 | Evocation | Action | Touch | V,S | A little bit different take on healing; Basically fast healing from 3.5e. |
Glibness | 8 | Transmutation | Action | Self | V | |
Globe of Invulnerability | 6 | Abjuration | Action | Self (10-foot radius) | V,S,M | |
Glyph of Oath-binding | 5 | Abjuration | Other | Touch | V,S,M | You inscribe a glyph on one or more willing person to enforce an oath or contract. |
Glyph of Warding | 3 | Abjuration | Other | Touch | V,S,M | |
Goodberry | 1 | Transmutation | Action | Touch | V,S,M | |
Grasping Vine | 4 | Conjuration | Bonus Action | 30 feet | V,S | Creates a vine that drags a target creature toward it on a failed save. |
Grease | 1 | Conjuration | Action | 60 feet | V,S,M | |
Green-Flame Blade | Cantrip | Evocation | Action | Self (5-foot radius) | S,M | You attack with a melee weapon. If you hit, a nearby creature (and the target at higher levels) suffers fire damage. |
Guardian of Faith | 4 | Conjuration | Action | 30 feet | V | |
Guardian of Nature | 4 | Transmutation | Bonus Action | Self | V | You take on aspects of a great beast or tree, giving you buffing some abilities and attacks. |
Guards and Wards | 6 | Abjuration | Other | Touch | V,S,M | |
Guidance | Cantrip | Divination | Action | Touch | V,S | |
Guiding Bolt | 1 | Evocation | Action | 120 feet | V,S | |
Guiding Hand | 1 | Divination | Other | 5 feet | V,S | Creates a floating hand that point and moves toward a landmark you specify. |
Gust | Cantrip | Transmutation | Action | 30 feet | V,S | Creates wind effects that can push objects or other minor effects. |
Gust of Wind | 2 | Evocation | Action | Self (60-foot line) | V,S,M | |
Hail of Thorns | 1 | Conjuration | Bonus Action | Self | V | When you hit with a ranged attack, it explodes with a shower of thorns that cause damage. |
Hallow | 5 | Evocation | Other | Touch | V,S,M | |
Hallucinatory Terrain | 4 | Illusion | Other | 300 feet | V,S,M | |
Hammer | Cantrip | Evocation | Action | 60ft | V,S | Bludgeoning damage: The cantrip. |
Hand of Blight | Cantrip | Necromancy | Action | Self (30ft) | S | Launch clawing hands of necrotic energy at your foes. |
Hand of Radiance | Cantrip | Evocation | Action | Self (5 foot radius) | V,S | Your hand creates a beam of radiance that damages a target. |
Harm | 6 | Necromancy | Action | 60 feet | V,S | |
Haste | 3 | Transmutation | Action | 30 feet | V,S,M | |
Hastening Strike | 3 | Transmutation | Bonus Action | Self | V | Much in the line of the Smite spells, steal your opponent's time. |
Heal | 6 | Evocation | Action | 60 feet | V,S | |
Mass Heal | 9 | Evocation | Action | 60 feet | V,S | |
Healing Elixir | 1 | Conjuration | Other | Self | V,S,M | Creates an elixir that heals hit points |
Healing Spirit | 2 | Conjuration | Bonus Action | 60 feet | V,S | You create an area that heals creatures within it. You may use a bonus action to move the area each turn. |
Healing Word | 1 | Evocation | Bonus Action | 60 feet | V | |
Mass Healing Word | 3 | Evocation | Bonus Action | 60 feet | V | |
Heartripper | 4 | Evocation | Action | 60ft | S | An update of a 3.5e spell, you use a targeted bolt of force to push a creature's heart out of its body. |
Heat Drain | 5 | Necromancy | Action | Self(30 foot radius) | V,S,M | The heat in the room seems to rush toward you, leaving everyone around you in bone chilling pain while you feel amazingly refreshed and alive. |
