Adrenaline Injection (3.5e Maneuver)

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Author: Eiji-kun (talk)
Date Created: 9-6-19
Status: Complete
Editing: Clarity edits only please
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Adrenaline Injection
Crazy Gadget (Rush)
Level: 2
Initiation Action: Move
Range: Personal
Target: Self
Duration: 1 round
Saving Throw: None

Time seemed to slow for you, and your mind was focused. Adrenaline is a hell of a drug.

Injecting an alchemical serum you may move up to double your movement speed. For 1 round you ignore any pain based effects, effects which would be disrupted on attacks of opportunity (such as a disarm attempt) no longer disrupt you, and you ignore any Strength, Dexterity, or Constitution penalties you are suffering from for 1 round. Up to 5 damage with each attack you take is converted into non-lethal damage. You may double move and retain the benefits of the boost to movement speed.

However, on the subsequent round you are rendered fatigued for 1 round, bypassing immunities.


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Eiji-kun's Homebrew (4983 Articles)
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Article BalanceHigh +
AuthorEiji-kun +
DisciplineCrazy Gadget +
Identifier3.5e Maneuver +
Level2 +
RatingUndiscussed +
SummaryFor 1 round double your speed and resist pain and weakness, but it catches up to you next round. +
TitleAdrenaline Injection +
TypeRush +