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5e Spell List

Revision as of 03:21, 26 March 2018 by Rlyehable (talk | contribs) (verbage)
Disambiguation.png This article is about Spell
For other uses of Spell, see Spell (disambiguation).

The following is a sortable list of 689 spells for 5th ed. (SRD, Canon (5e), and Homebrew (5e Spell)).

NameLevelSchoolAction TypeRangeComponentSummary
Abi-Dalzim's Horrid Wilting8NecromancyAction150 feetV,S,MSuck the moisture from everything in the area.

Absorb Elements1AbjurationReactionSelfSResistance to a type of damage after being hit.

Acid Arrow2EvocationAction90 feetV,S,MMagical arrow bursts in a spray of acid

Acid SplashCantripConjurationAction60 feetV,SConjures bubble of acid that can hit 2 creatures within 5 feet of each other

Acid Stream1EvocationActionSelf (30-foot line)V,S,MTarget takes ongoing acid damage

Adaptive Ward1TransmutationOther60ftV,SA low-level reactionary Stoneskin, meant to replace Absorb Elements.

Afterimage Dodge1IllusionOtherSelfS,MA low-level, reactive Mirror Image

Aganazzar's Scorcher2EvocationAction30 feetV,S,MYou create a line of fire to damage enemies.

Agonizing Word1NecromancyOther60V
Aid2AbjurationOther30 feetV,S,MIncreases max. hit points and hitpoints.

Air Bubble2ConjurationAction60 feetSCreates an breathable air bubble around a willing creature's head

Alarm1AbjurationOther30 feetV,S,MYou set an alarm against unwanted intrusion.

Alter Self2TransmutationActionSelfV,S
Alwin's Arcane Virus4NecromancyActionSelf (20-ft cone)S,MInfect a caster's spell. A nuisance in the short term, but can turn deadly if left untreated.

Alwin's Spell Siphon4AbjurationReaction60 feetSA riskier version of Counterspell that can recover spell slots

Animal Friendship1EnchantmentAction30 feetV,S,M
Animal Messenger2EnchantmentAction30 feetV,S,M
Animal Shapes8TransmutationAction30 feetV,S
Animate Dead3NecromancyOther10 feetV,S,M
Animate Objects5TransmutationAction120 feetV,S
Antagonize3EnchantmentAction30 feetV,S,MCause psychic damage and force the target to attack another creature.

Antilife Shell5AbjurationActionSelf (10-foot radius)V,S
Antimagic Field8AbjurationActionSelf (10-foot-radius sphere)V,S,M
Antipathy/Sympathy8EnchantmentOther50 feetV,S,M
Arc LoopCantripEvocationAction30ftV,SA small bolt of lightning that bounces from target to target.

Arcane BucklerCantripAbjurationBonus ActionSelfV,S,MUseful but modest update of 3.5e's Shield to 5e.

Arcane Eye4DivinationAction30 feetV,S,M
Arcane Gate6ConjurationAction500 feetV,SCreate teleportation gate

Arcane Hand5EvocationAction120 feetV,S,M
Arcane Lock2AbjurationActionTouchV,S,M
Arcane Sword7EvocationAction60 feetV,S,M
Arcane Weapon1TransmutationBonus ActionSelfV,S!Deprecated! Creates temporary magic weapon with extra elemental damage

Arcanist's Magic Aura2IllusionActionTouchV,S,M
Arcing BladeCantripEvocationActionSelf (5ft Radius)S,MHit an enemy, causing lightning to lash out at other enemies close to them.

Armor of Agathys1AbjurationActionSelfV,S,MGain temporary hit points and damages close combat attackers

Arms of Hadar1ConjurationActionSelf (10 foot radius)V,SCreates energy tentacles that attack those in range.

Artifice AssistantCantripConjurationAction30 feetV,SCreates a small construct that can manipulate objects.

Ashardalon's Stride3TransmutationBonus ActionSelfV,SFlames jet from your feet, increasing your speed and damaging nearby creatures.

Assassin's Draft6TransmutationAction20 feetV,S,MPoisons food or drink

Astral Projection9NecromancyOther10 feetV,S,M
Astral SealCantripConjurationAction30ftV,SMark a target, to heal your allies when it is struck if it is strong, or to suffer additional damage if it is weak.

Augury2DivinationOtherSelfV,S,M
Aura of Life4AbjurationActionSelf (30 foot radius)VProvides necrotic resistance and regeneration to friends in area.

Aura of Purity4AbjurationActionSelf (30 foot radius)VResistance to poison resistance to some other conditions.

Aura of Vitality3EvocationActionSelf (30 foot radius)VCreates an area of healing.

Awaken5TransmutationOtherTouchV,S,M
Bane1EnchantmentAction30 feetV,S,MUp to 3 creatures must subtract d4 from attacks & saves

Banishing Smite5AbjurationBonus ActionSelfVAdditional force damage and chance to banish it.

Banishment4AbjurationAction60 feetV,S,M
Barkskin2TransmutationActionTouchV,S,M
Beacon of Hope3AbjurationAction30 feetV,S
Beast Bond1DivinationActionTouchV,S,MGain animal companion while spell lasts.

Beast Sense2DivinationActionTouchSFor the duration you can use your action to use the senses of a target beast.

Bestow Curse3NecromancyActionTouchV,S
Black Tentacles4ConjurationAction90 feetV,S,M
Blackthorn ArrowCantripNecromancyActionSelf (60ft Radius)V,S,MRanged "Blade" cantrip; Target can't heal for 1 round.

