5e Spell List

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Disambiguation.png This article is about Spell
For other uses of Spell, see Spell (disambiguation).

The following is a sortable list of spells for 5th ed. (SRD and Homebrew).

NameLevelSchoolAction TypeRangeComponentSummary
Abi-Dalzim's Horrid Wilting8Necromancy SchoolAction150 feetV,S,MSuck the moisture from everything in the area.
Absorb Elements1Abjuration SchoolReactionSelfSResistance to a type of damage after being hit.
Acid Stream1EvocationActionSelf (30-foot line)V,S,MTarget takes ongoing acid damage
Aganazzar's Schorcher2EvocationAction30 feetV,S,MYou create a line of fire to damage enemies.
Alternative Melee CantripsCantripEvocation,Conjuration,Transmutation SchoolBonus ActionSelfV,MAn alternative to melee cantrips that increases versatility without a pure increase in damage.
Alwin's Arcane Virus4Necromancy SchoolActionSelf (20-ft cone)S,MInfect a caster's spell. A nuisance in the short term, but can turn deadly if left untreated.

Alwin's Spell Siphon4Abjuration SchoolReaction60 feetSA riskier version of Counterspell that can recover spell slots

Arcane Gate6ConjurationAction500 feetV,SCreate teleportation gate
Arcane Weapon1Transmutation SchoolBonus ActionSelfV,S!Deprecated! Creates temporary magic weapon with extra elemental damage
Armor of Agathys1Abjuration SchoolActionSelfV,S,MGain temporary hit points and damages close combat attackers
Arms of Hadar1ConjurationActionSelf (10 foot radius)V,SCreates energy tentacles that attack those in range.
Artifice AssistantCantripConjurationAction30 feetV,SCreates a small construct that can manipulate objects.

Aura of Life4Abjuration SchoolActionSelf (30 foot radius)VProvides necrotic resistance and regeneration to friends in area.
Aura of Purity4Abjuration SchoolActionSelf (30 foot radius)VResistance to poison resistance to some other conditions.
Aura of Vitality3EvocationActionSelf (30 foot radius)VCreates an area of healing.
Banishing Smite5Abjuration SchoolBonus ActionSelfVAdditional force damage and chance to banish it.
Beast Bond1DivinationActionTouchV,S,MGain animal companion while spell lasts.
Blade WardCantripAbjuration SchoolActionSelfV,SGain resistance to weapon attacks.
Blade of Disaster9ConjurationBonus Action60 feetV,SCreates a temporary magic blade that can make 2 attacks per turn causing force damage.
Blades of Vanquished Armies4ConjurationActionSelf (10ft Radius)V,S,MConjure spectral warrior spirits to swirl around you, harming those who come close. You can also command them to surge forth and strike your foes for you.

Blinding Smite3EvocationBonus ActionSelfVWhen you hit with a melee weapon attack, you deal radiant damage and have a chance to blind your target.
Block1Abjuration SchoolOtherSelfV,SRaise a temporary globe of force which blocks damage on your behalf.

Bones of the Earth6Transmutation SchoolAction120 feetV,SCreates stone pillars
Booming BladeCantripEvocationActionSelf (5-foot radius)M,SYou attack with a melee weapon. If you hit, the target takes thunder damage if it moves.
Boreal Wind3EvocationAction90 feetV,S,MYou create a fierce gust of freezing wind that is 20 feet high and 20 feet wide.

Call SteedCantripDivinationActionEntire planeV,SCall a mount you've bonded with to travel to your location.

