Difference between revisions of "Azazel (3.5e Monster)"

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Revision as of 23:49, 17 March 2014

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Author: Aarnott (talk)
Date Created: 23:49, 17 March 2014 (UTC)
Status: 'Tis what it is
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Note

This monster is balanced to fit in a high level of balance game. I have taken the liberty of not using the standard D&D rules for determining various statistics for this monster. As a result, it may seem a bit stronger (or weaker) than some SRD monsters of the same CR and that is fine. I think it will pose an appropriate challenge for characters of its CR.

Azazel


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Azazel

CR 21

LE Large Outsider (Devil, Extraplanar, Evil, Lawful)
Init/Senses +14/Telepathy 1000 ft., See Everything 200ft.; Listen +38, Spot +38
Aura Aura of Teleportation 10 ft.
AC 52, touch 32, flat-footed 50
hp 440 (21 HD); DR 20/epic
Immune polymorphing, petrification, and other form-altering attacks; energy drain, ability drain, ability damage, death-effects, or death from massive damage; mind-affecting effects; cold, poison, sleep, or paralysis; any effects that would cause loss of movement or actions
Fort/Ref/Will +24/+24/+24
Speed 40 ft. (8 squares); teleport 200 ft. (40 squares)
Melee +45/+43/+43/+43/+43/+43/+43/+43 Claws (2d6 + 10, pierces all damage reduction)
Space/Reach 10ft./10ft.
Base Atk/Grp +21/+44
Atk Options 8-Sided Strike, Slow Burst, Offensive Teleport
Abilities Str 40, Dex 44, Con 32, Int 30, Wis 30, Cha 30
Skills Balance +38, Bluff +38, Climb +38, Concentration +38, Diplomacy +38, Disguise +38 (+2 acting), Hide +38, Intimidate +38, Jump +44 (never needed), Knowledge (any) +38, Listen +38, Move Silently +38, Search +38, Spellcraft +38, Spot +38, Survival +30 (+10 on other planes, +10 when tracking), Tumble +38
Advancement
See Everything (Su) Azazel can see everything within 200 ft., regardless of illusions or barriers. He can see with such perfect clarity that he can read a note at the edge of this radius, regardless of what direction it is facing. He can basically see from every direction everywhere within the range.
Aura of Teleportation (Su) If Azazel begins or ends his turn within 10 ft. of a creature, that creature is teleported 1d6x50 ft. in a random direction (horizontally).
Master of Teleportation (Su) Azazel can teleport 200 ft. each round as a move action, breaking each part of the distance into 5ft. increments if he wants and intermixing other actions. He can also use Greater Teleport as a spell-like ability at will if he ever wants to.
8-Sided Strike (Su) When Azazel makes a full-round attack, he can teleport between each attack, for a total of up to 200 ft., to strike at his opponent from multiple angles. Make note of each location he teleports to. Whenever he is in a new position and would flank if he were in any of his previous positions this round, and he teleported at least 10 ft., he counts as flanking and deals +2 damage for each attack that has successfully hit this turn.

For example: if he attacks from in front of a character and hits, then teleports behind the character and attacks, the attack would have +2 to hit (flanking) and +2 damage (from the previous attack).

Defensive Teleport (Su) Once every 3 rounds as an immediate action, Azazel can teleport up to 200 ft. When he does, a mirror image of himself appears in his place, making his teleportation possibly go unnoticed.
Slow Burst (Su) As a swift action, Azazel can force each creature in a 50 ft. radius around him to take a Will save DC 33 or become slowed.
Offensive Teleport (Su) As a standard action, Azazel can force each creature in a 30 ft. radius to make a Fortitude save DC 33 or else be teleported 200 ft. into the air. They also become paralyzed, and have the effects of an antimagic ray (disabling all their magic items) until the end of their next turn.
Cursed Azazel is currently cursed and confined to 10,000 ft. x 10,000 ft. region in the Nine Hells. He can use all of his teleportation magic freely in this area, but he can't use any of his planar abilities without special circumstances (see description below). If the curse is broken his CR increases by 2.
Tear Planar Fabric (Su) Azazel can tear the fabric between planes creating an effect similar to the planar travel option of a Gate spell. Instead, the gate does not require concentration, is 1 mile in diameter, and is permanent unless repaired by an epic level spell with a spellcraft DC of 45 that is specifically designed to repair it. This ability takes 1 hour to activate.
Planar Reinforcements (Su) As a full-round action, usable once per day, Azazel can create a gate 100 ft in diameter which has devil reinforcements on the other side containing 1 pit fiend, 10 horned devils, 100 ice devils, 250 barbed devils, 500 bone devils, 500 erinyes, 2000 bearded devils, and 50,000 lemures. The gate stays open for 1 hour.
Plane Shift (Sp) Azazel can use Plane Shift as a spell-like ability at will.

A very long time ago, Azazel, a powerful Archdevil at the time, fell in love with a mortal woman. She was slated to marry the emperor of a great empire despite her hatred of the man. Azazel offered her power, riches, and most importantly escape from the emperor in exchange for her love. What he offered was everything she ever wanted and she readily agreed.

Unfortunately for her, the emperor was one step ahead. His magicians, masters of powerful curses, created a spell to tether her to the material plane. Despite Azazel's power, he could not take her away from the plane. His only option was to make a place for them to live in the material plane itself.

Azazel created a rift to the Nine Hells and conquered a small nation to rule. He and the mortal woman had many children together over the course of a few decades before the emperor took his final revenge.

In this time, the emperor's magicians had researched a curse to place on Azazel to send him back to the Nine Hells and bind him there forever. The emperor began a war with Azazel, waiting for the right opportunity to unleash the curse. When the moment was right, the curse was laid and the powerful devil was sent back to hell, bound forever.

Although there is certainly much more to the tale of Azazel, most of it has been forgotten. His legacy is the race called by his name: the Azazel. But he still exists waiting for the right opportunity to break the curse.

To be finished later...



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Facts about "Azazel (3.5e Monster)"
AuthorAarnott +
Challenge Rating21 +
Identifier3.5e Monster +
NameAzazel +
RatingUndiscussed +
SizeLarge +
SubtypeDevil +, Extraplanar +, Evil + and Lawful +
SummaryFormerly an Archdevil, now contained in a small and remote area of the Nine Hells, Azazel plots to break his curse and make the ancestors of the arrogant mortals suffer. +
TitleAzazel +
TypeOutsider +