Blade Barrier6EvocationAction90 feetV,S
Blade WardCantripAbjurationActionSelfV,SGain resistance to weapon attacks.

Blade of Disaster9ConjurationBonus Action60 feetV,SCreates a temporary magic blade that can make 2 attacks per turn causing force damage.

Blades of Vanquished Armies4ConjurationActionSelf (10ft Radius)V,S,MConjure spectral warrior spirits to swirl around you, harming those who come close. You can also command them to surge forth and strike your foes for you.

Blazing Rebirth5EvocationOther30ftV,S,MReactive Revivify, with some fire damage and extra healing.

Bless1EnchantmentAction30 feetV,S,M
Blight4NecromancyAction30 feetV,S
Blinding Smite3EvocationBonus ActionSelfVWhen you hit with a melee weapon attack, you deal radiant damage and have a chance to blind your target.

Blindness/Deafness2NecromancyAction30 feetV
Blink3TransmutationActionSelfV,S
Blur2IllusionActionSelfV
Bodyguard1NecromancyOther30ftV,S,MA defensive spell for a school of magic that is criminally underdeveloped at lower levels.

Bone PuppetCantripNecromancyAction60ftV,S,MA flavorful cantrip for a school of magic that is criminally underdeveloped at lower levels.

Bones of the Earth6TransmutationAction120 feetV,SCreates stone pillars

Booming BladeCantripEvocationActionSelf (5-foot radius)M,SYou attack with a melee weapon. If you hit, the target takes thunder damage if it moves.

Boreal Wind3EvocationAction90 feetV,S,MYou create a fierce gust of freezing wind that is 20 feet high and 20 feet wide.

Borrowed Knowledge2DivinationActionSelfV,S,MGain temporary proficiency in a skill.

Branding Smite2EvocationBonus ActionSelfV
Breathing RoomCantripEvocationActionSelf (10ft Cone)SA quick boop to get enemies away from you.

Burning Hands1EvocationActionSelf (15-foot cone)V,S
Cadaver Bomb2NecromancyAction60ftV,S,MAn offensive AOE spell for a school of magic that is criminally underdeveloped at lower levels.

Calamitous Curse5EnchantmentAction60ftV,SA stronger version of Jinx, forcing the creature's next d20 roll to fail catastrophically.

Call Lightning3ConjurationAction120 feetV,S
Call SteedCantripDivinationActionEntire planeV,SCall a mount you've bonded with to travel to your location.

Calm Emotions2EnchantmentAction60 feetV,S
Catapult1TransmutationAction150 feetSHurls an object, may cause damage.

Catnap3EnchantmentAction30 feetS,MWilling creatures sleep for the duration and get the benefits of a short rest.

Cause Fear1NecromancyAction60 feetV,SLiving creatures must save or become frightened

Ceremony1AbjurationOtherTouchV,S,MCan perform one of a number of ceremonies - attonement, bless water, comming of age, dedication, funeral rite, or wedding.

Chain Lightning6EvocationAction150 feetV,S,M
Chaos Bolt1EvocationAction120 feetV,SShoots a bolt of energy that does random damage type and has a chance to chain to another enemy.

Charm Monster4EnchantmentAction30 feetV,SPlace a charm on a creature.

Charm Person1EnchantmentAction30 feetV,S
Chill TouchCantripNecromancyAction120 feetV,S
Chilling BladeCantripEvocationActionSelf (5ft Radius)S,MHit an enemy and grow crystal armor temporarily.

Chromatic Orb1EvocationAction90 feetV,S,MCreates an orb that damages creatures with a chosen damage type.

Circle of Death6NecromancyAction150 feetV,S,M
Circle of Power5AbjurationActionSelf (30 foot range)VCreates an area that benefits you and allies against magical attacks.

Clairvoyance3DivinationOther1 mileV,S,M
Clone8NecromancyOtherTouchV,S,M
Cloud of Daggers2ConjurationAction60 feetV,S,MYou create an area around you filled with magical daggers that damage enemies.

Cloudkill5ConjurationAction120 feetV,S
Color Spray1IllusionActionSelf (15-foot cone)V,S,M
Column of Ice4ConjurationAction50 feetV,S,MConjures one column of ice, 10-ft. radius and 35 ft in height

Command1EnchantmentAction60 feetV
Commune5DivinationOtherSelfV,S,M
Commune with Nature5DivinationOtherSelfV,S
Compelled Duel1EnchantmentBonus Action30 feetVPlace consequences on an enemy if it attacks anyone but you.

Comprehend Languages1DivinationActionSelfV,S,M
Compulsion4EnchantmentAction30 feetV,S
Cone of Cold5EvocationActionSelf (60-foot cone)V,S,M
Confusion4EnchantmentAction90 feetV,S,M
Conjure Animals3ConjurationAction60 feetV,S
Conjure Barlgura4ConjurationAction60 feetV,SDeprecated! Summons a Barlgura.

Conjure Barrage3ConjurationActionSelf (60 foot cone)V,S,MMultiplies your projectiles or thrown weapons mid-air.

Conjure Celestial7ConjurationOther90 feetV,S
Conjure Creature1ConjurationAction90 feetV,S
Conjure Elemental5ConjurationOther90 feetV,S,M
Conjure Minor Elementals4ConjurationOther90 feetV,S
Conjure Fey6ConjurationAction90 feetV,S
Conjure Hezrou7ConjurationAction60 feetV,S,MConjures a Hezrou, (CR 8 Demon).

Conjure Minor CreatureCantripConjurationAction90 feetV,S
Conjure Shadow Demon4ConjurationAction60 feetV,S,MConjures a Shadow Demon, (CR 4 Demon).