Catapult1Transmutation SchoolAction150 feetSHurls an object, may cause damage.
Catnap3Enchantment SchoolAction30 feetS,MWilling creatures sleep for the duration and get the benefits of a short rest.
Cause Fear1Necromancy SchoolAction60 feetV,SLiving creatures must save or become frightened
Ceremony1Abjuration SchoolOtherTouchV,S,MCan perform one of a number of ceremonies - attonement, bless water, comming of age, dedication, funeral rite, or wedding.
Chaos Bolt1EvocationAction120 feetV,SShoots a bolt of energy that does random damage type and has a chance to chain to another enemy.
Charm Monster4Enchantment SchoolAction30 feetV,SPlace a charm on a creature.
Chromatic Orb1EvocationAction90 feetV,S,MCreates an orb that damages creatures with a chosen damage type.
Circle of Power5Abjuration SchoolActionSelf (30 foot range)VCreates an area that benefits you and allies against magical attacks.
Cloud of Daggers2ConjurationAction60 feetV,S,MYou create an area around you filled with magical daggers that damage enemies.
Column of Ice4ConjurationAction50 feetV,S,MConjures one column of ice, 10-ft. radius and 35 ft in height

Compelled Duel1Enchantment SchoolBonus Action30 feetVPlace consequences on an enemy if it attacks anyone but you.
Conjure Barlgura4ConjurationAction60 feetV,SDeprecated! Summons a Barlgura.
Conjure Barrage3ConjurationActionSelf (60 foot cone)V,S,MMultiplies your projectiles or thrown weapons mid-air.
Conjure Creature1ConjurationAction90 feetV,S
Conjure Hezrou7ConjurationAction60 feetV,S,MConjures a Hezrou, (CR 8 Demon).
Conjure Minor CreatureCantripConjurationAction90 feetV,S
Conjure Shadow Demon4ConjurationAction60 feetV,S,MConjures a Shadow Demon, (CR 4 Demon).
Conjure Volley5ConjurationAction150 feetV,S,MMultiplies your projectiles or thrown weapons mid-air. (More powerful version of Conjure Barrage (5e))
Conjure Vrock5ConjurationAction60 feetV,S,MConjures a Vrock, (CR 6 Demon).
Control FlamesCantripTransmutation SchoolAction60 feetSManipulate existing flames in an area
Control Winds5Transmutation SchoolAction300 feetV,SControl winds in area - gusts, updrafts and downdrafts
Cordon of Arrows2Transmutation SchoolAction5 feetV,S,MEnchant ammunition to attack creatures that come near.
Counterspell, Variant3Abjuration SchoolOther60 feetSAn alternate version of the counterspell spell.

Create BonfireCantripConjurationAction60 feetV,SCreate a stationary fire in an area.
Create Homunculus6Transmutation SchoolOtherTouchV,S,MYou create a Homunculus.
Create Magen7Transmutation SchoolOthertouchV,S,MCreates a Magen, a type of construct
Creeping Cold2Transmutation SchoolAction30 feetV,S,MYou turn a creature's sweat and the air's ambient moisture to ice, creating blisters as the ice forms on and inside the skin.

Crown of Madness2Enchantment SchoolAction120 feetV,SCreate a crown that forces the target to attack the creature of your choice.
Crown of Stars7EvocationActionSelfV,SYou create a number of tiny stars that circle your head. You can spend a bonus action to hurl them one at a time at an enemy, doing radiant damage if they hit. The stars also shed light.
Crusader's Mantle3EvocationActionSelfVAdds radiant damage to attacks from allies in area.
Danse Macabre5Necromancy SchoolAction60 feetV,SYou animate a number of corpses to create skeletons or zombies that you control.
Dawn5EvocationAction60 feetV,S,MCreates a cylinder of sunlight that causes radiant damage to creatures inside it.
DazeCantripEnchantment SchoolAction30 feetV,MMomentarily disorient a creature

Destructive Wave5EvocationActionSelf (30 foot radius)VCreates an omni-directional wave of energy that does thunder and radiant or necrotic damage to enemies.
Dissonant Whispers1Enchantment SchoolAction50 feetVYour opponent hears whispers that damages their psyche
Dragon's Breath2Transmutation SchoolBonus ActionTouchV,S,MUntil the spell ends a target creature can exhale a cone of energy doing acid, cold, fire, lightning, or poison damage.
Dreadtheft2Necromancy SchoolActionSelf (30ft Line)V,SCreate a beam of life-draining energy, withering foes and healing yourself.

Dream of the Blue Veil7ConjurationAction20 feetV,S,MYou and others can view and transport to another world on the Material Plane.
Druid Grove6Abjuration SchoolOtherTouchV,S,MYou crate awarded area that has a number of effects including fog, grasping vines, and animated trees to guard the area.
Dust Devil2ConjurationAction60 feetV,S,MCreates a spinning mass of air that damages creatures in its area.
Earth LockCantripConjurationAction60 feetV,SLock foes in place with conjured earth.

Earth Tremor5EvocationActionSelf (10 foot radius)V,SWithin an area, the ground shakes and it may cause damage, knock someone prone, and create difficult terrain
Earthbind2Transmutation SchoolAction300 feetVPrevents the target from flying
Earthwalk2Transmutation SchoolActionTouchS,MGain a burrowspeed and tremorsense

Ego Whip4Enchantment SchoolAction30 feetV!Deprecated! Create dispair in one creature.
Ekbom's Imaginary Insects5Enchantment SchoolAction30 FeetMTarget hallucinates insects all over their body and attacks themselves.

Elemental Bane4Transmutation SchoolAction90 feetV,SRemoves resistance and deals extra damage of a chosen damage type.
Elemental Weapon3Transmutation SchoolActionTouchV,SYou make a weapon temporarily become a magic weapon that does acid, cold, fire, lightning, or thunder damage.
Endure Elements3Abjuration SchoolActionTouchV,SA creature protected by endure elements suffers much less harm from being in a hot or cold environment.

Enemies Abound3Enchantment SchoolAction120 feetV,STarget sees all creatures as enemies and must attack a random one.
Enervation5Necromancy SchoolAction60 feetV,SA tentacle of dark energy reaches out to touch an enemy doing necrotic damage to the target and healing you.
Ensnaring Strike1ConjurationBonus ActionSelfVWhen you hit a creature, it is entwined with thorny vines.
Erupting Earth3Transmutation SchoolAction120 feetV,S,MCreates an area that spouts earth and stone, damaging those in the area.
Far Step5ConjurationBonus ActionSelfVYou teleport a short distance. While the spell is active, you may use a bonus action each turn to do it again.
Feign Death3Necromancy SchoolActionTouchV,S,MTarget appears to be dead and gains protection from damage, disease, and poison.
Find Greater Steed4ConjurationOther30 feetV,SSummon a spirit in the form of a griffon, a pegasus, a peryton, a dire wolf, a rhinoceros, or a saber-toothed tiger to act as a mount
Flame Arrows3Transmutation SchoolActionTouchV,SSelects a number of arrows that ignite when shot doing fire damage.
Focus Breaker2Abjuration SchoolAction60 feetV,S,MShatters focus and concentration

FriendsCantripEnchantment SchoolActionSelfV,MGives you advantage on social skills against the target.
Frost Fingers1EvocationActionSelf (15-foot cone)V,SIcy blast causes cold damage to creatures in a cone.
FrostbiteCantripEvocationAction60 feetV,STarget must save or take cold damage and have disadvantage on attack rolls
Gemini Bond3Abjuration SchoolAction60 feetV,S,MCombining the life force of creatures will increase their defense... at a cost.

Grasping Vine4ConjurationBonus Action30 feetV,SCreates a vine that drags a target creature toward it on a failed save.
Green-Flame BladeCantripEvocationActionSelf (5-foot radius)S,MYou attack with a melee weapon. If you hit, a nearby creature (and the target at higher levels) suffers fire damage.
Guardian of Nature4Transmutation SchoolBonus ActionSelfVYou take on aspects of a great beast or tree, giving you buffing some abilities and attacks.
Guiding Hand1DivinationOther5 feetV,SCreates a floating hand that point and moves toward a landmark you specify.
GustCantripTransmutation SchoolAction30 feetV,SCreates wind effects that can push objects or other minor effects.
Hail of Thorns1ConjurationBonus ActionSelfVWhen you hit with a ranged attack, it explodes with a shower of thorns that cause damage.
Hand of BlightCantripNecromancy SchoolActionSelf (30ft)SLaunch clawing hands of necrotic energy at your foes.

