Difference between revisions of "Alchemical Sheath (3.5e Equipment)"
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Filling an alchemical sheath with a substance is a [[SRD:Full-Round Actions|full-round action]] that provokes an [[SRD:Attacks of Opportunity|attack of opportunity]]. The sheath can be loaded with [[SRD:Potions#Potions and Oils|magic oils]], [[3.5e Mundane Alchemical Items|resins]] or [[SRD:Poisons|poisons]]. Activation is taken as a [[SRD:Swift Actions|swift action]] when the weapon is drawn from the sheath. A character with the [[SRD:Quick Draw|Quick Draw]] feat can activate the stored substance and draw the weapon without additional action usage. | Filling an alchemical sheath with a substance is a [[SRD:Full-Round Actions|full-round action]] that provokes an [[SRD:Attacks of Opportunity|attack of opportunity]]. The sheath can be loaded with [[SRD:Potions#Potions and Oils|magic oils]], [[3.5e Mundane Alchemical Items|resins]] or [[SRD:Poisons|poisons]]. Activation is taken as a [[SRD:Swift Actions|swift action]] when the weapon is drawn from the sheath. A character with the [[SRD:Quick Draw|Quick Draw]] feat can activate the stored substance and draw the weapon without additional action usage. | ||
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+ | Durations stop (but at the loss of a single round) if the weapon is re-sheathed while an application is active. | ||
A character using [[SRD:Poisons|poison]] in this way faces all the normal dangers of using and applying poisons. | A character using [[SRD:Poisons|poison]] in this way faces all the normal dangers of using and applying poisons. |
Latest revision as of 04:19, 4 September 2019
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Alchemical Sheath[edit]
An alchemical sheath holds a special substance to be applied to the sheathed weapon when drawn.
Filling an alchemical sheath with a substance is a full-round action that provokes an attack of opportunity. The sheath can be loaded with magic oils, resins or poisons. Activation is taken as a swift action when the weapon is drawn from the sheath. A character with the Quick Draw feat can activate the stored substance and draw the weapon without additional action usage.
Durations stop (but at the loss of a single round) if the weapon is re-sheathed while an application is active.
A character using poison in this way faces all the normal dangers of using and applying poisons.
Craft (Metalworking) or (Leatherworking) DC 25. Market Price 420 gp. 1 lb.
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