Alien Codex (3.5e Campaign Setting)/Rules

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< Alien Codex (3.5e Campaign Setting)
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Concepts[edit]

Variant Rules[edit]

This setting uses the following variant rules:

Bots and Vehicles[edit]

Space Travel[edit]

Skills[edit]

Alien Skills: Craft Xeno-, Knowledge Xeno, Pilot, Program

Miscellaneous[edit]

Subtypes: Bot, Gear, Replicator, Siege, Vehicle, Xenoblooded, Xenotheric

Creature Abilities: Bio-Energy, Energy Absorption, Hover, Hyperjump, Reinforced Plating, Self-Repair, Shield

Disease: Cicada Rabies, Wavfloroid Infection

Poisons: Cachin, Dreg Venom

Environmental Dangers: