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Ablative Gel (3.5e Maneuver)

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Author: Eiji-kun (talk)
Date Created: 9-6-19
Status: Complete
Editing: Clarity edits only please
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Ablative Gel
Crazy Gadget (Rush)
Level: 4
Prerequisite: Needs two Crazy Gadget maneuvers
Initiation Action: Move
Range: Personal
Target: Self
Duration: 1 round
Saving Throw: None

The capsule hidden on your body detonates, coating you in a quickly evaporating but protective gel.

When you activate this maneuver you may immediately move up to your normal movement speed with the benefits of freedom of movement and 5 hp/level in temporary hit points that only absorbs the following damage: acid, electricity, fire, force, and sonic damage. Cold damage bypasses the gel. You are immune to caltrops and take minimum damage from environmental effects and fall damage regardless of damage type. If you lose all of your temporary hp before the round is over, the freedom of movement effect also ends.


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