5e Spells

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For other uses of Spell, see Spell (disambiguation).


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113 homebrew spells.

NameLevelSchoolAction TypeRangeSummary
5e Spells
Adaptive Ward1TransmutationOther60ftA low-level reactionary Stoneskin, meant to replace Absorb Elements.

Afterimage Dodge1IllusionOtherSelfA low-level, reactive Mirror Image

Agonizing Word1NecromancyOther60
Alwin's Arcane Virus4NecromancyActionSelf (20-ft cone)Infect a caster's spell. A nuisance in the short term, but can turn deadly if left untreated.

Alwin's Spell Siphon4AbjurationReaction60 feetA riskier version of Counterspell that can recover spell slots

Arc LoopCantripEvocationAction30ftA small bolt of lightning that bounces from target to target.

Arcane BucklerCantripAbjurationBonus ActionSelfUseful but modest update of 3.5e's Shield to 5e.

Arcing BladeCantripEvocationActionSelf (5ft Radius)Hit an enemy, causing lightning to lash out at other enemies close to them.

Astral SealCantripConjurationAction30ftMark a target, to heal your allies when it is struck if it is strong, or to suffer additional damage if it is weak.

Blackthorn ArrowCantripNecromancyActionSelf (60ft Radius)Ranged "Blade" cantrip; Target can't heal for 1 round.

Blades of Vanquished Armies4ConjurationActionSelf (10ft Radius)Conjure spectral warrior spirits to swirl around you, harming those who come close. You can also command them to surge forth and strike your foes for you.

Blazing Rebirth5EvocationOther30ftReactive Revivify, with some fire damage and extra healing.

Bodyguard1NecromancyOther30ftA defensive spell for a school of magic that is criminally underdeveloped at lower levels.

Bone PuppetCantripNecromancyAction60ftA flavorful cantrip for a school of magic that is criminally underdeveloped at lower levels.

Boreal Wind3EvocationAction90 feetYou create a fierce gust of freezing wind that is 20 feet high and 20 feet wide.

Breathing RoomCantripEvocationActionSelf (10ft Cone)A quick boop to get enemies away from you.

Cadaver Bomb2NecromancyAction60ftAn offensive AOE spell for a school of magic that is criminally underdeveloped at lower levels.

Calamitous Curse5EnchantmentAction60ftA stronger version of Jinx, forcing the creature's next d20 roll to fail catastrophically.

Call SteedCantripDivinationActionEntire planeCall a mount you've bonded with to travel to your location.

Chilling BladeCantripEvocationActionSelf (5ft Radius)Hit an enemy and grow crystal armor temporarily.

Column of Ice4ConjurationAction50 feetConjures one column of ice, 10-ft. radius and 35 ft in height

Conjure Creature1ConjurationAction90 feet
Conjurer's BladeCantripConjurationBonus ActionSelfA simple cantrip to create a melee weapon.

Corrosive GraspCantripTransmutationOtherTouch3.5e conversion of Rusting Grasp; Smack your targets to corrode their flesh, armor and weapons.

Crashing Stone1TransmutationAction60ftToss a pebble that turns into a boulder mid-flight.

Creeping Cold2TransmutationAction30 feetYou turn a creature's sweat and the air's ambient moisture to ice, creating blisters as the ice forms on and inside the skin.

Crumbling Curse2EnchantmentAction60ft
Crystal BladeCantripAbjurationActionSelf (5ft Radius)Hit an enemy and grow crystal armor temporarily.

DazeCantripEnchantmentAction30 feetMomentarily disorient a creature

Decay1NecromancyOther90 ftCause the slow but inevitable decay of matter over time, dealing 1d6 necrotic damage per round.

Divisive Challenge2EnchantmentActionSelf (30ft Radius)Challenge your opponents, Goading those that are Worthy, while Frightening those that are not.

Dreadtheft2NecromancyActionSelf (30ft Line)Create a beam of life-draining energy, withering foes and healing yourself.

Earthwalk2TransmutationActionTouchGain a burrowspeed and tremorsense

Ekbom's Imaginary Insects5EnchantmentAction30 FeetTarget hallucinates insects all over their body and attacks themselves.

Elemental Rebuke1EvocationOther60ftHellish Rebuke buff. Use at your own risk.