Conjure Volley5ConjurationAction150 feetV,S,MMultiplies your projectiles or thrown weapons mid-air. (More powerful version of Conjure Barrage (5e))

Conjure Vrock5ConjurationAction60 feetV,S,MConjures a Vrock, (CR 6 Demon).

Conjure Woodland Beings4ConjurationAction60 feetV,S,M
Conjurer's BladeCantripConjurationBonus ActionSelfV,S,MA simple cantrip to create a melee weapon.

Contact Other Plane5DivinationOtherSelfV
Contagion5NecromancyActionTouchV,S
Contingency6EvocationOtherSelfV,S,M
Continual Flame2EvocationActionTouchV,S,M
Control FlamesCantripTransmutationAction60 feetSManipulate existing flames in an area

Control Water4TransmutationAction300 feetV,S,M
Control Weather8TransmutationOtherSelf (5-mile radius)V,S,M
Control Winds5TransmutationAction300 feetV,SControl winds in area - gusts, updrafts and downdrafts

Cordon of Arrows2TransmutationAction5 feetV,S,MEnchant ammunition to attack creatures that come near.

Corrosive GraspCantripTransmutationOtherTouchV,S,M3.5e conversion of Rusting Grasp; Smack your targets to corrode their flesh, armor and weapons.

Counterspell3AbjurationOther60 feetS
Crashing Stone1TransmutationAction60ftV,S,MToss a pebble that turns into a boulder mid-flight.

Create BonfireCantripConjurationAction60 feetV,SCreate a stationary fire in an area.

Create Food and Water3ConjurationAction30 feetV,S
Create Homunculus6TransmutationOtherTouchV,S,MYou create a Homunculus.

Create Magen7TransmutationOthertouchV,S,MCreates a Magen, a type of construct

Create Spelljamming Helm5TransmutationActionTouchV,S,MCreates a Spelljamming Helm.

Create Undead6NecromancyOther10 feetV,S,M
Create or Destroy Water1TransmutationAction30 feetV,S,M
Creation5IllusionOther30 feetV,S,M
Creeping Cold2TransmutationAction30 feetV,S,MYou turn a creature's sweat and the air's ambient moisture to ice, creating blisters as the ice forms on and inside the skin.

Crown of Madness2EnchantmentAction120 feetV,SCreate a crown that forces the target to attack the creature of your choice.

Crown of Stars7EvocationActionSelfV,SYou create a number of tiny stars that circle your head. You can spend a bonus action to hurl them one at a time at an enemy, doing radiant damage if they hit. The stars also shed light.

Crumbling Curse2EnchantmentAction60ftV
Crusader's Mantle3EvocationActionSelfVAdds radiant damage to attacks from allies in area.

Crystal BladeCantripAbjurationActionSelf (5ft Radius)S,MHit an enemy and grow crystal armor temporarily.

Cure Wounds1EvocationActionTouchV,S
Mass Cure Wounds5EvocationAction60 feetV,S
Dancing LightsCantripEvocationAction120 feetV,S,M
Danse Macabre5NecromancyAction60 feetV,SYou animate a number of corpses to create skeletons or zombies that you control.

Darkness2EvocationAction60 feetV,M
Darkvision2TransmutationActionTouchV,S,M
Dawn5EvocationAction60 feetV,S,MCreates a cylinder of sunlight that causes radiant damage to creatures inside it.

Daylight3EvocationAction60 feetV,S
DazeCantripEnchantmentAction30 feetV,MMomentarily disorient a creature

Death Ward4AbjurationOtherTouchV,S
Decay1NecromancyOther90 ftV,SCause the slow but inevitable decay of matter over time, dealing 1d6 necrotic damage per round.

Demiplane8ConjurationAction60 feetS
Destructive Wave5EvocationActionSelf (30 foot radius)VCreates an omni-directional wave of energy that does thunder and radiant or necrotic damage to enemies.

Detect Evil and Good1DivinationActionSelfV,S
Detect Magic1DivinationActionSelfV,S
Detect Poison and Disease1DivinationActionSelfV,S,M
Detect Thoughts2DivinationActionSelfV,S,M
Dimension Door4ConjurationAction500 feetV
Disguise Self1IllusionActionSelfV,S
Disintegrate6TransmutationAction60 feetV,S,M
Dispel Evil and Good5AbjurationActionSelfV,S,M
Dispel Magic3AbjurationAction120 feetV,S
Dissonant Whispers1EnchantmentAction50 feetVYour opponent hears whispers that damages their psyche

Divination4DivinationActionSelfV,S,M
Divine Favor1EvocationBonus ActionSelfV,S
Divine Word7EvocationBonus Action30 feetV
Divisive Challenge2EnchantmentActionSelf (30ft Radius)V,SChallenge your opponents, Goading those that are Worthy, while Frightening those that are not.

Dominate Beast4EnchantmentAction60 feetV,S
Dominate Monster8EnchantmentAction60 feetV,S
Dominate Person5EnchantmentAction60 feetV,S
Draconic Transformation7TransmutationBonus ActionSelfV,S,MYou transform yourself with draconic features: Blindsight, Breath Weapon, and Wings.

Dragon's Breath2TransmutationBonus ActionTouchV,S,MUntil the spell ends a target creature can exhale a cone of energy doing acid, cold, fire, lightning, or poison damage.

Dreadtheft2NecromancyActionSelf (30ft Line)V,SCreate a beam of life-draining energy, withering foes and healing yourself.

