Assassin's Escape (3.5e Spell)

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Author: Eiji-kun (talk)
Date Created: 3-14-19
Status: Complete
Editing: Clarity edits only please
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Assassin's Escape
Conjuration (Teleportation)
Level: Assassin 2, Bard 4, Sorcerer/Wizard 5
Components: V, S
Casting time: 1 standard action
Range: Personal; see text
Target: Self
Duration: 10 minutes/level or until discharged (D)
Saving Throw: None
Spell Resistance: No

The king gasped as a dagger sunk into his back. The invisible assassin decloaked only for a brief moment before he vanished into black smoke.

When you cast this spell you mark your location with an invisible teleportation anchor. The next time you make an attack, you immediately teleport back to your anchor and the spell is discharged as long as you are within Long range (400 ft + 40 ft/level) of your anchor. Detect magic can detect the anchor, but it has a +5 bonus against attempts to dispel the anchor, and you know when your anchor has been destroyed, or when you are out of the anchor's range.

Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsAssassin
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsBard
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsSorcerer/Wizard

Eiji-kun's Homebrew (5628 Articles)
Article BalanceHigh +
AuthorEiji-kun +
ComponentV + and S +
Identifier3.5e Spell +
LevelAssassin 2 +, Bard 4 + and Sorcerer/Wizard 5 +
RangeOther +
RatingUndiscussed +
SchoolConjuration +
SubschoolTeleportation +
SummaryWhen you attack, you teleport back to safety. +
TitleAssassin's Escape +