Hand of RadianceCantripEvocationActionSelf (5 foot radius)V,SYour hand creates a beam of radiance that damages a target.
Healing Elixir1ConjurationOtherSelfV,S,MCreates an elixir that heals hit points
Healing Spirit2ConjurationBonus Action60 feetV,SYou create an area that heals creatures within it. You may use a bonus action to move the area each turn.
Heat Drain5Necromancy SchoolActionSelf(30 foot radius)V,S,MThe heat in the room seems to rush toward you, leaving everyone around you in bone chilling pain while you feel amazingly refreshed and alive.

Hex1Enchantment SchoolBonus Action90 feetV,S,MTarget creature has disadvantage on ability checks (of your choice) for the spell's duration. Also, you cause necrotic damage if you hit it with an attack.
Holy Weapon5EvocationBonus ActionTouchV,SYour weapon becomes magical and deals extra radiant damage. You may end the spell causing damage in an area around you.
Hunger of Hadar3ConjurationAction150 feetV,S,MCreates a sphere of magical darkness that damages those within.
Ice Crystal Phalanx1ConjurationOther30 ft lineV,SFire a line of freezing ice, that leaves spikes behind in its wake.

Ice Knife1ConjurationAction60 feetS,MCasts an exploding icicle that causes cold damage the target and those near the it.
Id Insinuation1Enchantment SchoolAction60 feetV,S!Deprecated! Project conflicting desires
Illusory Dragon8IllusionAction120 feetSCreates an illusion of a dragon that can do actual damage from its breath weapon.
Immolation5EvocationAction90 feetVEnvelopes target creature in flames causing damage for the spell's duration.
Infernal Calling5ConjurationOther90 feetV,S,MSummons a devil. The devil may or may not follow your command.
Infernal Spheres2ConjurationActionSelfV,SConjure sphere of flame to protect you, striking those that harm you.

InfestationCantripConjurationAction30 feetV,S,MInfests a target with insect parasites that cause poison damage and forces the target to move a short distance.
Intellect Fortress3Abjuration SchoolAction30 feetVGrants resistance to psychic damage and boosts Int, Wis, and Cha saves.
Investiture of Flame6Transmutation SchoolActionSelfV,SYou cover yourself with flames that provide protection from fire and cold and can project this fire in a line to damage a target.
Investiture of Ice6Transmutation SchoolActionSelfV,SEncases you in ice that provides protection from cold and fire damage, as well as creating an area of difficult terrain, and allowing you to form a blast of cold air that damages enemies.
Investiture of Stone6Transmutation SchoolActionSelfV,SEncases you in stone that provides protection from bludgeoning, piercing, and slashing from nonmagical attacks. Allows you to create an area effect that can knock others prone. And allows you to move through stone.
Investiture of Wind6Transmutation SchoolActionSelfV,SEncases you in wind that protects you from ranged weapon attacks and gives a flying speed. You can also create blasts of air to damage opponents.
Invulnerability9Abjuration SchoolActionSelfV,S,MYou become immune to all damage.
Kiss of VantiCantripNecromancy SchoolActionTouch with ReachS,MPsychic Vampirism

