https://dnd-wiki.org/w/index.php?title=Adventurer%27s_Skill_Knack_(3.5e_Variant_Rule)&feed=atom&action=historyAdventurer's Skill Knack (3.5e Variant Rule) - Revision history2024-03-28T23:35:57ZRevision history for this page on the wikiMediaWiki 1.30.0https://dnd-wiki.org/w/index.php?title=Adventurer%27s_Skill_Knack_(3.5e_Variant_Rule)&diff=215964&oldid=prevTFBot: Text replace - "Category:3.5e
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</table>TFBothttps://dnd-wiki.org/w/index.php?title=Adventurer%27s_Skill_Knack_(3.5e_Variant_Rule)&diff=214019&oldid=prevTFBot: Text replace - "Category:3.5e
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</table>TFBothttps://dnd-wiki.org/w/index.php?title=Adventurer%27s_Skill_Knack_(3.5e_Variant_Rule)&diff=173064&oldid=prevHavvy bot: Adding NavBoxes back.2012-09-18T22:37:06Z<p>Adding NavBoxes back.</p>
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</table>Havvy bothttps://dnd-wiki.org/w/index.php?title=Adventurer%27s_Skill_Knack_(3.5e_Variant_Rule)&diff=156691&oldid=prevTarkisflux: action cost clarification, minor clarity edits2012-04-29T20:45:35Z<p>action cost clarification, minor clarity edits</p>
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<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 20:45, 29 April 2012</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l13" >Line 13:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div><onlyinclude>If you had been adventuring for a while, you would pick up and remember all sorts of useful things. Unfortunately, the skill system is really bad about representing this. You can never make checks to see if you recall anything about a creature type you've faced dozens of times before, you can never try your hand at opening a lock like you've seen your companions do, and you never improve even a little bit at the untrained things that you could attempt if you wanted. To rectify this, characters gain the option to spend additional time on an otherwise untrained, or under-trained, skill check in exchange for temporary ranks in the skill.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div><onlyinclude>If you had been adventuring for a while, you would pick up and remember all sorts of useful things. Unfortunately, the skill system is really bad about representing this. You can never make checks to see if you recall anything about a creature type you've faced dozens of times before, you can never try your hand at opening a lock like you've seen your companions do, and you never improve even a little bit at the untrained things that you could attempt if you wanted. To rectify this, characters gain the option to spend additional time on an otherwise untrained, or under-trained, skill check in exchange for temporary ranks in the skill.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>You may use a skill as if you had a number of ranks in it based on your level, as indicated in the table below, but you must spend 4 times as long as the normal action required for the skill check. If <del class="diffchange diffchange-inline">you already have ranks in </del>the <del class="diffchange diffchange-inline">skill</del>, you <del class="diffchange diffchange-inline">use those ranks </del>or <del class="diffchange diffchange-inline">these temporary ranks</del>, <del class="diffchange diffchange-inline">whichever is greater</del>. You may not take 10<includeonly> or 15</includeonly> on this skill check, even if you would normally be able to if you had invested in the skill. This is because you lack sufficient practice with the skill and are <del class="diffchange diffchange-inline">simply 'winging it' from </del>things you have seen in your journeys or been told by companions. You may take 20 if circumstances would normally permit you to do so, but it takes 80 times as long as the normal action required for the skill check. In this case, you are simply 'winging it' over and over and over again until you get your 20. You otherwise act as if you had the ranks in the skill for the purposes of the check. <noinclude>Note that you may not gain temporary ranks in any skill that <del class="diffchange diffchange-inline">has no associated action</del>, like Speak Language.</noinclude></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>You may use a skill as if you had a number of ranks in it based on your level, as indicated in the table below, but you must spend 4 times as long as the normal action required for the skill check. If the <ins class="diffchange diffchange-inline">action would normally be performed as a free action</ins>, you <ins class="diffchange diffchange-inline">must spend a standard action on it instead. If it would be performed as a swift </ins>or <ins class="diffchange diffchange-inline">immediate action</ins>, <ins class="diffchange diffchange-inline">you must spend a full-round action on it instead</ins>.  </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>You may not take 10<includeonly> or 15</includeonly> on this skill check, even if you would normally be able to if you had invested in the skill. This is because you lack sufficient practice with the skill and are <ins class="diffchange diffchange-inline">making a best guess based on </ins>things you have seen in your journeys or been told by companions. You may take 20 if circumstances would normally permit you to do so, but it takes 80 times as long as the normal action required for the skill check. In this case, you are simply 'winging it' over and over and over again until you get your 20. You otherwise act as if you had the ranks in the skill for the purposes of the check. <noinclude>Note that you may not gain temporary ranks in any skill that <ins class="diffchange diffchange-inline">does not require a skill check</ins>, like Speak Language.</noinclude></div></td></tr>