Heat Metal | 2 | Transmutation | Action | 60 feet | V,S,M | |
Hellish Rebuke | 1 | Evocation | Reaction | 60 feet | V,S | |
Sanguine Siphon | 1 | Necromancy | Other | 30ft | V,S | Use your reaction to suck the blood out of your enemies. |
Mass Sanguine Siphon | 3 | Necromancy | Other | 30ft | V,S | Use your reaction to suck the blood out of even more enemies. |
Heroes' Feast | 6 | Conjuration | Other | 30 feet | V,S,M | |
Heroism | 1 | Enchantment | Action | Touch | V,S | |
Hex | 1 | Enchantment | Bonus Action | 90 feet | V,S,M | Target creature has disadvantage on ability checks (of your choice) for the spell's duration. Also, you cause necrotic damage if you hit it with an attack. |
Hideous Laughter | 1 | Enchantment | Action | 30 feet | V,S,M | |
Hold Monster | 5 | Enchantment | Action | 90 feet | V,S,M | |
Hold Person | 2 | Enchantment | Action | 60 feet | V,S,M | |
Holy Aura | 8 | Abjuration | Action | Self | V,S,M | |
Holy Weapon | 5 | Evocation | Bonus Action | Touch | V,S | Your weapon becomes magical and deals extra radiant damage. You may end the spell causing damage in an area around you. |
House of Cards | 3 | Conjuration | Other | Touch | V,S,M | Conjures a structure made of giant playing cards that can provide cover. |
Hunger of Hadar | 3 | Conjuration | Action | 150 feet | V,S,M | Creates a sphere of magical darkness that damages those within. |
Hunter's Mark | 1 | Divination | Bonus Action | 90 feet | V | |
Hymn of Recovery | 1 | Evocation | Action | 30ft | V,S | A Channeled healing spell. Don't worry, it's not broken. |
Hypnotic Pattern | 3 | Illusion | Action | 120 feet | S,M | |
Ice Crystal Phalanx | 1 | Conjuration | Other | 30 ft line | V,S | Fire a line of freezing ice, that leaves spikes behind in its wake. |
Ice Knife | 1 | Conjuration | Action | 60 feet | S,M | Casts an exploding icicle that causes cold damage the target and those near the it. |
Ice Storm | 4 | Evocation | Action | 300 feet | V,S,M | |
Id Insinuation | 1 | Enchantment | Action | 60 feet | V,S | !Deprecated! Project conflicting desires |
Identify | 1 | Divination | Other | Touch | V,S | A spell to learn the properties of magic items |
Minor Illusion | Cantrip | Illusion | Action | 30 ft. | S,M | |
Programmed Illusion | 6 | Illusion | Action | 120 feet | V,S,M | |
Illusory Dragon | 8 | Illusion | Action | 120 feet | S | Creates an illusion of a dragon that can do actual damage from its breath weapon. |
Illusory Script | 1 | Illusion | Other | Touch | S,M | |
Major Image | 3 | Illusion | Action | 120 feet | V,S,M | |
Immolation | 5 | Evocation | Action | 90 feet | V | Envelopes target creature in flames causing damage for the spell's duration. |
Impaling Conjuration | Cantrip | Conjuration | Action | 60ft | V,S,M | Briefly summon spears, arrows, and other piercing projectiles to impale your enemies. |
Imprisonment | 9 | Abjuration | Other | 30 feet | V,S,M | |
Incendiary Cloud | 8 | Conjuration | Action | 150 feet | V,S | |
Incite Rage | 1 | Enchantment | Action | 60ft | V | The Goad version of Cause Fear, with one extra twist. |
Infernal Calling | 5 | Conjuration | Other | 90 feet | V,S,M | Summons a devil. The devil may or may not follow your command. |
Infernal Spheres | 2 | Conjuration | Action | Self | V,S | Conjure sphere of flame to protect you, striking those that harm you. |