Life Transference3Necromancy SchoolAction30 feetV,SYou take necrotic damage and heal a creature of choice by double the amount.
Lightning Arrow3Transmutation SchoolBonus ActionSelfV,SYour next ranged weapon attack does lightning damage to the target and nearby creatures.
Lightning LureCantripEvocationActionSelf (15-foot radius)VYou create an electrical arch that draws an enemy toward you and causes lightning damage.
Maddening Darkness8EvocationAction150 feetV,MCreates an area of darkness that causes psychic damage to those within. Darkvision can't see through it and it cannot be illuminated by magical means.
Maelstrom5EvocationAction120 feetV,S,MCreates a waterspout that is difficult terrain and damages creatures in its area.
Mass Mage Armor3Abjuration SchoolOther30 ft.V,S,MGives Mage Armor to a number of creatures for 1 minute

Magic StoneCantripTransmutation SchoolBonus ActionTouchV,SEnchant stones to do damage if thrown or launched from a sling (as a ranged spell attack).
Maximilian's Earthen Grasp2Transmutation SchoolAction30 feetV,S,MCreates a man-sized hand that can grasp and crush enemies.
Melf's Minute Meteors3EvocationActionSelfV,S,MCreates a number of fiery sparks that surround you. You can use a bonus action to hurl them at a target doing area fire damage.
Mental Barrier2Abjuration SchoolReactionSelfV!Deprecated! Boosts mental saving throws and provides resistance to psychic damage.
Mental Prison6IllusionAction60 feetSTarget takes psychic damage and is restrained for the spell's duration.
Mighty Fortress8ConjurationOther1 mileV,S,MCreates a stone fortress with furnishings and invisible servants.
Mind SliverCantripEnchantment SchoolAction60 feetVCauses psychic damage and saving throw debuff
Mind Spike2DivinationAction60 feetSYou cause psychic damage to a target. For the duration of the spell you know where the target is, even if hidden or invisible.
Mind Thrust2Enchantment SchoolBonus Action60 feetV,SCauses psychic damage and limits target's actions
Mold EarthCantripTransmutation SchoolAction30SAllows you to move earth, shape it, or create difficult terrain.
Mordenkainen's Sword7EvocationAction60 feetV,S,MCreates a floating force sword to damage enemies.
Nahal's Reckless Dweomer3ConjurationActionSelfV,SOn-demand wild surge.

Necrotic AwarenessCantripNecromancy SchoolAction30 feetS,VDetect the presence of necrotic cysts

Necrotic Burst4Necromancy SchoolAction100 feetV,S,MEncysted subject killed, cyst begins to roam.

Necrotic Cyst2Necromancy SchoolActionTouchV,S,MInfect the subject with an undead sac of tissue.

Necrotic Scrying3Necromancy SchoolOtherUnlimitedV,S,MHear or see encysted subject at a distance.

Negative Energy Flood5Necromancy SchoolAction60 feetV,MCauses necrotic damage to target. If target dies, it becomes a zombie. If target was undead, it gives temporary hit points instead.
Otherworldly Form6Transmutation SchoolActionSelfV,S,MGain specified immunities, flight, AC bonus, extra attack, and your weapon attacks are magical.
Phantasmal Force2IllusionAction60 feetV,S,MCreates an illusion with visual, sound, and temperature stimuli, convincing enough to deal psychic damage.
Planar Adaptation6Transmutation SchoolActionTouchV,S,MAllows you and your companions to safely travel the planes.

Mass Polymorph9Transmutation SchoolAction120 feetV,S,MChanges up to 10 creatures into beasts of the caster's choice.
Power Word Heal9EvocationActionTouchV,SRestores all hit points and removes some conditions from target creature.
Power Word Pain7Enchantment SchoolAction60 feetVTarget experiences excruciating pain, hampering its movement, attack rolls, ability checks, saving throws, and spellcasting.
Primal SavageryCantripTransmutation SchoolActionSelfSCreate acid glands in nails and teeth and make an melee spell attack.
Primordial Ward6Abjuration SchoolActionSelfV,SYou gain resistance to acid, cold, fire, lightning, and thunder damage. You can trade for immunity to one type for 1 round.
Psionic Blast3EvocationActionSelf (30-foot cone)V!Deprecated! Mental blast of force that pushes the target.
Psychic Crush6Enchantment SchoolAction60 feetV,S!Deprecated! Causes psychic damage and stuns the target.
Psychic Scream9Enchantment SchoolAction90 feetSYou magically attack up to 10 creatures that take psychic damage and are stunned.
Puppet1Enchantment SchoolAction120 feetSForce one creature to move in a direction you choose.
Pyrotechnics2Transmutation SchoolAction60 feetV,SCreates firework display or smoke to blind enemies or obscure yourself.
Ray of Sickness1Necromancy SchoolAction60 feetV,SThis ray does poison damage and poisons the target.
Acid Arrow2Action90 feetV,S,MMagical arrow bursts in a spray of acid

