Difference between revisions of "Arcane (3.5e Cleric Domain)"
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|power=Your divine spellcasting count as arcane spellcasting whenever doing so would be advantageous, including meeting prerequisites or being advanced by a prestige class. You only count as either arcane or divine, chosen when taking a prestige class, not both. | |power=Your divine spellcasting count as arcane spellcasting whenever doing so would be advantageous, including meeting prerequisites or being advanced by a prestige class. You only count as either arcane or divine, chosen when taking a prestige class, not both. | ||
− | You gain | + | You gain [[SRD:Eschew Materials|Eschew Materials]] as a bonus feat. |
|lvl1=[[SRD:Magic Missile|''Magic Missile'']] | |lvl1=[[SRD:Magic Missile|''Magic Missile'']] | ||
|lvl2=[[Expeditious Invisibility (3.5e Spell)|''Expeditious Invisibility'']] | |lvl2=[[Expeditious Invisibility (3.5e Spell)|''Expeditious Invisibility'']] |
Latest revision as of 22:07, 8 November 2019
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Arcane Domain
A domain for those who wishes and strives for the taste of arcane magic. This domain allow the divine caster who take it to count her spells as arcane whenever it would be advantageous, disregards unnecessary components and divine focus as well as granting several stable spells of the wizard/sorcerer list, or variant of thereof.
Granted Powers[edit]
Your divine spellcasting count as arcane spellcasting whenever doing so would be advantageous, including meeting prerequisites or being advanced by a prestige class. You only count as either arcane or divine, chosen when taking a prestige class, not both.
You gain Eschew Materials as a bonus feat.
Arcane Domain Spells[edit]
- Magic Missile
- Expeditious Invisibility
- Fireball
- Ur Lightning Bolt
- Teleport
- Ur Charm Person
- Ur Polar Ray
- Pure Incendiary Cloud
- Invoke MagicLoM
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Cleric Domains
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