Alestorm (3.5e Spell)

From Dungeons and Dragons Wiki
Revision as of 14:54, 22 February 2022 by The bluez in the dungeon (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
Author: the bluez in the dungeon (talk)
Date Created: 26/07/2021
Status: Complete
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
Rate this article
Discuss this article

Conjuration (Summoning) [Poison]
Level: Bard 6, Beer 9
Components: V, S
Casting time: 1 full-round action
Range: Long (400 ft. + 40 ft./level-120 meters + 12 meters)
Area: 360-ft.-radius storm cloud (108 meters)
Duration: Concentration (up to 10 rounds)
Saving Throw: See text
Spell Resistance: Yes

As the gnome cleric began cackling maniacally, brown and thick ale started pouring from the sky. Within seconds, multiple people were puking on the ground.

You summon a cloud of vaporized beer, that begins to descend as rain on the area selected. During the first round the rain act just as normal rain.

If you do not maintain concentration on the spell after casting it, the spell ends. If you continue to concentrate, the spell generates additional effects in each following round, as noted below. Each effect occurs during your turn.

2nd Round: All creatures inside the area must make a Fortitude save to avoid being sickened until the end of the next round. Those who pass the save are unaffacted.

3rd Round: Creatures that passed the previous save must repeat it again to avoid the sickening. Those that did not must make another to avoid being nauseated until the end of the next round. If they pass, they are still staggered until the next round. The ground is now covered with puke, making it act as if under the effect of the grease until the end of the spell and one round after.

4th Round: Creatures that passed the previous save must repeat it again to avoid the nausea. Those that did not must make another to avoid becoming semiconscious for one minute and to avoid suffering 1d6 of damage to Intelligence and Wisdom (this damage recovers at a rate of 1 per hour). If they pass, they are still nauseated as stated.

5th Round: Creatures that passed the previous save must repeat it again to avoid the semiconsciouness and ability damage. If they fail, they are still nauseated for this round. Those that are already failed must try the save again to remain semiconscious or they will become unconscious for one hour and suffer again the ability damage.

6th through 10th round: Not only the people on the ground are puking: now even the sky is vomiting! Each turn after the 5th all inside the area take 5d6 of damage, half poison, half divine, as green vomit starts spewing from the clouds.

This spell is often used in feasts up to the 5th round.

Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsBard
Template:3.5e Beer Domain Breadcrumb

the bluez in the dungeon's Homebrew (751 Articles)
the bluez in the dungeonv
Facts about "Alestorm (3.5e Spell)"
Article BalanceVery High +
Authorthe bluez in the dungeon +
ComponentV + and S +
DescriptorPoison +
Identifier3.5e Spell +
LevelBard 6 + and Beer 9 +
RangeOther +
RatingUndiscussed +
SchoolConjuration +
SubschoolSummoning +
SummaryThrow down the sky an hell of a party. +
TitleAlestorm +