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5e Spell List

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The following is a sortable list of spells for 5th ed. (SRD and Homebrew).

NameLevelSchoolAction TypeRangeSummary
5e Spell List
5e Spells
Abi-Dalzim's Horrid Wilting8NecromancyAction150 feetSuck the moisture from everything in the area.

Absorb Elements1AbjurationReactionSelfResistance to a type of damage after being hit.

Acid Stream1EvocationActionSelf (30-foot line)Target takes ongoing acid damage

Adaptive Ward1TransmutationOther60ftA low-level reactionary Stoneskin, meant to replace Absorb Elements.

Afterimage Dodge1IllusionOtherSelfA low-level, reactive Mirror Image

Aganazzar's Scorcher2EvocationAction30 feetYou create a line of fire to damage enemies.

Agonizing Word1NecromancyOther60
Air Bubble2ConjurationAction60 feetCreates an breathable air bubble around a willing creature's head

Alwin's Arcane Virus4NecromancyActionSelf (20-ft cone)Infect a caster's spell. A nuisance in the short term, but can turn deadly if left untreated.

Alwin's Spell Siphon4AbjurationReaction60 feetA riskier version of Counterspell that can recover spell slots

Antagonize3EnchantmentAction30 feetCause psychic damage and force the target to attack another creature.

Arc LoopCantripEvocationAction30ftA small bolt of lightning that bounces from target to target.

Arcane BucklerCantripAbjurationBonus ActionSelfUseful but modest update of 3.5e's Shield to 5e.

Arcane Gate6ConjurationAction500 feetCreate teleportation gate

Arcane Weapon1TransmutationBonus ActionSelf!Deprecated! Creates temporary magic weapon with extra elemental damage

Arcing BladeCantripEvocationActionSelf (5ft Radius)Hit an enemy, causing lightning to lash out at other enemies close to them.

Armor of Agathys1AbjurationActionSelfGain temporary hit points and damages close combat attackers

Arms of Hadar1ConjurationActionSelf (10 foot radius)Creates energy tentacles that attack those in range.

Artifice AssistantCantripConjurationAction30 feetCreates a small construct that can manipulate objects.

Ashardalon's Stride3TransmutationBonus ActionSelfFlames jet from your feet, increasing your speed and damaging nearby creatures.

Assassin's Draft6TransmutationAction20 feetPoisons food or drink

Astral SealCantripConjurationAction30ftMark a target, to heal your allies when it is struck if it is strong, or to suffer additional damage if it is weak.

Aura of Life4AbjurationActionSelf (30 foot radius)Provides necrotic resistance and regeneration to friends in area.

Aura of Purity4AbjurationActionSelf (30 foot radius)Resistance to poison resistance to some other conditions.

Aura of Vitality3EvocationActionSelf (30 foot radius)Creates an area of healing.

Banishing Smite5AbjurationBonus ActionSelfAdditional force damage and chance to banish it.

Beast Bond1DivinationActionTouchGain animal companion while spell lasts.

Beast Sense2DivinationActionTouchFor the duration you can use your action to use the senses of a target beast.

Blackthorn ArrowCantripNecromancyActionSelf (60ft Radius)Ranged "Blade" cantrip; Target can't heal for 1 round.

Blade WardCantripAbjurationActionSelfGain resistance to weapon attacks.

Blade of Disaster9ConjurationBonus Action60 feetCreates a temporary magic blade that can make 2 attacks per turn causing force damage.

Blades of Vanquished Armies4ConjurationActionSelf (10ft Radius)Conjure spectral warrior spirits to swirl around you, harming those who come close. You can also command them to surge forth and strike your foes for you.

Blazing Rebirth5EvocationOther30ftReactive Revivify, with some fire damage and extra healing.

Blinding Smite3EvocationBonus ActionSelfWhen you hit with a melee weapon attack, you deal radiant damage and have a chance to blind your target.

Bodyguard1NecromancyOther30ftA defensive spell for a school of magic that is criminally underdeveloped at lower levels.

Bone PuppetCantripNecromancyAction60ftA flavorful cantrip for a school of magic that is criminally underdeveloped at lower levels.

Bones of the Earth6TransmutationAction120 feetCreates stone pillars

Booming BladeCantripEvocationActionSelf (5-foot radius)You attack with a melee weapon. If you hit, the target takes thunder damage if it moves.

Boreal Wind3EvocationAction90 feetYou create a fierce gust of freezing wind that is 20 feet high and 20 feet wide.

Borrowed Knowledge2DivinationActionSelfGain temporary proficiency in a skill.

Breathing RoomCantripEvocationActionSelf (10ft Cone)A quick boop to get enemies away from you.

Cadaver Bomb2NecromancyAction60ftAn offensive AOE spell for a school of magic that is criminally underdeveloped at lower levels.

Calamitous Curse5EnchantmentAction60ftA stronger version of Jinx, forcing the creature's next d20 roll to fail catastrophically.

Call SteedCantripDivinationActionEntire planeCall a mount you've bonded with to travel to your location.

Catapult1TransmutationAction150 feetHurls an object, may cause damage.

Catnap3EnchantmentAction30 feetWilling creatures sleep for the duration and get the benefits of a short rest.

Cause Fear1NecromancyAction60 feetLiving creatures must save or become frightened

Ceremony1AbjurationOtherTouchCan perform one of a number of ceremonies - attonement, bless water, comming of age, dedication, funeral rite, or wedding.

Chaos Bolt1EvocationAction120 feetShoots a bolt of energy that does random damage type and has a chance to chain to another enemy.

Charm Monster4EnchantmentAction30 feetPlace a charm on a creature.

Chilling BladeCantripEvocationActionSelf (5ft Radius)Hit an enemy and grow crystal armor temporarily.

Chromatic Orb1EvocationAction90 feetCreates an orb that damages creatures with a chosen damage type.

Circle of Power5AbjurationActionSelf (30 foot range)Creates an area that benefits you and allies against magical attacks.

Cloud of Daggers2ConjurationAction60 feetYou create an area around you filled with magical daggers that damage enemies.

Column of Ice4ConjurationAction50 feetConjures one column of ice, 10-ft. radius and 35 ft in height

Compelled Duel1EnchantmentBonus Action30 feetPlace consequences on an enemy if it attacks anyone but you.

Conjure Barlgura4ConjurationAction60 feetDeprecated! Summons a Barlgura.

Conjure Barrage3ConjurationActionSelf (60 foot cone)Multiplies your projectiles or thrown weapons mid-air.

Conjure Creature1ConjurationAction90 feet
Conjure Hezrou7ConjurationAction60 feetConjures a Hezrou, (CR 8 Demon).

Conjure Minor CreatureCantripConjurationAction90 feet
Conjure Shadow Demon4ConjurationAction60 feetConjures a Shadow Demon, (CR 4 Demon).

Conjure Volley5ConjurationAction150 feetMultiplies your projectiles or thrown weapons mid-air. (More powerful version of Conjure Barrage (5e))

Conjure Vrock5ConjurationAction60 feetConjures a Vrock, (CR 6 Demon).

Conjurer's BladeCantripConjurationBonus ActionSelfA simple cantrip to create a melee weapon.

Control FlamesCantripTransmutationAction60 feetManipulate existing flames in an area

Control Winds5TransmutationAction300 feetControl winds in area - gusts, updrafts and downdrafts

Cordon of Arrows2TransmutationAction5 feetEnchant ammunition to attack creatures that come near.

Corrosive GraspCantripTransmutationOtherTouch3.5e conversion of Rusting Grasp; Smack your targets to corrode their flesh, armor and weapons.

Crashing Stone1TransmutationAction60ftToss a pebble that turns into a boulder mid-flight.

Create BonfireCantripConjurationAction60 feetCreate a stationary fire in an area.

Create Homunculus6TransmutationOtherTouchYou create a Homunculus.

Create Magen7TransmutationOthertouchCreates a Magen, a type of construct

Create Spelljamming Helm5TransmutationActionTouchCreates a Spelljamming Helm.

Creeping Cold2TransmutationAction30 feetYou turn a creature's sweat and the air's ambient moisture to ice, creating blisters as the ice forms on and inside the skin.

Crown of Madness2EnchantmentAction120 feetCreate a crown that forces the target to attack the creature of your choice.

Crown of Stars7EvocationActionSelfYou create a number of tiny stars that circle your head. You can spend a bonus action to hurl them one at a time at an enemy, doing radiant damage if they hit. The stars also shed light.

Crumbling Curse2EnchantmentAction60ft
Crusader's Mantle3EvocationActionSelfAdds radiant damage to attacks from allies in area.

Crystal BladeCantripAbjurationActionSelf (5ft Radius)Hit an enemy and grow crystal armor temporarily.

Danse Macabre5NecromancyAction60 feetYou animate a number of corpses to create skeletons or zombies that you control.

Dawn5EvocationAction60 feetCreates a cylinder of sunlight that causes radiant damage to creatures inside it.

DazeCantripEnchantmentAction30 feetMomentarily disorient a creature

Decay1NecromancyOther90 ftCause the slow but inevitable decay of matter over time, dealing 1d6 necrotic damage per round.

Destructive Wave5EvocationActionSelf (30 foot radius)Creates an omni-directional wave of energy that does thunder and radiant or necrotic damage to enemies.

Dissonant Whispers1EnchantmentAction50 feetYour opponent hears whispers that damages their psyche

Divisive Challenge2EnchantmentActionSelf (30ft Radius)Challenge your opponents, Goading those that are Worthy, while Frightening those that are not.

Draconic Transformation7TransmutationBonus ActionSelfYou transform yourself with draconic features: Blindsight, Breath Weapon, and Wings.

Dragon's Breath2TransmutationBonus ActionTouchUntil the spell ends a target creature can exhale a cone of energy doing acid, cold, fire, lightning, or poison damage.

Dreadtheft2NecromancyActionSelf (30ft Line)Create a beam of life-draining energy, withering foes and healing yourself.

Dream of the Blue Veil7ConjurationAction20 feetYou and others can view and transport to another world on the Material Plane.

Druid Grove6AbjurationOtherTouchYou crate awarded area that has a number of effects including fog, grasping vines, and animated trees to guard the area.

Druid Grove6AbjurationTouchYou crate awarded area that has a number of effects including fog, grasping vines, and animated trees to guard the area.
Dust Devil Spell2ConjurationAction60 feetCreates a spinning mass of air that damages creatures in its area.

Earth Tremor5EvocationActionSelf (10 foot radius)Within an area, the ground shakes and it may cause damage, knock someone prone, and create difficult terrain

Earthbind2TransmutationAction300 feetPrevents the target from flying

Earthwalk2TransmutationActionTouchGain a burrowspeed and tremorsense

Ego Whip4EnchantmentAction30 feet!Deprecated! Create dispair in one creature.

Ekbom's Imaginary Insects5EnchantmentAction30 FeetTarget hallucinates insects all over their body and attacks themselves.

Elemental Bane4TransmutationAction90 feetRemoves resistance and deals extra damage of a chosen damage type.

Elemental Rebuke1EvocationOther60ftHellish Rebuke buff. Use at your own risk.

Elemental Weapon3TransmutationActionTouchYou make a weapon temporarily become a magic weapon that does acid, cold, fire, lightning, or thunder damage.

Emberflash ArrowCantripEvocationActionSelf (60ft Radius)Ranged "Blade" cantrip; Target catches fire for 1 round.

Encode Memories1DivinationActionself
Endure Elements3AbjurationActionTouchA creature protected by endure elements suffers much less harm from being in a hot or cold environment.

Enemies Abound3EnchantmentAction120 feetTarget sees all creatures as enemies and must attack a random one.

Enervation5NecromancyAction60 feetA tentacle of dark energy reaches out to touch an enemy doing necrotic damage to the target and healing you.

Ensnaring Strike1ConjurationBonus ActionSelfWhen you hit a creature, it is entwined with thorny vines.

Erupting Earth3TransmutationAction120 feetCreates an area that spouts earth and stone, damaging those in the area.

Extinguishing Strike3NecromancyBonus ActionSelf
Fangblight ArrowCantripTransmutationActionSelf (60ft Radius)Ranged "Blade" cantrip; Weapon constricts target for 1 round.

Far Step5ConjurationBonus ActionSelfYou teleport a short distance. While the spell is active, you may use a bonus action each turn to do it again.

Feign Death3NecromancyActionTouchTarget appears to be dead and gains protection from damage, disease, and poison.

Find Greater Steed4ConjurationOther30 feet
FissureCantripTransmutationActionSelf (10ft Line)Punch the ground, sending out a line-shaped shockwave.

Fizban's Platinum Shield6AbjurationBonus Action60 feetYou shield a creature which gains cover, damage resistance, and evasion

Flame Arrows3TransmutationActionTouchSelects a number of arrows that ignite when shot doing fire damage.

Flashing BladeCantripEvocationActionSelf (5ft Radius)Hit an enemy and hinder its vision.

Focus Breaker2AbjurationAction60 feetShatters focus and concentration

Freezing Strike2EvocationBonus ActionSelfMuch in the line of the Smite spells, imbue your weapon with the power to freeze a foe in its tracks.

FriendsCantripEnchantmentActionSelfGives you advantage on social skills against the target.

Frost Fingers1EvocationActionSelf (15-foot cone)Icy blast causes cold damage to creatures in a cone.

FrostbiteCantripEvocationAction60 feetTarget must save or take cold damage and have disadvantage on attack rolls

Gift of Recovery1EvocationActionTouchA little bit different take on healing; Basically fast healing from 3.5e.

Glyph of Oath-binding5AbjurationOtherTouchYou inscribe a glyph on one or more willing person to enforce an oath or contract.

Grasping Vine4ConjurationBonus Action30 feetCreates a vine that drags a target creature toward it on a failed save.

Green-Flame BladeCantripEvocationActionSelf (5-foot radius)You attack with a melee weapon. If you hit, a nearby creature (and the target at higher levels) suffers fire damage.

Guardian of Nature4TransmutationBonus ActionSelfYou take on aspects of a great beast or tree, giving you buffing some abilities and attacks.

Guiding Hand1DivinationOther5 feetCreates a floating hand that point and moves toward a landmark you specify.

GustCantripTransmutationAction30 feetCreates wind effects that can push objects or other minor effects.

Hail of Thorns1ConjurationBonus ActionSelfWhen you hit with a ranged attack, it explodes with a shower of thorns that cause damage.

HammerCantripEvocationAction60ftBludgeoning damage: The cantrip.