Dream5IllusionOtherSpecialV,S,M
Dream of the Blue Veil7ConjurationAction20 feetV,S,MYou and others can view and transport to another world on the Material Plane.

Druid Grove6AbjurationOtherTouchV,S,MYou crate awarded area that has a number of effects including fog, grasping vines, and animated trees to guard the area.

Druid Grove6AbjurationTouchV,S,MYou crate awarded area that has a number of effects including fog, grasping vines, and animated trees to guard the area.
DruidcraftCantripTransmutationAction30V,S
Dust Devil Spell2ConjurationAction60 feetV,S,MCreates a spinning mass of air that damages creatures in its area.

Earth Tremor5EvocationActionSelf (10 foot radius)V,SWithin an area, the ground shakes and it may cause damage, knock someone prone, and create difficult terrain

Earthbind2TransmutationAction300 feetVPrevents the target from flying

Earthquake8EvocationAction600 feetV,S,M
Earthwalk2TransmutationActionTouchS,MGain a burrowspeed and tremorsense

Ego Whip4EnchantmentAction30 feetV!Deprecated! Create dispair in one creature.

Ekbom's Imaginary Insects5EnchantmentAction30 FeetMTarget hallucinates insects all over their body and attacks themselves.

Eldritch BlastCantripEvocationAction120 feetV,S
Elemental Bane4TransmutationAction90 feetV,SRemoves resistance and deals extra damage of a chosen damage type.

Elemental Rebuke1EvocationOther60ftV,SHellish Rebuke buff. Use at your own risk.

Elemental Weapon3TransmutationActionTouchV,SYou make a weapon temporarily become a magic weapon that does acid, cold, fire, lightning, or thunder damage.

Emberflash ArrowCantripEvocationActionSelf (60ft Radius)V,S,MRanged "Blade" cantrip; Target catches fire for 1 round.

Encode Memories1DivinationActionselfS
Endure Elements3AbjurationActionTouchV,SA creature protected by endure elements suffers much less harm from being in a hot or cold environment.

Enemies Abound3EnchantmentAction120 feetV,STarget sees all creatures as enemies and must attack a random one.

Enervation5NecromancyAction60 feetV,SA tentacle of dark energy reaches out to touch an enemy doing necrotic damage to the target and healing you.

Enhance Ability2TransmutationActionTouchV,S,M
Enlarge/Reduce2TransmutationAction30 feetV,S,M
Ensnaring Strike1ConjurationBonus ActionSelfVWhen you hit a creature, it is entwined with thorny vines.

Entangle1ConjurationAction90 feetV,S
Enthrall2EnchantmentAction60 feetV,S
Erupting Earth3TransmutationAction120 feetV,S,MCreates an area that spouts earth and stone, damaging those in the area.

Etherealness7TransmutationActionSelfV,S
Expeditious Retreat1TransmutationBonus ActionSelfV,S
Extinguishing Strike3NecromancyBonus ActionSelfV
Eyebite6NecromancyActionSelfV,S
Fabricate4TransmutationOther120 feetV,S
Faerie Fire1EvocationAction60 feetV
Faithful Hound4ConjurationAction30 feetV,S,M
False Life1NecromancyOtherSelfV,S,M
Fangblight ArrowCantripTransmutationActionSelf (60ft Radius)V,S,MRanged "Blade" cantrip; Weapon constricts target for 1 round.

Far Step5ConjurationBonus ActionSelfVYou teleport a short distance. While the spell is active, you may use a bonus action each turn to do it again.

Fear3IllusionActionSelf (30 foot cone)V,S,M
Feather Fall1TransmutationReaction60 feetV,MSlows falling and reduces fall damage.

Feeblemind8EnchantmentAction150 feetV,S,M
Feign Death3NecromancyActionTouchV,S,MTarget appears to be dead and gains protection from damage, disease, and poison.

Find Familiar1ConjurationOther10 feetV,S,M
Find Greater Steed4ConjurationOther30 feetV,S
Find Steed2ConjurationOther30 feetV,S
Find Traps2DivinationAction120 feetV,S
Find the Path6DivinationOtherSelfV,S,M
Finger of Death7NecromancyAction60 feetV,S
Fire BoltCantripEvocationAction120 feetV,S
Fire Shield4EvocationActionSelfV,S,M
Fire Storm7EvocationAction150 feetV,S
Fireball3EvocationAction150 feetV,S,M
Delayed Blast Fireball7EvocationAction150 feetV,S,M
FissureCantripTransmutationActionSelf (10ft Line)SPunch the ground, sending out a line-shaped shockwave.

Fizban's Platinum Shield6AbjurationBonus Action60 feetV,S,MYou shield a creature which gains cover, damage resistance, and evasion

Flame Arrows3TransmutationActionTouchV,SSelects a number of arrows that ignite when shot doing fire damage.

Flame Blade2EvocationBonus ActionSelfV,S,M
Flame Strike5EvocationAction60 feetV,S,M
Flaming Sphere2ConjurationAction60 feetV,S,M
Flashing BladeCantripEvocationActionSelf (5ft Radius)S,MHit an enemy and hinder its vision.

Flesh to Stone6TransmutationAction60 feetV,S,M
Floating Disk1ConjurationAction30 feetV,S,M
Fly3TransmutationActionTouchV,S,M
Focus Breaker2AbjurationAction60 feetV,S,MShatters focus and concentration

Fog Cloud1ConjurationAction120 feetV,S
Forbiddance6AbjurationOtherTouchV,S,M
Forcecage7EvocationAction100 feetV,S,M
Foresight9DivinationOtherTouchV,S,M
Freedom of Movement4AbjurationActionTouchV,S,M
Freezing Sphere6EvocationAction300 feetV,S,M
Freezing Strike2EvocationBonus ActionSelfVMuch in the line of the Smite spells, imbue your weapon with the power to freeze a foe in its tracks.

