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Avenger (5e Subrace)


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Author: Mazz (talk)
Date Created: 08-03-2017
Status: Open to criticism
Editing: Clarity edits only please
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AvengerEdit

Before you even start, I'll have you know that I've come across enough clerics and religious laypeople to know that what you're about to tell me boils down to: my god is good, and my god is a good disciplinarian. Especially that last bit.
—-Vinsin, Gentleman Scholar

Avenging Aasimar occupy strange spots on their celestial family trees, due in part to a childhood rife with emotional and physical abuse. They are typically cynical, prone to vice and morally ambiguous behavior; and they will unfailingly step forward in defense of the innocent, wielding the very fires of damnation.

' is a subrace of Aasimar-Gr7mm

Ability Score Increase: Charisma +2
 
Darkvision: Blessed with a radiant soul, your vision can easily cut through darkness. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. 
Celestial Resistance. You have resistance to necrotic damage and radiant damage. 
Torch of Radiance. You know the produce flame cantrip. Charisma is your spellcasting ability for it. 
Languages. You can speak, read, and write Common and Celestial. 
Flames of Vengeance. Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing your flesh to burn away from your very bones, as it is replaced by hellfire. If you have a willing steed or vehicle, this applies to it as well. Your transformation lasts for 1 minute or until you end it as a bonus action. During it, you can summon to your hand(s) a single weapon similar in behavior to a warlock's pact weapon; if you gain a pact weapon, it is automatically improved, and replaces this one. Each time you, your steed, or your vehicle successfully deals damage to a creature, you can deal necrotic damage to it. The extra necrotic damage equals your level. Once you use this trait, you can't use it again until you finish a long rest.