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Arrow of White Bloom (3.5e Spell)

277 bytes added, 00:34, 7 April 2015
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If the arrow pierces its target, its movement speeds are reduced by 10 feet and it becomes unable to [[SRD:Run|run]], and it takes 1d4 points of [[SRD:Dexterity|Dexterity]] damage ([[SRD:Fortitude|Fortitude]] half) on top of the extra cold damage, as the magically imbued frost that coats the arrow expands in razorsharp flowers throughout the wound. At the start of every subsequent turn, it takes extra [[SRD:Cold Effect|cold]] damage equal to 2d6 plus half your [[SRD:Caster Level|caster level]] (no save), and takes another 1d4 points of [[SRD:Dexterity|Dexterity]] damage ([[SRD:Fortitude|Fortitude]] half). This effect continues until the arrow is removed from the creature, or until its [[SRD:Dexterity|Dexterity]] is decreased to 0, at which point the creature becomes completely encased in ice and must make a [[SRD:Fortitude|Fortitude]] save every round or die.
Removing the ''arrow of white bloom'' from its target requires a DC 20 [[SRD:Strength|Strength]] check and a [[SRD:Full-Round Action|full-round action]], either from the creature struck or one of its allies. Removing the arrow deals 1d6 points of damage per 2 [[SRD:Caster Level|caster levels]], half of which is [[SRD:Piercing Weapon|piercing]] and the other half [[SRD:Cold Effect|cold]]. This removal DC increases to 25 once the creature is completely encased in ice. Dealing 20 or more than 20 points of [[SRD:Fire Effect|fire]] damage to the creature (whether resisted or ignored, or not) reduces the [[SRD:Strength|Strength]] DC by 10and unfreezes any completely frozen targets for 1 [[SRD:Round|round]], staving off any saves vs dying for that round.
''Focus:'' A bow and arrow.</onlyinclude>