Acid SplashCantripAction50 feetV,SConjures bubble of acid that can hit 2 creatures within 5 feet of each other

Aid2Other30 feetV,S,MIncreases max. hit points and hitpoints.

Alarm1 (ritual)Other30 feetV,S,MYou set an alarm against unwanted intrusion.

Alter Self2ActionSelfV,S
Animal Friendship1Action30 feetV,S,M
Animal Messenger2 (ritual)Action30 feetV,S,M
Bane1Action30 feetV,S,MUp to 3 creatures must subtract d4 from attacks & saves

Eldritch BlastCantripAction120 feetV,SA beam of crackling energy streaks toward a creature within range.

Feather Fall1Reaction60 feetV,MSlows falling and reduces fall damage.

Fire BoltCantripAction120 feetV,S
Fireball3Action150 feetV,S,M
Greater Invisibility4ActionTouchV,S
Invisibility2ActionTouchV,S,MCause a creature to become Invisible

LightCantripActionTouchV,MCreates light

Lightning Bolt3ActionSelf (100-foot line)V,S,M
Mage Armor1ActionTouchV,S,M
Mage HandCantripAction30 feetV,SA spectral, floating hand appears at a point you choose

Magic Missile1Action120 feetV,S
MendingCantripOtherTouchV,S,MRepairs an item

Ray of FrostCantripAction60 feetV,SProjects a damaging cold ray

Scorching Ray2Action120 feetV,SShoot 3 burning rays

Scatter6ConjurationAction30 feetVYou teleport 6 creatures up to 120 feet away.
Searing Smite1EvocationBonus ActionSelfVCauses fire damage and sets target on fire when you hit with a melee attack.
Sense Emotion1DivinationActionSelfV,SYou can sense the emotion of 1 humanoid each turn.
ShadowCantripTransmutation SchoolActionTouchM,SCreates a zone of shadow

Shadow Blade2IllusionBonus ActionSelfV,SYou create a magical sword, made of shadow, that deals psychic damage. It has advantage in dim light and darkness.
Shadow of Moil4Necromancy SchoolActionSelfV,S,MObscuring shadows surround you darkening the area around you and doing necrotic damage to those who attack you from nearby. They also protect you from radiant damage.
Shape WaterCantripTransmutation SchoolAction30 feetSYou can shape a volume of water, change its color, move or change the direction it flows, or change it to ice.
Shield, Variant1Abjuration SchoolOtherSelfV,SAn alternate version of the shield spell.

Sickening Radiance4EvocationAction120V,SCreates an area of light that does radiant damage and causes temporary exhaustion.
Skill Empowerment5Transmutation SchoolActionTouchV,STemporarily doubles the proficiency bonus one one skill of the target creature.
Skywrite2Transmutation SchoolOtherSightV,SWrites a short message in the sky using clouds.
Slow Healing1EvocationOtherTouchV,SRecover hp slowly over time.