Infestation | Cantrip | Conjuration | Action | 30 feet | V,S,M | Infests a target with insect parasites that cause poison damage and forces the target to move a short distance. |
Inflame | 3 | Enchantment | Action | Self (30ft Radius) | V,S,M | An AoE Goad, in the vein of the 3rd-level Fear spell. |
Inflict Wounds | 1 | Necromancy | Action | Touch | V,S | |
Insect Plague | 5 | Conjuration | Action | 300 feet | V,S,M | |
Instant Summons | 6 | Conjuration | Other | Touch | V,S,M | |
Intellect Fortress | 3 | Abjuration | Action | 30 feet | V | Grants resistance to psychic damage and boosts Int, Wis, and Cha saves. |
Investiture of Flame | 6 | Transmutation | Action | Self | V,S | You cover yourself with flames that provide protection from fire and cold and can project this fire in a line to damage a target. |
Investiture of Ice | 6 | Transmutation | Action | Self | V,S | Encases you in ice that provides protection from cold and fire damage, as well as creating an area of difficult terrain, and allowing you to form a blast of cold air that damages enemies. |
Investiture of Stone | 6 | Transmutation | Action | Self | V,S | Encases you in stone that provides protection from bludgeoning, piercing, and slashing from nonmagical attacks. Allows you to create an area effect that can knock others prone. And allows you to move through stone. |
Investiture of Wind | 6 | Transmutation | Action | Self | V,S | Encases you in wind that protects you from ranged weapon attacks and gives a flying speed. You can also create blasts of air to damage opponents. |
Invisibility | 2 | Illusion | Action | Touch | V,S,M | Cause a creature to become invisible |
Greater Invisibility | 4 | Illusion | Action | Touch | V,S | |
Invulnerability | 9 | Abjuration | Action | Self | V,S,M | You become immune to all damage. |
Irk | Cantrip | Enchantment | Action | Touch | S | Touch your opponent to annoy them; The opposite of Guidance. |
Irresistible Dance | 6 | Enchantment | Action | 30 feet | V | |
Jinx | Cantrip | Enchantment | Action | 30ft | V,S | Curse your target with instant bad luck, dealing random damage to them as something abrupt and painfully inconvenient happens to them. |
Jump | 1 | Transmutation | Action | Touch | V,S,M | |
Kinetic Blade | Cantrip | Evocation | Action | Self (5ft Radius) | S,M | Push an enemy around the battlefield by bonking it over the head. |
Kinetic Jaunt | 2 | Transmutation | Bonus Action | Self | S | You gain a number of movement enhancements for the duration. |
Kiss of Vanti | Cantrip | Necromancy | Action | Touch with Reach | S,M | Psychic Vampirism |
Knock | 2 | Transmutation | Action | 60 feet | V | |
Legend Lore | 5 | Divination | Other | Self | V,S,M | |
Levitate | 2 | Transmutation | Action | 60 feet | V,S,M | |
Life Transference | 3 | Necromancy | Action | 30 feet | V,S | You take necrotic damage and heal a creature of choice by double the amount. |
Light | Cantrip | Evocation | Action | Touch | V,M | Creates light |
Lightning Arrow | 3 | Transmutation | Bonus Action | Self | V,S | Your next ranged weapon attack does lightning damage to the target and nearby creatures. |
Lightning Bolt | 3 | Evocation | Action | Self (100-foot line) | V,S,M | |
Lightning Lure | Cantrip | Evocation | Action | Self (15-foot radius) | V | You create an electrical arch that draws an enemy toward you and causes lightning damage. |
