Autolock Rifle (3.5e Equipment)
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Autolock Rifle
Martial Two-Handed Projectile
Cost: | 550 gp |
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Damage (Small): | 1d10 |
Damage (Medium)1: | 1d12 |
Critical: | 18-20/x2 |
Range Increment: | 150' |
Weight2: | 10 lbs |
Type3: | Piercing |
HP4: | 10 |
Hardness: | 5 |
1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.
A strange, more advanced version of the Flintlock Musket which hold more bullets and fire much more precisely at a longer range. The Autolock Rifle hold up to 4 bullets. It may be reloaded as a move action which provoke an attack of opportunity. A wielder with exotic weapon proficiency add her Dexterity to damage roll against targets in your first range increment.
The Autolock Rifles share any feat with the exception of proficiency with the Flintlock Musket.
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