Awakened Chocobo (3.5e Race)

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Author: Eiji-kun (talk)
Date Created: 7-22-12
Status: Complete
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Wark!

Awakened Chocobo

Around various fantastical realms, giant chickens known as chocobos fill the roles usually held for horses; mounts, work animals, racing, and other activities. These creatures are not typically intelligent but in rare cases, be it mutation by energy, magical interference, or other effects these creatures become smarter, more clever, and more cunning. The awakened chocobo is imbued with sapient intellect and personality, hampered only by their social status as beasts of burden. Though freaks in their species, they can often find companionship with adventurers who take in all sorts of beings.

Personality

An awakened chocobo is usually alone in their lives. They are a genius in a world of relative idiots, but their true potential only rises when they come in contact with civilization. As a result, the local civilization they are raised in imprints upon them and defines who they are, creating awakened chocobos who act like elves, who act like orcs, or any other manner of species out there. Due to their solitude and lack of peers, they sometimes seem disconnected from others or off in their own world. Some have spoken rumors of a whole chocobo civilization, deep in the forest and allied with some manner of fey-like flying bear-mole, but this is just a rumor.

Physical Description

Chocobos are large chicken-like avians as big as a horse, usually covered in yellow feathers. They are smarter than your average chicken, having the intellect and loyality of a trained dog. Riders and their mounts often gain a strong bond with each other. Their wings are useless for flying, acting as stabilization and brief glides, and their talons are nimble and flexible, with two talons forward and one positioned backwards for stability.

Genetically they remain chocobos and breed normally, though the result is not always sapient. Two awakened chocobos which breed produce another awakened chocobo, however, making them valuable. They reproduce as chickens, via eggs, and hatch after incubation. While the lifespan of a normal chocobo is comparable to horses (25 to 30 years) awakened chocobos live much longer.

Some awakened chocobos come in other colors than yellow, though the nature of this change in coloration is unclear.

Relations

Awakened chocobos often seek to use their intelligence and communication to break free from a life of servitude and become their own man, or bird anyway. Even so, not all begrudge their former masters, but simply enjoy the freedom to move as they please. Because they are not easily recognized as sapient, until it begins speaking or performing other unusual activities most cannot tell them from normal stock animals.

Alignment

Awakened chocobo alignment is all over the board, though most start neutral and keep at it.

Lands

Chocobos stay within the plains, forests, and hills of various realms, but a few breeds have been associated with rivers, oceans, extreme mountains, deserts, and other exotic places. Curiously awakening by non-purposeful means occurs much more often upon ranches in semi-urban areas, though the cause of this anomaly is unknown.

Religion

Awakened chocobos become aware of themselves and things beyond, but not all are introduced to the concept of religion. While many have a feeling of "god" or things beyond, this feeling does not always translate into the adoption of any particular dogma.

Language

Awakened Chocobos speak Wark, the language of chocobos. It is a combination of chirps, warbles, and whistling noises. As a requirement to communicate with others, they have also picked up Common by the time they are of adventuring age mentally and physically.

Names

Awakened chocobos have no inherent cultural names, using the nicknames given to them by others instead.

Racial Traits

  • +2 Constitution, -2 Intelligence: As beasts of burden, their endurance is supreme. However they don't typically obtain anything close to a proper education, and thus their minds suffer.
  • Magical Beast: As awakened animals, awakened chocobos are magical beasts.
  • As a Large (long) creature, an awakened chocobo takes a -1 size penalty to Armor Class, a -1 size penalty on attack rolls, a +4 size bonus on special attack (bull rushes, grapples, overruns, and trips) checks, and a -4 size penalty on Hide checks, but it uses larger weapons than humans use, and its lifting and carrying limits are twice of those of a Medium character. They have a space of 10 feet and a reach of 5 feet.
  • Awakened Chocobo base land speed is 40 feet. As the awakened chocobo improves it only becomes faster.
  • Darkvision: A 60 can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and a Awakened Chocobo can function just fine with no light at all.
  • Low-Light Vision: An awakened chocobo can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
  • Awakened chocobos have +1 to natural armor.
  • Awakened chocobos have a primary bite attack (1d8) and two secondary talon attacks (1d6).
  • Animal Form (Ex): Awakened chocobos are giant chickens and as such lack hands to wield weapons and items. While their mobile beak and tongue allows them to pick up items, using weapons is another matter. Talons are also nimble enough to lift things, but they need one foot on the ground to stand, and two to move uninhibited. Though unsuitable for swinging a sword, most magic items such as wands and scrolls can usually still be used as they only need to be held, not "wielded". While a lack of hands means no use of gloves, awakened chocobos have all the other normal human body slots for magic items. As an animal, it requires barding for a large creature (that is, x4 the mundane cost).
  • Flightless (Ex): Awakened chocobo wings are too weak for flight, but they do help reduce any falling damage to only one die (1d6) points.
  • Runner (Ex): Awakened chocobos are fast, really fast. At 3 HD and every 3 levels beyond the awakened chocobo gains another +10 feet to their land speed, to a maximum of 90 feet at 15 HD.
  • Awakened chocobos gain Run as a bonus feat.
  • Automatic Languages: Common, Wark.
  • Bonus Languages: Any.
  • Favored Class: Any.
  • Level Adjustment: +0
  • Effective Character Level: 1

Vital Statistics

Table: Awakened Chocobo Random Starting Ages
Adulthood Simple Moderate Complex
5 years +1d4 +1d6 +2d6
Table: Awakened Chocobo Aging Effects
Middle Age1 Old2 Venerable3 Maximum Age
35 years 55 years 75 years +3d8 years
  1. At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, −2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, −3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Awakened Chocobo Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male 5' 0" +2d12 200 lb. × (2d4) lb.
Female 5' 2" +2d12 210 lb. × (2d4) lb.



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Eiji-kun's Homebrew (5607 Articles)
Eiji-kunv

AuthorEiji-kun +
Effective Character Level1 +
Favored ClassAny +
Identifier3.5e Race +
Level Adjustment0 +
Racial Ability Adjustments+2 Constitution + and -2 Intelligence +
Rated ByYX33A +, Havvy + and Kylem2013 +
RatingRating Pending +
SummaryThe awakened chocobo is imbued with sapient intellect and personality, hampered only by their social status as beasts of burden. +
TitleAwakened Chocobo +
TypeMagical Beast +