Hand of BlightCantripNecromancyActionSelf (30ft)Launch clawing hands of necrotic energy at your foes.

Hand of RadianceCantripEvocationActionSelf (5 foot radius)Your hand creates a beam of radiance that damages a target.

Hastening Strike3TransmutationBonus ActionSelfMuch in the line of the Smite spells, steal your opponent's time.

Healing Elixir1ConjurationOtherSelfCreates an elixir that heals hit points

Healing Spirit2ConjurationBonus Action60 feetYou create an area that heals creatures within it. You may use a bonus action to move the area each turn.

Heartripper4EvocationAction60ftAn update of a 3.5e spell, you use a targeted bolt of force to push a creature's heart out of its body.

Heat Drain5NecromancyActionSelf(30 foot radius)The heat in the room seems to rush toward you, leaving everyone around you in bone chilling pain while you feel amazingly refreshed and alive.

Sanguine Siphon1NecromancyOther30ftUse your reaction to suck the blood out of your enemies.

Mass Sanguine Siphon3NecromancyOther30ftUse your reaction to suck the blood out of even more enemies.

Hex1EnchantmentBonus Action90 feetTarget creature has disadvantage on ability checks (of your choice) for the spell's duration. Also, you cause necrotic damage if you hit it with an attack.

Holy Weapon5EvocationBonus ActionTouchYour weapon becomes magical and deals extra radiant damage. You may end the spell causing damage in an area around you.

House of Cards3ConjurationOtherTouchConjures a structure made of giant playing cards that can provide cover.

Hunger of Hadar3ConjurationAction150 feetCreates a sphere of magical darkness that damages those within.

Hymn of Recovery1EvocationAction30ftA Channeled healing spell. Don't worry, it's not broken.

Ice Crystal Phalanx1ConjurationOther30 ft lineFire a line of freezing ice, that leaves spikes behind in its wake.

Ice Knife1ConjurationAction60 feetCasts an exploding icicle that causes cold damage the target and those near the it.

Id Insinuation1EnchantmentAction60 feet!Deprecated! Project conflicting desires

Illusory Dragon8IllusionAction120 feetCreates an illusion of a dragon that can do actual damage from its breath weapon.

Immolation5EvocationAction90 feetEnvelopes target creature in flames causing damage for the spell's duration.

Impaling ConjurationCantripConjurationAction60ftBriefly summon spears, arrows, and other piercing projectiles to impale your enemies.

Incite Rage1EnchantmentAction60ftThe Goad version of Cause Fear, with one extra twist.

Infernal Calling5ConjurationOther90 feetSummons a devil. The devil may or may not follow your command.

Infernal Spheres2ConjurationActionSelfConjure sphere of flame to protect you, striking those that harm you.

InfestationCantripConjurationAction30 feetInfests a target with insect parasites that cause poison damage and forces the target to move a short distance.

Inflame3EnchantmentActionSelf (30ft Radius)An AoE Goad, in the vein of the 3rd-level Fear spell.

Intellect Fortress3AbjurationAction30 feetGrants resistance to psychic damage and boosts Int, Wis, and Cha saves.

Investiture of Flame6TransmutationActionSelfYou cover yourself with flames that provide protection from fire and cold and can project this fire in a line to damage a target.

Investiture of Ice6TransmutationActionSelfEncases you in ice that provides protection from cold and fire damage, as well as creating an area of difficult terrain, and allowing you to form a blast of cold air that damages enemies.

Investiture of Stone6TransmutationActionSelfEncases you in stone that provides protection from bludgeoning, piercing, and slashing from nonmagical attacks. Allows you to create an area effect that can knock others prone. And allows you to move through stone.

Investiture of Wind6TransmutationActionSelfEncases you in wind that protects you from ranged weapon attacks and gives a flying speed. You can also create blasts of air to damage opponents.

Invulnerability9AbjurationActionSelfYou become immune to all damage.

IrkCantripEnchantmentActionTouchTouch your opponent to annoy them; The opposite of Guidance.

JinxCantripEnchantmentAction30ftCurse your target with instant bad luck, dealing random damage to them as something abrupt and painfully inconvenient happens to them.

Kinetic BladeCantripEvocationActionSelf (5ft Radius)Push an enemy around the battlefield by bonking it over the head.

Kinetic Jaunt2TransmutationBonus ActionSelfYou gain a number of movement enhancements for the duration.

Kiss of VantiCantripNecromancyActionTouch with ReachPsychic Vampirism

Life Transference3NecromancyAction30 feetYou take necrotic damage and heal a creature of choice by double the amount.

Lightning Arrow3TransmutationBonus ActionSelfYour next ranged weapon attack does lightning damage to the target and nearby creatures.

Lightning LureCantripEvocationActionSelf (15-foot radius)You create an electrical arch that draws an enemy toward you and causes lightning damage.

Lithic BlockCantripTransmutationAction30ftRaise a 5ft cube out of the ground to hide behind; More cubes as you gain levels.