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</table>Tarkisfluxhttps://dnd-wiki.org/w/index.php?title=Adventurer%27s_Skill_Knack_(3.5e_Variant_Rule)&diff=148460&oldid=prevTarkisflux: fair point on taking 20, writing back in2011-12-07T22:25:28Z<p>fair point on taking 20, writing back in</p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div><onlyinclude>If you had been adventuring for a while, you would pick up and remember all sorts of useful things. Unfortunately, the skill system is really bad about representing this. You can never make checks to see if you recall anything about a creature type you've faced dozens of times before, you can never try your hand at opening a lock like you've seen your companions do, and you never improve even a little bit at the untrained things that you could attempt if you wanted. To rectify this, characters gain the option to spend additional time on an otherwise untrained, or under-trained, skill check in exchange for temporary ranks in the skill.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div><onlyinclude>If you had been adventuring for a while, you would pick up and remember all sorts of useful things. Unfortunately, the skill system is really bad about representing this. You can never make checks to see if you recall anything about a creature type you've faced dozens of times before, you can never try your hand at opening a lock like you've seen your companions do, and you never improve even a little bit at the untrained things that you could attempt if you wanted. To rectify this, characters gain the option to spend additional time on an otherwise untrained, or under-trained, skill check in exchange for temporary ranks in the skill.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>You may use a skill as if you had a number of ranks in it based on your level, as indicated in the table below, but you must spend <del class="diffchange diffchange-inline">four </del>times as long as the normal action required for the skill check. If you already have ranks in the skill, you use those ranks or these temporary ranks, whichever is greater. You may not take 10<includeonly><del class="diffchange diffchange-inline">, </del>15<del class="diffchange diffchange-inline">,</del></includeonly> <del class="diffchange diffchange-inline">or 20 </del>on this check, even if you would normally be able to if you had invested in the skill. This is because you lack sufficient practice with the skill and are simply 'winging it' from things you have seen in your journeys or been told by companions. You otherwise act as if you had the ranks in the skill for the purposes of the check. <noinclude>Note that you may not gain temporary ranks in any skill that has no associated action, like Speak Language.</noinclude></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>You may use a skill as if you had a number of ranks in it based on your level, as indicated in the table below, but you must spend <ins class="diffchange diffchange-inline">4 </ins>times as long as the normal action required for the skill check. If you already have ranks in the skill, you use those ranks or these temporary ranks, whichever is greater. You may not take 10<includeonly> <ins class="diffchange diffchange-inline">or </ins>15</includeonly> on this <ins class="diffchange diffchange-inline">skill </ins>check, even if you would normally be able to if you had invested in the skill. This is because you lack sufficient practice with the skill and are simply 'winging it' from things you have seen in your journeys or been told by companions<ins class="diffchange diffchange-inline">. You may take 20 if circumstances would normally permit you to do so, but it takes 80 times as long as the normal action required for the skill check. In this case, you are simply 'winging it' over and over and over again until you get your 20</ins>. You otherwise act as if you had the ranks in the skill for the purposes of the check. <noinclude>Note that you may not gain temporary ranks in any skill that has no associated action, like Speak Language.</noinclude></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{| class= "zebra d20" cellpadding="10" align="center"</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{| class= "zebra d20" cellpadding="10" align="center"</div></td></tr>
</table>Tarkisfluxhttps://dnd-wiki.org/w/index.php?title=Adventurer%27s_Skill_Knack_(3.5e_Variant_Rule)&diff=148455&oldid=prevTarkisflux: /* Adventurer's Skill Knack */2011-12-07T21:56:59Z<p><span dir="auto"><span class="autocomment">Adventurer's Skill Knack</span></span></p>
<table class="diff diff-contentalign-left" data-mw="interface">
