Difference between revisions of "Alternative Iterative Attacks (3.5e Variant Rule)"

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== Alternative Iterative Attacks ==
 
 
 
{{Author
 
{{Author
 
|author_name=Ghostwheel
 
|author_name=Ghostwheel
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|status=Complete
 
|status=Complete
 
}}
 
}}
 +
{{#set:Summary=Make full attacks with every attack (including the first) at a set penalty, instead of gradually increasing penalties.}}
  
Iterative attacks can be confusion, where people have to roll tons of dice in the course of a round, and every penalty or bonus requires minutes to fix all the attacks.
+
== Alternative Iterative Attacks ==
 
 
  
 +
Iterative attacks can be confusing, where people have to roll tons of dice in the course of a round, and every penalty or bonus requires minutes to fix all the attacks.
  
 
To fix these issues, we have the following variant:
 
To fix these issues, we have the following variant:
  
At +6 BAB, rather than a single attack on a full attack, one can make two attacks, both at -2 to attacks (+4/+4). At +11 BAB, this penalty is lowered to -1 (+10/+10), and at +16 BAB the penalty disappears completely (+16/+16).
+
At +6 BAB, rather than a single attack on a full attack, one can make two attacks, both at -3 to attacks (+3/+3). At +11 BAB, this penalty is reduced by one to -2 (+9/+9), and it is reduced by one again at +16 BAB (+15/+15). All attacks during your turn have this penalty, even if more are gained (for example, from Flurry of Blows).
  
 
The use of this variant actually gives a small boost in power to meleers who need to roll around 8-13 to hit an enemy at their highest attack bonus. Only when the AC of an enemy is very low (required 1-3 rolled at highest BAB) or very high (requiring 18-20 rolled at highest BAB) will the "usual" method of iterative attacks be more effective.
 
The use of this variant actually gives a small boost in power to meleers who need to roll around 8-13 to hit an enemy at their highest attack bonus. Only when the AC of an enemy is very low (required 1-3 rolled at highest BAB) or very high (requiring 18-20 rolled at highest BAB) will the "usual" method of iterative attacks be more effective.
 
 
  
  
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==== Change to Fighting with Two Weapons ====
 
==== Change to Fighting with Two Weapons ====
  
When making a full-attack action with an off-hand weapon, you gain an extra attack with the off-hand weapon. You take a -8 penalty to all attacks made that round. If the off-hand weapon is a Light weapon, the penalty is reduced by two. (Unarmed strikes and natural attacks are always considered Light weapons.)
+
When making a full-attack action with an off-hand weapon, you gain an extra attack with the off-hand weapon. You take a -7 penalty to all attacks made that round. If the off-hand weapon is a Light weapon, the penalty is reduced by one. (Unarmed strikes and natural attacks are always considered Light weapons.)
  
 
==== Changes to feats ====
 
==== Changes to feats ====
  
 
;Two-Weapon Fighting:
 
;Two-Weapon Fighting:
Replace Normal with the above description of Two-Weapon Fighting, and replace the Benefit section of the feat with the following: The penalties you take from fighting with two weapons to both your primary and off-hand is reduced by four.
+
Replace Normal with the above description of Two-Weapon Fighting, and replace the Benefit section of the feat with the following: The penalties you take from fighting with two weapons to both your primary and off-hand is reduced by five.
  
 
;Improved Two-Weapon Fighting
 
;Improved Two-Weapon Fighting
Line 35: Line 32:
  
 
;Greater Two-Weapon Fighting
 
;Greater Two-Weapon Fighting
Replace the Benefit section of the feat with the following: The penalty to attacks from fighting with two weapons is reduced by an additional one. Thus, the penalty is reduced to -1 when fighting with a light weapon in your off-hand, or -3 when fighting with a one-handed weapon in your off-hand.
+
Replace the Benefit section of the feat with the following: The penalty to attacks from fighting with two weapons is reduced by an additional one. Thus, the penalty is reduced to -0 when fighting with a light weapon in your off-hand, or -1 when fighting with a one-handed weapon in your off-hand.
  
 +
==== Iterative Attacks Table ====
  
==== New Feat ====
+
'''Note that these tables assume a light weapon is used in the off-hand, reducing the penalty by an additional one.'''
  