FriendsCantripEnchantmentActionSelfV,MGives you advantage on social skills against the target.

Frost Fingers1EvocationActionSelf (15-foot cone)V,SIcy blast causes cold damage to creatures in a cone.

FrostbiteCantripEvocationAction60 feetV,STarget must save or take cold damage and have disadvantage on attack rolls

Gaseous Form3TransmutationActionTouchV,S,M
Gate9ConjurationAction60 feetV,S,M
Geas5EnchantmentOther60 feetV
Gentle Repose2NecromancyActionTouchV,S,M
Giant Insect4TransmutationAction30 feetV,S
Gift of Recovery1EvocationActionTouchV,SA little bit different take on healing; Basically fast healing from 3.5e.

Glibness8TransmutationActionSelfV
Globe of Invulnerability6AbjurationActionSelf (10-foot radius)V,S,M
Glyph of Oath-binding5AbjurationOtherTouchV,S,MYou inscribe a glyph on one or more willing person to enforce an oath or contract.

Glyph of Warding3AbjurationOtherTouchV,S,M
Goodberry1TransmutationActionTouchV,S,M
Grasping Vine4ConjurationBonus Action30 feetV,SCreates a vine that drags a target creature toward it on a failed save.

Grease1ConjurationAction60 feetV,S,M
Green-Flame BladeCantripEvocationActionSelf (5-foot radius)S,MYou attack with a melee weapon. If you hit, a nearby creature (and the target at higher levels) suffers fire damage.

Guardian of Faith4ConjurationAction30 feetV
Guardian of Nature4TransmutationBonus ActionSelfVYou take on aspects of a great beast or tree, giving you buffing some abilities and attacks.

Guards and Wards6AbjurationOtherTouchV,S,M
GuidanceCantripDivinationActionTouchV,S
Guiding Bolt1EvocationAction120 feetV,S
Guiding Hand1DivinationOther5 feetV,SCreates a floating hand that point and moves toward a landmark you specify.

GustCantripTransmutationAction30 feetV,SCreates wind effects that can push objects or other minor effects.

Gust of Wind2EvocationActionSelf (60-foot line)V,S,M
Hail of Thorns1ConjurationBonus ActionSelfVWhen you hit with a ranged attack, it explodes with a shower of thorns that cause damage.

Hallow5EvocationOtherTouchV,S,M
Hallucinatory Terrain4IllusionOther300 feetV,S,M
HammerCantripEvocationAction60ftV,SBludgeoning damage: The cantrip.

Hand of BlightCantripNecromancyActionSelf (30ft)SLaunch clawing hands of necrotic energy at your foes.

Hand of RadianceCantripEvocationActionSelf (5 foot radius)V,SYour hand creates a beam of radiance that damages a target.

Harm6NecromancyAction60 feetV,S
Haste3TransmutationAction30 feetV,S,M
Hastening Strike3TransmutationBonus ActionSelfVMuch in the line of the Smite spells, steal your opponent's time.

Heal6EvocationAction60 feetV,S
Mass Heal9EvocationAction60 feetV,S
Healing Elixir1ConjurationOtherSelfV,S,MCreates an elixir that heals hit points

Healing Spirit2ConjurationBonus Action60 feetV,SYou create an area that heals creatures within it. You may use a bonus action to move the area each turn.

Healing Word1EvocationBonus Action60 feetV
Mass Healing Word3EvocationBonus Action60 feetV
Heartripper4EvocationAction60ftSAn update of a 3.5e spell, you use a targeted bolt of force to push a creature's heart out of its body.

Heat Drain5NecromancyActionSelf(30 foot radius)V,S,MThe heat in the room seems to rush toward you, leaving everyone around you in bone chilling pain while you feel amazingly refreshed and alive.

Heat Metal2TransmutationAction60 feetV,S,M
Hellish Rebuke1EvocationReaction60 feetV,S
Sanguine Siphon1NecromancyOther30ftV,SUse your reaction to suck the blood out of your enemies.

Mass Sanguine Siphon3NecromancyOther30ftV,SUse your reaction to suck the blood out of even more enemies.

Heroes' Feast6ConjurationOther30 feetV,S,M
Heroism1EnchantmentActionTouchV,S
Hex1EnchantmentBonus Action90 feetV,S,MTarget creature has disadvantage on ability checks (of your choice) for the spell's duration. Also, you cause necrotic damage if you hit it with an attack.

Hideous Laughter1EnchantmentAction30 feetV,S,M
Hold Monster5EnchantmentAction90 feetV,S,M
Hold Person2EnchantmentAction60 feetV,S,M
Holy Aura8AbjurationActionSelfV,S,M
Holy Weapon5EvocationBonus ActionTouchV,SYour weapon becomes magical and deals extra radiant damage. You may end the spell causing damage in an area around you.

House of Cards3ConjurationOtherTouchV,S,MConjures a structure made of giant playing cards that can provide cover.

Hunger of Hadar3ConjurationAction150 feetV,S,MCreates a sphere of magical darkness that damages those within.

Hunter's Mark1DivinationBonus Action90 feetV
Hymn of Recovery1EvocationAction30ftV,SA Channeled healing spell. Don't worry, it's not broken.

Hypnotic Pattern3IllusionAction120 feetS,M
Ice Crystal Phalanx1ConjurationOther30 ft lineV,SFire a line of freezing ice, that leaves spikes behind in its wake.

