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Alkilith MToF (5e)

Also see: Alkilith MotM (5e)

 5th edition Pointer  + 

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Alkilith (MToF) (pointer) [1]
Medium Fiend (Demons, Alkiliths), Chaotic Evil
Armor Class: 17 (natural armor)
Hit Points: 157
Speed: 40 ft.
STR DEX CON INT WIS CHA
Saving Throws: Dex, Con
Skills: Stealth
Senses: darkvision 120 ft., passive Perception 10
Languages: understands Abyssal but can't speak
Habitat: Underdark, Urban
Challenge: 11 (7,200 xp)Proficiency Bonus (PB): +4

Features

Amorphous. [2] The alkilith can move through a space as narrow as 1 inch wide without squeezing.

False Appearance. [2] While the alkilith is motionless, it is indistinguishable from an ordinary slime or fungus.

Foment Madness.

Magic Resistance. [2] The alkilith has advantage on saving throws against spells and other magical effects. 

Actions

Multiattack.

Tentacle. Melee Weapon Attack

Unofficial Description: Self-aware off-castings of Juiblix, these fungal-like demons form portals to the Abyss.



Sources and NotesEdit

  1. Mike Mearls, Jeremy Crawford, et. al (7 May 2018). Mordenkainen's Tome of Foes. (5e) Wizards of the Coast. ISBN 0786966246. p. 129. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. 2.0 2.1 2.2 Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e) Wizards of the Coast. Licensed: OGL.

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