Snare1Abjuration SchoolOtherTouchV,S,MCreates a magical trap that will restrain a creature.
Snilloc's Snowball Swarm2EvocationAction90 feetV,S,MCreates a barrage of snowballs dealing cold damage.
Soul Cage6Necromancy SchoolReaction60 feetV,S,MYou trap the soul of a humanoid and can use it for a number of effects.
Spirit Shroud3Necromancy SchoolBonus ActionSelfV,SYou gain an aura that slows a creature and deals extra damage when you hit with an attack.
Staggering Smite4EvocationBonus ActionSelfVWhen you hit with a melee attack, the target creatue takes psychic damage, and is hampered on attacks, ability checks and reactions.
Steel Wind Strike5ConjurationAction30 feetS,MYou attack up to 5 creatures within range, doing force damage, and teleport near one of them.
Storm Sphere4EvocationAction150 feetV,SCreates a storm in a contained area that can cause damage by buffeting winds. Also may use a bonus action to hurl lightning from and within the storm.
Sudden Awakening1Enchantment SchoolBonus Action10 feetVSleeping creatures in range awake and may stand up.
Summon Aberration4ConjurationAction90 feetV,S,MYou summon an Aberrant Spirit.
Summon Beast2ConjurationAction90 feetV,S,MYou summon an Bestial Spirit.
Summon Celestial5ConjurationAction90 feetV,S,MYou summon an Celestial Spirit.
Summon Construct4ConjurationAction90 feetV,S,MYou summon an Construct Spirit.
Summon Elemental4ConjurationAction90 feetV,S,MYou summon an Elemental Spirit.
Summon Fey3ConjurationAction90 feetV,S,MYou summon an Fey Spirit.
Summon Fiend6ConjurationAction90 feetV,S,MYou summon an Fiendish Spirit.
Summon Greater Demon4ConjurationAction60 feetV,S,MYou summon a CR 5 or less demon and have it attack other creatures.
Summon Lesser Demons3ConjurationAction60 feetV,S,MSummons a number of demons of CR 1 or less.
Summon Monster1ConjurationAction30 feetV,S,MA generic spell for summoning an ally in combat.

Summon Shadowspawn3ConjurationAction90 feetV,S,MYou summon an Shadow Spirit.
Summon Undead3Necromancy SchoolAction90 feetV,S,MSummons a Undead Spirit
Swift Quiver5Transmutation SchoolBonus ActionTouchV,S,MYour quiver becomes magical and does not run out of ammo during the spell. Also you may use a bonus action to make 2 attacks from the quiver.
Sword BurstCantripConjurationAction5 feetVCreate an area of force blades that damages creatures in it.
Synaptic Static5Enchantment SchoolAction120 feetV,SCreates a damaging area of psychic energy that also may hinder attack rolls, ability checks, and concentration saves.
Tasha's Caustic Brew1EvocationActionSelf (30-foot line)V,S,MCreate a stream of acid that causes continuing acid damage.
Tasha's Mind Whip2Enchantment SchoolAction90 feetVCauses psychic damage and may suppress a creature
Tasha's Otherworldly Guise6Transmutation SchoolBonus ActionSelfV,S,MYou transform yourself to gain a number of buffs.
Telepathy8EvocationActionUnlimitedV,S,MYou create a telepathic link with another creature on the same plane. You can send and receive sights, sounds, words, etc.
Temple of the Gods7ConjurationOther120 feetV,S,MCreates a magical temple that protects against celestials, elementals, fey, fiends, and/or undead as well as scrying. Also buffs healing spells cast inside it.
Tenser's Transformation6Transmutation SchoolActionSelfV,S,MFor the duration of the spell, you trade spellcasting for the proficiencies and attacks of a Fighter, as well as gain temporary hit points.
Terraform7Transmutation SchoolOther60 feetV,S,MReshape the earth and stone around you into simple objects and structures.