Emberflash ArrowCantripEvocationActionSelf (60ft Radius)Ranged "Blade" cantrip; Target catches fire for 1 round.

Encode Memories1DivinationActionself
Endure Elements3AbjurationActionTouchA creature protected by endure elements suffers much less harm from being in a hot or cold environment.

Extinguishing Strike3NecromancyBonus ActionSelf
Fangblight ArrowCantripTransmutationActionSelf (60ft Radius)Ranged "Blade" cantrip; Weapon constricts target for 1 round.

FissureCantripTransmutationActionSelf (10ft Line)Punch the ground, sending out a line-shaped shockwave.

Flashing BladeCantripEvocationActionSelf (5ft Radius)Hit an enemy and hinder its vision.

Focus Breaker2AbjurationAction60 feetShatters focus and concentration

Freezing Strike2EvocationBonus ActionSelfMuch in the line of the Smite spells, imbue your weapon with the power to freeze a foe in its tracks.

Gift of Recovery1EvocationActionTouchA little bit different take on healing; Basically fast healing from 3.5e.

Glyph of Oath-binding5AbjurationOtherTouchYou inscribe a glyph on one or more willing person to enforce an oath or contract.

HammerCantripEvocationAction60ftBludgeoning damage: The cantrip.

Hand of BlightCantripNecromancyActionSelf (30ft)Launch clawing hands of necrotic energy at your foes.

Hastening Strike3TransmutationBonus ActionSelfMuch in the line of the Smite spells, steal your opponent's time.

Heartripper4EvocationAction60ftAn update of a 3.5e spell, you use a targeted bolt of force to push a creature's heart out of its body.

Heat Drain5NecromancyActionSelf(30 foot radius)The heat in the room seems to rush toward you, leaving everyone around you in bone chilling pain while you feel amazingly refreshed and alive.

Sanguine Siphon1NecromancyOther30ftUse your reaction to suck the blood out of your enemies.

Mass Sanguine Siphon3NecromancyOther30ftUse your reaction to suck the blood out of even more enemies.

Hymn of Recovery1EvocationAction30ftA Channeled healing spell. Don't worry, it's not broken.

Ice Crystal Phalanx1ConjurationOther30 ft lineFire a line of freezing ice, that leaves spikes behind in its wake.

Impaling ConjurationCantripConjurationAction60ftBriefly summon spears, arrows, and other piercing projectiles to impale your enemies.

Incite Rage1EnchantmentAction60ftThe Goad version of Cause Fear, with one extra twist.

Infernal Spheres2ConjurationActionSelfConjure sphere of flame to protect you, striking those that harm you.

Inflame3EnchantmentActionSelf (30ft Radius)An AoE Goad, in the vein of the 3rd-level Fear spell.

IrkCantripEnchantmentActionTouchTouch your opponent to annoy them; The opposite of Guidance.

JinxCantripEnchantmentAction30ftCurse your target with instant bad luck, dealing random damage to them as something abrupt and painfully inconvenient happens to them.

Kinetic BladeCantripEvocationActionSelf (5ft Radius)Push an enemy around the battlefield by bonking it over the head.

Kiss of VantiCantripNecromancyActionTouch with ReachPsychic Vampirism

Lithic BlockCantripTransmutationAction30ftRaise a 5ft cube out of the ground to hide behind; More cubes as you gain levels.

Lunging Maw2ConjurationAction60ftConjure a giant mouth to swallow your enemies.

Mass Mage Armor3AbjurationOther30 ft.Gives Mage Armor to a number of creatures for 1 minute

Mass Revivify5NecromancyAction30ftRevivify 3 targets with 1 action, get more with upcasting.

Mass Swift Barrier3AbjurationOther30ftA mass version of my Shield rework.

Necrotic AwarenessCantripNecromancyAction30 feetDetect the presence of necrotic cysts

Necrotic Burst4NecromancyAction100 feetEncysted subject killed, cyst begins to roam.

Necrotic Cyst2NecromancyActionTouchInfect the subject with an undead sac of tissue.

Necrotic Scrying3NecromancyOtherUnlimitedHear or see encysted subject at a distance.

Prismatic Burst1EvocationAction30ftA pop of bright color with various debilitating effects for those that roll a 1.

