Archaeopteryx (3.5e Monster)

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Size/Type: Small Animal
Hit Dice: 1d6+2 (8 hp)
Initiative: +3
Speed: 10 ft. (2 squares), fly 60 ft. (average)
Armor Class: 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14
Base Attack/Grapple: +0/–10
Attack: Talons +5 melee (1d4–2)
Full Attack: Talons +5 melee (1d4–2)
Space/Reach: 2-1/2 ft./0 ft.
Special Attacks:
Special Qualities: Low-light vision
Saves: Fort +2, Ref +5, Will +2
Abilities: Str 6, Dex 17, Con 10, Int 2, Wis 14, Cha 6
Skills: Listen +2 +4, Spot +14 +16
Feats: Alertness, Weapon FinesseB
Environment: Temperate and warm forests
Organization: Solitary or pair
Challenge Rating: 1/3
Treasure: None
Alignment: Always neutral
Advancement: 3-4 HD (small)
Level Adjustment:

These creatures are similar to eagles but slightly smaller: 2 feet long, with wingspans of 6 feet or less.

COMBAT

Archaeopteryx combine both talons into a single attack.

Skills: Archaeopteryx have a +8 racial bonus on Spot checks.


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