Ice Knife1ConjurationAction60 feetS,MCasts an exploding icicle that causes cold damage the target and those near the it.

Ice Storm4EvocationAction300 feetV,S,M
Id Insinuation1EnchantmentAction60 feetV,S!Deprecated! Project conflicting desires

Identify1DivinationOtherTouchV,SA spell to learn the properties of magic items

Minor IllusionCantripIllusionAction30 ft.S,M
Programmed Illusion6IllusionAction120 feetV,S,M
Illusory Dragon8IllusionAction120 feetSCreates an illusion of a dragon that can do actual damage from its breath weapon.

Illusory Script1IllusionOtherTouchS,M
Major Image3IllusionAction120 feetV,S,M
Immolation5EvocationAction90 feetVEnvelopes target creature in flames causing damage for the spell's duration.

Impaling ConjurationCantripConjurationAction60ftV,S,MBriefly summon spears, arrows, and other piercing projectiles to impale your enemies.

Imprisonment9AbjurationOther30 feetV,S,M
Incendiary Cloud8ConjurationAction150 feetV,S
Incite Rage1EnchantmentAction60ftVThe Goad version of Cause Fear, with one extra twist.

Infernal Calling5ConjurationOther90 feetV,S,MSummons a devil. The devil may or may not follow your command.

Infernal Spheres2ConjurationActionSelfV,SConjure sphere of flame to protect you, striking those that harm you.

InfestationCantripConjurationAction30 feetV,S,MInfests a target with insect parasites that cause poison damage and forces the target to move a short distance.

Inflame3EnchantmentActionSelf (30ft Radius)V,S,MAn AoE Goad, in the vein of the 3rd-level Fear spell.

Inflict Wounds1NecromancyActionTouchV,S
Insect Plague5ConjurationAction300 feetV,S,M
Instant Summons6ConjurationOtherTouchV,S,M
Intellect Fortress3AbjurationAction30 feetVGrants resistance to psychic damage and boosts Int, Wis, and Cha saves.

Investiture of Flame6TransmutationActionSelfV,SYou cover yourself with flames that provide protection from fire and cold and can project this fire in a line to damage a target.

Investiture of Ice6TransmutationActionSelfV,SEncases you in ice that provides protection from cold and fire damage, as well as creating an area of difficult terrain, and allowing you to form a blast of cold air that damages enemies.

Investiture of Stone6TransmutationActionSelfV,SEncases you in stone that provides protection from bludgeoning, piercing, and slashing from nonmagical attacks. Allows you to create an area effect that can knock others prone. And allows you to move through stone.

Investiture of Wind6TransmutationActionSelfV,SEncases you in wind that protects you from ranged weapon attacks and gives a flying speed. You can also create blasts of air to damage opponents.

Invisibility2IllusionActionTouchV,S,MCause a creature to become invisible

Greater Invisibility4IllusionActionTouchV,S
Invulnerability9AbjurationActionSelfV,S,MYou become immune to all damage.

IrkCantripEnchantmentActionTouchSTouch your opponent to annoy them; The opposite of Guidance.

Irresistible Dance6EnchantmentAction30 feetV
JinxCantripEnchantmentAction30ftV,SCurse your target with instant bad luck, dealing random damage to them as something abrupt and painfully inconvenient happens to them.

Jump1TransmutationActionTouchV,S,M
Kinetic BladeCantripEvocationActionSelf (5ft Radius)S,MPush an enemy around the battlefield by bonking it over the head.

Kinetic Jaunt2TransmutationBonus ActionSelfSYou gain a number of movement enhancements for the duration.

Kiss of VantiCantripNecromancyActionTouch with ReachS,MPsychic Vampirism

Knock2TransmutationAction60 feetV
Legend Lore5DivinationOtherSelfV,S,M
Levitate2TransmutationAction60 feetV,S,M
Life Transference3NecromancyAction30 feetV,SYou take necrotic damage and heal a creature of choice by double the amount.

LightCantripEvocationActionTouchV,MCreates light

Lightning Arrow3TransmutationBonus ActionSelfV,SYour next ranged weapon attack does lightning damage to the target and nearby creatures.

Lightning Bolt3EvocationActionSelf (100-foot line)V,S,M
Lightning LureCantripEvocationActionSelf (15-foot radius)VYou create an electrical arch that draws an enemy toward you and causes lightning damage.

Lithic BlockCantripTransmutationAction30ftV,SRaise a 5ft cube out of the ground to hide behind; More cubes as you gain levels.

Locate Animals or Plants2DivinationActionSelfV,S,M
Locate Creature4DivinationActionSelfV,S,M
Locate Object2DivinationActionSelfV,S,M
Longstrider1TransmutationActionTouchV,S,M
Lunging Maw2ConjurationAction60ftV,S,MConjure a giant mouth to swallow your enemies.

Maddening Darkness8EvocationAction150 feetV,MCreates an area of darkness that causes psychic damage to those within. Darkvision can't see through it and it cannot be illuminated by magical means.

Maelstrom5EvocationAction120 feetV,S,MCreates a waterspout that is difficult terrain and damages creatures in its area.

Mage Armor1AbjurationActionTouchV,S,M
Mass Mage Armor3AbjurationOther30 ft.V,S,MGives Mage Armor to a number of creatures for 1 minute

Mage HandCantripConjurationAction30 feetV,SA spectral, floating hand appears at a point you choose

Magic Circle3AbjurationOther10 feetV,S,M
Magic Jar6NecromancyOtherSelfV,S,M
Magic Missile1EvocationAction120 feetV,S
Magic Mouth2IllusionOther30 feetV,S,M
Magic StoneCantripTransmutationBonus ActionTouchV,SEnchant stones to do damage if thrown or launched from a sling (as a ranged spell attack).

