Astral Elf Aristocrat (5e)

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Spelljammer
Setting
Astral Elf Aristocrat (pointer) [1]
Medium Humanoid (Elves, Astral Elves, Wizards), Any Alignment
Armor Class: 16 (elven chain)
Hit Points: 103
Speed: 30 ft.
STR DEX CON INT WIS CHA
Saving Throws: Int, Wis, Cha
Skills: Arcana, Deception, Insight, Persuasion
Senses: darkvision 60 ft., passive Perception 14
Languages: Celestial, Common, Draconic, Elvish
Habitat: Wildspace, Astral Sea
Challenge: 8 (3,900 xp)Proficiency Bonus (PB): +3

Features

Fey Ancestry. [2] The elf has advantage on saving throws it makes to avoid or end the charmed condition on itself, and magic can’t put it to sleep.

Special Equipment.

Unusual Nature.

Actions

Multiattack.

Scimitar. Melee Weapon Attack

Radiant Beam (3/Day).

Spellcasting (Wizard).

Bonus Actions

Starlight Step (3/Day).

Summon Solar Dragon (1/Day).

Unofficial Description: Astral elf minor noble


Sources and Notes

  1. Christopher Perkins (16 August 2022). Boo's Astral Menagerie. (5e) Wizards of the Coast. ISBN 978-0786968220. p. 14. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e) Wizards of the Coast. Licensed: OGL.

Related Articles


Back to Main Page5eMonsterHumanoidElf
Back to Main Page5eCampaign SettingsSpelljammer

AlignmentAny Alignment +
AuthorBoo's Astral Menagerie +
CRval8 +
Canontrue +
Challenge Rating8 +
Experience Points3,900 +
FeaturesFey Ancestry +, Special Equipment +, Unusual Nature +, Multiattack +, Scimitar +, Radiant Beam +, Spellcasting +, Starlight Step + and Summon Solar Dragon +
HabitatWildspace + and Astral Sea +
Hit Points103 +
PublicationBoo's Astral Menagerie +
SettingSpelljammer +
SizeMedium +
SortTextElf Astral Aristocrat +
SubtypeElf +, Astral Elf + and Wizard +
SummaryAstral elf minor noble +
TypeHumanoid +