Thorn WhipCantripTransmutation SchoolAction30 feetV,S,MCreates a thorny vine that damages the target and pulls it toward the caster.
Thought Shield2Abjuration SchoolActionTouchV,S!Deprecated! Shields mind from telepathy and mind reading.
Thunder Step3ConjurationAction90 feetVYou teleport within range, causing thunder damage to creatures near where you left.
ThunderclapCantripEvocationActionSelf (5-foot radius)SYou create a tremendous sound that causes thunder damage to creatures near you.
Thunderous Smite1EvocationBonus ActionSelfVWhen you hit with a melee weapon attack, it deals extra thunder damage and pushes the target.
Tidal Wave3ConjurationAction120 feetV,S,MCreate a moving wall of water that causes damage and knocks creatures prone
Tiny Servant3Transmutation SchoolOtherTouchV,SAnthropormorphic Tiny objects magically given animation,Transforms a tiny object into an anthropormorphic, animated construct that follows your mental commands.
Toll the DeadCantripNecromancy SchoolAction60 feetV,SA bell tolls and a creature you target takes necrotic damage; more if below its hit point maximum.
Transmute Rock5Transmutation SchoolAction120 feetV,S,MChange rock to mud or mud to rock. May restrain those in the rock/mud.
True DodgeCantripDivinationOther30 feetSSense your foe's next attack and preemptively evade it.

True Strike, VariantCantripDivinationBonus ActionSelfSA variant to true strike that attempts to fix the problems with the original.

Tsunami8ConjurationOtherSightV,SCreates a wave of water that repeatedly traverses an area causing bludgeoning damage to creatures within it.
Twisted Magic Field7Abjuration SchoolActionSelf (30-foot radius)VYou manipulate and twist magic around you

Unearthly Chorus1IllusionActionSelf (30-foot radius)VYour music gives advantage on charisma checks against targets that fail a save.
Vampiric Smite2Necromancy SchoolBonus ActionSelfVEmpowers your weapon with life-draining force.

Vampiric Weapon3Necromancy SchoolActionTouchV,S
VirtueCantripAbjuration SchoolActionTouchV,STarget creature gains temporary hit points.
Vitriolic Sphere4EvocationAction150 feetV,S,MAcid fills an area damaging creatures in it. The acid may continue to do damage for a turn.
Wall of Light5EvocationAction120 feetV,S,MCreates a wall made of light that blinds and causes radiant damage. Caster may create a damaging light beam from it, at the cost of shortening the wall.
Wall of Sand3EvocationAction90 feetV,S,MCreates a wall of sand that blocks line of sight and impedes movement.
Wall of Water3EvocationAction60 feetV,S,MCreates a wall of water that is difficult to shoot and move through.
Warding Wind2EvocationActionSelfVCreates a constant wind that is difficult to move and shoot through. It also deafens those who enter it and prevest fog, mist, etc. from crossing it.
Warp Wood2Transmutation SchoolAction60 ftV,SDistort a wooden object

Watery Sphere4ConjurationAction90 feetV,S,MCreates a sphere of water that the caster can move. It restrains those caught in it.
Whirlwind7EvocationAction300 feetV,MCreates a small tornado that sucks targets into it, causing them bludgeoning damage and restraining them. The caster may move the whirlwind.
Wild Cunning1Transmutation SchoolAction120 feetV,SSeek the spirits' help in a number of things: tracking, making or breaking camp, finding food & water, & finding shelter.
Witch Bolt1EvocationAction30 feetV,S,MCreates a bolt of lightning that damages a target. Caster may use its action each turn to continue damaging the target.
Word of RadianceCantripEvocationAction5 feetV,S,MCreates a radiant around the caster that damages opponents.
Wrath of Nature5EvocationAction120 feetV,SCreates an area of animated natural terrain that damages and hampers enemies in numerous ways.
Wrathful Smite1EvocationBonus ActionSelfVWhen you hit a target with a melee weapon attack, it take;s extra psychic damage and is frightened.
Zephyr Strike1Transmutation SchoolBonus ActionSelfVYou have a free disengage while the spell is active. You may make 1 attack with advantage that deals extra force damage and greatly increases your movement that turn.

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