All Terrain Wheels (3.5e Feat)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Homebrew.png
Author: Eiji-kun (talk)
Date Created: 7-18-18
Status: Complete
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
ArticleUndiscussed.png
Rate this article
Discuss this article


All Terrain Wheels [General] All surfaces are valid driving surfaces!Prerequisites: Astral Car class featureBenefit: The bonus granted by this feat is based on hit dice.

  • 1 HD: The astral car can ride over sandy, muddy, or even swampy ground without difficulty or decrease in speed.
  • 5 HD: The astral car can drive up walls and along the ceiling at any angle, just as long as they move at least 10 ft in that round.
  • 10 HD: The astral car can move over liquid surfaces as if they were solid, just as long as they move at least 10 ft in that round.
  • 15 HD: The astral car no longer needs to move 10 ft to cling to walls or drive over liquid surfaces. It is also immune to slippery surfaces, and against caltrops and similar abilities.




Back to Main Page3.5e HomebrewCharacter OptionsScaling Feats

Eiji-kun's Homebrew (5607 Articles)
Eiji-kunv
Article BalanceHigh +
AuthorEiji-kun +
Identifier3.5e Feat +
PrerequisiteAstral Car class feature +
RatingUndiscussed +
SummaryA feat for King of Racers that allows your astral car to travel over rough terrain, up walls, and across water. +
TitleAll Terrain Wheels +
TypeGeneral +