Beheliter Gargoyle (3.5e Monster)

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Author: Eiji-kun (talk)
Date Created: 6-20-15
Status: Complete
Editing: Clarity edits only please
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Beheliter Gargoyle (body) Beheliter Gargoyle (tail)
Size/Type: Medium Monstrous Humanoid (Chaotic, Earth, Evil) Tiny Monstrous Humanoid (Chaotic, Earth, Evil)
Hit Dice: 14d10+56 (196 hp) As body (As body hp)
Initiative: +7 As body
Speed: 40 ft, fly 60 ft (average) As body
Armor Class: 23 (+3 dex, +10 natural), touch 13, flat-footed 20 25 (+3 dex, +10 natural, +2 size), touch 15, flat-footed 22
Base Attack/Grapple: +14/+27 +14/+27
Attack: Long Halberd +19 melee (2d8+7, 20/x3) or Bite +19 melee (1d8+5, 20/x2) or Claw +19 melee (1d6+5, 20/x2) or Composite Longbow +17 ranged (2d6+5, 20/x3) Tail +19 melee (2d6+7 plus poison, 20/x2)
Full Attack: Long Halberd +19 melee (2d8+7, 20/x3) and Bite +19 melee (1d8+5, 20/x2) and Two Claws +19 melee (1d6+5, 20/x2) and Composite Longbow +17 ranged (2d6+5, 20/x3) Tail +19 melee (2d6+7 plus poison, 20/x2)
Space/Reach: 5 ft/5 ft 2 1/2 ft/10 ft (tail)
Special Attacks: Breath Weapon Poison, SLAs
Special Qualities: Darkvision 60 ft, Double Body, Extraordinary Health, DR 15/adamantine and magic, Immunities, Powerful Build, Self-Petrification Darkvision 60 ft, Double Body, Extraordinary Health, Immunities, SR 25
Saves: Fort +13, Ref +12, Will +8 Fort As body, Ref As body, Will +9
Abilities: Str 21, Dex 16, Con 18, Int 6, Wis 15, Cha 7 Str As body, Dex As body, Con As body, Int 16, Wis 17, Cha 25
Skills: Disguise -3 (+17 as statue), Hide +24 (+32 in stony areas), Listen +17, Move Silently +7 As body
Feats: HoverB, Improved GrappleB, Power Attack, Combat Reflexes, Flyby Attack, Iron Will, Improved Initiative As body
Environment: Any Attached to body
Organization: Solitary, Pair, or Wing (3-12) As body
Challenge Rating: 12 Calculated as part of body
Treasure: Standard (Large Long Halberd) None
Alignment: Always Chaotic Evil Always Chaotic Evil
Advancement: 15-28 HD (Medium), 29-42 HD (Large) As body
Level Adjustment:


The gargoyle before you was warped and twisted by fiendish energy, its skin cracked with molten veins, and its tail long and snake-like. Near the tip of the tail pulsed a red egg-like boil, which seemed to shift and move forming disembodied and disjointed facial parts. The whole thing narrowed into a sharp barb at the tip.

A creation of the lower planes, the beheliter gargoyle is technically two creatures in one. They are formed when a gargoyle is augmented with a abyssal demon which inhabits its tail, and the two work together as a single sinister unit. Thus it gains two actions a round, though they share move actions. The beheliter gargoyle is tough as nails against most physical threats, but is susceptible to magic, while the tail is able to deflect magic away but lacks physical defenses.

Beheliter gargoyles speak Abyssal and Terran, but most have been driven utterly insane in the dark process which has created them.

Combat[edit]

When the beheliter gargoyle is fully intact, it is given tactical planning and information from the mind within its tail, making them clever and devious opponents. If this connection is ever lost, it reverts to its feral lower intelligence and its fighting becomes much more direct.

It is common for beheliter gargoylers to get the jump on others, who assume they are statues.

Breath Weapon (Su): A beheliter gargoyle has two breath weapons, a cone of fire and a cone of petrifying gas.

The cone of fire extends out to 60 ft, dealing 12d6 fire damage with a Reflex save for half, DC 21.

