Aurora Assault (3.5e Spell)

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Author: Luigifan18 (talk)
Date Created: December 5, 2012
Status: Needs review
Editing: Clarity edits only please
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Aurora Assault
Evocation [Electricity, Light]
Level: Druid 9, Shugenja (Air) 9, Sorcerer/Wizard 9
Components: V, S, M
Casting time: 1 full-round action
Range: Long (400 ft. + 40 ft./level)
Effect: Aurora borealis
Duration: 1 round/level
Saving Throw: Fortitude half
Spell Resistance: No

Tossing the dust into the air, you make a brilliant aurora appear.

This spell conjures an aurora borealis[1] anywhere you please in range — including on the ground. The aurora borealis has its normal dimensions, except that it can't extend beyond the spell's range. All creatures within the aurora take 20d6 electricity damage per round, with a Fortitude save allowed to halve the damage.

The light of the aurora is painfully bright up-close. A creature that succeeds or fails on its save against this spell by 5 or less is dazzled for 1 round. A creature that fails its save against this spell by 5 or more is dazed for 1 round. Sightless or blind creatures do not suffer any of these effects.

Material Component: Multicolored dust. (This spell uses the same material component as color spray, plus dust of the other colors of the rainbow.)



Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsDruid
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsShugenja
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsSorcerer/Wizard

Luigifan18's Homebrew (383 Articles)
Luigifan18v
Article BalanceHigh +
AuthorLuigifan18 +
ComponentV +, S + and M +
DescriptorElectricity + and Light +
Identifier3.5e Spell +
LevelDruid 9 +, Shugenja (Air) 9 + and Sorcerer/Wizard 9 +
RangeLong +
RatingUnrated +
SchoolEvocation +
SummaryConjure the aurora borealis to shock foes into submission. +
TitleAurora Assault +