Lithic Block | Cantrip | Transmutation | Action | 30ft | V,S | Raise a 5ft cube out of the ground to hide behind; More cubes as you gain levels. |
Locate Animals or Plants | 2 | Divination | Action | Self | V,S,M | |
Locate Creature | 4 | Divination | Action | Self | V,S,M | |
Locate Object | 2 | Divination | Action | Self | V,S,M | |
Longstrider | 1 | Transmutation | Action | Touch | V,S,M | |
Lunging Maw | 2 | Conjuration | Action | 60ft | V,S,M | Conjure a giant mouth to swallow your enemies. |
Maddening Darkness | 8 | Evocation | Action | 150 feet | V,M | Creates an area of darkness that causes psychic damage to those within. Darkvision can't see through it and it cannot be illuminated by magical means. |
Maelstrom | 5 | Evocation | Action | 120 feet | V,S,M | Creates a waterspout that is difficult terrain and damages creatures in its area. |
Mage Armor | 1 | Abjuration | Action | Touch | V,S,M | |
Mass Mage Armor | 3 | Abjuration | Other | 30 ft. | V,S,M | Gives Mage Armor to a number of creatures for 1 minute |
Mage Hand | Cantrip | Conjuration | Action | 30 feet | V,S | A spectral, floating hand appears at a point you choose |
Magic Circle | 3 | Abjuration | Other | 10 feet | V,S,M | |
Magic Jar | 6 | Necromancy | Other | Self | V,S,M | |
Magic Missile | 1 | Evocation | Action | 120 feet | V,S | |
Magic Mouth | 2 | Illusion | Other | 30 feet | V,S,M | |
Magic Stone | Cantrip | Transmutation | Bonus Action | Touch | V,S | Enchant stones to do damage if thrown or launched from a sling (as a ranged spell attack). |
Magic Weapon | 2 | Transmutation | Bonus Action | Touch | V,S | |
Magnificent Mansion | 7 | Conjuration | Other | 300 feet | V,S,M | |
Mass Revivify | 5 | Necromancy | Action | 30ft | V,S,M | Revivify 3 targets with 1 action, get more with upcasting. |
Mass Swift Barrier | 3 | Abjuration | Other | 30ft | V,S | A mass version of my Shield rework. |
Maximilian's Earthen Grasp | 2 | Transmutation | Action | 30 feet | V,S,M | Creates a man-sized hand that can grasp and crush enemies. |
Maze | 8 | Conjuration | Action | 60 | V,S | |
Meld into Stone | 3 | Transmutation | Action | Touch | V,S | |
Melf's Minute Meteors | 3 | Evocation | Action | Self | V,S,M | Creates a number of fiery sparks that surround you. You can use a bonus action to hurl them at a target doing area fire damage. |
Mending | Cantrip | Transmutation | Other | Touch | V,S,M | Repairs an item |
Mental Barrier | 2 | Abjuration | Reaction | Self | V | !Deprecated! Boosts mental saving throws and provides resistance to psychic damage. |
Mental Prison | 6 | Illusion | Action | 60 feet | S | Target takes psychic damage and is restrained for the spell's duration. |
Message | Cantrip | Transmutation | Action | 120 feet | V,S,M | |
Meteor Swarm | 9 | Evocation | Action | 1 mile | V,S | |
Mighty Fortress | 8 | Conjuration | Other | 1 mile | V,S,M | Creates a stone fortress with furnishings and invisible servants. |
Mind Blank | 8 | Abjuration | Action | Touch | V,S | |
Mind Sliver | Cantrip | Enchantment | Action | 60 feet | V | Causes psychic damage and saving throw debuff |
Mind Spike | 2 | Divination | Action | 60 feet | S | You cause psychic damage to a target. For the duration of the spell you know where the target is, even if hidden or invisible. |
