Alien Codex (3.5e Campaign Setting)/Rules

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Concepts

Variant Rules

This setting uses the following variant rules:

Bots and Vehicles

Space Travel

Skills

Alien Skills: Craft Xeno-, Knowledge Xeno, Pilot, Program

Miscellaneous

Subtypes: Bot, Gear, Replicator, Siege, Vehicle, Xenoblooded, Xenotheric

Creature Abilities: Bio-Energy, Energy Absorption, Hover, Hyperjump, Reinforced Plating, Self-Repair, Shield

Disease: Cicada Rabies, Wavfloroid Infection

Poisons: Cachin, Dreg Venom

Environmental Dangers: