Difference between revisions of "Aisled Pilgrim (3.5e Monster)"

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[[File:Aisled Travel Sprite.png|75px|thumb|left|Let's go on a journey.]]
  
 
''The figure was dressed up in traveling robes and with a very large backpack on their shoulders, a poncho that went down to their knees, scarf, and face shadowed by their hood if not for their glowing eyes.''
 
''The figure was dressed up in traveling robes and with a very large backpack on their shoulders, a poncho that went down to their knees, scarf, and face shadowed by their hood if not for their glowing eyes.''

Latest revision as of 16:34, 30 November 2021

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Author: Eiji-kun (talk)
Date Created: 11-29-21
Status: Complete
Editing: Clarity edits only please
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Aisled Pilgrim
Size/Type: Medium Construct
Hit Dice: 2d8+6 (15 hp)
Initiative: -1
Speed: 40 ft (30 ft in armor)
Armor Class: 15 (+5 armor, -1 dex, +1 shield), touch 9, flat-footed 15
Base Attack/Grapple: +1/+2
Attack: Quarterstaff +2 melee (1d6+1, 20/x2)
Full Attack: Quarterstaff +2 melee (1d6+1, 20/x2)
Space/Reach: 5 ft/5 ft
Special Attacks: -
Special Qualities: Aisled Pilgrim Traits, Darkvision 60 ft, Display Face, Fast Movement, Heavy Lifter, Immunities, Low-Light Vision, Mimicry
Saves: Fort +6, Ref +2, Will +2 (+2 vs mind affecting)
Abilities: Str 13, Dex 8, Con 16, Int 10, Wis 15, Cha 12
Skills: Diplomacy +6, Jump +2, Know Geography +5, Know Local +5, Spot +7, Survival +9
Feats: Endurance
Environment: Any
Organization: Solitair, Pair, or March (3-16)
Challenge Rating: 1
Treasure: Standard (heavy coat armor, light wooden shield)
Alignment: Any
Advancement: By character class
Level Adjustment:


Let's go on a journey.

The figure was dressed up in traveling robes and with a very large backpack on their shoulders, a poncho that went down to their knees, scarf, and face shadowed by their hood if not for their glowing eyes.

Some aisleds take up wandering the world as a full time profession. Generally peaceful beings, they travel from location to location meeting new people, experiencing the world, and making records of their journey. What do these wanderers seek?

For those that can afford it, many invest in a robe of the journeyman.

Combat[edit]

Aisled Pilgrims avoid fights, for they are unlikely to survive any real danger. They are faster than normal when not burdened with heavier armors and equipment, which helps in escaping.

Aisled Pilgrim Traits: Aisled pilgrims have all the usual aisled traits, including having a Constitution score and lacking immunity to critical hits and sneak attacks. Beyond their racial abilities, the aisled pilgrim has Medium BAB, 6+Int skills, d8 HD, and good Fortitude and Reflex saves. They are proficient in all simple weapons, light and medium armor, and shields (but not tower shields). The example aisled pilgrim has placed their ability bonus in Constitution and their racial skill bonus in Survival.

Display Face (Ex): The aisled's face is a monitor or screen, and while by default it displays its face it can change this image with focus, effectively giving it simple image at will, limited to the display of its monitors. These monitors (and the versatility of its voice) also help it with disguises, but only from a distance. It has a +4 racial bonus on disguise checks, but only at distances of 20 ft and further where the fact it is a video image is less obvious. Lastly it can display simple pantomimes, images, and single words on its face as a free action which can allow any creature that can see it to understand it even if otherwise unable to hear. For obscure or indirect images, a Sense Motive check of DC 15 can reveal the meaning behind the display even if they do not share a language.

As a move action to toggle they can choose to simply illuminate with their screens, shedding light as a torch or bullseye lantern at their choosing.

Fast Movement (Ex): An aisled pilgrim gains the fast movement ability of a barbarian. This stacks with the barbarian class feature.

Heavy Lifter (Ex): Even if they do not look the part, aisled pilgrims are optimized for carrying large loads. Treat them as quadrupeds for the purpose of calculating carrying capacity.

Immunities: Aisleds are unaffected by positive and negative energy damage, and cannot benefit from positive or negative energy healing (repairSpC spells function just fine). They are immune to energy drain, exhaustion, fatigue, chemical paralysis, poison, sleep effects, and stunning.

Mimicry (Ex): Aisleds learn from others, and they can closely duplicate the skills of others. 1/day they can get the result of a d20 on an identical ability check or skill check made within the last round, using their own ranks and score. For example, an allied bard can roll a natural 19 on their Bluff check, and the aisled also treat themselves as rolling a natural 19, but only for the purpose of making a Bluff check within 1 round. They gain an additional use of this ability at 5 HD and every 5 HD beyond.


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Eiji-kun's Homebrew (5607 Articles)
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AlignmentAny +
AuthorEiji-kun +
Challenge Rating1 +
EnvironmentAny +
Identifier3.5e Monster +
Level Adjustment+
RatingUndiscussed +
SizeMedium +
TitleAisled Pilgrim +
TypeConstruct +