Mind Thrust | 2 | Enchantment | Bonus Action | 60 feet | V,S | Causes psychic damage and limits target's actions |
Mirage Arcane | 7 | Illusion | Other | Sight | V,S | |
Mire Fly | 3 | Conjuration | Action | 120 feet | V,M | Produce a fly that exudes a poisonous gas. |
Mirror Image | 2 | Illusion | Action | Self | V,S | |
Mislead | 5 | Illusion | Action | Self | S | |
Misty Step | 2 | Conjuration | Bonus Action | Self | V | |
Modify Memory | 5 | Enchantment | Action | 30 feet | V,S | |
Mold Earth | Cantrip | Transmutation | Action | 30 | S | Allows you to move earth, shape it, or create difficult terrain. |
Moonbeam | 2 | Evocation | Action | 120 feet | V,S,M | |
Move Earth | 6 | Transmutation | Action | 120 feet | V,S,M | |
Nathair's Mischief | 2 | Illusion | Action | 60 feet | S,M | You create a cube filled with illusion and sensory effects |
Necrotic Awareness | Cantrip | Necromancy | Action | 30 feet | S,V | Detect the presence of necrotic cysts |
Necrotic Burst | 4 | Necromancy | Action | 100 feet | V,S,M | Encysted subject killed, cyst begins to roam. |
Necrotic Cyst | 2 | Necromancy | Action | Touch | V,S,M | Infect the subject with an undead sac of tissue. |
Necrotic Scrying | 3 | Necromancy | Other | Unlimited | V,S,M | Hear or see encysted subject at a distance. |
Negative Energy Flood | 5 | Necromancy | Action | 60 feet | V,M | Causes necrotic damage to target. If target dies, it becomes a zombie. If target was undead, it gives temporary hit points instead. |
Nondetection | 3 | Abjuration | Action | Touch | V,S,M | |
Oleander's Kiss | Cantrip | Evocation | Action | 25 feet | S,M | Breathe poisonous gas. |
Otherworldly Form | 6 | Transmutation | Action | Self | V,S,M | Gain specified immunities, flight, AC bonus, extra attack, and your weapon attacks are magical. |
Pass without Trace | 2 | Abjuration | Action | Self | V,S,M | |
Passwall | 5 | Transmutation | Action | 30 feet | V,S,M | |
Phantasmal Force | 2 | Illusion | Action | 60 feet | V,S,M | Creates an illusion with visual, sound, and temperature stimuli, convincing enough to deal psychic damage. |
Phantasmal Killer | 4 | Illusion | Action | 120 feet | V,S | |
Phantom Steed | 3 | Illusion | Other | 30 feet | V,S | |
Planar Ally | 6 | Conjuration | Other | 60 feet | V,S | |
Planar Binding | 5 | Abjuration | Other | 60 feet | V,S,M | |
Plane Shift | 7 | Conjuration | Action | Touch | V,S,M | |
Plant Growth | 3 | Transmutation | Other | 150 feet | V,S | |
Poison Spray | Cantrip | Conjuration | Action | 10 feet | V,S | Conjures a puff of noxious gas that deals 1d12 |
Polymorph | 4 | Transmutation | Action | 60 feet | V,S,M | |
Mass Polymorph | 9 | Transmutation | Action | 120 feet | V,S,M | Changes up to 10 creatures into beasts of the caster's choice. |
True Polymorph | 9 | Transmutation | Action | 30 feet | V,S,M | |
Power Word Heal | 9 | Evocation | Action | Touch | V,S | Restores all hit points and removes some conditions from target creature. |
Power Word Kill | 9 | Enchantment | Action | 60 feet | V | |
Power Word Pain | 7 | Enchantment | Action | 60 feet | V | Target experiences excruciating pain, hampering its movement, attack rolls, ability checks, saving throws, and spellcasting. |
Power Word Stun | 8 | Enchantment | Action | 60 feet | V | |
Prayer of Healing | 2 | Evocation | Other | 30 feet | V | |
Prestidigitation | Cantrip | Transmutation | Action | 10 feet | V,S | |
