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Admirali (3.5e NPC)


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Author: Franken Kesey (talk)
Date Created: 5/09/11
Status: Fin
Editing: Clarity edits only please
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Admirali

CR 30

Uongo-mijusi World Dominator 8(+3specials)/Commander 8 /Strategist 7/Airship Pilot 5
LG Medium Outsider (Xenotheric)
Init/Senses +1/Listen +34, Spot +34
AC 29, touch 16, flat-footed 23
(10base+6Dex+13duraskin)
hp 159 (8d10+8d8+7d6+154 HD)
Fort/Ref/Will 18/18/20
Speed 30'
Melee Two +1Dancing-Centric-Dueling Shields +3 (1d4)
Ranged Empowered-Bioweapon(Mind tremor): {no attack roll} 16d6+10(Damage: 12d6 Untyped, +4d6(EBw), +10Combat Memory) - 25' cone {2BE} or
Ranged Gravatic Charge: 8d6 - 10' burst {1BE} or
Ranged Super Gravatic Charge: 38d8 - 95' burst {1BE, +5BE drain} or
Ranged Gravatic Node: 1d8+6d6 force - 120' {1BE}
Space/Reach 5'/5'
Base Atk/Grp +19/+14/+9/+4/+20
Abilities Str 15, Dex 20, Con 30, Int 32, Wis 32, Cha 34
Feats Astroadaptation(bonusN), Bio-Energy Suffusion(flaw), Creation Ex Xeno(bonusT), Chameleon(bonusN), Duraskin, Great Fortitude(bonusE), Improved Slow Heart Beat, Iron Will(bonusE), Memetic DNA(bonusN), Mental Backlash, Increased Biocapacity(flaw), Improved Bio-Regeneration, Metabolic Boost, Neo-Genesis, Synaesthetic Perception, Warp Diver, X, X, X, X, X.
Skills Autohypnosis+36, Balance+9, Bluff+36, Climb+5, Concentration+15, Craft Xeno-+51, Diplomacy+40, Escape Artist+13, Gather Information+38, Handle Animal+13, Heal+11, Hide+48, Intimidate+13, Jump+8, Knowledge(engineering)+27, Knowledge(history)+20, Knowledge(local)+20, Knowledge(nobility and royalty)+20, Listen+34, Pilot+50, Profession(Pilot)+14, Ride+9, Sense Motive+34, Sleight of Hand+36, Spot+34, Survival+34, Tumble+36, Use Rope+13; (426 total ranks)


VehicleEdit

Gun ShipEdit

Upgrades:

  • Control Flaps (2): Good maneuverability
  • Planar Sailor: The airship no longer is in any danger from a selected plane's effects, such as the fires of the Elemental Plane of Fire.
  • Radar: A map is displayed within the control room of the ship, detailing the basic surroundings out to 1 mile. The map does not pick up details smaller than a tree and does not detect creatures, only terrain. This ability may only be taken once.
  • Weapons System: The airship generates a magical field which empowers any siege weapons current on board. All siege weapons gain a +1 enchantment bonus, which does not stack with any current enchantment bonus they may possess. This ability may only be taken once.

Bio-EnergyEdit

Pool of 21 (7+8Con, 2+4Increased Biocapacity) bio-energy points. Recharging at a rate of 6 points per minute.

Creation Ex Xeno Limit: {18 BE, 3 bio-energy drain}

  • Must make a DC 32
  • 90gp of material per 3 minutes
    • 1800gp per hour
    • 132,651gp per day
  • large sized item
  • 29,440 lbs
  • no time limit

Variants used for this NPCEdit

Character Flaws

Character Traits

48 point buy


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