;Superior Two-Weapon Fighting (Fighter)
+
{| class="zebra d20"
Prerequisites: Dexterity 21, Greater Two-Weapon Fighting, Improved Two-Weapon Fighting, Two-Weapon Fighting, BAB +16<br>
+
|+ <div>{{Anchor|Table: Iterative Attacks, no TWF}}</div>
Benefit: The penalty to attacks from fighting with two weapons is reduced by an additional one. Thus, the penalty is reduced to -0 when fighting with a light weapon in your off-hand, or -2 when fighting with a one-handed weapon in your off-hand.
+
|-
 +
! rowspan="2" | BAB
 +
! rowspan="2" | Iterative Attacks
 +
! colspan="2" | Fighting with two Weapons
 +
|-
 +
! Primary || Off-hand
 +
|-  
 +
| BAB +0 to +5 || +0 || -6 || -6
 +
|-
 +
| BAB +6 to +10 || -3/-3 || -9/-9 || -9
 +
|-
 +
| BAB +11 to +15 || -2/-2 || -8/-8 || -8
 +
|-
 +
| BAB +16 and higher || -1/-1 || -7/-7 || -7
 +
|}
  
==== Iterative Attacks Table ====
 
 
{| class="zebra d20"
 
{| class="zebra d20"
|+ <div>{{Anchor|Table: Iterative Attacks}}</div>
+
|+ <div>{{Anchor|Table: Iterative Attacks with TWF}}</div>
 
|-
 
|-
 
! rowspan="2" | BAB
 
! rowspan="2" | BAB
 
! rowspan="2" | Iterative Attacks
 
! rowspan="2" | Iterative Attacks
! colspan="2" | Fighting with two Weapons (no feat)
+
! colspan="2" | Fighting with two Weapons
! colspan="2" | Two-Weapon Fighting
 
! colspan="2" | Improved Two-Weapon Fighting
 
! colspan="2" | Greater Two-Weapon Fighting
 
! colspan="2" | Superior Two-Weapon Fighting
 
 
|-
 
|-
! Primary || Off-hand || Primary || Off-hand || Primary || Off-hand || Primary || Off-hand || Primary || Off-hand
+
! Primary || Off-hand
 
|-  
 
|-  
| BAB +0 to +5 || -0 || -8 || -8 || -4 || -4 || &mdash; || &mdash; || &mdash; || &mdash; || &mdash; || &mdash;
+
| BAB +0 to +5 || +0 || -1 || -1
 
|-  
 
|-  
| BAB +6 to +10 || -2/-2 || -10/-10 || -10 || -6/-6 || -6 || -6/-6 || -6/-6 || &mdash; || &mdash; || &mdash; || &mdash;
+
| BAB +6 to +10 || -3/-3 || -4/-4 || -4
 
|-  
 
|-  
| BAB +11 to +15 || -1/-1 || -9/-9 || -9 || -5/-5 || -5 || -5/-5 || -5/-5 || -4/-4 || -4/-4 || &mdash; || &mdash;
+
| BAB +11 to +15 || -2/-2 || -3/-3 || -3
 
|-  
 
|-  
| BAB +16 and higher || +0/+0 || -8/-8 || -8 || -4/-4 || -4 || -4/-4 || -4/-4 || -3/-3 || -3/-3 || -2/-2 || -2/-2
+
| BAB +16 and higher || -1/-1 || -2/-2 || -2
 
|}
 
|}
*Note: This table is for a single-handed weapon in the off-hand. Reduce penalties by 2 if the off-hand attacks are made with a light weapon.
 
  
 +
{| class="zebra d20"
 +
|+ <div>{{Anchor|Table: Iterative Attacks with ITWF}}</div>
 +
|-
 +
! rowspan="2" | BAB
 +
! rowspan="2" | Iterative Attacks
 +
! colspan="2" | Fighting with two Weapons
 +
|-
 +
! Primary || Off-hand
 +
|-
 +
| BAB +6 to +10 || -3/-3 || -4/-4 || -4/-4
 +
|-
 +
| BAB +11 to +15 || -2/-2 || -3/-3 || -3/-3
 +
|-
 +
| BAB +16 and higher || -1/-1 || -2/-2 || -2/-2
 +
|}
  
==== [[Races_of_War_(3.5e_Sourcebook)/Warriors_with_Style#The_New_Feat_System|Tome]] Version ====
+
{| class="zebra d20"
 
+
|+ <div>{{Anchor|Table: Iterative Attacks with GTWF}}</div>
;Two-Weapon Fighting (Combat)
+
|-
Benefits: This combat feat scales with your [[SRD:Base Attack Bonus|Base Attack Bonus]].
+
! rowspan="2" | BAB
*+0: The penalties you take from fighting with two weapons to both your primary and off-hand is reduced by four.
+
! rowspan="2" | Iterative Attacks
*+1: While armed with two weapons, you gain an extra Attack of Opportunity each round for each attack you would be allowed for your BAB. These extra attacks of opportunity must be made with your off-hand.
+
! colspan="2" | Fighting with two Weapons
*+6: When taking a full-attack action, you may take another iterative attack with your off-hand weapon in addition to the one normally taken. This iterative attack is at your highest attack bonus as normal, and is subject to the penalties of fighting with two weapons. <br>You also gain a +2 Shield Bonus to your armor class when fighting with two weapons and not flat footed.
+
|-
*+11: The penalty to attacks from fighting with two weapons is reduced by an additional one. Thus, the penalty is reduced to -1 when fighting with a light weapon in your off-hand, or -3 when fighting with a one-handed weapon in your off-hand. <br>In addition, you may Feint as a Swift action while fighting with two weapons.
+
! Primary || Off-hand
*+16: The penalty to attacks from fighting with two weapons is reduced by an additional one. Thus, the penalty is reduced to -0 when fighting with a light weapon in your off-hand, or -2 when fighting with a one-handed weapon in your off-hand. <br>You may also add the enhancement bonus of either your primary or off-hand weapon to your Shield Bonus to AC when fighting with two weapons and not flat-footed.
+
|-  
 +
| BAB +11 to +15 || -2/-2 || -2/-2 || -2/-2
 +
|-  
 +
| BAB +16 and higher || -1/-1 || -1/-1 || -1/-1
 +
|}
  