Magic Weapon2TransmutationBonus ActionTouchV,S
Magnificent Mansion7ConjurationOther300 feetV,S,M
Mass Revivify5NecromancyAction30ftV,S,MRevivify 3 targets with 1 action, get more with upcasting.

Mass Swift Barrier3AbjurationOther30ftV,SA mass version of my Shield rework.

Maximilian's Earthen Grasp2TransmutationAction30 feetV,S,MCreates a man-sized hand that can grasp and crush enemies.

Maze8ConjurationAction60V,S
Meld into Stone3TransmutationActionTouchV,S
Melf's Minute Meteors3EvocationActionSelfV,S,MCreates a number of fiery sparks that surround you. You can use a bonus action to hurl them at a target doing area fire damage.

MendingCantripTransmutationOtherTouchV,S,MRepairs an item

Mental Barrier2AbjurationReactionSelfV!Deprecated! Boosts mental saving throws and provides resistance to psychic damage.

Mental Prison6IllusionAction60 feetSTarget takes psychic damage and is restrained for the spell's duration.

MessageCantripTransmutationAction120 feetV,S,M
Meteor Swarm9EvocationAction1 mileV,S
Mighty Fortress8ConjurationOther1 mileV,S,MCreates a stone fortress with furnishings and invisible servants.

Mind Blank8AbjurationActionTouchV,S
Mind SliverCantripEnchantmentAction60 feetVCauses psychic damage and saving throw debuff

Mind Spike2DivinationAction60 feetSYou cause psychic damage to a target. For the duration of the spell you know where the target is, even if hidden or invisible.

Mind Thrust2EnchantmentBonus Action60 feetV,SCauses psychic damage and limits target's actions

Mirage Arcane7IllusionOtherSightV,S
Mire Fly3ConjurationAction120 feetV,MProduce a fly that exudes a poisonous gas.

Mirror Image2IllusionActionSelfV,S
Mislead5IllusionActionSelfS
Misty Step2ConjurationBonus ActionSelfV
Modify Memory5EnchantmentAction30 feetV,S
Mold EarthCantripTransmutationAction30SAllows you to move earth, shape it, or create difficult terrain.

Moonbeam2EvocationAction120 feetV,S,M
Move Earth6TransmutationAction120 feetV,S,M
Nathair's Mischief2IllusionAction60 feetS,MYou create a cube filled with illusion and sensory effects

Necrotic AwarenessCantripNecromancyAction30 feetS,VDetect the presence of necrotic cysts

Necrotic Burst4NecromancyAction100 feetV,S,MEncysted subject killed, cyst begins to roam.

Necrotic Cyst2NecromancyActionTouchV,S,MInfect the subject with an undead sac of tissue.

Necrotic Scrying3NecromancyOtherUnlimitedV,S,MHear or see encysted subject at a distance.

Negative Energy Flood5NecromancyAction60 feetV,MCauses necrotic damage to target. If target dies, it becomes a zombie. If target was undead, it gives temporary hit points instead.

Nondetection3AbjurationActionTouchV,S,M
Oleander's KissCantripEvocationAction25 feetS,MBreathe poisonous gas.

Otherworldly Form6TransmutationActionSelfV,S,MGain specified immunities, flight, AC bonus, extra attack, and your weapon attacks are magical.

Pass without Trace2AbjurationActionSelfV,S,M
Passwall5TransmutationAction30 feetV,S,M
Phantasmal Force2IllusionAction60 feetV,S,MCreates an illusion with visual, sound, and temperature stimuli, convincing enough to deal psychic damage.

Phantasmal Killer4IllusionAction120 feetV,S
Phantom Steed3IllusionOther30 feetV,S
Planar Ally6ConjurationOther60 feetV,S
Planar Binding5AbjurationOther60 feetV,S,M
Plane Shift7ConjurationActionTouchV,S,M
Plant Growth3TransmutationOther150 feetV,S
Poison SprayCantripConjurationAction10 feetV,SConjures a puff of noxious gas that deals 1d12

Polymorph4TransmutationAction60 feetV,S,M
Mass Polymorph9TransmutationAction120 feetV,S,MChanges up to 10 creatures into beasts of the caster's choice.

True Polymorph9TransmutationAction30 feetV,S,M
Power Word Heal9EvocationActionTouchV,SRestores all hit points and removes some conditions from target creature.

Power Word Kill9EnchantmentAction60 feetV
Power Word Pain7EnchantmentAction60 feetVTarget experiences excruciating pain, hampering its movement, attack rolls, ability checks, saving throws, and spellcasting.

Power Word Stun8EnchantmentAction60 feetV
Prayer of Healing2EvocationOther30 feetV
PrestidigitationCantripTransmutationAction10 feetV,S
Presumed Affliction1IllusionAction30 feetV,S,MCreates an illusion of being wounded, diseased, or dead.

Primal SavageryCantripTransmutationActionSelfSCreate acid glands in nails and teeth and make an melee spell attack.

Primordial Ward6AbjurationActionSelfV,SYou gain resistance to acid, cold, fire, lightning, and thunder damage. You can trade for immunity to one type for 1 round.

Prismatic Burst1EvocationAction30ftV,SA pop of bright color with various debilitating effects for those that roll a 1.

