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Alien Invasion (3.5e Power)

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Author: Leziad (talk)
Date Created: 24th October 2017
Status: Finished
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Alien Invasion
Telepathy [Evil]
Level: Telepath 9
Display: mental
Manifesting Time: 1 Round
Range: Close
Effect: One invisible rampaging eldritch alien from another dimension.
Duration: Instantaneous
Saving Throw: Reflex and Will Various (See Text)
Power Resistance: No
Power Points: 17


A terrible power made to be the psionic version of weird, but ended in a much darker result than the manifester usually intend to. Upon manifesting this power, it create a gateway with a terrible telepathic alien from beyond this dimension, calling to consume creatures from your realm in a pact. The alien is of inconceivable and eldritch shape, invisible to most creature and appears within range of the manifester. The alien will seek to consume 2d4+5 creatures, after it attain that number it will return to it realm sated. At which point it will turn on the manifester and it allies. It only prey on sapient creature and favor humanoid over any other kind of creatures, ignoring other kind unless they are the only source of food. The manifester and up to one ally per manifester level are not at risk from being consumed by the alien, unless no other valid targets are within it line of sight.

Whenever a creature initially could see the alien and whenever it is damaged by it, it is allowed a Will save. If successful the creature is capable of seeing the alien. Creature with 4 HD or less who are able to see the alien are either Cowerring or Panicked with no saving throw allowed. The manifester may choose to see the alien or not with no will saving throw necessary. While the alien is invisible what it does is definitely not, allowing someone who witness it kill flee the scene. If a creature witness the alien kill a creature it must make a Will save or become Shaken for 24 hours.

The alien act as a phantasmal pursuer, except it move 120 feet at the end of each of your turn and target the creature closest to it. If it catches a prey it deal 15d6 damage to it, i this kill the creature the alien will immediately consume it body before seeking it next prey. If the target could see the alien it is allowed a Reflex save to dodge the attack, otherwise it automatically take the damage with no recourse .If the target live it might be pursued again unless another creature is closer. Unlike phantasmal pursuer this creature is very very much real and occupy it own space as if it was a large long creature. However since it is still a telepathic projection it cannot be harmed, although the projection might be dispelled ahead of time, unlike most instantaneous spell. Since it is a telepathic projection, the alien cannot be banished like a normal outsider. Like a phantasmal pursuer it can teleport alongside it target, but usually will not bother unless they are the last prey left.

The alien consume the body of any creature it has killed whole, leaving barely any scraps behind. This make resurrection of individual killed by this power difficult.

Despite dispelling it projection, the alien may be dealt with in various manners. If the manifester is killed the alien immediately return to it own dimension. Alternatively striking (AC 30) the alien with a Hyperdimensional Germanium Alloy weapon will wound and possibly kill on the other side, destroying the image either way. Other methods may also be effective with the DM's discretion.

Augment: For every additional power point you spend, increase the number of creature the alien seek to consume by one. For each extra two creatures, this power’s save DC increases by 1.



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