Quickening BladeCantripTransmutationActionSelf (5ft Radius)Hit an enemy and hasten your reaction time.

Redirecting Rift1ConjurationOther30ftA low-level reactive Conjuration spell to throw an attack somewhere else.

Reflexive Foresight1DivinationOtherSelfA low-level reactive defense spell, utilizing the painfully utilitarian school of Divination.

Rekindling Touch1NecromancyActionTouch
Revitalizing Word1EvocationBonus Action60ftA Healing Word that is good for something other than a cheap way to bring up a downed ally.

Roaring ArrowCantripEvocationActionSelf (60ft Radius)Ranged "Blade" cantrip; Deals minor AoE Thunder damage.

Saving Grace1EvocationOther60ft
ShadowCantripTransmutationActionTouchCreates a zone of shadow

Shafts of RadianceCantripEvocationAction60ftBriefly summon spears, arrows, and other piercing projectiles to impale your enemies.

Shout4EvocationActionSelf (30ft Cone)An update of a 3.5e spell.

Skybolt1ConjurationAction120ftA long-ranged small AoE Lightning spell. Too many fire spells these days...

Slow Healing1EvocationOtherTouchRecover hp slowly over time.

Soul Summons3ConjurationActionSelfYou look within yourself to conjure your own soul, which separates from your body and takes its own form.

Sound Burst2EvocationAction30ftAn update of a 3.5e spell.

Spectral Stampede4ConjurationActionSelf (100-foot line)Remember that scene from The Lion King? Now with force ghosts.

Swift Barrier1AbjurationOther30ftA Shield replacement that is more versatile and less annoying.

Séance2ConjurationOther5ft (15ft Radius)A lower-level, riskier alternative to Speak With Dead. As detailed as it is verbose.

Terraform7TransmutationOther60 feetReshape the earth and stone around you into simple objects and structures.

Thousandfold Strike5TransmutationBonus ActionSelfMuch in the line of the Smite spells, hit your foe with a multitude of attacks across dozens of timelines.

Toxic BladeCantripTransmutationActionSelf (5ft Radius)Hit an enemy and hinder its actions.

True DodgeCantripDivinationOther30 feetSense your foe's next attack and preemptively evade it.

True Strike, VariantCantripDivinationBonus ActionSelfA variant to true strike that attempts to fix the problems with the original.

Twisted Magic Field7AbjurationActionSelf (30-foot radius)You manipulate and twist magic around you

Twisting BladeCantripEvocationActionSelf (5ft Radius)Hit an enemy, and immediately move without provoking your foe's wrath.

Vampiric Smite2NecromancyBonus ActionSelfEmpowers your weapon with life-draining force.

Vampiric Weapon3NecromancyActionTouch
Vanishing Strike1IllusionBonus ActionSelfMuch in the line of the Smite spells, charge up, and vanish the moment you strike.

Venomous Strike2TransmutationBonus ActionSelfMuch in the line of the Smite spells, imbue your weapon with deadly poison.

Vexing Word1EnchantmentOther60ftA Silvery Barbs replacement that doesn't break the RNG.

Warping Strike2ConjurationBonus ActionSelfMuch in the line of the Smite spells, hit your target and teleport away.

WindshearCantripEvocationAction30ftCut your enemies with a solidified razor of high-speed wind.

Withering BladeCantripNecromancyActionSelf (5ft Radius)Hit an enemy and stop them from healing.

Woodwisp ArrowCantripTransmutationActionSelf (60ft Radius)Ranged "Blade" cantrip; Ignores cover from wooden objects.

Z's Compelled Duel1EnchantmentBonus Action30ftA rework of Compelled Duel using the Goaded condition.

Z's Cure Wounds1EvocationActionTouchMy redux of Cure Wounds. Can't heal targets above half HP.

Z's False Life1NecromancyActionSelfA rework of False Life that gets stronger the weaker you are. Y'know... So there's actually a reason to pick it over Armor of Agathys.

Z's Healing Word1EvocationBonus Action60ftA Healing Word that is good for something other than a cheap way to bring up a downed ally. Can't heal targets above half HP.

Z's Toll the DeadCantripNecromancyAction60ft
Z's Witch Bolt1EvocationAction30ftA rework of a bad spell, using my Channeling variant rule.



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