5e Spells

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Complete Homebrew Spell List

NameSchoolLevelSummaryArticle Balance
5e Spells
Adaptive WardTransmutation1A low-level reactionary Stoneskin, meant to replace Absorb Elements.

Afterimage DodgeIllusion1A low-level, reactive Mirror Image

Agonizing WordNecromancy1
Alwin's Arcane VirusNecromancy4Infect a caster's spell. A nuisance in the short term, but can turn deadly if left untreated.

Alwin's Spell SiphonAbjuration4A riskier version of Counterspell that can recover spell slots

Arc LoopEvocationCantripA small bolt of lightning that bounces from target to target.

Arcane BucklerAbjurationCantripUseful but modest update of 3.5e's Shield to 5e.

Arcing BladeEvocationCantripHit an enemy, causing lightning to lash out at other enemies close to them.

Astral SealConjurationCantripMark a target, to heal your allies when it is struck if it is strong, or to suffer additional damage if it is weak.

Blackthorn ArrowNecromancyCantripRanged "Blade" cantrip; Target can't heal for 1 round.

Blades of Vanquished ArmiesConjuration4Conjure spectral warrior spirits to swirl around you, harming those who come close. You can also command them to surge forth and strike your foes for you.

Blazing RebirthEvocation5Reactive Revivify, with some fire damage and extra healing.

BodyguardNecromancy1A defensive spell for a school of magic that is criminally underdeveloped at lower levels.

Bone PuppetNecromancyCantripA flavorful cantrip for a school of magic that is criminally underdeveloped at lower levels.

Boreal WindEvocation3You create a fierce gust of freezing wind that is 20 feet high and 20 feet wide.

Breathing RoomEvocationCantripA quick boop to get enemies away from you.

Cadaver BombNecromancy2An offensive AOE spell for a school of magic that is criminally underdeveloped at lower levels.

Calamitous CurseEnchantment5A stronger version of Jinx, forcing the creature's next d20 roll to fail catastrophically.

Call SteedDivinationCantripCall a mount you've bonded with to travel to your location.

Chilling BladeEvocationCantripHit an enemy and grow crystal armor temporarily.

Column of IceConjuration4Conjures one column of ice, 10-ft. radius and 35 ft in height

Conjure CreatureConjuration1
Conjurer's BladeConjurationCantripA simple cantrip to create a melee weapon.

Corrosive GraspTransmutationCantrip3.5e conversion of Rusting Grasp; Smack your targets to corrode their flesh, armor and weapons.

Crashing StoneTransmutation1Toss a pebble that turns into a boulder mid-flight.

Creeping ColdTransmutation2You turn a creature's sweat and the air's ambient moisture to ice, creating blisters as the ice forms on and inside the skin.

Crumbling CurseEnchantment2
Crystal BladeAbjurationCantripHit an enemy and grow crystal armor temporarily.

DazeEnchantmentCantripMomentarily disorient a creature

DecayNecromancy1Cause the slow but inevitable decay of matter over time, dealing 1d6 necrotic damage per round.

Divisive ChallengeEnchantment2Challenge your opponents, Goading those that are Worthy, while Frightening those that are not.

DreadtheftNecromancy2Create a beam of life-draining energy, withering foes and healing yourself.

EarthwalkTransmutation2Gain a burrowspeed and tremorsense

Ekbom's Imaginary InsectsEnchantment5Target hallucinates insects all over their body and attacks themselves.

Elemental RebukeEvocation1Hellish Rebuke buff. Use at your own risk.

Emberflash ArrowEvocationCantripRanged "Blade" cantrip; Target catches fire for 1 round.

Encode MemoriesDivination1
Endure ElementsAbjuration3A creature protected by endure elements suffers much less harm from being in a hot or cold environment.

Extinguishing StrikeNecromancy3
Fangblight ArrowTransmutationCantripRanged "Blade" cantrip; Weapon constricts target for 1 round.

FissureTransmutationCantripPunch the ground, sending out a line-shaped shockwave.

Flashing BladeEvocationCantripHit an enemy and hinder its vision.

Focus BreakerAbjuration2Shatters focus and concentration

Freezing StrikeEvocation2Much in the line of the Smite spells, imbue your weapon with the power to freeze a foe in its tracks.

Gift of RecoveryEvocation1A little bit different take on healing; Basically fast healing from 3.5e.

Glyph of Oath-bindingAbjuration5You inscribe a glyph on one or more willing person to enforce an oath or contract.

HammerEvocationCantripBludgeoning damage: The cantrip.

Hand of BlightNecromancyCantripLaunch clawing hands of necrotic energy at your foes.

Hastening StrikeTransmutation3Much in the line of the Smite spells, steal your opponent's time.

HeartripperEvocation4An update of a 3.5e spell, you use a targeted bolt of force to push a creature's heart out of its body.

Heat DrainNecromancy5The heat in the room seems to rush toward you, leaving everyone around you in bone chilling pain while you feel amazingly refreshed and alive.

Sanguine SiphonNecromancy1Use your reaction to suck the blood out of your enemies.

Mass Sanguine SiphonNecromancy3Use your reaction to suck the blood out of even more enemies.

Hymn of RecoveryEvocation1A Channeled healing spell. Don't worry, it's not broken.

Ice Crystal PhalanxConjuration1Fire a line of freezing ice, that leaves spikes behind in its wake.

Impaling ConjurationConjurationCantripBriefly summon spears, arrows, and other piercing projectiles to impale your enemies.

Incite RageEnchantment1The Goad version of Cause Fear, with one extra twist.

Infernal SpheresConjuration2Conjure sphere of flame to protect you, striking those that harm you.

InflameEnchantment3An AoE Goad, in the vein of the 3rd-level Fear spell.

IrkEnchantmentCantripTouch your opponent to annoy them; The opposite of Guidance.

JinxEnchantmentCantripCurse your target with instant bad luck, dealing random damage to them as something abrupt and painfully inconvenient happens to them.

Kinetic BladeEvocationCantripPush an enemy around the battlefield by bonking it over the head.

Kiss of VantiNecromancyCantripPsychic Vampirism

Lithic BlockTransmutationCantripRaise a 5ft cube out of the ground to hide behind; More cubes as you gain levels.

Lunging MawConjuration2Conjure a giant mouth to swallow your enemies.

Mass Mage ArmorAbjuration3Gives Mage Armor to a number of creatures for 1 minute

Mass RevivifyNecromancy5Revivify 3 targets with 1 action, get more with upcasting.

Mass Swift BarrierAbjuration3A mass version of my Shield rework.

Necrotic AwarenessNecromancyCantripDetect the presence of necrotic cysts

Necrotic BurstNecromancy4Encysted subject killed, cyst begins to roam.

Necrotic CystNecromancy2Infect the subject with an undead sac of tissue.

Necrotic ScryingNecromancy3Hear or see encysted subject at a distance.

Prismatic BurstEvocation1A pop of bright color with various debilitating effects for those that roll a 1.

Quickening BladeTransmutationCantripHit an enemy and hasten your reaction time.

Redirecting RiftConjuration1A low-level reactive Conjuration spell to throw an attack somewhere else.

Reflexive ForesightDivination1A low-level reactive defense spell, utilizing the painfully utilitarian school of Divination.

Rekindling TouchNecromancy1
Revitalizing WordEvocation1A Healing Word that is good for something other than a cheap way to bring up a downed ally.

Roaring ArrowEvocationCantripRanged "Blade" cantrip; Deals minor AoE Thunder damage.

Saving GraceEvocation1
ShadowTransmutationCantripCreates a zone of shadow

Shafts of RadianceEvocationCantripBriefly summon spears, arrows, and other piercing projectiles to impale your enemies.

ShoutEvocation4An update of a 3.5e spell.

SkyboltConjuration1A long-ranged small AoE Lightning spell. Too many fire spells these days...

Slow HealingEvocation1Recover hp slowly over time.

Soul SummonsConjuration3You look within yourself to conjure your own soul, which separates from your body and takes its own form.

Sound BurstEvocation2An update of a 3.5e spell.

Spectral StampedeConjuration4Remember that scene from The Lion King? Now with force ghosts.

Swift BarrierAbjuration1A Shield replacement that is more versatile and less annoying.

SéanceConjuration2A lower-level, riskier alternative to Speak With Dead. As detailed as it is verbose.

TerraformTransmutation7Reshape the earth and stone around you into simple objects and structures.

Thousandfold StrikeTransmutation5Much in the line of the Smite spells, hit your foe with a multitude of attacks across dozens of timelines.

Toxic BladeTransmutationCantripHit an enemy and hinder its actions.

True DodgeDivinationCantripSense your foe's next attack and preemptively evade it.

True Strike, VariantDivinationCantripA variant to true strike that attempts to fix the problems with the original.

Twisted Magic FieldAbjuration7You manipulate and twist magic around you

Twisting BladeEvocationCantripHit an enemy, and immediately move without provoking your foe's wrath.

Vampiric SmiteNecromancy2Empowers your weapon with life-draining force.

Vampiric WeaponNecromancy3
Vanishing StrikeIllusion1Much in the line of the Smite spells, charge up, and vanish the moment you strike.

Venomous StrikeTransmutation2Much in the line of the Smite spells, imbue your weapon with deadly poison.

Vexing WordEnchantment1A Silvery Barbs replacement that doesn't break the RNG.

Warping StrikeConjuration2Much in the line of the Smite spells, hit your target and teleport away.

WindshearEvocationCantripCut your enemies with a solidified razor of high-speed wind.

Withering BladeNecromancyCantripHit an enemy and stop them from healing.

Woodwisp ArrowTransmutationCantripRanged "Blade" cantrip; Ignores cover from wooden objects.

Z's Compelled DuelEnchantment1A rework of Compelled Duel using the Goaded condition.

Z's Cure WoundsEvocation1My redux of Cure Wounds. Can't heal targets above half HP.

Z's False LifeNecromancy1A rework of False Life that gets stronger the weaker you are. Y'know... So there's actually a reason to pick it over Armor of Agathys.

Z's Healing WordEvocation1A Healing Word that is good for something other than a cheap way to bring up a downed ally. Can't heal targets above half HP.

Z's Toll the DeadNecromancyCantrip
Z's Witch BoltEvocation1A rework of a bad spell, using my Channeling variant rule.

New Spells

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