Armordillo (3.5e Monster)

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Author: Bhu (talk)
Date Created: 10/16/2014
Status: Finished
Editing: Clarity edits only please
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Armordillo
Size/Type: Small Magical Beast
Hit Dice: 2d10+10 (21 hp)
Initiative: -2
Speed: 20 ft. (4 squares), Burrow 5 ft.
Armor Class: 33 (+1 Size, -2 Dex, +24 Natural), touch 9, flat-footed 33
Base Attack/Grapple: +2/-2
Attack: Nibble +3 melee (1d3)
Full Attack: Nibble +3 melee (1d3)
Space/Reach: 5 ft./5 ft.
Special Attacks: -
Special Qualities: Dark Vision 60 ft., Invulnerability 10/-, Immunities, Hard to Budge, Scent, Fortified
Saves: Fort +8, Ref +1, Will +0
Abilities: Str 10, Dex 6, Con 20, Int 1, Wis 10, Cha 2
Skills: Listen +5, Spot +4
Feats: Alertness
Environment: Warm Plains
Organization: Solitary
Challenge Rating: 3
Treasure: None
Alignment: Neutral
Advancement: 3-4 HD (Small)
Level Adjustment: ---


"Martha...I just broke my sledgehammer on thet critter's head. Time to call the professionals..."

The Armordillo appears to be a normal armadillo in all respects except 3:

It is a voracious devourer of vegetable crops. It is incredibly heavy (200+ pounds) for it's size. It has no fear.

Whether it was created , or evolved naturally, 10 out of 10 farmers agree the Armordillo has to go. The problem is how. The things are damn near invulnerable, so unless they're willing to shell out serious money for help, they're stuck with them.

Combat[edit]

Armordillo's never initiate combat. They go about their business of devouring crops, and sometimes even ignore attackers if they can't manage to do any damage. The sight of a bunch of villagers breaking their farming tools on the back of a small critter has stunned more than one PC. Usually just before desperate villagers agree to pay them to remove the things. They're less of a hazard or wandering monster, and more of a stubborn obstacle. Note that they were made for my Silly Campaign, and aren't meant to be a fight so much as low level PC's figuring out how to deal with the immovable object.

Invulnerability(Ex): Invulnerability is similar to Damage Reduction, but it also blocks damage from energy attacks, spells, spell-like abilities, and supernatural abilities.

Immunities(Ex): The Armordillo is immune to Fear or morale based effects. It is also immune to non lethal damage, and cannot be Stunned, Dazed, or Staggered.

Fortified(Ex): If an enemy confirms a critical result on an attack roll the Armordillo has a 50% chance of making it just a normal hit.

Hard to Budge(Ex): The Armordillo does not take a Size Penalty when resisting Grapple, Bull Rush, or Trip checks. It also has a +4 Racial Bonus when resisting such checks.



Back to Main Page3.5e HomebrewMonsters

AlignmentNeutral +
AuthorBhu +
Challenge Rating3 +
EnvironmentWarm Plains +
Identifier3.5e Monster +
Level Adjustment--- +
RatingUndiscussed +
SizeSmall +
TitleArmordillo +
TypeMagical Beast +