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Bag Full of Knick Knacks (3.5e Feat)

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Author: Eiji-kun (talk)
Date Created: 10-15-13
Status: Complete
Editing: Clarity edits only please
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Bag Full of Knick Knacks [General] How will the party get past these guards? If only... wait, I think I have a potion of invisibility at the bottom of my bag!Prerequisites: Appraise 3 ranks, Sleight of Hand 6 ranksBenefit: Each day you can pull out up to 50 gp of materials out of your bag as if it was always there. They can be anything, except actual money, from material components to consumables to tools and cheap magic items. At the end of the day you lose the item (if not already expended) and you can draw more items from your bag. You do not need to specify what items you need ahead of time, but drawing the item is a 1 round action (1 full round action with Quick Draw). Having a handy haversack does not speed up the time.

When you reach 5 HD, your gp limit rises to 300 gp per day. When you reach 7 HD, your gp limit rises to 750 gp a day. You can't conjure anything which couldn't fit inside any containers, chests, or bags you possess. Example: You could conjure up a 1st level oil of magic weapon each day and use it, or 5 acid flasks per day, or a greatsword (provided one can fit in a container you carry).Special: Perhaps because they're always cheap knockoffs, or because they're actually conjured out of shadowstuff and imagination, the items you draw can't be used to learn spells from (such as by conjuring scrolls) nor can they be sold. They are clearly not what they are supposed to be.



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