Presumed Affliction | 1 | Illusion | Action | 30 feet | V,S,M | Creates an illusion of being wounded, diseased, or dead. |
Primal Savagery | Cantrip | Transmutation | Action | Self | S | Create acid glands in nails and teeth and make an melee spell attack. |
Primordial Ward | 6 | Abjuration | Action | Self | V,S | You gain resistance to acid, cold, fire, lightning, and thunder damage. You can trade for immunity to one type for 1 round. |
Prismatic Burst | 1 | Evocation | Action | 30ft | V,S | A pop of bright color with various debilitating effects for those that roll a 1. |
Prismatic Spray | 7 | Evocation | Action | Self (60 foot cone) | V,S | |
Prismatic Wall | 9 | Abjuration | Other | 60 feet | V,S | |
Private Sanctum | 4 | Abjuration | Other | 120 feet | V,S,M | |
Produce Flame | Cantrip | Conjuration | Action | Self | V,S | |
Project Image | 7 | Illusion | Action | 500 miles | V,S,M | |
Protection from Energy | 3 | Abjuration | Other | Touch | V,S | |
Protection from Evil and Good | 1 | Abjuration | Action | Touch | V,S,M | |
Protection from Poison | 2 | Abjuration | Action | Touch | V,S | |
Psionic Blast | 3 | Evocation | Action | Self (30-foot cone) | V | !Deprecated! Mental blast of force that pushes the target. |
Psychic Crush | 6 | Enchantment | Action | 60 feet | V,S | !Deprecated! Causes psychic damage and stuns the target. |
Psychic Scream | 9 | Enchantment | Action | 90 feet | S | You magically attack up to 10 creatures that take psychic damage and are stunned. |
Puppet | 1 | Enchantment | Action | 120 feet | S | Force one creature to move in a direction you choose. |
Purify Food and Drink | 1 | Transmutation | Action | 10 feet | V,S | |
Pyrotechnics | 2 | Transmutation | Action | 60 feet | V,S | Creates firework display or smoke to blind enemies or obscure yourself. |
Quickening Blade | Cantrip | Transmutation | Action | Self (5ft Radius) | S,M | Hit an enemy and hasten your reaction time. |
Raise Dead | 5 | Necromancy | Other | Touch | V,S,M | |
Raulothim's Psychic Lance | 4 | Enchantment | Action | 120 feet | V | You damage a creature with psychic energy |
Ray of Enfeeblement | 2 | Necromancy | Action | 60 feet | V,S | |
Ray of Frost | Cantrip | Evocation | Action | 60 feet | V,S | Projects a damaging cold ray |
Ray of Sickness | 1 | Necromancy | Action | 60 feet | V,S | This ray does poison damage and poisons the target. |
Recast Form | 4 | Transmutation | Action | 30 feet | V,M | Forces a shapechanged creature to revert to their true form |
Redirecting Rift | 1 | Conjuration | Other | 30ft | V,S,M | A low-level reactive Conjuration spell to throw an attack somewhere else. |
Reflexive Foresight | 1 | Divination | Other | Self | V | A low-level reactive defense spell, utilizing the painfully utilitarian school of Divination. |
Regenerate | 7 | Transmutation | Other | Touch | V,S,M | |
Reincarnate | 5 | Transmutation | Other | Touch | V,S,M | |
Rekindling Touch | 1 | Necromancy | Action | Touch | V,S | |
Remove Curse | 3 | Abjuration | Action | Touch | V,S | |
Resilient Sphere | 4 | Evocation | Action | 30 feet | V,S,M | |
Resistance | Cantrip | Abjuration | Action | Touch | V,S,M | |
Greater Restoration | 5 | Abjuration | Action | Touch | V,S,M | |
Lesser Restoration | 2 | Abjuration | Action | Touch | V,S | |
Resurrection | 7 | Necromancy | Other | Touch | V,S,M | |
