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Alien societies, technology, and subtlety. There are a great deal of vehicles, bots, and nefarious entities that can be used by players here. The use of intellectual battles (spies, assassins, media), are more prevalent then open warfare.
Mostly comprised of non-magical material.
Chapter 1: Cosmic Codex
- Xenoblooded and Xenotheric
- Futuristic Technology
- Introducing Aliens in your Campaign
Chapter 2: Cosmic Travelers (For Players)
- Making An Alien
Chapter 3: Cosmic Universe (For GMs)
- Campaigns and Quests
- Individuals and Organizations
- Galaxies and Planets
- Alien Monsters
- Creatures of The Fleet
- Creatures of Imperium
- Creatures of Shadows
Chapter 4: Cosmic Rules
- Variant Rules
- Bots and Vehicles
- Space Travel
The Complete Xeno may also be useful for the space explorer.
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Eiji-kun's Homebrew (4816 Articles)