The cone of petrifying gas extends out to 30 ft and hangs there for 1 round. Creatures in the area or passing through it must make a DC 21 Fortitude save or be petrified as per flesh to stone. The condition is temporary, recovering in 1d4+1 rounds. However if exposed to the petrifying gas again, they must make another Fortitude save or have the duration become permanent. In addition, the petrifying gas is explosive. A single point of fire damage in the gas cloud detonates it, dealing its fire breath weapon damage in the area and destroying the gas cloud.

Either use of the breath weapon has a 1d4 cooldown. The save DC is Constitution-based.

Double Body (Ex): The beheliter gargoyle is effectively two creatures (body and tail) in one body. They have their own actions, but share move actions between them. The length of the tail is such that it actually occupies (and thus threatens) its own adjacent square. It can attack with its tail, which has reach but can still attack adjacent squares, and when both the body and tail threaten a creature at the same time they are considered flanked. The body and tail are targeted separately, but they share a common hp pool. As a result, area of effect attacks are often effective since it must save twice and takes damage from both tail and body.

The two body parts are in constant communication with each other. If one side is made unable to fight or is under compulsion or charm, its counterpart can disable the other half as a free action. This allows them to ignore the compulsion, but they lose the actions the other half granted them. For example, if dominated the tail could shut down the body. It can still take the body's move actions, use the tail, and spell-like abilities, but doesn't have access to the body's bite, claw, or weapon attacks nor its breath weapon.

The body and tail can be severed without killing it. A sunder attempt against the base of the tail deals damage to one of the body parts and they must make a Fortitude save (DC 10 + 1/2 BAB of attacker + Strength modifier of attacker) or be severed. Both sides will continue to function (though the tail cannot move), but the tail will die within 1d4 rounds if not re-attached.

Sundering the tail off before it is dead is said to enable the fresh harvest of a rare demonic organ from its insides. If a DC 22 Heal check is made on the sundered tail before 1 minute has passed, a pulsing organ known as the Eclipse Stone can be harvested intact. Eclipse Stones can be used as a component in limited wish, wish, and miracle spells, and it removed the XP cost of these spells. However, it also makes the spell [Evil], and the spell will always be twisted and warped in some way. Such is the way of demons.

Extraordinary Health (Ex): The beheliter gargoyle always receives maximum hit points per HD.

Immunities (Ex): The beheliter gargoyler is immune to paralysis, petrification, poison, and stunning. In addition, the tail is immune to mind-affecting effects, through the body remains vulnerable.

Poison (Ex): Injury poison, DC 21. 1d6 Dex/1d6 Dex. If it brings a creature's Dex score to 0, they are petrified.

Powerful Build (Ex): The physical stature of beheliter gargoyles lets them function in many ways as if they were one size category larger. Whenever a beheliter gargoyle is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the beheliter gargoyle is treated as one size larger if doing so is advantageous to him. A beheliter gargoyle is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect him. A beheliter gargoyle can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject’s size category.

Self-Petrification (Ex): A beheliter gargoyle can turn itself (as well as its tail) into a statue and back again at will as a standard action, gaining hardness 8 and retaining senses but unable to move. They gain a +20 bonus on Disguise checks to appear as a statue.

Spell-Like Abilities (Sp): At will-detect good, detect magic, detect thoughts (DC 19); 3/day-call lightning storm (DC 22), crushing despair (DC 21), vampiric touch; 1/day-dimension door, fear (DC 21), true seeing. The save DCs are Charisma based.

Skills: Beheliter gargoylers have a +4 racial bonus on Hide and Move Silently checks. They gain an additional +8 bonus to Hide in stony environments.


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Eiji-kun's Homebrew (5607 Articles)
Eiji-kunv
AlignmentAlways Chaotic Evil +
AuthorEiji-kun +
Challenge Rating12 + and Calculated as part of body +
EnvironmentAny + and Attached to body +
Identifier3.5e Monster +
Level Adjustment+
Rated BySpanambula +
RatingRating Pending +
SizeMedium + and Tiny +
SubtypeChaotic +, Earth + and Evil +
TitleBeheliter Gargoyle +
TypeMonstrous Humanoid +