Difference between revisions of "Antimaneuver Field (3.5e Spell)"

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An [[SRD:Invisible|invisible]] barrier surrounds you and moves with you. The space within this barrier is impervious to Maneuvers and Stances.
 
An [[SRD:Invisible|invisible]] barrier surrounds you and moves with you. The space within this barrier is impervious to Maneuvers and Stances.
  
An ''antimaneuver field ''suppresses any Maneuver or Stance used within, brought into, or initiated into the area, but does not dispel it. Time spent within an ''antimaneuver field ''counts against the suppressed maneuver or stance’s duration. Maneuvers or stances that can dispel magic do not remove the field.
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An ''antimaneuver field'' suppresses any Maneuver or Stance used within, brought into, or initiated into the area, but does not dispel it. Time spent within an ''antimaneuver field'' counts against the suppressed maneuver or stance’s duration. Maneuvers or stances that can dispel magic do not remove the field.
  
 
Should a creature be larger than the area enclosed by the barrier, any part of it that lies outside the barrier is unaffected by the field.
 
Should a creature be larger than the area enclosed by the barrier, any part of it that lies outside the barrier is unaffected by the field.
  
''Arcane [[SRD:Spell Descriptions#Material (M)|Material Component]]: ''A pinch of powdered glass or glass filings.
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''Arcane [[SRD:Spell Descriptions#Material (M)|Material Component]]:'' A pinch of powdered glass or glass filings.
  
  

Latest revision as of 23:58, 18 April 2019

Homebrew.png
Author: Foxwarrior (talk)
Date Created: 3/24/10
Status: Just started
Editing: Clarity edits only please
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Antimaneuver Field
Abjuration
Level: Cleric 8, Sorcerer/Wizard 6
Components: V, S, M/DF
Casting time: 1 standard action
Range: 10 ft.
Area: 10-ft.-radius emanation, centered on you
Duration: 10 min./level (D)
Saving Throw: None
Spell Resistance: See text

An invisible barrier surrounds you and moves with you. The space within this barrier is impervious to Maneuvers and Stances.

An antimaneuver field suppresses any Maneuver or Stance used within, brought into, or initiated into the area, but does not dispel it. Time spent within an antimaneuver field counts against the suppressed maneuver or stance’s duration. Maneuvers or stances that can dispel magic do not remove the field.

Should a creature be larger than the area enclosed by the barrier, any part of it that lies outside the barrier is unaffected by the field.

Arcane Material Component: A pinch of powdered glass or glass filings.



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Foxwarrior's Homebrew (716 Articles)
Foxwarriorv
AuthorFoxwarrior +
ComponentV +, S + and M/DF +
Identifier3.5e Spell +
LevelCleric 8 + and Sorcerer/Wizard 6 +
RangeOther +
RatingUnrated +
SchoolAbjuration +
SummaryLike antimagic field, for maneuvers. +
TitleAntimaneuver Field +