Alchemical Experimentation (3.5e Feat)

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Adopter: Surgo (talk)
Original Author: Red Rob (talk)
Date Created: 3/13/2013
Status: Complete
Editing: Clarity edits only please
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Alchemical Experimentation [Skill] You brew strange serums and use yourself as a test subject, either in the cause of Science or for darker ends. Benefits: This is a skill feat that scales with your ranks in Craft (Alchemy).

  • 0 ranks: You gain +3 to Craft (Alchemy) checks and saves versus poison. Craft (Alchemy) is always a class skill for you and you can create alchemical items as if you were a spellcaster.
  • 4 ranks: Disaster! Your last experiment left you physically warped in some way, however your Natural Armor bonus increases by +1 and you can now take [Monstrous] feats.
  • 9 ranks: Success! Choose one of your stats which gains a +1 Inherent bonus.
  • 14 ranks: You can release your darker side as a Swift action once per day. Treat this as a Rage effect as if you had Barbarian, Tome levels equal to your character level (including full BaB) and 3d6 Rage Dice.
  • 19 ranks: The chemicals in your body have a preservative effect. You cease to age and you cannot gain negative levels.



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AdopterSurgo +
Article BalanceHigh +
AuthorRed Rob +
Identifier3.5e Feat +
PrerequisiteNone +
RatingUnrated +
SkillCraft (Alchemy) +
SummaryYou brew strange serums and use yourself as a test subject, either in the cause of Science or for darker ends. +
TitleAlchemical Experimentation +
TypeSkill +