Lunging Maw2ConjurationAction60ftConjure a giant mouth to swallow your enemies.

Maddening Darkness8EvocationAction150 feetCreates an area of darkness that causes psychic damage to those within. Darkvision can't see through it and it cannot be illuminated by magical means.

Maelstrom5EvocationAction120 feetCreates a waterspout that is difficult terrain and damages creatures in its area.

Mass Mage Armor3AbjurationOther30 ft.Gives Mage Armor to a number of creatures for 1 minute

Magic StoneCantripTransmutationBonus ActionTouchEnchant stones to do damage if thrown or launched from a sling (as a ranged spell attack).

Mass Revivify5NecromancyAction30ftRevivify 3 targets with 1 action, get more with upcasting.

Mass Swift Barrier3AbjurationOther30ftA mass version of my Shield rework.

Maximilian's Earthen Grasp2TransmutationAction30 feetCreates a man-sized hand that can grasp and crush enemies.

Melf's Minute Meteors3EvocationActionSelfCreates a number of fiery sparks that surround you. You can use a bonus action to hurl them at a target doing area fire damage.

Mental Barrier2AbjurationReactionSelf!Deprecated! Boosts mental saving throws and provides resistance to psychic damage.

Mental Prison6IllusionAction60 feetTarget takes psychic damage and is restrained for the spell's duration.

Mighty Fortress8ConjurationOther1 mileCreates a stone fortress with furnishings and invisible servants.

Mind SliverCantripEnchantmentAction60 feetCauses psychic damage and saving throw debuff

Mind Spike2DivinationAction60 feetYou cause psychic damage to a target. For the duration of the spell you know where the target is, even if hidden or invisible.

Mind Thrust2EnchantmentBonus Action60 feetCauses psychic damage and limits target's actions

Mire Fly3ConjurationAction120 feetProduce a fly that exudes a poisonous gas.

Mold EarthCantripTransmutationAction30Allows you to move earth, shape it, or create difficult terrain.

Nathair's Mischief2IllusionAction60 feetYou create a cube filled with illusion and sensory effects

Necrotic AwarenessCantripNecromancyAction30 feetDetect the presence of necrotic cysts

Necrotic Burst4NecromancyAction100 feetEncysted subject killed, cyst begins to roam.

Necrotic Cyst2NecromancyActionTouchInfect the subject with an undead sac of tissue.

Necrotic Scrying3NecromancyOtherUnlimitedHear or see encysted subject at a distance.

Negative Energy Flood5NecromancyAction60 feetCauses necrotic damage to target. If target dies, it becomes a zombie. If target was undead, it gives temporary hit points instead.

Oleander's KissCantripEvocationAction25 feetBreathe poisonous gas.

Otherworldly Form6TransmutationActionSelfGain specified immunities, flight, AC bonus, extra attack, and your weapon attacks are magical.

Phantasmal Force2IllusionAction60 feetCreates an illusion with visual, sound, and temperature stimuli, convincing enough to deal psychic damage.

Mass Polymorph9TransmutationAction120 feetChanges up to 10 creatures into beasts of the caster's choice.

Power Word Heal9EvocationActionTouchRestores all hit points and removes some conditions from target creature.

Power Word Pain7EnchantmentAction60 feetTarget experiences excruciating pain, hampering its movement, attack rolls, ability checks, saving throws, and spellcasting.

Presumed Affliction1IllusionAction30 feetCreates an illusion of being wounded, diseased, or dead.

Primal SavageryCantripTransmutationActionSelfCreate acid glands in nails and teeth and make an melee spell attack.

Primordial Ward6AbjurationActionSelfYou gain resistance to acid, cold, fire, lightning, and thunder damage. You can trade for immunity to one type for 1 round.

Prismatic Burst1EvocationAction30ftA pop of bright color with various debilitating effects for those that roll a 1.

Psionic Blast3EvocationActionSelf (30-foot cone)!Deprecated! Mental blast of force that pushes the target.

Psychic Crush6EnchantmentAction60 feet!Deprecated! Causes psychic damage and stuns the target.

Psychic Scream9EnchantmentAction90 feetYou magically attack up to 10 creatures that take psychic damage and are stunned.

Puppet1EnchantmentAction120 feetForce one creature to move in a direction you choose.

Pyrotechnics2TransmutationAction60 feetCreates firework display or smoke to blind enemies or obscure yourself.

Quickening BladeCantripTransmutationActionSelf (5ft Radius)Hit an enemy and hasten your reaction time.

Raulothim's Psychic Lance4EnchantmentAction120 feetYou damage a creature with psychic energy

Ray of Sickness1NecromancyAction60 feetThis ray does poison damage and poisons the target.

Recast Form4TransmutationAction30 feetForces a shapechanged creature to revert to their true form

Redirecting Rift1ConjurationOther30ftA low-level reactive Conjuration spell to throw an attack somewhere else.

Reflexive Foresight1DivinationOtherSelfA low-level reactive defense spell, utilizing the painfully utilitarian school of Divination.

