Adventurer's Skill Knack (3.5e Variant Rule)
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These rules are part of the Tome of Prowess, but you don't need to use anything in that work to make use of the retraining rules presented here.
Adventurer's Skill Knack
If you had been adventuring for a while, you would pick up and remember all sorts of useful things. Unfortunately, the skill system is really bad about representing this. You can never make checks to see if you recall anything about a creature type you've faced dozens of times before, you can never try your hand at opening a lock like you've seen your companions do, and you never improve even a little bit at the untrained things that you could attempt if you wanted. To rectify this, characters gain the option to spend additional time on an otherwise untrained, or under-trained, skill check in exchange for temporary ranks in the skill.
You may use a skill as if you had a number of ranks in it based on your level, as indicated in the table below, but you must spend four times as long as the normal action required for the skill check. If you already have ranks in the skill, you use those ranks or these temporary ranks, whichever is greater. You may not take 10 or 20 on this check, even if you would normally be able to if you had invested in the skill. This is because you lack sufficient practice with the skill and are simply 'winging it' from things you have seen in your journeys or been told by companions. You otherwise act as if you had the ranks in the skill for the purposes of the check. Note that you may not gain temporary ranks in any skill that has no associated action, like Speak Language.
Level | ||||||||||||||||||||
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1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | 10th | 11th | 12th | 13th | 14th | 15th | 16th | 17th | 18th | 19th | 20th | |
Ranks | 0 | 0 | 0 | 0 | 1 | 1 | 1 | 2 | 2 | 2 | 3 | 3 | 3 | 4 | 4 | 4 | 5 | 5 | 5 | 6 |
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