All or nothing Save (5e Variant Rule)

From Dungeons and Dragons Wiki
Revision as of 00:01, 23 June 2019 by Dingobabee (talk | contribs) (Created page with " {{Author |author_name=<!-- Insert your name here -->Dingobabee |date_created=<!-- Insert date here -->6/22/2019 |status=<!-- Insert idea's status here -->Playable> }} {{#set:...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search


Homebrew.png
Author: Dingobabee (talk)
Date Created: 6/22/2019
Status: Playable>
Editing: Clarity edits only please
ArticleUnrated.png
Rate this article
Discuss this article

When making a save against a spell that does half damage on a successful save, take no damage on a natural 20 and double damage on a natural 1

All or Nothing Save

The goal here is to make natural 20s count while still keeping a good balance. A player that rolls a natural 20 on a save deserves to be rewarded for doing so.


Natural 20

Take no damage rather than half damage


Natural 1

Take double the amount of damage you would have normally taken


Back to Main Page5eVariant Rules

AuthorDingobabee +
Identifier5e Variant Rule +
RatingUnrated +
SummaryPlease insert a summary of your variant rule here. +
TitleAll or nothing Save +