Difference between revisions of "Adventurer's Skill Knack (3.5e Variant Rule)"

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<onlyinclude>If you had been adventuring for a while, you would pick up and remember all sorts of useful things. Unfortunately, the skill system is really bad about representing this. You can never make checks to see if you recall anything about a creature type you've faced dozens of times before, you can never try your hand at opening a lock like you've seen your companions do, and you never improve even a little bit at the untrained things that you could attempt if you wanted. To rectify this, characters gain the option to spend additional time on an otherwise untrained, or under-trained, skill check in exchange for temporary ranks in the skill.
 
<onlyinclude>If you had been adventuring for a while, you would pick up and remember all sorts of useful things. Unfortunately, the skill system is really bad about representing this. You can never make checks to see if you recall anything about a creature type you've faced dozens of times before, you can never try your hand at opening a lock like you've seen your companions do, and you never improve even a little bit at the untrained things that you could attempt if you wanted. To rectify this, characters gain the option to spend additional time on an otherwise untrained, or under-trained, skill check in exchange for temporary ranks in the skill.
  
You may use a skill as if you had a number of ranks in it based on your level, as indicated in the table below, but you must spend four times as long as the normal action required for the skill check. If you already have ranks in the skill, you use those ranks or these temporary ranks, whichever is greater. You may not take 10<includeonly>, 15,</includeonly> or 20 on this check, even if you would normally be able to if you had invested in the skill. This is because you lack sufficient practice with the skill and are simply 'winging it' from things you have seen in your journeys or been told by companions. You otherwise act as if you had the ranks in the skill for the purposes of the check. <noinclude>Note that you may not gain temporary ranks in any skill that has no associated action, like Speak Language.</noinclude>
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You may use a skill as if you had a number of ranks in it based on your level, as indicated in the table below, but you must spend 4 times as long as the normal action required for the skill check. If the action would normally be performed as a free action, you must spend a standard action on it instead. If it would be performed as a swift or immediate action, you must spend a full-round action on it instead.  
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You may not take 10<includeonly> or 15</includeonly> on this skill check, even if you would normally be able to if you had invested in the skill. This is because you lack sufficient practice with the skill and are making a best guess based on things you have seen in your journeys or been told by companions. You may take 20 if circumstances would normally permit you to do so, but it takes 80 times as long as the normal action required for the skill check. In this case, you are simply 'winging it' over and over and over again until you get your 20. You otherwise act as if you had the ranks in the skill for the purposes of the check. <noinclude>Note that you may not gain temporary ranks in any skill that does not require a skill check, like Speak Language.</noinclude>
  
 
{| class= "zebra d20" cellpadding="10" align="center"
 
{| class= "zebra d20" cellpadding="10" align="center"
|+'''Maximum Retrained Skill Rank by Level'''
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|+'''Adventurer's Knack Temporary Ranks'''
 
|-  
 
|-  
! rowspan="2" | Time<br>Required
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! rowspan="2" |
 
! colspan="20" | Level
 
! colspan="20" | Level
 
|-
 
|-
 
! 1<sup>st</sup> || 2<sup>nd</sup> || 3<sup>rd</sup> || 4<sup>th</sup> || 5<sup>th</sup> || 6<sup>th</sup> || 7<sup>th</sup> || 8<sup>th</sup> || 9<sup>th</sup> || 10<sup>th</sup> || 11<sup>th</sup> || 12<sup>th</sup> || 13<sup>th</sup> || 14<sup>th</sup> || 15<sup>th</sup> || 16<sup>th</sup> || 17<sup>th</sup> || 18<sup>th</sup> || 19<sup>th</sup> || 20<sup>th</sup>
 
! 1<sup>st</sup> || 2<sup>nd</sup> || 3<sup>rd</sup> || 4<sup>th</sup> || 5<sup>th</sup> || 6<sup>th</sup> || 7<sup>th</sup> || 8<sup>th</sup> || 9<sup>th</sup> || 10<sup>th</sup> || 11<sup>th</sup> || 12<sup>th</sup> || 13<sup>th</sup> || 14<sup>th</sup> || 15<sup>th</sup> || 16<sup>th</sup> || 17<sup>th</sup> || 18<sup>th</sup> || 19<sup>th</sup> || 20<sup>th</sup>
 
|-  
 
|-  
| Instant (1 round) || 0 || 0 || 0 || 0 || 1 || 1 || 1 || 2 || 2 || 2 || 3 || 3 || 3 || 4 || 4 || 4 || 5 || 5 || 5 || 6
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| '''Ranks''' || 0 || 0 || 0 || 0 || 1 || 1 || 1 || 2 || 2 || 2 || 3 || 3 || 3 || 4 || 4 || 4 || 5 || 5 || 5 || 6
 
|}</onlyinclude>
 
|}</onlyinclude>
  
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[[Category:User]]
 
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[[Category:Supplemental Variant Rule]]
 
[[Category:Supplemental Variant Rule]]
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Latest revision as of 19:35, 22 April 2014


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Author: Tarkisflux (talk)
Date Created: October 2008
Status: Complete
Editing: Clarity edits only please
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These rules are part of the Tome of Prowess, but you don't need to use anything in that work to make use of the retraining rules presented here.

Adventurer's Skill Knack[edit]

If you had been adventuring for a while, you would pick up and remember all sorts of useful things. Unfortunately, the skill system is really bad about representing this. You can never make checks to see if you recall anything about a creature type you've faced dozens of times before, you can never try your hand at opening a lock like you've seen your companions do, and you never improve even a little bit at the untrained things that you could attempt if you wanted. To rectify this, characters gain the option to spend additional time on an otherwise untrained, or under-trained, skill check in exchange for temporary ranks in the skill.

You may use a skill as if you had a number of ranks in it based on your level, as indicated in the table below, but you must spend 4 times as long as the normal action required for the skill check. If the action would normally be performed as a free action, you must spend a standard action on it instead. If it would be performed as a swift or immediate action, you must spend a full-round action on it instead.

You may not take 10 on this skill check, even if you would normally be able to if you had invested in the skill. This is because you lack sufficient practice with the skill and are making a best guess based on things you have seen in your journeys or been told by companions. You may take 20 if circumstances would normally permit you to do so, but it takes 80 times as long as the normal action required for the skill check. In this case, you are simply 'winging it' over and over and over again until you get your 20. You otherwise act as if you had the ranks in the skill for the purposes of the check. Note that you may not gain temporary ranks in any skill that does not require a skill check, like Speak Language.

Adventurer's Knack Temporary Ranks
Level
1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th
Ranks 0 0 0 0 1 1 1 2 2 2 3 3 3 4 4 4 5 5 5 6



Back to Main Page3.5e HomebrewVariant Rules

AuthorTarkisflux +
Identifier3.5e Variant Rule +
RatingUnrated +
SummaryCharacters should pick up a bit of the skills they see around them, even if they don't actively practice these tricks themselves. +
TitleAdventurer's Skill Knack +