Rekindling Touch1NecromancyActionTouch
Revitalizing Word1EvocationBonus Action60ftA Healing Word that is good for something other than a cheap way to bring up a downed ally.

Rime's Binding Ice2EvocationActionSelf (30-foot cone)Projects a cone of cold that damages creatures and hinders movement.

Roaring ArrowCantripEvocationActionSelf (60ft Radius)Ranged "Blade" cantrip; Deals minor AoE Thunder damage.

SRD5 Spell List
Acid Arrow2EvocationAction90 feetMagical arrow bursts in a spray of acid

Acid SplashCantripConjurationAction50 feetConjures bubble of acid that can hit 2 creatures within 5 feet of each other

Aid2AbjurationOther30 feetIncreases max. hit points and hitpoints.

Alarm1 (ritual)AbjurationOther30 feetYou set an alarm against unwanted intrusion.

Alter Self2TransmutationActionSelf
Animal Friendship1EnchantmentAction30 feet
Animal Messenger2 (ritual)EnchantmentAction30 feet
Bane1EnchantmentAction30 feetUp to 3 creatures must subtract d4 from attacks & saves

Eldritch BlastCantripEvocationAction120 feetA beam of crackling energy streaks toward a creature within range.

Feather Fall1TransmutationReaction60 feetSlows falling and reduces fall damage.

Fire BoltCantripEvocationAction120 feet
Fireball3EvocationAction150 feet
Greater Invisibility4IllusionActionTouch
Invisibility2IllusionActionTouchCause a creature to become Invisible

LightCantripEvocationActionTouchCreates light

Lightning Bolt3EvocationActionSelf (100-foot line)
Mage Armor1AbjurationActionTouch
Mage HandCantripConjurationAction30 feetA spectral, floating hand appears at a point you choose

Magic Missile1EvocationAction120 feet
MendingCantripTransmutationOtherTouchRepairs an item

Ray of FrostCantripEvocationAction60 feetProjects a damaging cold ray

Scorching Ray2EvocationAction120 feetShoot 3 burning rays

Shield1AbjurationReactionSelf
Spells
Sanguine ForgeCantripTransmutationOtherTouchTransform materials from dead creatures into a weapon or ammunition.

Saving Grace1EvocationOther60ft
Scald1EvocationActionTouchYour touch causes fire damage and suspends hit point recovery.

Scatter6ConjurationAction30 feetYou teleport 6 creatures up to 120 feet away.

Searing Smite1EvocationBonus ActionSelfCauses fire damage and sets target on fire when you hit with a melee attack.

Sense Emotion1DivinationActionSelfYou can sense the emotion of 1 humanoid each turn.

ShadowCantripTransmutationActionTouchCreates a zone of shadow

Shadow Blade2IllusionBonus ActionSelfYou create a magical sword, made of shadow, that deals psychic damage. It has advantage in dim light and darkness.

Shadow of Moil4NecromancyActionSelfObscuring shadows surround you darkening the area around you and doing necrotic damage to those who attack you from nearby. They also protect you from radiant damage.

Shafts of RadianceCantripEvocationAction60ftBriefly summon spears, arrows, and other piercing projectiles to impale your enemies.

Shape WaterCantripTransmutationAction30 feetYou can shape a volume of water, change its color, move or change the direction it flows, or change it to ice.

Shout4EvocationActionSelf (30ft Cone)An update of a 3.5e spell.

Sickening Radiance4EvocationAction120Creates an area of light that does radiant damage and causes temporary exhaustion.

Silvery Barbs1EnchantmentReaction60 feet
Skill Empowerment5TransmutationActionTouchTemporarily doubles the proficiency bonus one one skill of the target creature.

Skybolt1ConjurationAction120ftA long-ranged small AoE Lightning spell. Too many fire spells these days...

Skywrite2TransmutationOtherSightWrites a short message in the sky using clouds.

Slow Healing1EvocationOtherTouchRecover hp slowly over time.

Snare1AbjurationOtherTouchCreates a magical trap that will restrain a creature.

Snilloc's Snowball Swarm2EvocationAction90 feetCreates a barrage of snowballs dealing cold damage.

Soul Cage6NecromancyReaction60 feetYou trap the soul of a humanoid and can use it for a number of effects.

Soul Summons3ConjurationActionSelfYou look within yourself to conjure your own soul, which separates from your body and takes its own form.

Sound Burst2EvocationAction30ftAn update of a 3.5e spell.

Sovereign's Leash7EnchantmentAction80 feetRestrain and force target to move as you direct on subsequent turns.

Spectral Stampede4ConjurationActionSelf (100-foot line)Remember that scene from The Lion King? Now with force ghosts.

Spirit Shroud3NecromancyBonus ActionSelfYou gain an aura that slows a creature and deals extra damage when you hit with an attack.

