Difference between revisions of "Angelic Lance (3.5e Spell)"

From Dungeons and Dragons Wiki
Jump to: navigation, search
(new thing)
 
(tweaking)
 
Line 24: Line 24:
 
''This is a more powerful version of [[Celestial Lance (3.5e Spell)|celestial lance]]''.
 
''This is a more powerful version of [[Celestial Lance (3.5e Spell)|celestial lance]]''.
  
As you cast this spell, you conjure a lance of holy energy from the sky. You make a melee attack roll against all creatures within each 5-ft radius 40-ft high cylinder, using your [[SRD:Wisdom|Wisdom]] modifier in place of [[SRD:Strength|Strength]] for the purpose of calculating attack roll and dealing 1d6 points of damage per caster level on a successful hit. Half the damage is magical piercing, but the other half results directly from divine power and is therefore not subject to damage reduction. The damage is good-aligned for the purposes of bypassing damage reduction and regeneration. Struck creatures are automatically [[SRD:Dazzled|dazzled]] and covered in ''[[SRD:Faerie Fire|faerie fire]]'' for 1 minute.
+
As you cast this spell, you conjure a lance of holy energy from the sky. You make a melee attack roll against all creatures within each 5-ft radius 40-ft high cylinder, using your [[SRD:Caster Level|caster level]] plus your key spellcasting ability modifier for the purpose of calculating the attack roll modifier and dealing 1d6 points of damage per caster level on a successful hit. Half the damage is magical piercing, but the other half results directly from divine power and is therefore not subject to damage reduction. The damage is good-aligned for the purposes of bypassing damage reduction and regeneration. Struck creatures are automatically [[SRD:Dazzled|dazzled]] and covered in ''[[SRD:Faerie Fire|faerie fire]]'' for 1 minute.
  
 
You create an additional cylinder at caster level 11th and every 4 caster levels thereafter. The cylinders cannot be made to overlap.  
 
You create an additional cylinder at caster level 11th and every 4 caster levels thereafter. The cylinders cannot be made to overlap.  

Latest revision as of 03:26, 22 September 2021

Homebrew.png
Author: Ganteka Future (talk)
Date Created: 21 September 2021
Status: Complete
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
 Ratings for this homebrew:
Average:
NA
/ 4

 1 users favored it (4/4).
 0 users liked it (3/4).
 0 were neutral on it (2/4).
 0 users disliked it (1/4).
 0 users opposed it (0/4).

RatingPending.png
Rate this article
Discuss this article


Angelic Lance
Evocation [Good, Light]
Level: Cleric 6
Components: V, S, DF
Casting time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Effect: Column 5 ft. radius, 40 ft. high
Duration: Instantaneous
Saving Throw: No
Spell Resistance: Yes

This is a more powerful version of celestial lance.

As you cast this spell, you conjure a lance of holy energy from the sky. You make a melee attack roll against all creatures within each 5-ft radius 40-ft high cylinder, using your caster level plus your key spellcasting ability modifier for the purpose of calculating the attack roll modifier and dealing 1d6 points of damage per caster level on a successful hit. Half the damage is magical piercing, but the other half results directly from divine power and is therefore not subject to damage reduction. The damage is good-aligned for the purposes of bypassing damage reduction and regeneration. Struck creatures are automatically dazzled and covered in faerie fire for 1 minute.

You create an additional cylinder at caster level 11th and every 4 caster levels thereafter. The cylinders cannot be made to overlap.



Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsCleric

Article BalanceHigh +
AuthorGanteka Future +
ComponentV +, S + and DF +
DescriptorGood + and Light +
Identifier3.5e Spell +
LevelCleric 6 +
RangeOther +
Rated ByThe bluez in the dungeon +
RatingRating Pending +
SchoolEvocation +
SummaryA powerful lance of holy light strikes down through all enemies. +
TitleAngelic Lance +