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Ashe's Spell Seizure (3.5e Spell)

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''One of the first major spells developed by Ashe, it was famously used by her as the main component of her (quite literal) defence of her PhD MMPhil against open challenge. It creates a ray of white energy that attacks prepared or bodily magical energies, causing them to burn away.''
If the caster succeeds at a ranged touch attack with the ray, the struck creature loses one use of its highest-level spell-like ability, its highest-level spell slot, or its highest-level prepared spell. Other than this restriction, the creature struck by the ray chooses which slot, spell or spell-like ability use is lost. Additionally, the creature must succeed on a Will save or be dealt damage equal to the level of the slot, spell or spell-like ability lost, and then lose another use of a spell-like ability, or another spell slot, or another prepared spell, as per the rules above. A spell-like ability without levels is considered to have a level equal to one-half of its user's CR, rounded down.
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