True Resurrection | 9 | Necromancy | Other | Touch | V,S,M | |
Reverse Gravity | 7 | Transmutation | Action | 100 feet | V,S,M | |
Revitalizing Word | 1 | Evocation | Bonus Action | 60ft | V | A Healing Word that is good for something other than a cheap way to bring up a downed ally. |
Revivify | 3 | Necromancy | Action | Touch | V,S,M | |
Rime's Binding Ice | 2 | Evocation | Action | Self (30-foot cone) | S,M | Projects a cone of cold that damages creatures and hinders movement. |
Roaring Arrow | Cantrip | Evocation | Action | Self (60ft Radius) | V,S,M | Ranged "Blade" cantrip; Deals minor AoE Thunder damage. |
Rope Trick | 2 | Transmutation | Action | Touch | V,S,M | |
Acid Arrow | 2 | Evocation | Action | 90 feet | V,S,M | Magical arrow bursts in a spray of acid |
Acid Splash | Cantrip | Conjuration | Action | 50 feet | V,S | Conjures bubble of acid that can hit 2 creatures within 5 feet of each other |
Aid | 2 | Abjuration | Other | 30 feet | V,S,M | Increases max. hit points and hitpoints. |
Alarm | 1 (ritual) | Abjuration | Other | 30 feet | V,S,M | You set an alarm against unwanted intrusion. |
Alter Self | 2 | Transmutation | Action | Self | V,S | |
Animal Friendship | 1 | Enchantment | Action | 30 feet | V,S,M | |
Animal Messenger | 2 (ritual) | Enchantment | Action | 30 feet | V,S,M | |
Bane | 1 | Enchantment | Action | 30 feet | V,S,M | Up to 3 creatures must subtract d4 from attacks & saves |
Eldritch Blast | Cantrip | Evocation | Action | 120 feet | V,S | A beam of crackling energy streaks toward a creature within range. |
Feather Fall | 1 | Transmutation | Reaction | 60 feet | V,M | Slows falling and reduces fall damage. |
Fire Bolt | Cantrip | Evocation | Action | 120 feet | V,S | |
Fireball | 3 | Evocation | Action | 150 feet | V,S,M | |
Greater Invisibility | 4 | Illusion | Action | Touch | V,S | |
Invisibility | 2 | Illusion | Action | Touch | V,S,M | Cause a creature to become Invisible |
Light | Cantrip | Evocation | Action | Touch | V,M | Creates light |
Lightning Bolt | 3 | Evocation | Action | Self (100-foot line) | V,S,M | |
Mage Armor | 1 | Abjuration | Action | Touch | V,S,M | |
Mage Hand | Cantrip | Conjuration | Action | 30 feet | V,S | A spectral, floating hand appears at a point you choose |
Magic Missile | 1 | Evocation | Action | 120 feet | V,S | |
Mending | Cantrip | Transmutation | Other | Touch | V,S,M | Repairs an item |
Ray of Frost | Cantrip | Evocation | Action | 60 feet | V,S | Projects a damaging cold ray |
Scorching Ray | 2 | Evocation | Action | 120 feet | V,S | Shoot 3 burning rays |
Shield | 1 | Abjuration | Reaction | Self | V,S | |
Sacred Flame | Cantrip | Evocation | Action | 60 feet | V,S | |
Sanctuary | 1 | Abjuration | Bonus Action | 30 feet | V,S,M | |
Sanguine Forge | Cantrip | Transmutation | Other | Touch | V,S,M | Transform materials from dead creatures into a weapon or ammunition. |
Saving Grace | 1 | Evocation | Other | 60ft | V | |
Scald | 1 | Evocation | Action | Touch | V,S | Your touch causes fire damage and suspends hit point recovery. |
Scatter | 6 | Conjuration | Action | 30 feet | V | You teleport 6 creatures up to 120 feet away. |
Scorching Ray | 2 | Evocation | Action | 120 feet | V,S | Shoot 3 burning rays |
... further results |
Back to Main Page → SRD5 → Spells → 5e Spell List
Back to Main Page → 5e → 5e Spells