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Battlefield Apothecary (3.5e Feat)

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Author: Tarkisflux (talk)
Date Created: 16 October, 2011
Status: Complete
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Battlefield Apothecary [ToP Skill] As the man with the meds on the front lines, everyone pretty much loves you. Benefits: This is a skill feat intended for use with the Tome of Prowess. It scales with your ranks in Healing.

  • 4 ranks: You can package your skill in materials that anyone can apply to patch themselves up. These are often called detoxifying health stimulants or just "stims" by those on the front lines. Other creatures may use these stims to activate certain healing abilities with their actions while using your bonuses. Using a stim for this purpose uses the same action as the skill ability itself would, and may be rushed normally. Available actions are based on your ranks in the skill, as indicated in this feat, but a stim may be used for any available action from the list. When you personally use a stim as part of a healing action, you may roll twice for the stim's target and use whichever result you prefer.
    Initially, your stims are limited in function, working only as antivenins. A creature may apply one to themselves or another creature to duplicate your mitigate poison ability.
  • 9 ranks: Your stims can provide a little pick-me-up for a wounded warrior. Your stims may now duplicate your immediate healing ability.
  • 14 ranks: Your stims can purge some nasty stuff from a body. Your stims may now duplicate your treat the symptoms ability, but only for the target who receives the stim. The stim may be applied as a swift action for this purpose, however, without suffering a penalty on the check. You may apply a stim to a single target during your own treat the symptoms action as a free action, making two rolls for that target and using whichever your prefer.
  • 19 ranks: Your stims can make a heart race, even one that has recently stopped pumping. In addition to the other abilities, creatures may use one of your stims to duplicate the effect of your resuscitate ability.

Special: You can create a number of stims equal to your ranks in healing with 1 hour of work, and you may not create more than this amount in any 24 hour period. These decay after 24 hours, so you will need to create and distribute a new batch each day.



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