Spirit of Death4NecromancyAction60 feetTarget a creature and summon a Reaper Spirit

Spray of Cards2ConjurationAction15 foot coneYou produce a spray of cards that blind or damage your target

Staggering Smite4EvocationBonus ActionSelfWhen you hit with a melee attack, the target creatue takes psychic damage, and is hampered on attacks, ability checks and reactions.

Steel Wind Strike5ConjurationAction30 feetYou attack up to 5 creatures within range, doing force damage, and teleport near one of them.

Storm Sphere4EvocationAction150 feetCreates a storm in a contained area that can cause damage by buffeting winds. Also may use a bonus action to hurl lightning from and within the storm.

Stubborn RootsCantripConjurationAction30 feetHelp a creature you touch to avoid being moved or become prone.

Sudden Awakening1EnchantmentBonus Action10 feetSleeping creatures in range awake and may stand up.

Summon Aberration4ConjurationAction90 feetYou summon an Aberrant Spirit.

Summon Beast2ConjurationAction90 feetYou summon an Bestial Spirit.

Summon Celestial5ConjurationAction90 feetYou summon an Celestial Spirit.

Summon Construct4ConjurationAction90 feetYou summon an Construct Spirit.

Summon Draconic Spirit5ConjurationAction60 feetCalls forth a spirit in the form of a dragon.

Summon Elemental4ConjurationAction90 feetYou summon an Elemental Spirit.

Summon Fey3ConjurationAction90 feetYou summon an Fey Spirit.

Summon Fiend6ConjurationAction90 feetYou summon an Fiendish Spirit.

Summon Greater Demon4ConjurationAction60 feetYou summon a CR 5 or less demon and have it attack other creatures.

Summon Lesser Demons3ConjurationAction60 feetSummons a number of demons of CR 1 or less.

Summon Shadowspawn3ConjurationAction90 feetYou summon an Shadow Spirit.

Summon Undead3NecromancyAction90 feetSummons a Undead Spirit

Summon Warrior Spirit3ConjurationAction90 feetProduces a Warrior Spirit

Swift Barrier1AbjurationOther30ftA Shield replacement that is more versatile and less annoying.

Swift Quiver5TransmutationBonus ActionTouchYour quiver becomes magical and does not run out of ammo during the spell. Also you may use a bonus action to make 2 attacks from the quiver.

Sword BurstCantripConjurationAction5 feetCreate an area of force blades that damages creatures in it.

Sword BurstCantripConjurationAction5 feetCreate an area of force blades that damages creatures in it.

Synaptic Static5EnchantmentAction120 feetCreates a damaging area of psychic energy that also may hinder attack rolls, ability checks, and concentration saves.

Séance2ConjurationOther5ft (15ft Radius)A lower-level, riskier alternative to Speak With Dead. As detailed as it is verbose.

Tasha's Caustic Brew1EvocationActionSelf (30-foot line)Create a stream of acid that causes continuing acid damage.

Tasha's Mind Whip2EnchantmentAction90 feetCauses psychic damage and may suppress a creature

Tasha's Otherworldly Guise6TransmutationBonus ActionSelfYou transform yourself to gain a number of buffs.

Telepathy8EvocationActionUnlimitedYou create a telepathic link with another creature on the same plane. You can send and receive sights, sounds, words, etc.

Temple of the Gods7ConjurationOther120 feetCreates a magical temple that protects against celestials, elementals, fey, fiends, and/or undead as well as scrying. Also buffs healing spells cast inside it.

Tenser's Transformation6TransmutationActionSelfFor the duration of the spell, you trade spellcasting for the proficiencies and attacks of a Fighter, as well as gain temporary hit points.

Terraform7TransmutationOther60 feetReshape the earth and stone around you into simple objects and structures.

Thorn WhipCantripTransmutationAction30 feetCreates a thorny vine that damages the target and pulls it toward the caster.

Thought Shield2AbjurationActionTouch!Deprecated! Shields mind from telepathy and mind reading.

Thousandfold Strike5TransmutationBonus ActionSelfMuch in the line of the Smite spells, hit your foe with a multitude of attacks across dozens of timelines.

Thunder Step3ConjurationAction90 feetYou teleport within range, causing thunder damage to creatures near where you left.

Thunderburst6EvocationAction300 feetYou produce an extremely loud noise that causes thunder damage and can deafen those near it.

ThunderclapCantripEvocationActionSelf (5-foot radius)You create a tremendous sound that causes thunder damage to creatures near you.

Thunderous Smite1EvocationBonus ActionSelfWhen you hit with a melee weapon attack, it deals extra thunder damage and pushes the target.

Tidal Wave3ConjurationAction120 feetCreate a moving wall of water that causes damage and knocks creatures prone

Tiny Servant3TransmutationOtherTouchTransforms a tiny object into an anthropormorphic, animated construct that follows your mental commands.

Toll the DeadCantripNecromancyAction60 feetA bell tolls and a creature you target takes necrotic damage; more if below its hit point maximum.