  
 
----
 
----
 
{{3.5e Variant Rules Breadcrumb}}
 
{{3.5e Variant Rules Breadcrumb}}
 +
 
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[[Category:Transformational Variant Rule]]
 
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Latest revision as of 12:21, 7 August 2020

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Author: Ghostwheel (talk)
Date Created: September 11, 2009
Status: Complete
Editing: Clarity edits only please
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Alternative Iterative Attacks[edit]

Iterative attacks can be confusing, where people have to roll tons of dice in the course of a round, and every penalty or bonus requires minutes to fix all the attacks.

To fix these issues, we have the following variant:

At +6 BAB, rather than a single attack on a full attack, one can make two attacks, both at -3 to attacks (+3/+3). At +11 BAB, this penalty is reduced by one to -2 (+9/+9), and it is reduced by one again at +16 BAB (+15/+15). All attacks during your turn have this penalty, even if more are gained (for example, from Flurry of Blows).

The use of this variant actually gives a small boost in power to meleers who need to roll around 8-13 to hit an enemy at their highest attack bonus. Only when the AC of an enemy is very low (required 1-3 rolled at highest BAB) or very high (requiring 18-20 rolled at highest BAB) will the "usual" method of iterative attacks be more effective.


Incidentally, the use of this variant carries with it a change to the Two-Weapon Fighting rules, as detailed below

Change to Fighting with Two Weapons[edit]

When making a full-attack action with an off-hand weapon, you gain an extra attack with the off-hand weapon. You take a -7 penalty to all attacks made that round. If the off-hand weapon is a Light weapon, the penalty is reduced by one. (Unarmed strikes and natural attacks are always considered Light weapons.)

Changes to feats[edit]

Two-Weapon Fighting

Replace Normal with the above description of Two-Weapon Fighting, and replace the Benefit section of the feat with the following: The penalties you take from fighting with two weapons to both your primary and off-hand is reduced by five.

Improved Two-Weapon Fighting

Replace the Benefit section of the feat with the following: When taking a full-attack action, you may take another iterative attack with your off-hand weapon in addition to the one normally taken. This iterative attack is at your highest attack bonus as normal, and is subject to the penalties of fighting with two weapons.

Greater Two-Weapon Fighting

Replace the Benefit section of the feat with the following: The penalty to attacks from fighting with two weapons is reduced by an additional one. Thus, the penalty is reduced to -0 when fighting with a light weapon in your off-hand, or -1 when fighting with a one-handed weapon in your off-hand.

Iterative Attacks Table[edit]

Note that these tables assume a light weapon is used in the off-hand, reducing the penalty by an additional one.

Table: Iterative Attacks, no TWF

BAB Iterative Attacks Fighting with two Weapons
Primary Off-hand
BAB +0 to +5 +0 -6 -6
BAB +6 to +10 -3/-3 -9/-9 -9
BAB +11 to +15 -2/-2 -8/-8 -8
BAB +16 and higher -1/-1 -7/-7 -7

Table: Iterative Attacks with TWF

BAB Iterative Attacks Fighting with two Weapons
Primary Off-hand
BAB +0 to +5 +0 -1 -1
BAB +6 to +10 -3/-3 -4/-4 -4
BAB +11 to +15 -2/-2 -3/-3 -3
BAB +16 and higher -1/-1 -2/-2 -2

Table: Iterative Attacks with ITWF

BAB Iterative Attacks Fighting with two Weapons
Primary Off-hand
BAB +6 to +10 -3/-3 -4/-4 -4/-4
BAB +11 to +15 -2/-2 -3/-3 -3/-3
BAB +16 and higher -1/-1 -2/-2 -2/-2

Table: Iterative Attacks with GTWF

BAB Iterative Attacks Fighting with two Weapons
Primary Off-hand
BAB +11 to +15 -2/-2 -2/-2 -2/-2
BAB +16 and higher -1/-1 -1/-1 -1/-1



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Ghostwheel's Homebrew (310 Articles)
Ghostwheelv
AuthorGhostwheel +
Identifier3.5e Variant Rule +
Rated ByDanielDraco +
RatingRating Pending +
SummaryMake full attacks with every attack (including the first) at a set penalty, instead of gradually increasing penalties. +
TitleAlternative Iterative Attacks +