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<td colspan="2" style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 21:56, 7 December 2011</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{| class= "zebra d20" cellpadding="10" align="center"</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{| class= "zebra d20" cellpadding="10" align="center"</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|+'''<del class="diffchange diffchange-inline">Maximum Retrained Skill Rank by Level</del>'''</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|+'''<ins class="diffchange diffchange-inline">Adventurer's Knack Temporary Ranks</ins>'''</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|-  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|-  </div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>! rowspan="2" | <del class="diffchange diffchange-inline">Time<br>Required</del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>! rowspan="2" |</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>! colspan="20" | Level</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>! colspan="20" | Level</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>! 1<sup>st</sup> || 2<sup>nd</sup> || 3<sup>rd</sup> || 4<sup>th</sup> || 5<sup>th</sup> || 6<sup>th</sup> || 7<sup>th</sup> || 8<sup>th</sup> || 9<sup>th</sup> || 10<sup>th</sup> || 11<sup>th</sup> || 12<sup>th</sup> || 13<sup>th</sup> || 14<sup>th</sup> || 15<sup>th</sup> || 16<sup>th</sup> || 17<sup>th</sup> || 18<sup>th</sup> || 19<sup>th</sup> || 20<sup>th</sup></div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>! 1<sup>st</sup> || 2<sup>nd</sup> || 3<sup>rd</sup> || 4<sup>th</sup> || 5<sup>th</sup> || 6<sup>th</sup> || 7<sup>th</sup> || 8<sup>th</sup> || 9<sup>th</sup> || 10<sup>th</sup> || 11<sup>th</sup> || 12<sup>th</sup> || 13<sup>th</sup> || 14<sup>th</sup> || 15<sup>th</sup> || 16<sup>th</sup> || 17<sup>th</sup> || 18<sup>th</sup> || 19<sup>th</sup> || 20<sup>th</sup></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|-  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|-  </div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>| <del class="diffchange diffchange-inline">Instant (1 round) </del>|| 0 || 0 || 0 || 0 || 1 || 1 || 1 || 2 || 2 || 2 || 3 || 3 || 3 || 4 || 4 || 4 || 5 || 5 || 5 || 6</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>| <ins class="diffchange diffchange-inline">'''Ranks''' </ins>|| 0 || 0 || 0 || 0 || 1 || 1 || 1 || 2 || 2 || 2 || 3 || 3 || 3 || 4 || 4 || 4 || 5 || 5 || 5 || 6</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|}</onlyinclude></div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|}</onlyinclude></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
</table>Tarkisfluxhttps://dnd-wiki.org/w/index.php?title=Adventurer%27s_Skill_Knack_(3.5e_Variant_Rule)&diff=148454&oldid=prevTarkisflux: includes2011-12-07T21:55:33Z<p>includes</p>
<table class="diff diff-contentalign-left" data-mw="interface">
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<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr style="vertical-align: top;" lang="en">
<td colspan="2" style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 21:55, 7 December 2011</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l9" >Line 9:</td>
<td colspan="2" class="diff-lineno">Line 9:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>These rules are part of the [[Tome of Prowess (3.5e Sourcebook)|Tome of Prowess]], but you don't need to use anything in that work to make use of the retraining rules presented here.[[Summary::Characters should pick up a bit of the skills they see around them, even if they don't actively practice these tricks themselves.| ]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>These rules are part of the [[Tome of Prowess (3.5e Sourcebook)|Tome of Prowess]], but you don't need to use anything in that work to make use of the retraining rules presented here.[[Summary::Characters should pick up a bit of the skills they see around them, even if they don't actively practice these tricks themselves.| ]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline"><onlyinclude></del>== Adventurer's Skill Knack ==</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>== Adventurer's Skill Knack ==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>If you had been adventuring for a while, you would pick up and remember all sorts of useful things. Unfortunately, the skill system is really bad about representing this. You can never make checks to see if you recall anything about a creature type you've faced dozens of times before, you can never try your hand at opening a lock like you've seen your companions do, and you never improve even a little bit at the untrained things that you could attempt if you wanted. To rectify this, characters gain the option to spend additional time on an otherwise untrained, or under-trained, skill check in exchange for temporary ranks in the skill.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline"><onlyinclude></ins>If you had been adventuring for a while, you would pick up and remember all sorts of useful things. Unfortunately, the skill system is really bad about representing this. You can never make checks to see if you recall anything about a creature type you've faced dozens of times before, you can never try your hand at opening a lock like you've seen your companions do, and you never improve even a little bit at the untrained things that you could attempt if you wanted. To rectify this, characters gain the option to spend additional time on an otherwise untrained, or under-trained, skill check in exchange for temporary ranks in the skill.