Prismatic Spray7EvocationActionSelf (60 foot cone)V,S
Prismatic Wall9AbjurationOther60 feetV,S
Private Sanctum4AbjurationOther120 feetV,S,M
Produce FlameCantripConjurationActionSelfV,S
Project Image7IllusionAction500 milesV,S,M
Protection from Energy3AbjurationOtherTouchV,S
Protection from Evil and Good1AbjurationActionTouchV,S,M
Protection from Poison2AbjurationActionTouchV,S
Psionic Blast3EvocationActionSelf (30-foot cone)V!Deprecated! Mental blast of force that pushes the target.

Psychic Crush6EnchantmentAction60 feetV,S!Deprecated! Causes psychic damage and stuns the target.

Psychic Scream9EnchantmentAction90 feetSYou magically attack up to 10 creatures that take psychic damage and are stunned.

Puppet1EnchantmentAction120 feetSForce one creature to move in a direction you choose.

Purify Food and Drink1TransmutationAction10 feetV,S
Pyrotechnics2TransmutationAction60 feetV,SCreates firework display or smoke to blind enemies or obscure yourself.

Quickening BladeCantripTransmutationActionSelf (5ft Radius)S,MHit an enemy and hasten your reaction time.

Raise Dead5NecromancyOtherTouchV,S,M
Raulothim's Psychic Lance4EnchantmentAction120 feetVYou damage a creature with psychic energy

Ray of Enfeeblement2NecromancyAction60 feetV,S
Ray of FrostCantripEvocationAction60 feetV,SProjects a damaging cold ray

Ray of Sickness1NecromancyAction60 feetV,SThis ray does poison damage and poisons the target.

Recast Form4TransmutationAction30 feetV,MForces a shapechanged creature to revert to their true form

Redirecting Rift1ConjurationOther30ftV,S,MA low-level reactive Conjuration spell to throw an attack somewhere else.

Reflexive Foresight1DivinationOtherSelfVA low-level reactive defense spell, utilizing the painfully utilitarian school of Divination.

Regenerate7TransmutationOtherTouchV,S,M
Reincarnate5TransmutationOtherTouchV,S,M
Rekindling Touch1NecromancyActionTouchV,S
Remove Curse3AbjurationActionTouchV,S
Resilient Sphere4EvocationAction30 feetV,S,M
ResistanceCantripAbjurationActionTouchV,S,M
Greater Restoration5AbjurationActionTouchV,S,M
Lesser Restoration2AbjurationActionTouchV,S
Resurrection7NecromancyOtherTouchV,S,M
True Resurrection9NecromancyOtherTouchV,S,M
Reverse Gravity7TransmutationAction100 feetV,S,M
Revitalizing Word1EvocationBonus Action60ftVA Healing Word that is good for something other than a cheap way to bring up a downed ally.

Revivify3NecromancyActionTouchV,S,M
Rime's Binding Ice2EvocationActionSelf (30-foot cone)S,MProjects a cone of cold that damages creatures and hinders movement.

Roaring ArrowCantripEvocationActionSelf (60ft Radius)V,S,MRanged "Blade" cantrip; Deals minor AoE Thunder damage.

Rope Trick2TransmutationActionTouchV,S,M
Acid Arrow2EvocationAction90 feetV,S,MMagical arrow bursts in a spray of acid

Acid SplashCantripConjurationAction50 feetV,SConjures bubble of acid that can hit 2 creatures within 5 feet of each other

Aid2AbjurationOther30 feetV,S,MIncreases max. hit points and hitpoints.

Alarm1 (ritual)AbjurationOther30 feetV,S,MYou set an alarm against unwanted intrusion.

Alter Self2TransmutationActionSelfV,S
Animal Friendship1EnchantmentAction30 feetV,S,M
Animal Messenger2 (ritual)EnchantmentAction30 feetV,S,M
Bane1EnchantmentAction30 feetV,S,MUp to 3 creatures must subtract d4 from attacks & saves

Eldritch BlastCantripEvocationAction120 feetV,SA beam of crackling energy streaks toward a creature within range.

Feather Fall1TransmutationReaction60 feetV,MSlows falling and reduces fall damage.

Fire BoltCantripEvocationAction120 feetV,S
Fireball3EvocationAction150 feetV,S,M
Greater Invisibility4IllusionActionTouchV,S
Invisibility2IllusionActionTouchV,S,MCause a creature to become Invisible

LightCantripEvocationActionTouchV,MCreates light

Lightning Bolt3EvocationActionSelf (100-foot line)V,S,M
Mage Armor1AbjurationActionTouchV,S,M
Mage HandCantripConjurationAction30 feetV,SA spectral, floating hand appears at a point you choose

Magic Missile1EvocationAction120 feetV,S
MendingCantripTransmutationOtherTouchV,S,MRepairs an item

Ray of FrostCantripEvocationAction60 feetV,SProjects a damaging cold ray

Scorching Ray2EvocationAction120 feetV,SShoot 3 burning rays

Shield1AbjurationReactionSelfV,S
Sacred FlameCantripEvocationAction60 feetV,S
Sanctuary1AbjurationBonus Action30 feetV,S,M
Sanguine ForgeCantripTransmutationOtherTouchV,S,MTransform materials from dead creatures into a weapon or ammunition.

Saving Grace1EvocationOther60ftV
Scald1EvocationActionTouchV,SYour touch causes fire damage and suspends hit point recovery.

Scatter6ConjurationAction30 feetVYou teleport 6 creatures up to 120 feet away.

Scorching Ray2EvocationAction120 feetV,SShoot 3 burning rays

... further results

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