Difference between revisions of "Alchemical Sheath (3.5e Equipment)"

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Filling an alchemical sheath with a substance is a [[SRD:Full-Round Actions|full-round action]] that provokes an [[SRD:Attacks of Opportunity|attack of opportunity]]. The sheath can be loaded with [[SRD:Potions#Potions and Oils|magic oils]], [[3.5e Mundane Alchemical Items|resins]] or [[SRD:Poisons|poisons]]. Activation is taken as a [[SRD:Swift Actions|swift action]] when the weapon is drawn from the sheath. A character with the [[SRD:Quick Draw|Quick Draw]] feat can activate the stored substance and draw the weapon without additional action usage.
 
Filling an alchemical sheath with a substance is a [[SRD:Full-Round Actions|full-round action]] that provokes an [[SRD:Attacks of Opportunity|attack of opportunity]]. The sheath can be loaded with [[SRD:Potions#Potions and Oils|magic oils]], [[3.5e Mundane Alchemical Items|resins]] or [[SRD:Poisons|poisons]]. Activation is taken as a [[SRD:Swift Actions|swift action]] when the weapon is drawn from the sheath. A character with the [[SRD:Quick Draw|Quick Draw]] feat can activate the stored substance and draw the weapon without additional action usage.
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Durations stop (but at the loss of a single round) if the weapon is re-sheathed while an application is active.
  
 
A character using [[SRD:Poisons|poison]] in this way faces all the normal dangers of using and applying poisons.
 
A character using [[SRD:Poisons|poison]] in this way faces all the normal dangers of using and applying poisons.

Latest revision as of 04:19, 4 September 2019

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Author: Ganteka Future (talk)
Date Created: 4 August 2019
Status: Complete
Editing: Clarity edits only please
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Alchemical Sheath[edit]

An alchemical sheath holds a special substance to be applied to the sheathed weapon when drawn.

Filling an alchemical sheath with a substance is a full-round action that provokes an attack of opportunity. The sheath can be loaded with magic oils, resins or poisons. Activation is taken as a swift action when the weapon is drawn from the sheath. A character with the Quick Draw feat can activate the stored substance and draw the weapon without additional action usage.

Durations stop (but at the loss of a single round) if the weapon is re-sheathed while an application is active.

A character using poison in this way faces all the normal dangers of using and applying poisons.


Craft (Metalworking) or (Leatherworking) DC 25. Market Price 420 gp. 1 lb.



Back to Main Page3.5e HomebrewEquipmentAdventuring Gear

AuthorGanteka Future +
Cost420 gp +
Craft DC25 +
Identifier3.5e Equipment +
RatingUndiscussed +
SummaryWhen a weapon is placed inside a primed alchemical sheath, the stored item is applied to the weapon as it is drawn. +
TitleAlchemical Sheath +