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>You may use a skill as if you had a number of ranks in it based on your level, as indicated in the table below, but you must spend four times as long as the normal action required for the skill check. If you already have ranks in the skill, you use those ranks or these temporary ranks, whichever is greater. You may not take 10<includeonly>, 15,</includeonly> or 20 on this check, even if you would normally be able to if you had invested in the skill. This is because you lack sufficient practice with the skill and are simply 'winging it' from things you have seen in your journeys or been told by companions. You otherwise act as if you had the ranks in the skill for the purposes of the check. <noinclude>Note that you may not gain temporary ranks in any skill that has no associated action, like Speak Language.</noinclude></div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>You may use a skill as if you had a number of ranks in it based on your level, as indicated in the table below, but you must spend four times as long as the normal action required for the skill check. If you already have ranks in the skill, you use those ranks or these temporary ranks, whichever is greater. You may not take 10<includeonly>, 15,</includeonly> or 20 on this check, even if you would normally be able to if you had invested in the skill. This is because you lack sufficient practice with the skill and are simply 'winging it' from things you have seen in your journeys or been told by companions. You otherwise act as if you had the ranks in the skill for the purposes of the check. <noinclude>Note that you may not gain temporary ranks in any skill that has no associated action, like Speak Language.</noinclude></div></td></tr>
</table>Tarkisfluxhttps://dnd-wiki.org/w/index.php?title=Adventurer%27s_Skill_Knack_(3.5e_Variant_Rule)&diff=148453&oldid=prevTarkisflux: Created page with "<noinclude> {{Author |author_name=Tarkisflux |date_created=October 2008 |status=Complete |editing= }} These rules are part of the [[Tome of Prowess (3.5e Sourcebook)|Tome of Pr..."2011-12-07T21:54:51Z<p>Created page with "<noinclude> {{Author |author_name=Tarkisflux |date_created=October 2008 |status=Complete |editing= }} These rules are part of the [[Tome of Prowess (3.5e Sourcebook)|Tome of Pr..."</p>
<p><b>New page</b></p><div><noinclude><br />
{{Author<br />
|author_name=Tarkisflux<br />
|date_created=October 2008<br />
|status=Complete<br />
|editing=<br />
}} <br />
<br />
These rules are part of the [[Tome of Prowess (3.5e Sourcebook)|Tome of Prowess]], but you don't need to use anything in that work to make use of the retraining rules presented here.[[Summary::Characters should pick up a bit of the skills they see around them, even if they don't actively practice these tricks themselves.| ]]<br />
<br />
<onlyinclude>== Adventurer's Skill Knack ==<br />
<br />
If you had been adventuring for a while, you would pick up and remember all sorts of useful things. Unfortunately, the skill system is really bad about representing this. You can never make checks to see if you recall anything about a creature type you've faced dozens of times before, you can never try your hand at opening a lock like you've seen your companions do, and you never improve even a little bit at the untrained things that you could attempt if you wanted. To rectify this, characters gain the option to spend additional time on an otherwise untrained, or under-trained, skill check in exchange for temporary ranks in the skill.<br />
<br />
You may use a skill as if you had a number of ranks in it based on your level, as indicated in the table below, but you must spend four times as long as the normal action required for the skill check. If you already have ranks in the skill, you use those ranks or these temporary ranks, whichever is greater. You may not take 10<includeonly>, 15,</includeonly> or 20 on this check, even if you would normally be able to if you had invested in the skill. This is because you lack sufficient practice with the skill and are simply 'winging it' from things you have seen in your journeys or been told by companions. You otherwise act as if you had the ranks in the skill for the purposes of the check. <noinclude>Note that you may not gain temporary ranks in any skill that has no associated action, like Speak Language.</noinclude><br />
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{| class= "zebra d20" cellpadding="10" align="center"<br />
|+'''Maximum Retrained Skill Rank by Level'''<br />
|- <br />
! rowspan="2" | Time<br>Required<br />
! colspan="20" | Level<br />
|-<br />
! 1<sup>st</sup> || 2<sup>nd</sup> || 3<sup>rd</sup> || 4<sup>th</sup> || 5<sup>th</sup> || 6<sup>th</sup> || 7<sup>th</sup> || 8<sup>th</sup> || 9<sup>th</sup> || 10<sup>th</sup> || 11<sup>th</sup> || 12<sup>th</sup> || 13<sup>th</sup> || 14<sup>th</sup> || 15<sup>th</sup> || 16<sup>th</sup> || 17<sup>th</sup> || 18<sup>th</sup> || 19<sup>th</sup> || 20<sup>th</sup><br />
|- <br />
| Instant (1 round) || 0 || 0 || 0 || 0 || 1 || 1 || 1 || 2 || 2 || 2 || 3 || 3 || 3 || 4 || 4 || 4 || 5 || 5 || 5 || 6<br />
|}</onlyinclude><br />
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{{3.5e Variant Rules Breadcrumb}}<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Supplemental Variant Rule]]</div>Tarkisflux