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Armored Collar (3.5e Equipment)

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Author: Eiji-kun (talk)
Date Created: 1-30-14
Status: Complete
Editing: Mechanical changes on Talk
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Armored CollarEdit

Armored Collar (Light)
Size Humanoid
Cost
Nonhumanoid
Cost
Armor
Bonus
Weight Hit
Points
Small 30 gp 60 gp +1 0.5 lb. 10
Medium 30 gp 60 gp +1 1 lb. 10
Non-Standard Sizes
Fine 15 gp 30 gp +0 0.1 lb. 10
Diminutive 15 gp 30 gp +0 0.1 lb. 10
Tiny 15 gp 30 gp +0 0.1 lb. 10
Large 60 gp 120 gp +1 2 lb. 10
Huge 120 gp 240 gp +1 5 lb. 10
Gargantuan 240 gp 480 gp +1 8 lb. 10
Colossal 480 gp 960 gp +1 12 lb. 10
Maximum
Dex Bonus
Armor Check
Penalty
Arcane Spell
Failure
Hardness
- -1 10% 5
Speed
Base 20 ft. 30 ft. 40 ft. 50 ft. 60 ft. 70 ft. 80 ft. 90 ft. 100 ft.
Armored 20 ft. 30 ft. 40 ft. 50 ft. 60 ft. 70 ft. 80 ft. 90 ft. 100 ft.
Don Don Hastily Remove
1 minute  5 rounds  1 minute1
  1. If the character has some help, cut this time in half. A single character doing nothing else can help one or two adjacent characters. Two characters can't help each other don armor at the same time.

The armored collar is not armor in and of itself, but rather an armor add on which stacks the AC bonus with other armors. Worn on the neck, it provides a +1 additional AC bonus, and has a 50% chance of preventing any attempt to behead the user (such as from a vorpal sword). However, vision is obscured as the collar partly covers the face, giving a -4 penalty on Spot checks. The material of the armored collar is typically re-enforced leathers with a metal skeleton, but solid metal versions exist for an extra +20 gp.

The AC bonus does not stack with other armor add ons like the dastanaOA. It counts as light armor for the purpose of proficiency.



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