Toxic BladeCantripTransmutationActionSelf (5ft Radius)Hit an enemy and hinder its actions.

Transmute Rock5TransmutationAction120 feetChange rock to mud or mud to rock. May restrain those in the rock/mud.

True DodgeCantripDivinationOther30 feetSense your foe's next attack and preemptively evade it.

True Strike, VariantCantripDivinationBonus ActionSelfA variant to true strike that attempts to fix the problems with the original.

Tsunami8ConjurationOtherSightCreates a wave of water that repeatedly traverses an area causing bludgeoning damage to creatures within it.

Twisted Magic Field7AbjurationActionSelf (30-foot radius)You manipulate and twist magic around you

Twisting BladeCantripEvocationActionSelf (5ft Radius)Hit an enemy, and immediately move without provoking your foe's wrath.

Unearthly Chorus1IllusionActionSelf (30-foot radius)Your music gives advantage on charisma checks against targets that fail a save.

Vampiric Smite2NecromancyBonus ActionSelfEmpowers your weapon with life-draining force.

Vampiric Weapon3NecromancyActionTouch
Vanishing Strike1IllusionBonus ActionSelfMuch in the line of the Smite spells, charge up, and vanish the moment you strike.

Venomous Strike2TransmutationBonus ActionSelfMuch in the line of the Smite spells, imbue your weapon with deadly poison.

Vexing Word1EnchantmentOther60ftA Silvery Barbs replacement that doesn't break the RNG.

Viperous Volley1ConjurationActionSelf (30-foot cone)You produce a spray of poisonous spirit-snakes that strike all creatures in a cone.

VirtueCantripAbjurationActionTouchTarget creature gains temporary hit points.

Vitriolic Sphere4EvocationAction150 feetAcid fills an area damaging creatures in it. The acid may continue to do damage for a turn.

Vortex Warp2ConjurationAction90 feetTeleport a target creature to an unoccupied space.

Wall of Light5EvocationAction120 feetCreates a wall made of light that blinds and causes radiant damage. Caster may create a damaging light beam from it, at the cost of shortening the wall.

Wall of Sand3EvocationAction90 feetCreates a wall of sand that blocks line of sight and impedes movement.

Wall of Sound3EvocationAction90 feetCreates a wall of sand that blocks line of sight and impedes movement.

Wall of Water3EvocationAction60 feetCreates a wall of water that is difficult to shoot and move through.

Warding Wind2EvocationActionSelfCreates a constant wind that is difficult to move and shoot through. It also deafens those who enter it and prevest fog, mist, etc. from crossing it.

Warp Wood2TransmutationAction60 ftDistort a wooden object

Warping Strike2ConjurationBonus ActionSelfMuch in the line of the Smite spells, hit your target and teleport away.

Watery Sphere4ConjurationAction90 feetCreates a sphere of water that the caster can move. It restrains those caught in it.

Whirlwind7EvocationAction300 feetCreates a small tornado that sucks targets into it, causing them bludgeoning damage and restraining them. The caster may move the whirlwind.

Wild Cunning1TransmutationAction120 feetSeek the spirits' help in a number of things: tracking, making or breaking camp, finding food & water, & finding shelter.

WindshearCantripEvocationAction30ftCut your enemies with a solidified razor of high-speed wind.

Witch Bolt1EvocationAction30 feetCreates a bolt of lightning that damages a target. Caster may use its action each turn to continue damaging the target.

Wither and Bloom2NecromancyAction60 feet
Withering BladeCantripNecromancyActionSelf (5ft Radius)Hit an enemy and stop them from healing.

Woodwisp ArrowCantripTransmutationActionSelf (60ft Radius)Ranged "Blade" cantrip; Ignores cover from wooden objects.

Word of RadianceCantripEvocationAction5 feetCreates a radiant around the caster that damages opponents.

Wrath of Nature5EvocationAction120 feetCreates an area of animated natural terrain that damages and hampers enemies in numerous ways.

Wrathful Smite1EvocationBonus ActionSelfWhen you hit a target with a melee weapon attack, it take;s extra psychic damage and is frightened.

Z's Compelled Duel1EnchantmentBonus Action30ftA rework of Compelled Duel using the Goaded condition.

Z's Cure Wounds1EvocationActionTouchMy redux of Cure Wounds. Can't heal targets above half HP.

Z's False Life1NecromancyActionSelfA rework of False Life that gets stronger the weaker you are. Y'know... So there's actually a reason to pick it over Armor of Agathys.

Z's Healing Word1EvocationBonus Action60ftA Healing Word that is good for something other than a cheap way to bring up a downed ally. Can't heal targets above half HP.

Z's Toll the DeadCantripNecromancyAction60ft
Z's Witch Bolt1EvocationAction30ftA rework of a bad spell, using my Channeling variant rule.

Zephyr Strike1TransmutationBonus ActionSelfYou have a free disengage while the spell is active. You may make 1 attack with advantage that deals extra force damage and greatly increases your movement that turn.

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