Astral Elf Commander (5e)

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 5th edition Pointer  + 

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Spelljammer
Setting
Astral Elf Commander (pointer) [1]
Medium Humanoid (Elves, Astral Elves), Any Alignment
Armor Class: 17 (half plate)
Hit Points: 143
Speed: 30 ft.
STR DEX CON INT WIS CHA
Saving Throws: Dex, Con, Wis, Cha
Skills: Deception, History, Intimidation, Survival
Senses: darkvision 60 ft., passive Perception 14
Languages: Celestial, Common, Elvish
Habitat: Wildspace, Astral Sea
Challenge: 7 (2,900 xp)Proficiency Bonus (PB): +3

Features

Fey Ancestry. [2] The elf has advantage on saving throws it makes to avoid or end the charmed condition on itself, and magic can’t put it to sleep.

Unusual Nature.

Actions

Multiattack.

Longsword. Melee Weapon Attack

Longbow. Ranged Weapon Attack

Spellcasting (Wisdom).

Unofficial Description: Astral elf commander of warriors and a spelljamming ships


Sources and Notes

  1. Christopher Perkins (16 August 2022). Boo's Astral Menagerie. (5e) Wizards of the Coast. ISBN 978-0786968220. p. 12. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e) Wizards of the Coast. Licensed: OGL.

Back to Main Page5eMonsterHumanoidElf
Back to Main Page5eCampaign SettingsSpelljammer

AlignmentAny Alignment +
AuthorBoo's Astral Menagerie +
CRval7 +
Canontrue +
Challenge Rating7 +
Experience Points2,900 +
FeaturesFey Ancestry +, Unusual Nature +, Multiattack +, Longsword +, Longbow + and Spellcasting +
HabitatWildspace + and Astral Sea +
Hit Points143 +
PublicationBoo's Astral Menagerie +
SettingSpelljammer +
SizeMedium +
SortTextElf Astral Commander +
SubtypeElf + and Astral Elf +
SummaryAstral elf commander of warriors and a spelljamming ships +
TypeHumanoid +